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Post by Ramzo Wily on Aug 31, 2016 8:03:24 GMT -6
I'm curious: did they specifically say that it will be in a retro sprite style?
Because honestly, I'm downright sick of all these endless lists of indie games coming out with "retro" 8 and 16 bit graphics. At this point we're getting like 20 games a month in that style. It's waaaaaay beyond the point of being "retro," "cool," or "unique" and flat out to the point of simply being too lazy to bother making things look good.
Especially when you consider that there is already going to be a retro portion of the castle in the main game, I would much, MUCH rather see them develop a unique style and look to the prequel game rather than specifically limit themselves to an 8, 16, or 32-bit style to simply grab a faux-"retro" feel. That would be the only way it could actually stand out in the endless stream of indie games coming out these days and would also allow the game to have appeal beyond just nostalgic look. It would help make it more timeless.
If it absolutely had (and I do mean, really absolutely positively HAD) to look like a CV game, I would hope for it to look like Harmony of Despair. An 8, 16, or 32 bit game would honestly just be disappointing.
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BloodyTears92
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Post by BloodyTears92 on Aug 31, 2016 8:43:14 GMT -6
I'm curious: did they specifically say that it will be in a retro sprite style? Because honestly, I'm downright sick of all these endless lists of indie games coming out with "retro" 8 and 16 bit graphics. At this point we're getting like 20 games a month in that style. It's waaaaaay beyond the point of being "retro," "cool," or "unique" and flat out to the point of simply being too lazy to bother making things look good. Especially when you consider that there is already going to be a retro portion of the castle in the main game, I would much, MUCH rather see them develop a unique style and look to the prequel game rather than specifically limit themselves to an 8, 16, or 32-bit style to simply grab a faux-"retro" feel. That would be the only way it could actually stand out in the endless stream of indie games coming out these days and would also allow the game to have appeal beyond just nostalgic look. It would help make it more timeless. If it absolutely had (and I do mean, really absolutely positively HAD) to look like a CV game, I would hope for it to look like Harmony of Despair. An 8, 16, or 32 bit game would honestly just be disappointing. The KS page confirms it will be a 2D, pixel based retro game. Also, Harmony of Despair is a 32 bit game made of sprites and environments from other 32 bit games, so I'm not at all sure what you were trying to get at regarding HoD having some kind of alternate visual style.
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purifyweirdshard
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Post by purifyweirdshard on Aug 31, 2016 9:19:03 GMT -6
HoD basically is 32 bit. What else could you reasonably expect?
I mean, I agree with you on the current trend though, but mostly because of this:
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Post by m0nkf15h on Aug 31, 2016 14:06:36 GMT -6
It would be a nice touch if the user could change the appearance of the prequel section with a button push, (toggling between 8-bit and 16-bit palettes) as in the game L'abbaye des Mortes:-
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Post by DaNastyMan on Aug 31, 2016 16:49:55 GMT -6
32 as that'd be easiest to translate the style over from.
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Post by Ramzo Wily on Sept 2, 2016 8:10:48 GMT -6
The KS page confirms it will be a 2D, pixel based retro game. Also, Harmony of Despair is a 32 bit game made of sprites and environments from other 32 bit games, so I'm not at all sure what you were trying to get at regarding HoD having some kind of alternate visual style. HoD is technically a 32-bit game but it has much greater detail and looks significantly better than any of the other 32-bit games, so what I was saying if you read my post is quite clearly that if it absolutely HAS to be retro pixel art, that it should look as good as it possibly can like HoD does. Mainly I'm just tired of games that are using "8" or "16" bit as an excuse to have bad graphics. I suppose I could live with the game looking almost exactly like Castlevania 1 or 3 as an intentional reference, but it would still be disappointing.
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Post by demiurgos on Sept 3, 2016 14:39:26 GMT -6
The KS page confirms it will be a 2D, pixel based retro game. Also, Harmony of Despair is a 32 bit game made of sprites and environments from other 32 bit games, so I'm not at all sure what you were trying to get at regarding HoD having some kind of alternate visual style. HoD is technically a 32-bit game but it has much greater detail and looks significantly better than any of the other 32-bit games, so what I was saying if you read my post is quite clearly that if it absolutely HAS to be retro pixel art, that it should look as good as it possibly can like HoD does. Mainly I'm just tired of games that are using "8" or "16" bit as an excuse to have bad graphics. I suppose I could live with the game looking almost exactly like Castlevania 1 or 3 as an intentional reference, but it would still be disappointing. Regarding the HoD abbrevation...
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Post by BloodyTears92 on Sept 3, 2016 15:10:53 GMT -6
I don't think comparing a professional company to the hacks that release cheap crap on Steam is really fair. In all likelihood this game will be like Mighty Gunvolt: an 8-bit game, but I also trust IGA and Inti to make it a GOOD 8-bit game, with professional spritework and chiptune music. I expect the team to craft the prequel with an 8-bit visual style and quality to scratch an itch that IGA and his team know how to scratch.
To be blunt, I honestly think that expecting the free prequel to have spritework and graphics comparable to some of the most highly detailed 2D games of all time is setting expectations far too high. If the prequel looks and sounds as good as something like Shovel Knight, or, as has been suggested, a deliberate mimicking of the NES Castlevania games I'd be overjoyed. I'd be flabbergasted if it looked as good as SCIV or Rondo.
I'm sorry to get so direct, but I just don't think tossing aside a professional team's design choices because sleezy hacks are releasing graphically bad shovelware on Steam/GoG/etc. in the name of "being retro" is the right way to look at it.
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Post by Dengojin on Sept 6, 2016 3:02:26 GMT -6
I really want it to be a 32bit game, but something is telling me they should stick with the 16bit style to save up the budget and time. ( it's more realistic too )
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