Post by anonthemouse on Jun 23, 2019 12:26:22 GMT -6
I don't know if I'll ever get around to reviewing every single aspect of this game. I'm far too busy enjoying it. However, I did want to talk about one aspect that I and others have griped about, but I don't think that anyone is really giving feedback on. Like it says in the title, Blue Chests could use some work.
The concept is something I liked. At least at first. Boxes with some random bits of minor loot that you can come back and get from time to time. It makes sure there's always something to do in earlier areas. It eliminates the need to farm an enemy for every little thing. The problem is, it's just a bit too inconvenient. You have to go back to the boxes. This is helped by map prompts, but they only show up on the map screen, not the minimap. They also don't always show up. So you have to do a lot of wandering around to find what you're looking for. There's also no way to see what area a particular item is in. If it's on a monster, you can see that, but there's no way to look up box loot for a particular area, and the item list doesn't say where items appear as chest loot. Now, I kind of get it. If you had a list of areas, you'd know what they are, or at least how many there are. However, it makes it pretty tough to get what you're looking for to not know where it shows up. Especially when a chest isn't guaranteed to have the item you need in it, even if you are in the right area.
Here's some things I think would improve the system.
I suppose the last option is to just get rid of chest-exclusive loot altogether, and give all of these items to enemies so they can be farmed, but I think that would take away something from the game.
The concept is something I liked. At least at first. Boxes with some random bits of minor loot that you can come back and get from time to time. It makes sure there's always something to do in earlier areas. It eliminates the need to farm an enemy for every little thing. The problem is, it's just a bit too inconvenient. You have to go back to the boxes. This is helped by map prompts, but they only show up on the map screen, not the minimap. They also don't always show up. So you have to do a lot of wandering around to find what you're looking for. There's also no way to see what area a particular item is in. If it's on a monster, you can see that, but there's no way to look up box loot for a particular area, and the item list doesn't say where items appear as chest loot. Now, I kind of get it. If you had a list of areas, you'd know what they are, or at least how many there are. However, it makes it pretty tough to get what you're looking for to not know where it shows up. Especially when a chest isn't guaranteed to have the item you need in it, even if you are in the right area.
Here's some things I think would improve the system.
- List areas where something appears in a blue chest on the item pages. These can be shown as "? ? ? ?" when you haven't found the item in a chest in that area yet.
- Allow items to be tagged for searching. While tagged, rooms where that item can be found or farmed will be marked, like quest monster spawns are.
- Make blue chests respawn sooner. Currently it seems to be only when you fully load into another area, which can be quite tedious for some kinds of loot.
- Have chest-only loot appear for sale in the shop after a certain point, be that an amount of progress past the area it first appears, collecting a certain number, or finding a new item that adds it to the shop.
- Alternatively, have the shop sell "order forms". Key items that have a large up-front cost, but cause the shop to stock that item from then on.
- For any of the vegetable items, have a chance to find seeds. There aren't enough crops to farm anyway, and the ones that exist don't get used often enough unless you're stockpiling food to heal with.
- Give the mimic types a drop for random chest loot.
I suppose the last option is to just get rid of chest-exclusive loot altogether, and give all of these items to enemies so they can be farmed, but I think that would take away something from the game.