purifyweirdshard
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Post by purifyweirdshard on Feb 2, 2019 1:17:48 GMT -6
Dragon_of_Dojima haha cool, glad I could get you up to date. As far as the translating thing, yeah initially she was our Community Manager as well as Communications Manager (i.e. Iga's link with the world on a day to day basis), and as you know later Angel took on that Community title, and now Question has (the person who now does the Last Word part more often in the updates and posts here). Angel's responsibility rests just on his main Global Brand Manager duties and Mana still has the Communications thing, but her role has evolved a lot since then. She ended up designing several things in-game, including the art for backer portraits (some of them being just the clothes/background for a photo or the whole art), the dragon design on the side of the Galleon Minerva you can see during the Vepar fight and other things we haven't seen yet. It's really a great thing that she made it to the design side of things because a lot of us were pulling for that, as she was a fan like us, so it ties into the indie/community spirit or roots of the game. If you get to conventions time to time like that, I think it's fairly likely you'll be able to run into him before long. I'm not sure how 2019 will go, but they've been quite a few places now.
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Pure Miriam
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Post by Pure Miriam on Feb 2, 2019 1:42:52 GMT -6
I kinda understand the criticism over the game being too colorful but i think it's hard to fine tune that, and i think the whole majority ended up enjoying it how it is. But i wanted to point out the Shard crafting system once more, to say how interesting the whole idea is and go a bit deeper on the comparison between Soul Dominance and Shardbinder. When we take a look at the "magic/powers" system of Igavanias, i think we can "tone down" the influence of the Shardbinder to two games: Aria/Dawn of Sorrow. Other games, such as Order of Ecclesia and Portrait of Ruin, also had some kind of "collecting powers from enemies" but the MAIN inspiration is Aria/Dawn. IGA stated more than once that Soul Dominance was, for him, the best magic system his team ever created and wanted to use it more, on a refined way. And that's what they are doing on Bloodstained. If we analyze how these games worked, regarding their magical and powers and see how Bloodstained works, we can see that IGA seems to be trying to collect the best ideas of them and breath a fresh air. Aria/Dawn of Sorrow: Soul Dominance. Soma and the four souls. You can collect souls from demons to use as powers, with 4 types of souls: Bullet, Guardian, Enchant and Ability. Souls ONLY had two sources: Demons and "Soul Holders", a special object containing a soul from a demon that for some unknown reason, didn't materialized in the castle. On Dawn, you can upgrade a soul by collecting more and more of the same type, increasing it's power and changing it's looks, and you can also use them to forge weapons, losing the soul by doing that. Bloodstained: Ritual of the Night: Shardbinder. Miriam using a Crafted Shard. You can collect Shards, demonic powers that are crystalized and come in 6 types: Conjur, Effective, Directional, Enchant, Familiar and Skill. As far as we know, you can get shards by killing demons, on "Shard Candlesticks", a special object containing a shard and by crafting, using a shard and something as a catalyst. Shards can be upgraded by collecting more of the same type, increasing their overall power, and can be upgraded in a different way by alchemy, changing their looks and effectivnesss. Now, looking at all that, we can see that the Shardbinder system of Bloodstained is an obvious attempt to "update" Soul Dominance. Powers dropped from enemies and obtained on the scenario (Shard Candlesticks are Soul Holders), they got Aria/Dawn types ( Conjur is Bullet, Effective is PROBABLY Guardian, Enchant...is Enchant and Skill is Abilty), with a "gimmick" new one on Directional and one dedicated to Familiars to not waste a slot of the others with Familiars, as it was on Aria/Dawn and they got the upgrade feature and revamped it, adding other way to upgrade powers and included crafting as a new way to obtain powers. To be fair, of course that it would be fun to see something completely different, but the Shardbinder system got the BEST of the BEST magical power in Igavanias (in my opinion) and updated it, it seems, on the right direction.
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Post by Deleted on Feb 2, 2019 1:55:23 GMT -6
IGA seems to be trying to collect the best ideas of them and breath a fresh air. Unfortunately, it seems not all of the best ideas have returned. Where's the Game Boy Advance Link Cable support to allow players to trade Shards with each other?
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purifyweirdshard
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Post by purifyweirdshard on Feb 2, 2019 2:00:58 GMT -6
hahaha good one, th--
Actually waitaminute, what if that's one of the asynchronous online features? Sell shop/shard/item features?
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Post by Deleted on Feb 2, 2019 2:25:37 GMT -6
Oh!
All jokes aside, I think the Soul Trade sounds like a really excellent way to cut down on grinding if you're lucky enough to be playing Aria of Sorrow at the same time as a local friend, so yes, I'd love it if Bloodstained had a similar feature.
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Post by Pure Miriam on Feb 2, 2019 2:43:51 GMT -6
purifyweirdshard @autumn You know, that is actually a nice idea. MAYBE the asynchronous mode will have such feature? Because it was hardly explained what it actually is. Portrait of Ruin and Order Of Ecclesia also had shops where you could buy and sell items and gear to other playes. I can already see how it could work out. While connected to the internet, you can access an extra option on Dominique, called "Asynchronous Shop", where you can buy and sell items, gear and shards to other players. Of course, some items, gear and shards wouldn't be able to be bought and sold (plot-focused ones, progression ones, etc). That would only work well if the game have a ton of stuff, specially rare stuff. And considering the game has a crafting mode, i can just imagine people looking at such Shop, searching for that rare material they can't find anywhere, to craft that weapon or that shard...
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Post by purifyweirdshard on Feb 2, 2019 4:42:16 GMT -6
My thoughts exactly. I never really had the opportunity to use those features in the old portable games because I didn't have anybody nearby to trade, but with modern internet-enabled console games...
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Post by Overlord on Feb 2, 2019 7:06:48 GMT -6
hahaha good one, th-- Actually waitaminute, what if that's one of the asynchronous online features? Sell shop/shard/item features? That would be classic. It brings back memories of leaving my Portrait of Ruin shop open, hoping someone would buy the mostly overpriced items in there.
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Post by Redogan on Feb 2, 2019 9:57:53 GMT -6
I really like the visual updates. I don't get how people want the game to look darker. I feel like that would be worse. You can have too much color, but you also don't want to have everything dark and muddy looking. They did a great job with the Vepar redesign. Took a lot of the flamboyant color out and made it darker, but still colorful and shiny. I feel like that is what is happening here as well. The colors are vibrant, but not overly so. A gothic-themed video game can still have a lot of color and shiny lighting. The result is a more realistic look that trumps the more cartoony vibe that so many people want this game to end up being.
I say great job on the visual updates. Please continue this throughout the entire game.
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Post by Cale on Feb 2, 2019 10:04:13 GMT -6
The game could be dark and still pop.
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Post by browren on Feb 2, 2019 11:37:37 GMT -6
Well, they'll give us a release date when they're ready to begin the final marketing push. They've also addressed the Linux / Mac cancellation issue. That not everyone was satisfied with the answer is another matter altogether. They never answered either of my questions.
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Post by Deleted on Feb 2, 2019 15:02:03 GMT -6
The game could be dark and still pop.
SoTN, Circle of the Moon and OoE are the best examples imo how the game can have color and be "dark" at the same time.
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Post by BloodyTears92 on Feb 3, 2019 7:34:23 GMT -6
The shard system in action is cool to see, but I will weigh in on the visuals ,which I think look much better. I firmly stand by making the game pop with color over toning down the color to make it gloomier and darker.
Then again "its too colorful" vs "Its to drab and boring" has been raging since the alpha shader picks we got over two years ago, and it will likely never make everyone happy.
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Post by Galamoth on Feb 3, 2019 9:31:13 GMT -6
At least the visuals are making most of us happy. The shader was never a big deal to me, as I thought the game looked good enough even back then. I just want to see how the game'll look on my 50" LG 4K UHD TV, already!
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Post by Lepstadder on Feb 4, 2019 6:23:28 GMT -6
I'm gonna be honest here, I don't like the lighting on those screenshots that much. It looks way too colorful, which is weird for a game that takes inspiration from gothic themes. I know that Castlevanias weren't all gloomy and had a fair share of colorfulness, but Bloodstained just looks way too colorful to me for some reason. It's kinda hard to judge the lighting at the moment. We can really only see one room here, who knows how more or less colorful other areas are. Due to how colors in 3D space work, it gives us the illusion that everything is way more colorful than it should due to shading (don't quote me on this, it's just an observation). The gap of contrast between the brightest color and the darkest color is rather far. In the 2DVanias (from SotN to OoE), there wasn't a bright light to cast a shadow. Instead, everything was simply bright, or at least neutral for that matter. What made those games seem darker (especially SotN) was because of the lack of shade. It may sound like I am trying to justify the vibrance of the graphics, but really, it's just the shader. I think the graphic devs tried to mimic the lack of actual shading in the 2DVanias by making colors dark neutral. Didn't work, everything felt off and rather plasticky. I, for one, would like to see the game become darker. Probably as dark as Bloodborne, one of my favorite gothic horror games. Perhaps soon when RotN receives commercial success, the devs could eventually create a game that is phenomenally superior to what RotN is going to be.
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Post by sylver on Feb 4, 2019 7:37:24 GMT -6
My unshakable trust in IGA will pay off.. I am glad I went the 300 Bucks Tier.
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Post by Deleted on Feb 4, 2019 8:07:17 GMT -6
I don't know if there's a better place to talk about this so I'll do it here. I've been taking a look at the comments on the Kickstarter page and it's ridiculous to say the least. There're people complaining about CoTM being "free" in the Game with Gold for Xbox Live users when it's not free at all since people have to pay a subscription for Xbox Live Gold and that pays for these "free" games. I know some people are disappointed in this project because of the Linux / Mac fiasco and some other reasons, but the whining from some users there is just downright disgusting and pure misinformation.
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purifyweirdshard
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Post by purifyweirdshard on Feb 4, 2019 9:33:37 GMT -6
I don't know if there's a better place to talk about this so I'll do it here. I've been taking a look at the comments on the Kickstarter page and it's ridiculous to say the least. There're people complaining about CoTM being "free" in the Game with Gold for Xbox Live users when it's not free at all since people have to pay a subscription for Xbox Live Gold and that pays for these "free" games. I know some people are disappointed in this project because of the Linux / Mac fiasco and some other reasons, but the whining from some users there is just downright disgusting and pure misinformation. With how the place is structured, essentially a very low functionality comment section with no organization or moderation possible, it can very easily seem like 5-6 people are a majority, and I believe that's largely why they engage in this way. In truth, only around I'd wager 1% of the amount of people who can even post there look at it, and even that's being perhaps generous (650 out of 65,000). It has a cast of "regulars" somewhere around probably 10-15. What I worry more about myself is the amount of non-backers who check it out and think our community looks like that. Internet comment sections in general aren't usually a great place for anything, but even so, Angel, Question and actually myself (I'm Brent Taylor there) try our best to still address every concern possible. That has its own share of problems, such as the person we're helping getting no notification that we answered, and perhaps worst being that with the above mentioned structure of it, our efforts are quickly pushed down under an unknown amount of "view more" clicks at the bottom of the page without being searchable, and thus, the same people who want to seem like they're a majority raise the same concerns anew repeatedly under the seeming appearance that they were never answered. I couldn't begin to count the amount of times the same questions from the same people have been replied to, but it's a loop that continues because it advances a negative or destructive aim to make it a momentary reality of "bad communication" that someone visiting for perhaps the first and last time will see. By this, I do not mean the current issue with Mac/Linux, but the prevailing atmosphere there all along. Platform cancellation without refunds available is a valid problem, and my thoughts and input on that are well covered elsewhere. Partially this is just me venting about how all that nonsense works, but yes, my thoughts on the "Games with Gold" thing is as you see there. To reiterate that, it's all around great news for several reasons. ArtPlay/Inti are paid a sum for that (it's not completely "free" to people), many more people come to know the project/series and the platform with the lowest sales afaik gets a good boost. Solid all around. Keep in mind it's not like Curse didn't sell well, it moved 100k digital copies (not including backers) in 12 days, and that was before the Xbox One version even came out. More on the "free" thing: many have similarly said that Curse of the Moon wasn't "free" because it's part of what was paid in a pledge, so if that doesn't get to mean "free" in your mind, I wouldn't say this does either. A lot of what I see going on seems very much to be a very high value in one's self as a consumer, to a degree that previous stances and the consideration of others is cast aside. What this project should be about more than anything is delivering a wonderful Igavania game to the world, and not even just us backers. For it to be a thing, and continue to be a thing past RotN, "me me me" won't get us anywhere.
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Post by Time 4 Tea on Feb 4, 2019 19:31:00 GMT -6
purifyweirdshard - I had no idea you were Brent Taylor! You and a handful of other posters on the Kickstarter page are the voices of reason over there. I tend to not post in the Kickstarter comment section since it's so negative compared to this forum. In addition this forum is just so much easier to use and navigate and is generally far more newcomer friendly .
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Post by Question on Feb 5, 2019 12:31:47 GMT -6
Kickstarter comments do give a skewed view of community sentiment because four or five people can end up dominating the discussion. People with questions or positive comments usually won't weigh in when that happens.
KS also doesn't allow for any moderation, which is a good and bad thing. I would like to be able to remove all the posts where people are just insulting each other so it was a more welcoming place to talk. However, it would be bad for a KS owner to be able to remove posts that are critical without cause.
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