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Post by purifyweirdshard on Aug 10, 2019 19:43:44 GMT -6
They can do more than one thing at a time, guys. And I don't want to post this in all 5 topics we have about it, but the changes are out now. Let us know if they actually matter at all to your experience.
From J-Boogie on the discord: So, on hard mode against a bone morte, 1:1 on equipment, level 99, OD books and white shards all at 9/9 and alll the food bonuses Rhava Velar does... 137 prepatch and 132 postpatch
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Post by Yän on Aug 10, 2019 20:42:10 GMT -6
In my experience I mostly dislike the changes they made to the dullahammer heads, both enemy and familiar. The former is simply more annoying now and the latter has gone from best familiar to pretty much useless in nightmare mode.
Besides that, I still find the change to craftwork bizarre.
Welcome company never mattered to me since it was way too annoying that I had to re-cast it when entering a new room so I wasn't using it before. Don't really feel the changes to riga storaema / dohin. In my current run I'm already past flying edge and rhava bural being useful anyway so can't tell if the effect on those is bad or meaningless.
That's the thing though - mostly these effects are either bad or meaningless. In either case there's no good reason to do it.
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Post by purifyweirdshard on Aug 11, 2019 14:55:25 GMT -6
Well, this may not apply to you then, but this is the situation as I see it from some sides of the argument - First being please don't/why would you nerf playstyles and being OP because that's what we want (which is still intact from what I can tell, except perhaps a familiar not being a good strategy in nightmare - and I think that's permissible and perhaps for the best in interest of a challenge) But now has shifted to - why bother doing changes if nothing changed enough/was meaningful?
Looks like either a no-win to me where x amount of guys are just going to be upset per quota, informing the casually content person falsely that everyone is upset about it, OR they're all in truth like Yaen and were just on principle against any changes at all - but again, if that were so, the reasoning and statements from before aren't consistent with that from what I can tell.
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Post by ovenkitty on Aug 11, 2019 19:48:28 GMT -6
Goddamn nerf herders.
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Post by rav4ishing on Aug 11, 2019 20:43:25 GMT -6
I've been playing the latest patched version of this game on PC. To be quite frank, I don't really feel the nerfs.
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Post by Yän on Aug 12, 2019 4:35:34 GMT -6
OR they're all in truth like Yaen and were just on principle against any changes at all - but again, if that were so, the reasoning and statements from before aren't consistent with that from what I can tell. Hey there, never said I was against all changes no matter what. Just a bit unhappy about the exact things they changed regarding the dullahammer heads and craftwork (the latter deserved to be MORE useful in my opinion). On a positive note for example, I highly welcome the bug fixes they did on this newest patch. I'd also appreciate if they made some currently useless stuff somewhat useful. Like, what's the deal with chairs? They're all over the place, make them useful if I have the chair shard levelled to 9. Why does the Silver Knight often take so long to engage in combat? Make him do it more quickly. I could honestly also get behind if they were to nerf late-game guns as I think that at some point in the game they just become the best weapon no matter what. It's not that I'm against changes but that the specific nerfs they made are either weird, unnecessary or annoying. Did they turn the game into a bad game? Hell no, it's still one of my favourite games these days, if I didn't like it I wouldn't post here anymore. Did the nerfs improve the game? Again, absolutely not. They just turned a thing I love into a slightly worse version of itself.
Besides that, I am of course happy that you are happy with the nerfs and your enjoyment of the game is unhindered. That's great for you, really! For me it's not THAT big of a deal but enough to post about my thoughts on the changes they implemented.
Regarding consistency: We're not all one person. We may have different opinions on why the nerfs are not quite welcome to us, individually.
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Post by purifyweirdshard on Aug 12, 2019 8:27:27 GMT -6
That's great. If so, they should talk about them - I was bumping the topic asking a question about how it was affecting those players and of course not only yourself, so it doesn't make as much sense for them to only agree with you. I feel like I understand your points, and did you see lai's thoughts on the Craftwork reasoning? Someone else commented on it this: "when you have it equipped it's basically a free rapid attack you can throw out in the middle of any animation you might be doing"
More or less the same thing said about it here - it strikes me as something the team wanted to have *some* attack for outside of its progression mechanic, but perhaps more to the point of not being hindered when you're trying to use it to progress rather than an offense build. But I don't know myself, and I never thought to try to use it for such purpose.
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Post by Yän on Aug 12, 2019 9:07:47 GMT -6
purifyweirdshard about craftwork, yeah I read that before. Could be the reason but to me as a player it was already not viable enough to use it casually for damage dealing and using it constantly during regular gameplay honestly seems very hard to do. There are already more buttons to press than the fingers I have available so this would be really hard to pull off effectively. I'd really appreciate it if some of these nerfs would increase the cost to get somewhere rather than making that somewhere just kind of boring and useless. For instance, they could give craftwork an MP starting cost. Boom, problem solved.
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Post by Ciel on Aug 12, 2019 13:01:50 GMT -6
Well, this may not apply to you then, but this is the situation as I see it from some sides of the argument - First being please don't/why would you nerf playstyles and being OP because that's what we want (which is still intact from what I can tell, except perhaps a familiar not being a good strategy in nightmare - and I think that's permissible and perhaps for the best in interest of a challenge) But now has shifted to - why bother doing changes if nothing changed enough/was meaningful? Looks like either a no-win to me where x amount of guys are just going to be upset per quota, informing the casually content person falsely that everyone is upset about it, OR they're all in truth like Yaen and were just on principle against any changes at all - but again, if that were so, the reasoning and statements from before aren't consistent with that from what I can tell. First of all, yes I am against any changes at all by principle. This is a single player game and nerfs have no reason to exist here.
Second, please don't assume we're upset per quota, by doing this you are diminishing our complaints for no reason, and labeling me and others as "minor annoyances that should be ignored". We being the minority or not doesn't mean our opinion shouldn't be heard (it being applied is another matter entirely, but at the very least it should be discussed). This is the main reason I hate the modus operandi of Reddit with a passion, controversial opinions are downvoted to oblivion and are never taken in account or debated because nobody ends up reading them. That thing is an echo chamber by design.
And finally these arguments: Aren't mutually exclusive. In fact, from my perspective, the second one only was necessary because the other side wasn't satisfied with the first argument, so we had to clarify more our opinion, and the last one has nothing to do with the first two, it was more of a result of how the nerfs were done. The second argument is a direct consequence (or a corollary, should we start to get fancy) of the first one: if someone wants to be OP, let them be, it's their choice precisely because it's a single player game, the choice one player makes won't affect anyone but his own playthrough. This is the main reason of why we are against any changes on principle. I hope you understand the gist of it now. Then we have the third argument. From what I can see, it only started to appear because the people who are with nerfs were saying things like "the nerfs are necessary so the player has a motive to experiment other shards instead of playing the whole game using only a handful of them". Assuming this was the main motivation behind the nerfs, then they failed doing what they were trying to accomplish. As I have said multiple times here, if you want to force players to stop using whatever, you must apply a nerf hard enough to the point of it being almost useless, only doing that the player will start to feel that he should change his build, for it has become almost impossible to advance through the game.
So, in the end, what has this patch accomplished then? Assuming they wanted to force players to experiment, it seems that only the dullahammer heads were nerfed enough to do that. And I'm still against it, because now we have one less viable strategy for the sake of literally nothing. The players who were using them are now pissed off, and the ones who weren't got nothing out of it. The end result is nothing but negative, and for the sake of what? How did the game improve for those who weren't using dullahammer heads because they found it to be OP? For those who were though, now they are forced to use something else that for them could be less fun. Again, how is this a good thing?
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Post by DSLevantine on Aug 12, 2019 20:04:20 GMT -6
Well, this may not apply to you then, but this is the situation as I see it from some sides of the argument - First being please don't/why would you nerf playstyles and being OP because that's what we want (which is still intact from what I can tell, except perhaps a familiar not being a good strategy in nightmare - and I think that's permissible and perhaps for the best in interest of a challenge) But now has shifted to - why bother doing changes if nothing changed enough/was meaningful? Looks like either a no-win to me where x amount of guys are just going to be upset per quota, informing the casually content person falsely that everyone is upset about it, OR they're all in truth like Yaen and were just on principle against any changes at all - but again, if that were so, the reasoning and statements from before aren't consistent with that from what I can tell. First of all, yes I am against any changes at all by principle. This is a single player game and nerfs have no reason to exist here.
Second, please don't assume we're upset per quota, by doing this you are diminishing our complaints for no reason, and labeling me and others as "minor annoyances that should be ignored". We being the minority or not doesn't mean our opinion shouldn't be heard (it being applied is another matter entirely, but at the very least it should be discussed). This is the main reason I hate the modus operandi of Reddit with a passion, controversial opinions are downvoted to oblivion and are never taken in account or debated because nobody ends up reading them. That thing is an echo chamber by design.
And finally these arguments: Aren't mutually exclusive. In fact, from my perspective, the second one only was necessary because the other side wasn't satisfied with the first argument, so we had to clarify more our opinion, and the last one has nothing to do with the first two, it was more of a result of how the nerfs were done. The second argument is a direct consequence (or a corollary, should we start to get fancy) of the first one: if someone wants to be OP, let them be, it's their choice precisely because it's a single player game, the choice one player makes won't affect anyone but his own playthrough. This is the main reason of why we are against any changes on principle. I hope you understand the gist of it now. Then we have the third argument. From what I can see, it only started to appear because the people who are with nerfs were saying things like "the nerfs are necessary so the player has a motive to experiment other shards instead of playing the whole game using only a handful of them". Assuming this was the main motivation behind the nerfs, then they failed doing what they were trying to accomplish. As I have said multiple times here, if you want to force players to stop using whatever, you must apply a nerf hard enough to the point of it being almost useless, only doing that the player will start to feel that he should change his build, for it has become almost impossible to advance through the game.
So, in the end, what has this patch accomplished then? Assuming they wanted to force players to experiment, it seems that only the dullahammer heads were nerfed enough to do that. And I'm still against it, because now we have one less viable strategy for the sake of literally nothing. The players who were using them are now pissed off, and the ones who weren't got nothing out of it. The end result is nothing but negative, and for the sake of what? How did the game improve for those who weren't using dullahammer heads because they found it to be OP? For those who were though, now they are forced to use something else that for them could be less fun. Again, how is this a good thing?
Looking at the poll result, the nerf supporter is the minority.
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Post by Deleted on Aug 12, 2019 20:23:06 GMT -6
Before anyone comes here to "correct" Ciel on how Bloodstained isn't actually a single player game, please don't. The multiplayer modes are not out yet and we don't even know if any of them are going to be PvP. Save that argument about "balancing the game because multiplayer" for when the MP modes come out and ONLY if one of them turns out to be a PvP mode. Until then any "pro-nerf" argument falls completely flat as there's no good reason for these nerfs right now.
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Post by purifyweirdshard on Aug 12, 2019 21:49:53 GMT -6
First of all, yes I am against any changes at all by principle. This is a single player game and nerfs have no reason to exist here.
Second, please don't assume we're upset per quota, by doing this you are diminishing our complaints for no reason, and labeling me and others as "minor annoyances that should be ignored". We being the minority or not doesn't mean our opinion shouldn't be heard (it being applied is another matter entirely, but at the very least it should be discussed). This is the main reason I hate the modus operandi of Reddit with a passion, controversial opinions are downvoted to oblivion and are never taken in account or debated because nobody ends up reading them. That thing is an echo chamber by design.
And finally these arguments: Aren't mutually exclusive. In fact, from my perspective, the second one only was necessary because the other side wasn't satisfied with the first argument, so we had to clarify more our opinion, and the last one has nothing to do with the first two, it was more of a result of how the nerfs were done. The second argument is a direct consequence (or a corollary, should we start to get fancy) of the first one: if someone wants to be OP, let them be, it's their choice precisely because it's a single player game, the choice one player makes won't affect anyone but his own playthrough. This is the main reason of why we are against any changes on principle. I hope you understand the gist of it now. Then we have the third argument. From what I can see, it only started to appear because the people who are with nerfs were saying things like "the nerfs are necessary so the player has a motive to experiment other shards instead of playing the whole game using only a handful of them". Assuming this was the main motivation behind the nerfs, then they failed doing what they were trying to accomplish. As I have said multiple times here, if you want to force players to stop using whatever, you must apply a nerf hard enough to the point of it being almost useless, only doing that the player will start to feel that he should change his build, for it has become almost impossible to advance through the game.
So, in the end, what has this patch accomplished then? Assuming they wanted to force players to experiment, it seems that only the dullahammer heads were nerfed enough to do that. And I'm still against it, because now we have one less viable strategy for the sake of literally nothing. The players who were using them are now pissed off, and the ones who weren't got nothing out of it. The end result is nothing but negative, and for the sake of what? How did the game improve for those who weren't using dullahammer heads because they found it to be OP? For those who were though, now they are forced to use something else that for them could be less fun. Again, how is this a good thing?
So to start, I don't count you among those who are perenially upset about things, Ciel. At most, I think you've picked a couple of battles over the years, but not whatever the current one is until it's over, and your support ending anew each time etc. I've seen you engage thoughtfully and positively in many instances, while in other cases some guys (here and elsewhere, I'm being very general here) only have time for the opposite. That's where the main part of my frustration comes from, with a game that everyone seems to actually like and did quite well otherwise. After the fact, it's kind of like what's stuck around is residual flavor of the week discontent. Kind of like the old days, just without people on the positive side stopping by to say something because they're done with the game by now. That poll for/against the nerf or paid DLC isn't just myself on the "yes", but you don't see much of anyone besides myself engaging on it for that side because of how this conversation flows. I wasn't even at first staunchly on one side or the other with this case in particular, but I felt like there wasn't nearly enough going on with the "for" side for it to be fair and reflect a more complete picture of the issue. The most you get otherwise is how allooutrick responded, which to me is sad to see bloodstained.forums.net/post/71226/thread"Maybe he's weird" for trusting the development and wanting to see where it goes? We've always given basically preferential treatment to criticism of the game here, but now it teeters on somewhat of a silly level to me, giving a false impression of the community and the game. I'm fine with all expressing their concerns here, but not to pass themselves off as a majority or half, and placing people who like things in a minority and not wanting to post anymore. These thoughts/posts aren't being ignored, obviously, they're running the conversation across multiple threads about the same things, and not much else is going on right now. On to the argument itself - how is/was it determined that they failed doing what they were trying to accomplish? Without access to the data/testing and looking into it that they did (and I think it would be distasteful of us to automatically assume that they based their changes on no data or close observation), and doing said testing/perusal again post-patch, we won't know how the experience of first-time players is meaningfully affected by these changes. Many of these things didn't need hits that were too hard on them to dissuade the shards' use, quite the opposite actually, the idea is to keep them all viable and not to the detriment of trying any one of them. Keep Welcome Company et al strong, but not an obvious primary choice and something you're coming across by default without much effort or looking things up. I've never been one of the people to bring up the multiplayer stuff in this conversation - as again like I've said before I don't think that was part of the consideration. A lot of people were talking about the multiplayer aspect in this thread, to which I specifically dis-included that from my part in the discussion (you may have missed this, the stuff is spread everywhere. My post that starts with "the problem" a few up from this is also good context, but I think you know/have read most of the crux of the single player reasoning side from the sound of it): bloodstained.forums.net/post/71533/threadSo, to say there is "no reason" for these things is an unfair dismissal when I think I've put forth a legitimate reason - and the success of which we can't dismiss yet ourselves either. What is more readily apparent though is how it doesn't seem to affect the end or post-game player much at all because it wasn't directed at them, which is what many seemed to be worried about.
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Post by anonthemouse on Aug 12, 2019 21:55:07 GMT -6
The multiplayer modes are not out yet and we don't even know if any of them are going to be PvP. I actually consider this a large reason against the nerfs. The game is not complete yet. There is no way for us to know how these changes will affect the game overall when it is. Who's to say that when multiplayer comes out, there won't be issues of balance that require some of these nerfed items to be reverted, or buffed beyond their original values? Trying to fine tune the balance before all the mechanics are in place is frankly just blind guessing.
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Post by purifyweirdshard on Aug 13, 2019 8:53:40 GMT -6
Hey, I already said so, but just as a reminder again, I'm not using multiplayer as a point here. That's something being thrown around on the other side to tear down, that I don't agree adds up either - or at least not significantly enough to be sincerely used. I think they're doing their best to finish putting together Zangetsu mode as far as the next content, with the time that's spare from Switch work, bugs, etc.
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Post by Deleted on Aug 13, 2019 11:42:50 GMT -6
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Post by purifyweirdshard on Aug 13, 2019 11:57:49 GMT -6
I think I'm pretty relaxed.
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Post by anonthemouse on Aug 13, 2019 12:06:09 GMT -6
I think I'm pretty relaxed. No offence meant, but your replies do often make it seem like you're...not exactly taking comments personally, but taking them as being directed at you.
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Post by purifyweirdshard on Aug 13, 2019 13:02:46 GMT -6
That's probably because I've felt like I'm playing the entire outfield myself against the opposing team, and doing that largely because it seemed like no one else was. Some past experience and state of things, how I feel them, spills over. Trust me, not really angry about it. I've been through much stickier situations with Bloodstained stuff and never got riled up about it, but I do have a long history too of taking up for it when I feel it's fair to.
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Post by Ciel on Aug 13, 2019 13:10:59 GMT -6
First of all, yes I am against any changes at all by principle. This is a single player game and nerfs have no reason to exist here. Second, please don't assume we're upset per quota, by doing this you are diminishing our complaints for no reason, and labeling me and others as "minor annoyances that should be ignored". We being the minority or not doesn't mean our opinion shouldn't be heard (it being applied is another matter entirely, but at the very least it should be discussed). This is the main reason I hate the modus operandi of Reddit with a passion, controversial opinions are downvoted to oblivion and are never taken in account or debated because nobody ends up reading them. That thing is an echo chamber by design. And finally these arguments: Aren't mutually exclusive. In fact, from my perspective, the second one only was necessary because the other side wasn't satisfied with the first argument, so we had to clarify more our opinion, and the last one has nothing to do with the first two, it was more of a result of how the nerfs were done. The second argument is a direct consequence (or a corollary, should we start to get fancy) of the first one: if someone wants to be OP, let them be, it's their choice precisely because it's a single player game, the choice one player makes won't affect anyone but his own playthrough. This is the main reason of why we are against any changes on principle. I hope you understand the gist of it now. Then we have the third argument. From what I can see, it only started to appear because the people who are with nerfs were saying things like "the nerfs are necessary so the player has a motive to experiment other shards instead of playing the whole game using only a handful of them". Assuming this was the main motivation behind the nerfs, then they failed doing what they were trying to accomplish. As I have said multiple times here, if you want to force players to stop using whatever, you must apply a nerf hard enough to the point of it being almost useless, only doing that the player will start to feel that he should change his build, for it has become almost impossible to advance through the game.
So, in the end, what has this patch accomplished then? Assuming they wanted to force players to experiment, it seems that only the dullahammer heads were nerfed enough to do that. And I'm still against it, because now we have one less viable strategy for the sake of literally nothing. The players who were using them are now pissed off, and the ones who weren't got nothing out of it. The end result is nothing but negative, and for the sake of what? How did the game improve for those who weren't using dullahammer heads because they found it to be OP? For those who were though, now they are forced to use something else that for them could be less fun. Again, how is this a good thing?
So to start, I don't count you among those who are perenially upset about things, Ciel. At most, I think you've picked a couple of battles over the years, but not whatever the current one is until it's over, and your support ending anew each time etc. I've seen you engage thoughtfully and positively in many instances, while in other cases some guys (here and elsewhere, I'm being very general here) only have time for the opposite. That's where the main part of my frustration comes from, with a game that everyone seems to actually like and did quite well otherwise. After the fact, it's kind of like what's stuck around is residual flavor of the week discontent. Kind of like the old days, just without people on the positive side stopping by to say something because they're done with the game by now. That poll for/against the nerf or paid DLC isn't just myself on the "yes", but you don't see much of anyone besides myself engaging on it for that side because of how this conversation flows. I wasn't even at first staunchly on one side or the other with this case in particular, but I felt like there wasn't nearly enough going on with the "for" side for it to be fair and reflect a more complete picture of the issue. Yeah well honestly I may pass an image of a rather negative person but I'm actually very positive about how the game ended up being. My experience playing Bloodstained was splendid, and I'm looking forward for the other 2 playable characters. It just so happens that when I disagree with something, I tend to express it way too strongly lol. These battles I have picked during the years such as these nerfs may stick out as sore thumbs, but even me wouldn't say that they are enough to turn the game into trash and/or unplayable. Maybe it's just my personality, but when discussing a game I do tend to focus on what I think are the bad points of it. A good, productive discussion/debate is when at the end both sides can reach an agreement on how to improve something, and to do that there must be someone pointing out what they think are not good enough, which it seems to be my job at the moment lol. I think I'm pretty relaxed. Stay relaxed my man
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anonthemouse
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[TI2]What lies in wait behind the walls?
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Post by anonthemouse on Aug 14, 2019 7:50:56 GMT -6
I think a lot of us who are against the nerfs like the game. It's because we like it that we're so critical of change. The game is good already. I've used the analogy of cooking before, but it really is apropos. Nobody wants their favourite dish ruined because the chef couldn't stop fiddling with the seasoning. Especially not when the dish has already been served, and they were enjoying it just fine.
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