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Post by Overlord on Jan 8, 2019 5:57:16 GMT -6
September update: "We've made huge progress on the dev tools, guys, now our planners (game designers) can polish this feature to a shine without waiting for new builds! Aren't you excited?" October update: "OK, so after weeks of testing, we think we've found the right balance between performance and memory consumption for this area. It's gonna look the same as before, but it'll run a lot better on the weaker hardware." November update: "Finally managed to fix that bug that was causing the game to crash when you beat the game in Boss Rush mode. It was only happening with a certain specific hardware and driver configuration, but it was just unacceptable. Also, automatic enemy placement has been incorporated into the dev tools, and the ai scripting features have also been significantly improved." This is what actual game development looks like: lots and lots of coding and testing to create an environment what will let you implement and fine tune all of the features that will ultimately show in the final product. But most people probably don't want to see that in an update, so... the devs go mum. Not only did I hope we'd have updates like that in general, but that they'd take the place of all these enemy design updates. I'd rather see content like that in game while I'm actually playing it, rather than beforehand.
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Post by hex on Jan 8, 2019 7:09:27 GMT -6
Same here, honestly: I wish we'd seen many updates like that during this project, giving a very detailed (if mundane) technical account of what's being done.
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Post by XombieMike on Jan 8, 2019 8:33:37 GMT -6
Man, with some of the attitudes from a couple of the people wanting refunds, it's getting hard to sympathize anymore.
I'd say good luck with legal action, but I think that would cost way more than just buying a Switch or something.
Question said he'd touch base again. The world doesn't become what you want it to by throwing a hissy fit. Learn some patience in the face of adversary as although I still stand on the side of refunds being the right thing to do, a couple of you have attitudes that I can no longer align with.
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Post by fightingcomelightly on Jan 8, 2019 8:39:06 GMT -6
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Post by purifyweirdshard on Jan 8, 2019 9:31:46 GMT -6
Neither Circle of the Moon nor the playable demo are supported on Linux or Mac.
I am not doubting your visible progress on other platforms.
I am asking for evidence that work was actually done to support Linux and Mac.
As I said in the original post, not one screenshot, demo, or update mentioned Linux or Mac, not even to complain about difficulties encountered supporting these platforms. There is no proof that tests were ever run, or a build even attempted for either platform, before they were abandoned. Yeah, that's kinda a weird answer to me too, on linux the backer demo and curse of the moon just show "not available for your platform", so not really sure how those show progress being worked on a linux version of the game. (And honestly, I'm fine with curse of the moon not being available, I wish it was but it was a bonus anyways, not the actual product) browren and raptor85, this was commenting on progress on the game and proof of its being a thing period, not the Mac/Linux versions. See the last sentence of clivethebarker's post "All this is ignorning the dropped Linux/Mac which doesn't bode well". It was speaking on a more general concern than yours. As far as no screenshots, demo or update showing the Linux or Mac versions, there has been such for only one version anyway - Windows. That's not a case unique to Linux/Mac where they were singled out, passed over, ignored, etc. The game is always shown running on PC with Xbox controllers. So, by this same token we could as easily say that it doesn't exist for Playstation 4 for example.
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Post by browren on Jan 8, 2019 10:36:15 GMT -6
As far as no screenshots, demo or update showing the Linux or Mac versions, there has been such for only one version anyway - Windows. That's not a case unique to Linux/Mac where they were singled out, passed over, ignored, etc. The game is always shown running on PC with Xbox controllers. So, by this same token we could as easily say that it doesn't exist for Playstation 4 for example. You're completely right. Considering that out of the 7 initially promised platforms (Win/Mac/Linux/XB1/PS4/Vita/Wii-U), 4 have now been dropped, it probably would be a good idea for 505 to demonstrate some progress on consoles too. They've dropped half of what they promised, so far.
That said, PS4 wasn't dropped, so it's really up to PS4 backers whether they want to continue taking it for granted that there's working code on the PS4. I'd be a little worried myself, were I a PS4 backer. The other Linux backers and I now know we're not getting the game on the platform we wanted and we were not given refunds, so we have every right to know why the contract is being amended to exclude us.
By the way, having just offered refunds to affected backers would have made all of this go away, and if there really are not many Linux-only backers, would probably have cost less than paying people to handle a PR problem. It's not like refunded people still get a copy of the finished game or their backer bonuses, so anyone who's not really affected isn't going to ask for one.
I'm still willing to take a refund and walk away, but 505 isn't willing to give me that, nor is it willing to fulfil its promise to support Linux. They can't have it both ways. If they get to take my money and keep it without delivering, then I should get to know how it was spent.
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Post by dareka on Jan 8, 2019 10:51:55 GMT -6
Not only did I hope we'd have updates like that in general, but that they'd take the place of all these enemy design updates. I'd rather see content like that in game while I'm actually playing it, rather than beforehand. To clear, I'm not saying it can't be done, but it is probably riskier than it seems at first glance, because they're not a group of enthusiasts making a game as a hobby with open source software: they're a company that's licensing technology and generating intellectual property. By intellectual property I mean both the assets and the source code. Giving more detail about what's being done and why without violating contractual obligations can be difficult. Also, some people believe they are experts at everything and will basically trash the developers whenever they admit to having a problem. IGA: "We're having trouble getting X part of the engine and running." BACKER: "You're doing that at this point in development! X is normally the first thing you do, how did you make it to this point, this game is a fraud!" IGA: "Well, we did do it first. And that's how we got here, but we just realized we can't use it because we lost the rights to that piece of code when we switched devs / pubs. Oh, wait, I wasn't supposed to say that as per our contract. Now I'll be sued by people who actually will follow through with their threats and probably never work in the industry again. But at least I have your understanding, right?" BACKER: "Your game is a fraud!" The point I want to make is that providing more information about the dev process is also fraught with danger, and not just because some users might find it boring. I personally think the biggest "problems" with the updates is simply that the game has been in development for a lot longer than we'd like.
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Post by clivethebarker on Jan 8, 2019 11:52:35 GMT -6
As far as no screenshots, demo or update showing the Linux or Mac versions, there has been such for only one version anyway - Windows. That's not a case unique to Linux/Mac where they were singled out, passed over, ignored, etc. The game is always shown running on PC with Xbox controllers. So, by this same token we could as easily say that it doesn't exist for Playstation 4 for example. You're completely right. Considering that out of the 7 initially promised platforms (Win/Mac/Linux/XB1/PS4/Vita/Wii-U), 4 have now been dropped, it probably would be a good idea for 505 to demonstrate some progress on consoles too. They've dropped half of what they promised, so far.
That said, PS4 wasn't dropped, so it's really up to PS4 backers whether they want to continue taking it for granted that there's working code on the PS4. I'd be a little worried myself, were I a PS4 backer. The other Linux backers and I now know we're not getting the game on the platform we wanted and we were not given refunds, so we have every right to know why the contract is being amended to exclude us.
By the way, having just offered refunds to affected backers would have made all of this go away, and if there really are not many Linux-only backers, would probably have cost less than paying people to handle a PR problem. It's not like refunded people still get a copy of the finished game or their backer bonuses, so anyone who's not really affected isn't going to ask for one.
I'm still willing to take a refund and walk away, but 505 isn't willing to give me that, nor is it willing to fulfil its promise to support Linux. They can't have it both ways. If they get to take my money and keep it without delivering, then I should get to know how it was spent.
I'm in complete agreement here. Give me the refund, I walk away with no hard feelings and move on. Maybe it gets ported down the road after release even. SOMETHING has to done here, this is simply a terrible way to treat backers who pledged money on thier platform in good faith, only to have it canned in a Merry Christmaas post years later and told to screw off.
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Post by Question on Jan 8, 2019 15:47:46 GMT -6
Hi there. Apologies for the delay in getting back to you.
The main questions are ‘why no native support for Mac/Linux’ and ‘why no refund’.
The initial Kickstarter goals and platforms were chosen back in 2015, long before the first coder, artist or level designer was hired for the project. Things can change over time, but is had been our intention throughout development to provide native support for Mac and Linux.
Unfortunately, as we began platform compatibility work, we ran into difficulties with the ports that we did not anticipate. The developer time and resources needed to address these issues would have to be taken from other areas of the game.
As we look at the overall development of the project, we have to weigh the merits of putting time and money into each part of the game and make some difficult choices. This is one of those difficult choices, but we expect it to be the last.
While we are disappointed that we will not be able to provide native versions of the game for Mac and Linux users, we think that the PC version of the game will be playable on Mac and Linux using external tools.
As to the refund question, refunds for Kickstarter projects come out of the pool of funds initially raised by backers. As per the KS terms of use, if an element of a project cannot be completed and there are funds remaining, a refund should be offered. In this instance, the initial funding for the project has been expended on development. Our current progress towards launch is due to additional funding from the publisher, 505 Games.
As per the Kickstarter Terms of Use (https://www.kickstarter.com/terms-of-use#section4), we are working to complete the project in the most satisfactory way possible. We will continue to make regular project updates on Kickstarter and keep the community appraised of where we are in development. I believe the extensive work we have shown via Curse of the Moon and the backer beta are indicative that we are working hard to deliver the game.
To answer some specific questions:
Is DICO still working on the project: Yes. Will the game come out in 2019? Yes. When in 2019? We will be announcing a release date soon. Will more crowdfunding be needed?: No. How much of the game is done (levels/art/models/etc)? Assets, in-game systems (i.e crafting, inventory, etc.) and the levels/environments are nearly complete. Basically, all of the elements of the core game are there. We are working to populate and tweak the levels. We are also working on platform compatibility, playtesting and of course smashing bugs.
Thanks for your patience as we work towards launch. We apologize for disappointing our fans on Mac and Linux.
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Post by Galamoth on Jan 8, 2019 16:31:10 GMT -6
^Pretty much the answers I expected to see. Dropping the Mac & Linux versions from the campaign is undeniably unfortunate, but it does make sense that (at this late point in development) the developers would rather continue work on other more important areas of the game itself than delay its release further by attempting to fix an unexpected issue.
It doesn't surprise me to hear that backer funds have already been expended (probably since sometime after "slacker"-backer funding was stopped).
If workarounds to play the PC version on Mac or Linux isn't a good enough alternative, there's not likely to be a totally satisfactory answer for those who still want refunds.
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Post by RichterB on Jan 8, 2019 16:39:24 GMT -6
^Pretty much the answers I expected to see. Dropping the Mac & Linux versions from the campaign is undeniably unfortunate, but it does make sense that (at this late point in development) the developers would rather continue work on other more important areas of the game itself than delay its release further by attempting to fix an unexpected issue. It doesn't surprise me to hear that backer funds have already been expended (probably since sometime after "slacker"-backer funding was stopped). If workarounds to play the PC version on Mac or Linux isn't a good enough alternative, there's not likely to be a totally satisfactory answer for those who still want refunds. Yeah, but it was good to get this transparent answer in a timely manner after the Holiday break. I really appreciate Question doing this. And despite the flak this latest response may produce--even speaking as someone who lost my lead platform for the project (Wii U) and now likely will not be able to play the game on launch--I have to say I'm proud of the developers for fighting to make this game better, and all it can be, even after Backer funds dried up. Credit to 505 for believing in the game's potential and kicking in, because the demo showed me it has a lot of phenomenal potential with some polish. I just want the game to turn out amazing at this point, and I'm happy the demo feedback will be playing into that possibility.
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Post by XombieMike on Jan 8, 2019 17:35:10 GMT -6
I am disappointed that 505 Games will not refund the small percentage of Mac and Linux backers that want a refund instead of switching to a different platform or who are willing to accept the idea of using a tool to play the game on their system. I would like to think those alternatives would cover the majority of those who backed for those platforms, but there are obviously around a dozen or so people who would rather just have a refund all together.
I hope not much development resources were spent on these platforms, as there are a loss at this point.
To the backers that demand refunds and will not be playing the game:
I understand your anger and frustration. However, if you are not going to play the game, your business in the community is concluded if your only reason for sticking around is venting your frustration by being disrespectful to our staff. I honestly hope you will change your mind and play on another platform. You are also free to remain here to campaign for a refund so long as you do so with respect. I do not like banning people. I do not like silencing people. It is our responsibility to cultivate a healthy community, and although this dark smudge will persist, I don't think it serves the rest of the community who will remain here to endure the posts of people who are only here to bad mouth the team. If you find yourself typing something that can be judged as a snide remark, consider respectfully and quietly leaving, and do so with my personal respect and apology that this mess happened to you.
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Post by freddythemonkey on Jan 8, 2019 17:40:20 GMT -6
While I appreciate the swift response post holidays, personally speaking I am still disappointed in the handling of the refunds.
I get why they technically can't do refunds and I also get that they have no obligations to use non-backer funds to do so and that this is 100% okay from a Kickstarter's terms point of view. I'm not even personally touched by this as I only have Windows.
Still, offering refunds for those whose platforms got cancelled earlier and not to the Linux/Mac users feels wrong. So one can potentially be stuck with a version of the game they can't play because their platform of choice got axed later? Again yes, they can do that, I understand. Backers with no other platforms than those are few, sure. Nothing stops them from buying a new platform (not only for this game hopefully), yeah, that could happen.
But it's still a disappointment for me personally, coming from a team who up to some time ago handled the campaign and development very well even through some hardships. Especially a disappointment considering how important is for me the person that put his reputation on the line to pursue this project in the first place (I obviously know that Igarashi isn't directly responsible for this kind of decisions, but it's still him who represents the Bloodstained project). This whole matter leaves a sour taste in my mouth that'll be hard to neutralize.
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Post by Question on Jan 8, 2019 17:59:12 GMT -6
While I appreciate the swift response post holidays... I appreciate that you think our response was quick. It should have come much faster.
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Post by raptor85 on Jan 8, 2019 18:45:58 GMT -6
I honestly hope you will change your mind and play on another platform. Will this platform be provided? Seriously, saying stuff like that is what's frustrating us, it's downright insulting and unprofessional. I do not own a windows license key, it would cost near $200 for me to buy one without a OEM distributor license....if 505/Artplay were willing to provide one that I could install in a VM or something and use honestly I would be ok with that, a quick google shows a bulk buy brings the per license cost under $80, less than half of what I paid. I'm just not willing to dump $200 to play a game I already paid for...
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Post by ssokolow on Jan 8, 2019 18:58:45 GMT -6
To the backers that demand refunds and will not be playing the game:
For the record, I certainly intend to play the game. I just have a strong policy of never paying more than $5 for a game which I have to run in Wine without official support. (I want a refund so I can play the various other metroidvanias I own while I wait for the GOG.com release to age enough to come on sale for $5 or less.) While it's likely that I will actively seek out flaws in Bloodstained to call attention to in appropriate venues (eg. professional-quality reviews on store catalogue pages) to cost you sales at least equivalent to the money you didn't refund me, and I have already made a decision to remove all remaining 505 games from my GOG.com wishlist (eg. ABZÛ), I will not take threads here off-topic or otherwise intentionally harm the experience for other fans.
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Post by clivethebarker on Jan 8, 2019 21:03:17 GMT -6
While I appreciate the swift response post holidays... I appreciate that you think our response was quick. It should have come much faster.
I too appreciate a response Question . I'm done supporting anything related to this project though. I will also be telling anyone in my social circle of this and discourage them from supporting a company that won't refund a tiny part of their base who made the project possible; the sales lost by mere word of mouth will realistically be larger than the ~30 dollars I backed is the only consolation I am left with now. By refusing refunds after all this time, there's no way I can ever place trust in the developer or publisher. I've been concerned with the project since the delay, and unfortunately today's announcement confirms the apprehension I've felt for months. Would much rather have been proven wrong. What a waste.
Barring some magical reversal, that's where I'm left. Thanks to XombieMike for allowing people to air grievences respectfully and being even-handed in moderating things.
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Post by browren on Jan 8, 2019 21:38:29 GMT -6
Question, thank you for the information. It is still vague. There isn't much difference between "middleware issues" and "problems with the ports" and I would have very much appreciated a more specific answer, but it is not necessary. You say, "While we are disappointed that we will not be able to provide native versions of the game for Mac and Linux users, we think that the PC version of the game will be playable on Mac and Linux using external tools." This seems to indicate that the problem is not Linux and MacOS, but rather, problems with the game engine's native implementation on those platforms. Will 505 commit to accepting and fixing bug reports for Bloodstained, and if Bloodstained uncovers bugs in Wine, at least reporting them to the Wine project so they can be fixed? I would have personally preferred a native version, but if Wine/Crossover/Proton/etc are genuinely supported and you're going to at least play nice with them while finishing the project, I would consider the promise kept. Clearly some of the other Linux backers will not be satisfied with that kind of solution, but at least those of us who wanted the game could still play it.
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Post by XombieMike on Jan 8, 2019 23:03:44 GMT -6
Barring some magical reversal, that's where I'm left. Thanks to XombieMike for allowing people to air grievances respectfully and being even-handed in moderating things. Man, you taking the time to say that means a lot. The community at large believes you deserve your 30 bucks back. I hate that Igarashi's name is getting smeared by this, but I totally understand. Thank's for not going bananas and for being respectful.
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Post by RichterB on Jan 8, 2019 23:44:42 GMT -6
One thing I don't think has been pointed out much--if at all--during this, either here or on the Kickstarter page, is a caveat of this whole Kickstarter: If I am not mistaken, the funds from the Backers were never intended to cover the entire game and its extras. It was originally intended to cover "interest" in the game to get a publisher (i.e. first Deep Silver, then 505 Games) to back the project and get it to retail, and yes, help get the development ball rolling. So, technically, there's been corporate investment and potential loss in this, too--it's not completely fan-funded--and I don't know what the ratio is...
But yeah, this is a really unfortunate situation, and I can understand the disappointment of those who were most seriously affected. As much as I understand 505's position and appreciate their response, I do think there is a bit of a fairness issue considering that Wii U and Vita Backers had an option for a refund. Given the money conundrum, I think part of the problem here comes from canvassing who would absolutely need a refund vs. might be willing to give the game a try on another platform or service. (i.e. I couldn't get the Wii U version anymore, but figured I would eventually get a Switch--once it gets a stronger library [...and a potential redesign according to Wall Street Journal]--so I switched my platform rather than go with the refund. But some will not or can't make a move such as this for one reason or another.) As some have said, it could be that there are less full refunds needed than one might think, but I can see how confusing it could get from a business standpoint.
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