inherit
20
0
Jun 6, 2020 11:05:56 GMT -6
84
iggyg85
191
May 28, 2015 19:30:12 GMT -6
May 2015
iggyg85
|
Post by iggyg85 on Jun 6, 2015 16:43:04 GMT -6
Bloodstained: Ritual of the Night will feature on the following systems with these current in-game features, as released by the development team and/or unlocked by the Kickstarter Community.
Formats (physical and digital): •PC/Mac/Linux (steam & DRM-free GOG) •PS4 •XB1 •Wii U •PSVita •3DS (prequel mini-game only)
Confirmed Modes: •New Game+ •Nightmare Difficulty •Classic Mode •Speed Run •Boss Rush •Boss Revenge
Confirmed Features: •3 playable characters •Alternate Outfit (Pure) •Special attacks and magic •Crafting •Familiars •Cheat codes & silly codes •Guest Character: Shovel Knight •Enemies inspired by: -Lesser Keys of Solomon -Classic Movie Monsters •8-16bit Retro Style Level •Prequel Mini-game •IGA's Largest Castle Yet •Kickstarter Exclusives ($60+ tier): -Boss (Lord IGA) -Weapon (swordwhip) •Wii U Specific features -Pro controller support -Map on GamePad with the ability to draw and annotate. -Play exclusively on GamePad (off-screen play) -Miiverse social integration -Feat. your Mii in-game •PSVita Specific features -Music Export -PS4-PSV cross save support -Touch screen support similar to Wii U GamePad -PStv
Multiplayer and Online: •Local Co-op •Asynchronous Multiplayer •Online Challenge Mode
Languages: •English with voice track •Japanese with voice track •German •French •Spanish •Italian
Cast: •David Hayter (MGS series) •Robbie Belgrade (Alucard in C:SotN)
OST by: •Michiru Yamane (Castelvania series) •Ippo Yamada (Mega Man series) •Orchestra Tracks •8-bit tracks for Classic Mode by Yamane, Yamada and Virt
*Beta access for $60+ PC backers *Features are concept and subject to change
|
|
inherit
20
0
Jun 6, 2020 11:05:56 GMT -6
84
iggyg85
191
May 28, 2015 19:30:12 GMT -6
May 2015
iggyg85
|
Post by iggyg85 on Jun 13, 2015 12:50:51 GMT -6
It maybe awhile before we get more in-game feature info, so this will be my final update for awhile. Enjoy Army of the Night!
|
|
hybridmiriam
Envoy of Tongues
Ancient Legion
Oh, you can't help that. We're all mad here.
Posts: 154
inherit
Envoy of Tongues
81
0
Mar 21, 2017 14:24:35 GMT -6
41
hybridmiriam
Oh, you can't help that. We're all mad here.
154
Jun 12, 2015 21:21:47 GMT -6
June 2015
hybridmiriam
|
Post by hybridmiriam on Jun 13, 2015 12:57:03 GMT -6
This game is shaping up to be something extraordinary, and it's been barely a day since it ended. Containing the hype is going to be next to impossible, even more so everytime I visit this site.
|
|
Ixbran
Cleric of Nintendo
Ancient Legion
Posts: 474
inherit
Cleric of Nintendo
30
0
Jul 13, 2021 15:04:27 GMT -6
311
Ixbran
474
Jun 5, 2015 20:09:17 GMT -6
June 2015
ixbran
|
Post by Ixbran on Jun 13, 2015 13:00:05 GMT -6
The Wii U version will have the following features: - Will have Pro Controller Support
- Will have access to a map on GamePad while playing on the TV
• Players will have the ability to draw/annotate/make-notes on the map
- Players can use the GamePad for off-screen play
- Will Feature Miiverse social integration
- Players Mii's will appear in-game to some extent. How exactly is currently unknown.
|
|
inherit
20
0
Jun 6, 2020 11:05:56 GMT -6
84
iggyg85
191
May 28, 2015 19:30:12 GMT -6
May 2015
iggyg85
|
Post by iggyg85 on Jun 29, 2015 13:47:01 GMT -6
The Wii U version will have the following features: - Will have Pro Controller Support
- Will have access to a map on GamePad while playing on the TV
• Players will have the ability to draw/annotate/make-notes on the map
- Players can use the GamePad for off-screen play
- Will Feature Miiverse social integration
- Players Mii's will appear in-game to some extent. How exactly is currently unknown.
took me a few weeks between work and enjoying the other threads, but I updated it with these and the expected vita features
|
|
Ciel
Executor of the Church
Ancient Legion
じーっ
Posts: 853
inherit
Executor of the Church
171
0
Sept 25, 2023 14:37:47 GMT -6
694
Ciel
じーっ
853
Jun 17, 2015 22:18:47 GMT -6
June 2015
krion
|
Post by Ciel on Jun 29, 2015 13:49:24 GMT -6
Now that I read all of that, is there enough money? There is a lot of things you know... like, a LOT.
|
|
Motoko
Shardbinder
[TI0]Care to find out?
Posts: 1,082
inherit
211
0
Aug 15, 2023 23:28:31 GMT -6
775
Motoko
[TI0]Care to find out?
1,082
Jun 29, 2015 8:20:29 GMT -6
June 2015
motoko
|
Post by Motoko on Jun 29, 2015 14:01:11 GMT -6
Now that I read all of that, is there enough money? There is a lot of things you know... like, a LOT. Ben stated that all of these extra features were calculated with the budget in mind set by Deep Sliver, the amount they raised with KS/PayPal, and the fee's associated with KS. Plus, it's very probable that Deep Sliver might give IGA more funding based on the resounding success of the KS should he for some reason require it. That last bit is just pure speculation on my part though (´⊙ω⊙`)
|
|
JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
Posts: 693
inherit
Most Bizarre Adventurer
3
0
Mar 3, 2020 19:00:29 GMT -6
342
JoJo
[TI1] I'm Fabulous!!
693
May 28, 2015 8:45:14 GMT -6
May 2015
maximusz09
|
Post by JoJo on Jun 30, 2015 3:42:24 GMT -6
I'm actually very happy with all of the features we are getting
|
|
inherit
20
0
Jun 6, 2020 11:05:56 GMT -6
84
iggyg85
191
May 28, 2015 19:30:12 GMT -6
May 2015
iggyg85
|
Post by iggyg85 on Jan 31, 2016 22:11:37 GMT -6
Been gone for awhile, so I'm just going to re-bump the hype by reminding all what we unlocked and added a poll!
Stand strong and patient for the game!
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Feb 1, 2016 2:15:34 GMT -6
I appreciate the bump. I totally forgot about Shovel Knight as a guest character and don't remember hearing about the PSVita Music Export feature at any point during the Kickstarter.
|
|
Kaius
Loyal Familiar
[TI2]My heart is blood, my blood is glass, my soul is frozen.
Posts: 235
inherit
309
0
Sept 10, 2016 6:55:13 GMT -6
170
Kaius
[TI2]My heart is blood, my blood is glass, my soul is frozen.
235
Jul 12, 2015 13:32:13 GMT -6
July 2015
kaius
|
Post by Kaius on Feb 1, 2016 5:19:23 GMT -6
Don't forget the Rogue-Like Mode ! You could also add the Swordwhip you will gain from a tough boss (IGA's Octopus ?) if I remember well and Ayami Kojima working on the artbook for those who backed enough. For sure, I'm really happy with the game will be confirmed to offer and we'll have our bunch of surprises this year.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Nov 22, 2024 16:16:48 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Feb 1, 2016 8:42:53 GMT -6
There's also the roguelike mode. I almost want to vote the "there's too many" option. It is kind of ridiculous, lol. They were scrambling to add stretch goals when everything was moving so fast.
|
|
Ghalion
inherit
-24733
0
Nov 24, 2024 11:34:25 GMT -6
Ghalion
0
Nov 24, 2024 11:34:25 GMT -6
January 1970
GUEST
|
Post by Ghalion on Feb 1, 2016 10:13:43 GMT -6
Aside from igas biggest castle and nightmare mode I was pretty happy with the base game itself over new features... Roguelike mode was something I would not dare to dream of so when it appeared I practically fainted.
There is also that boss revenge mode thing but that sounds kinda gimmickish to me. Maybe im wrong. Im noy complaining though, roguelike moooodeee!!! Eeeeeek
|
|
Kaius
Loyal Familiar
[TI2]My heart is blood, my blood is glass, my soul is frozen.
Posts: 235
inherit
309
0
Sept 10, 2016 6:55:13 GMT -6
170
Kaius
[TI2]My heart is blood, my blood is glass, my soul is frozen.
235
Jul 12, 2015 13:32:13 GMT -6
July 2015
kaius
|
Post by Kaius on Feb 1, 2016 10:25:37 GMT -6
There's also the roguelike mode. I almost want to vote the "there's too many" option. It is kind of ridiculous, lol. They were scrambling to add stretch goals when everything was moving so fast. As long as the Story isn't left behind, I'm okay with all these. Actually, I'm pretty excited about these modes.
|
|
Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
inherit
Ancient Legion
195
0
Aug 19, 2023 8:35:43 GMT -6
2,620
Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
3,402
Jun 24, 2015 13:36:33 GMT -6
June 2015
galamoth
|
Post by Galamoth on Feb 1, 2016 14:40:27 GMT -6
The hype is rising again. All of those features combined will surely make for an amazing Igavania game. Sure, at first, they seemed like too many to me...though I do have faith in Inti-Creates and the other teams working on this game. Especially under the leadership of IGA-sama, master of our Army of the Night. Ben Judd also did an excellent job with the campaign. We sure surprised them with all that pledge money on the Kickstarter, didn't we? :3 You heard me, IGA. Galamoth, self-proclaimed Lord of Space, has faith in your cause!!!
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Feb 1, 2016 15:23:41 GMT -6
To be completely honest. I could have done without all the extra game MODES, and instead put that money to focus on more in-game features and gameplay systems. I feel like any focus on all these other modes might take some attention away from the main game.
Having said that, it's cool that they're being ambitious, i just hope it doesn't hurt the final product.
|
|
inherit
208
0
1
Apr 23, 2022 13:01:48 GMT -6
124
jboogieg
172
Jun 28, 2015 0:21:17 GMT -6
June 2015
jboogieg
|
Post by jboogieg on Feb 1, 2016 17:55:45 GMT -6
To be completely honest. I could have done without all the extra game MODES, and instead put that money to focus on more in-game features and gameplay systems. I feel like any focus on all these other modes might take some attention away from the main game. Having said that, it's cool that they're being ambitious, i just hope it doesn't hurt the final product. There's always a possibility things will go wrong when you expand the scope of a project. If you don't have support you should probably the person in charge is less than they should stuff will happen. Like one recent game on everybody's mind. :V But those extra modes got us far more money than IGA could've possibly dreamed. And I seriously doubt he of all people would shirk the main game for any reason.
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Feb 1, 2016 20:42:53 GMT -6
To be completely honest. I could have done without all the extra game MODES, and instead put that money to focus on more in-game features and gameplay systems. I feel like any focus on all these other modes might take some attention away from the main game. Having said that, it's cool that they're being ambitious, i just hope it doesn't hurt the final product. Putting aside how vague more "in-game features and gameplay systems" is, I think the biggest benefit to "extra modes" and why so many of them were offered as stretch goals is parallelism. That is to say they are stuff that can be worked on at the same time as the main game and not be a conflict of resources. Like once you've actually built your assets, you can work on the Main Game and Classic Mode all at the same time without butting too many heads. The prequel mini-game will likely be in the vein of Mighty Gunvolt so there won't be too much overlap in staff between that and the main game either. Too many gameplay systems could result in bloat and poor balance as well so that can be a concern too.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Feb 2, 2016 12:56:39 GMT -6
To be completely honest. I could have done without all the extra game MODES, and instead put that money to focus on more in-game features and gameplay systems. I feel like any focus on all these other modes might take some attention away from the main game. Having said that, it's cool that they're being ambitious, i just hope it doesn't hurt the final product. Putting aside how vague more "in-game features and gameplay systems" is, I think the biggest benefit to "extra modes" and why so many of them were offered as stretch goals is parallelism. That is to say they are stuff that can be worked on at the same time as the main game and not be a conflict of resources. Like once you've actually built your assets, you can work on the Main Game and Classic Mode all at the same time without butting too many heads. The prequel mini-game will likely be in the vein of Mighty Gunvolt so there won't be too much overlap in staff between that and the main game either. Too many gameplay systems could result in bloat and poor balance as well so that can be a concern too. Like I said, I'm not hating on extra game modes. That's good and all but I just think there's an argument to be made about putting all that money and all that attention into the main game. All those resources being used for the main purpose of the play experience to me would help the visual systems look as best as it can, implement more gameplay systems, and give them more time to make those gameplay systems balanced as all their resources are being used in one area. For instance IGA has gone on record saying... well this gameplay idea is wanted but we would have to crunch the numbers to see if it would be even possible because we are using ALL the money on everything, there might not be any to spare. So, if there weren't so many game modes the focus could have went more to ideas they might have wanted to explore in-game. To me, IGAVANIA'S weren't about the extra modes, but the single player game experience, and the games that had the most focus on that I usually enjoyed far more. Having said that, once again. The game modes being included do excite me, I just hope because of this it won't keep pushing the game back, and it won't effect the main game at all.
|
|
inherit
208
0
1
Apr 23, 2022 13:01:48 GMT -6
124
jboogieg
172
Jun 28, 2015 0:21:17 GMT -6
June 2015
jboogieg
|
Post by jboogieg on Feb 3, 2016 10:31:53 GMT -6
I do have to point out that without those stretch goals they surely would have gotten less money. How much less I wouldn't dare to guess but a lot of pushing was done to get a number of those.
I am curious though: when IGA said this was it during the campaign or much later? Because the way I can read it is that they have a game plan of what they want to do but if, say, a fan suggests something completely different then of course you'll say that you need to see whether it can be done. Even if all the money gathered was for 'just main gameplay' you'd never say 'Sure, it can be done.'
That doesn't automatically mean that money gotten for extra modes is taking away from the main game. That's just being pragmatic about your budget, no matter the size.
|
|