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Post by purifyweirdshard on Jun 20, 2019 11:21:46 GMT -6
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Post by freddythemonkey on Jun 20, 2019 11:42:15 GMT -6
This review is the prime example of why I should probably leave this community for good and let everyone being happy because they don't seem to see any of the faults the game has.
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Post by Deleted on Jun 20, 2019 11:42:57 GMT -6
This game was my first and last kickstarter (too stressful, imo. Just gonna stick to normal amazon pre orders from now on.)
I have to wonder if this kickstarter has set the bar too high for future kickstarters. Even backers seem to love hating on it from what I can see on the internet.
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Post by purifyweirdshard on Jun 20, 2019 12:04:33 GMT -6
This review is the prime example of why I should probably leave this community for good and let everyone being happy because they don't seem to see any of the faults the game has. That doesn't seem necessary. I think the majority just weren't following it as closely so they aren't as critical. There are certainly those close to the core that will defend it at all costs/ignoring flaws, too, but that's pretty normal as well. There are things that bug me, myself. I don't know if I agree with that statement in the title, even, but I appreciate the sentiment and the in-depth excitement the reviewer has. The backer frustration parts are tricky. There were and are very, very valid and real issues with some things, and other things are yes of course exaggerated and "too close to the trees" for not seeing the forest. In any case though, yeah, I think we're going to be able to take some steps back and agree that the game we got was at least "good". That should be a fair statement at this point.
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Post by Nezuto on Jun 20, 2019 12:20:08 GMT -6
It's a good game and I'd wager to say that IGA mostly succeeded in what he set out to do with it. But, it's pretty true that it's been one hell of a bumpy ride and the game is suffering from a few things, like the chest bug, sometimes an enemy won't be recorded, random bits of missing dialogue, just saw Dojima mention lots of game breaking freezes in the second half for him, audio cuts sometimes, Anne is still odd, Shinobi Garb states it silences your footsteps and that's untrue, (I'd let that pass, but if you can have minor things do minor laugh worthy things to Miriam, then why not mute her steps?)
A good KS game? For sure, despite the bumpy and tricky road to get here, but BEST KS game? Debatable.
I hope I'm not sounding fanboyish for being happy as a lark that IGA did what he set out to do, though and that was to revive Castlevania in some fashion and to show naysayers that he could pull it off. My hopes are this game's success will allow Artplay to become its own publisher, as well, so that we may even be able to see some new IPs from the team.
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Post by purifyweirdshard on Jun 20, 2019 12:22:47 GMT -6
Sales, from what I've been able to tell, are doing very well. I think possibly even higher than what my high (according to most people) expectations were.
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Post by freddythemonkey on Jun 20, 2019 12:23:49 GMT -6
This review is the prime example of why I should probably leave this community for good and let everyone being happy because they don't seem to see any of the faults the game has. That doesn't seem necessary. I think the majority just weren't following it as closely so they aren't as critical. There are certainly those close to the core that will defend it at all costs/ignoring flaws, too, but that's pretty normal as well. There are things that bug me, myself. I don't know if I agree with that statement in the title, even, but I appreciate the sentiment and the in-depth excitement the reviewer has. The backer frustration parts are tricky. There were and are very, very valid and real issues with some things, and other things are yes of course exaggerated and "too close to the trees" for not seeing the forest. In any case though, yeah, I think we're going to be able to take some steps back and agree that the game we got was at least "good". That should be a fair statement at this point. I can't call the game bad, it would be unfair and objectively wrong. In fact, I'm having a good time because I really missed this formula. But overall I'm pretty far in and I'm really disappointed compared to my expectations. The frustrating thing is, I've spent a lot of time defending the game from the very first demo when everyone treated it like it was the worst thing ever, but now it's basically reversed. I see these glowing reviews, perfect scores, talking about "best metroidvania", "Game of the year", "Best Kickstarter" and I play the game and I simply don't feel that way, not even close. It's also sad because on one hand I'm happy for Igarashi because the game is doing good and he deserves success, but I'm not happy because the next Bloodstained game could eventually be just like this one, because this is what people wanted and are showing it. It's pretty clear, at this point, that I wanted/expected something a bit different. I might elaborate my rants in one elaborate post when I finish the game, for anyone who'd wish to read it.
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Ciel
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Post by Ciel on Jun 20, 2019 12:27:23 GMT -6
This review is the prime example of why I should probably leave this community for good and let everyone being happy because they don't seem to see any of the faults the game has. I know where you're coming from but I somewhat disagree. All major complaints I have with Bloodstained are more about some specific points of the campaign (mainly how the Linux/Mac situation was handled) than the game itself. From what I have seen so far, here are my nitpicks about the game:
1. The graphics are still pretty rough. They improved A LOT from that Beta Demo last year and is now visually acceptable at least, but the assets are still low quality and sometimes the game appears to be way too "noisy" (I don't know how to call this effect, I'm talking about that rain at the Galleon and the lightning effects on the underground caves). The textures of a lot of characters and enemies are most of the time low quality as well. Also, the frequent copy & paste of assets in the background annoys me everytime I take notice of it.
2. Quests are boring and way too repetitive, why did they even bother I wonder. It seems they put them only to jab at Konami with all those Castlevania references in the name of those villagers. 3. Launch bugs that are going to be solved (I hope so).
Honestly I blame DICO for all these issues, they sure proved to be incompetent and most likely they had no idea how to translate the artstyle into 3D graphics. It seems like they developed the whole game only using Unreal Engine Blueprints, because a lot of the effects and texture options seems to be templates that comes bundled with the engine. I think it's funny how the graphics only started to really improve when IGA brought WayForward. And that bring us to one of my major complaints about the project: DICO was a bad choice of a developer. I have no idea of what the hell was IGA thinking when he decided that a no-name mobile developer with almost no experience whatsoever was a good choice to develop his game. I would love to know the reasonings behind that choice, it sure would be interesting.
That said, the fact that the game turned out to be amazing is a miracle by itself. IGA proved himself with this project, as an amazing producer and game director. He managed to deliver an awesome game with lots of features, almost perfect gameplay and good soundtrack within a reasonable time frame, tight budget (given the scope of the project) and a terrible developer. The end result, at least in my opinion, is a very positive one and I'm thrilled that the Castlevania legacy is going to live on.
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Post by Nezuto on Jun 20, 2019 12:42:49 GMT -6
The thought just occurred to me......perhaps a good part of the reason for the 'rave' reviews, such as the gamecrate one, could be due to the constant comparison with MN9? I've been seeing, even after launch, quite a bit of discussion on how this is so much better than MN9, how it plays better and so forth. Just a thought as to what 'may' be jading people a little bit to some of the more.....lackluster aspects of RotN. I agree with Ciel and purifyweirdshard though. The game is good for what it is and it's great to see vania revived, but so much more could've been worked on/polished up and that's my hope for if they make a sequel. Now that they've gotten this.....'test run' out of the way, they know what they're working with and what to be able to improve upon. Especially with distribution, so we don't get another Linux/Mac/Vita fiasco, as well as code/key distributions. Also, Ciel, did you mean how some of those areas seem.....full of static or too much shine? Some parts do appear a bit too shiny or plastic, especially wall breaks. I think some tweaking around with any further game or games Iga and the team work on will happen now that everyone is more familiar with what they're working with and now that Dico has no part of it.
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Post by Ciel on Jun 20, 2019 12:48:00 GMT -6
Also, Ciel, did you mean how some of those areas seem.....full of static or too much shine? Some parts do appear a bit too shiny or plastic, especially wall breaks. Exactly! It was even a major feedback point last year (see here) so it left me wondering why it was untouched in the final version, and the only conclusion I can think of is DICO's incompetence in using some of Unreal Engine features.
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Post by RichterB on Jun 20, 2019 12:56:13 GMT -6
It's been hard to stay on the edges here and not spoil too much of the game, but I appreciate the honest and nuanced opinions here. That's why I wanted to try to stick around as much as I could, even with the random spoilers lurking about. There have been a lot of opinions out there on Youtube and websites varying from the game is a "masterpiece" to "very good." I get the impression that I will enjoy it a lot and might even rate it as high as a 9 out of 10 (or no lower than an 8), but I also get the impression that it will not be flawless or check off every box. Perhaps by the time I play it, it will be closer to that with the inevitable patches and DLC, though. In the end, I don't know that I ever expect flawless, anyway, as layered projects have so many things that can go wrong, yet the overall vision can still shine through. Though obvious and expected, it is strange suddenly hearing opinions from those who didn't involve themselves in the development cycle at all, and so everything is fresh for them. One thing to note, that I've seen in at least a handful of reviews, is how Bloodstained sort of feels par for the Castlevania/IGAvania course. It's interesting to hear that. It almost makes me think of this game as being "just another Castlevania release" from the GBA/DS era rather than it being the start of this big revival. At most, it sort of reminds me of the launch of Lament of Innocence. But what I'm saying is, if it hadn't been for the loss of the Castlevania IP, it could be that this game would just be seen as another Castlevania release to be taken for granted, rather than fully standing out. That's perhaps sort of what IGA set out to do...but on the other hand, I thought it was supposed to boldly go beyond that on some level. And as freddythemonkey seemed to suggest here, if it falls into that sort of pattern, it might not be good for its own brand long-term, because it could be that the straight-up SotN formula has its limits. (I know I began to tire of it so much by 2005 that I waited a while to play DoS and PoR, and never got around to the somewhat different OoE...yet.) Even so, Bloodstained lured me back as a proposed "best modern version" of the genre (and its iconic trappings) that we never got. Its comprehensive extras, like the still-to-come Classic Mode and the already-released prequel/spinoff retro game were the icing on the cake, I believed. Freddy, you just went through the Castlevania Anniversary Collection, so I'd be curious to know what your feelings are for Bloodstained in relation to that. (IIRC, it was your first time going through all of Super Castlevania IV.) I remember discussing those games a bit with you in that's game's thread. And I've stated before that really Circle of the Moon and Symphony of the Night are the only "IGAvanias" that land in my top ten Castlevania entries; at the least, I sort of wanted this game to be a super-sized SotN, with its sense of atmosphere and mystery. I'm interested to hear more spoiler-free opinions to see how this all turns out, how the franchise moves forward, and if/when we'll see a true Konami response. But when I do get to play Bloodstained, I hope to enjoy it and not find it some kind of repetitive slog of grinding through hallways. I wouldn't imagine that based on the demos and preview videos.
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Post by Deleted on Jun 20, 2019 13:08:56 GMT -6
Also, Ciel, did you mean how some of those areas seem.....full of static or too much shine? Some parts do appear a bit too shiny or plastic, especially wall breaks. Exactly! It was even a major feedback point last year (see here) so it left me wondering why it was untouched in the final version, and the only conclusion I can think of is DICO's incompetence in using some of Unreal Engine features. Something is really wrong here. I clicked your link, but every time I go there, the site acts as if I am logged out, and will not let me log back in so I can comment.
I wanted to comment on all those images there in that topic, but it wont let me. I will just post it here instead:
All the pictures feedback in this topic. Do you think/hope they will address them in updates before we get the complete version on disk in 6 months to a year? They did say they have plans to make one.
As much as I enjoy the game now, I would love a fully patched updated with patches and dlc version down the road if everything is on disk, plus visual fixes like the ones shown.
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Post by Nezuto on Jun 20, 2019 13:13:06 GMT -6
Exactly! It was even a major feedback point last year (see here) so it left me wondering why it was untouched in the final version, and the only conclusion I can think of is DICO's incompetence in using some of Unreal Engine features. Something is really wrong here. I clicked your link, but every time I go there, the site acts as if I am logged out, and will not let me log back in so I can comment.
I wanted to comment on all those images there in that topic, but it wont let me. I will just post it here instead:
All the pictures feedback in this topic. Do you think/hope they will address them in updates before we get the complete version on disk in 6 months to a year? They did say they have plans to make one.
As much as I enjoy the game now, I would love a fully patched updated with patches and dlc version down the road if everything is on disk, plus visual fixes like the ones shown.
The thing is, as Ciel pointed out, they already had time to work on all of that since last year's beta demo feedback. One can hope they'd be able to toss in some hot fixes in future patches, but they are also fairly focused on the 13 dlcs. So that alone may hinder things a bit.
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Post by Ciel on Jun 20, 2019 13:22:19 GMT -6
Exactly! It was even a major feedback point last year (see here) so it left me wondering why it was untouched in the final version, and the only conclusion I can think of is DICO's incompetence in using some of Unreal Engine features. Something is really wrong here. I clicked your link, but every time I go there, the site acts as if I am logged out, and will not let me log back in so I can comment. That's because there are two host names for this forum: bloodstained.forums.net AND bloodstainedfanforums.com, the latter being the older as this forum first started as an unnoficial community. I still use the old link mostly because that's just how I bookmarked this site 4 years ago and I was too lazy to log in again in the new host.
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Post by purifyweirdshard on Jun 20, 2019 13:23:27 GMT -6
Exactly! It was even a major feedback point last year (see here) so it left me wondering why it was untouched in the final version, and the only conclusion I can think of is DICO's incompetence in using some of Unreal Engine features. Something is really wrong here. I clicked your link, but every time I go there, the site acts as if I am logged out, and will not let me log back in so I can comment.
That's because Ciel is linking from the old forums url instead of what we're using now (bloodstained.forums.net). I would recommend everyone update to the forums.net one, as it has a current/verified security certificate and is the official one now. bloodstained.forums.net/thread/3830/update-bookmark-site
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Post by RichterB on Jun 20, 2019 15:06:20 GMT -6
Exactly! It was even a major feedback point last year (see here) so it left me wondering why it was untouched in the final version, and the only conclusion I can think of is DICO's incompetence in using some of Unreal Engine features. Something is really wrong here. I clicked your link, but every time I go there, the site acts as if I am logged out, and will not let me log back in so I can comment.
I wanted to comment on all those images there in that topic, but it wont let me. I will just post it here instead:
All the pictures feedback in this topic. Do you think/hope they will address them in updates before we get the complete version on disk in 6 months to a year? They did say they have plans to make one.
As much as I enjoy the game now, I would love a fully patched updated with patches and dlc version down the road if everything is on disk, plus visual fixes like the ones shown.
@bloodymiri A lot of us went out of our way to do comparison pics and mock-ups to try to steer the visuals in the right direction in that thread and others. And sometimes, some of the older things, like wood textures and fixtures, were largely better. I still would like to know, for those who've played the final game, did they fix the hidden Minerva map room, or did it end up losing its details? SEE: bloodstained.forums.net/post/64918
There was some talk, never confirmed by 505, that some resources/assets were lost when Inti-Creates left the production.
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Post by purifyweirdshard on Jun 20, 2019 15:18:34 GMT -6
@bloodymiri That picture feedback is from the beta backer demo which was asking us for said feedback. The final product is the result of them working on the graphics and bringing in WayForward to improve it (refer to the famous "poop" trailer for comparisons).
The team used the feedback in that thread and the other official spots rather than the youtube comment snips. Angel and myself gathered those in the span of an hour one night well after the work had been done lol (they were actually pretty hard to find)
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Post by Nezuto on Jun 20, 2019 16:45:03 GMT -6
Afaik, RichterB the map room doesn't resemble that anymore.
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Post by caer on Jun 20, 2019 17:17:01 GMT -6
I don't think there's a need to be overly critical about people gushing, because it's all really just subjective opinion. For people who really wanted what Bloodstained provides I can certainly see them overlooking jank and bugs. The sentiment of this review, which is really "holy cow, look at all this content!", certainly resonates with me. Not a lot of modern games have that level of bespoke content anymore, usually opting for slimming down or going the procedural route instead.
Things can be "pretty bad" in a lot of ways and still be the best thing ever to the right person (or hundreds of thousands of persons). Consider SOTN, with its host of weird and ineffective game design, a lot of it laid out pretty well in this super bunnyhop-video. I agree with a fair bit of it, and he barely even mentions the absolutely atrocious difficulty curve. But the thing is, it is still one of my (and it seems, most people here's) favorite games ever, and I will wholeheartedly defend it.
With all that said, reviewers should definitely mention the jank and bugs, so that people who care about that are warned. That's the real sin of this one, I think.
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Post by rav4ishing on Jun 20, 2019 17:45:10 GMT -6
A few points that came up as I skimmed through this thread:
1. Without a doubt, this is a true successor to SotN. It's what we wanted. 2. Bugs are there, but bugs will be fixed. The game suddenly crashed on me at one point. I just moved on. 3. It sucks to lose all the work you've put in when there is a showstopper bug. But why not look at this way: real fans of this type of game play it through multiple times anyways. Just take a breather.
Enjoy the game. It's here. Don't be too attached; that is the root cause of suffering :-)
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