purifyweirdshard
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Post by purifyweirdshard on Apr 10, 2019 7:55:48 GMT -6
This console vs console stuff is off topic and unhelpful to any useful end. Further replies about it may be deleted.
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Nezuto
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Post by Nezuto on Apr 11, 2019 17:39:14 GMT -6
So, I've seen mixed reports on this. On one side, I've seen on here that the Switch console (s) were not properly ventilated and that overheating could have contributed, but then I've seen it said by 505/Artplay that the game needs optimization. So did the PAX demo get affected by one or both? I'm willing to bet it's a combination of the two, just wanted to clarify what the possible cause may have been.
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roguedragon05
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Post by roguedragon05 on Apr 11, 2019 18:25:07 GMT -6
Nezuto 505 said it was the optimization, and I would imagine that thats as close to an "official" answer you'll get.
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Post by Question on Apr 12, 2019 13:18:34 GMT -6
So, I've seen mixed reports on this. On one side, I've seen on here that the Switch console (s) were not properly ventilated and that overheating could have contributed, but then I've seen it said by 505/Artplay that the game needs optimization. So did the PAX demo get affected by one or both? I'm willing to bet it's a combination of the two, just wanted to clarify what the possible cause may have been. Why not both? There's still optimizations to be made to all versions of the game. And yes, it turns out the switch consoles at the show were overheating. An unfortunate combination that lead to a poor showing.
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Brainiac
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Post by Brainiac on Apr 12, 2019 14:11:51 GMT -6
And yes, it turns out the switch consoles at the show were overheating.
Oh for one to crash from overtemp when Miriam uses the Fire Cannon shard. Or even better, burst into flames when a lit cannon fires! The ultimate real-world integration!
<snicker>
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Post by Nezuto on Apr 12, 2019 14:41:12 GMT -6
So, I've seen mixed reports on this. On one side, I've seen on here that the Switch console (s) were not properly ventilated and that overheating could have contributed, but then I've seen it said by 505/Artplay that the game needs optimization. So did the PAX demo get affected by one or both? I'm willing to bet it's a combination of the two, just wanted to clarify what the possible cause may have been. Why not both? There's still optimizations to be made to all versions of the game. And yes, it turns out the switch consoles at the show were overheating. An unfortunate combination that lead to a poor showing. Ah, thanks for that. Was just trying to clarify the issue that was had, since I've been seeing it reported as being solely one or the other.
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