Post by Dengojin on Jun 29, 2018 8:18:30 GMT -6
Hey everyone, I hope you're all doing well and enjoying the beta!
I have been playing the beta nonstop since yesterday, the gameplay is simply addictive and the game definitely has the potential to surpass previous Igavanias title. With that, I would like to talk about my impressions and suggest things that I believe it will help make the game better for the final product, let's get started!
I have been playing the beta nonstop since yesterday, the gameplay is simply addictive and the game definitely has the potential to surpass previous Igavanias title. With that, I would like to talk about my impressions and suggest things that I believe it will help make the game better for the final product, let's get started!
Gameplay:
Let's start talking about the combat first, the combat is really fun and the weapon variety is what makes it even more addictive, can't wait to see what the final product has in store. The command combos are something that caught me offguard, they're not only useful, but very flashy and fun to look at, the shards are really good and each one gives you an advantage in some situations, some are more useful than the others at times which requires you to switch every now and then.. speaking of switching, this is where the only problem in the combat comes in. You only have one weapon slot and no second shards slot (Slot A and B like in the previous Igavanias) it really bothered me that you can't equip a second weapon and you will have to go to the character menu every time you want to change your weapon or shards. Also another thing that made me a bit upset is the backdash weapon canceling, it got nerfed to the point that you will be at disadvantage if you use it, you can only cancel the weapon attack once then get locked in the animation for good 4 frames, leaving you invulnerable. However, something new got implemented, not sure if it's intentional or not but I will showcase it later.
Story:
I enjoyed what I saw from the story so far, I think Miriam feels very human like and they did great job with making us feel how Johannes is like an older brother for Miriam, like when you visit him he asks her if she eats well and that little thing has a big impact when it comes to creating a bond with the characters, but I can't say much about the story since we only got some bits of it, but I like the mythological setting in this game. There is one thing that is illogical though, for example when you revisit the Galleon, you can still see Zangetsu sailing to the castle while he's already in the castle.. which is very weird and awkward if you ask me, just simply remove him from the background after you see him once. Cool touch, but if done right.
Voice acting:
The voice acting is really great, especially with the talents behind these voices. I was so worried that Zangetsu would sound very much like Snake, making me see Zangetsu as Snake/Big Boss rather than Zangetsu himself, but David hayter nailed it there, he just sounds perfect there. My only problem with the voices is that Miriam's fight quotes are very loud that I had to lower the voices volume from the configuration menu, just lower it please and of course, when you obtain a shard.. that gets repatitive quick, implementing a different screams that would play differently and random would fix this repatitiveness.
Music:
The music in this game is amazing indeed, just what I would expect from Yamane-san and the sound team, nothing much to say here other than great job. Would love if the village has music though.
Graphics:
When it comes to Igavanias, they're never about graphics, but they rather make sure you feel the dark gothic feelings in his games. While the graphics are not bad, there are some locations that look great, some aren't that good. For example the Graden of silence backgrounds are white, lacking the depth of the other backgrounds, you can still see the mountains.. but they're covered with white that definitely don't look like mist. Looks ugly if you ask me. The area itself looks gorgoeus, ruined by the bland textured backgrounds though. Love the red moon room. The character textures are ok, Miriam could get more anti aliasing in the menu though, FX in this game looks very cool and I would love to see them adding more, like add some mist here, fire there and we're good!
Finishing word:
At some point before E3, some doubt started to crawl inside my brain for few weeks whether if this game will be good or not, all we needed was this kind of demo to wash that worry away. Bloodstained: Ritual of the night will be the game we all have been waiting and it definitely has the potnetial to blow the previous Igavanias away, just some refining to the edge and you're good to cut down your competitor. People can argue about the graphics since it's literally the only thing people can complain about, but if one thing is "average" the other stuff are top notch and keeps the fire of this promise lit.
Let's start talking about the combat first, the combat is really fun and the weapon variety is what makes it even more addictive, can't wait to see what the final product has in store. The command combos are something that caught me offguard, they're not only useful, but very flashy and fun to look at, the shards are really good and each one gives you an advantage in some situations, some are more useful than the others at times which requires you to switch every now and then.. speaking of switching, this is where the only problem in the combat comes in. You only have one weapon slot and no second shards slot (Slot A and B like in the previous Igavanias) it really bothered me that you can't equip a second weapon and you will have to go to the character menu every time you want to change your weapon or shards. Also another thing that made me a bit upset is the backdash weapon canceling, it got nerfed to the point that you will be at disadvantage if you use it, you can only cancel the weapon attack once then get locked in the animation for good 4 frames, leaving you invulnerable. However, something new got implemented, not sure if it's intentional or not but I will showcase it later.
Story:
I enjoyed what I saw from the story so far, I think Miriam feels very human like and they did great job with making us feel how Johannes is like an older brother for Miriam, like when you visit him he asks her if she eats well and that little thing has a big impact when it comes to creating a bond with the characters, but I can't say much about the story since we only got some bits of it, but I like the mythological setting in this game. There is one thing that is illogical though, for example when you revisit the Galleon, you can still see Zangetsu sailing to the castle while he's already in the castle.. which is very weird and awkward if you ask me, just simply remove him from the background after you see him once. Cool touch, but if done right.
Voice acting:
The voice acting is really great, especially with the talents behind these voices. I was so worried that Zangetsu would sound very much like Snake, making me see Zangetsu as Snake/Big Boss rather than Zangetsu himself, but David hayter nailed it there, he just sounds perfect there. My only problem with the voices is that Miriam's fight quotes are very loud that I had to lower the voices volume from the configuration menu, just lower it please and of course, when you obtain a shard.. that gets repatitive quick, implementing a different screams that would play differently and random would fix this repatitiveness.
Music:
The music in this game is amazing indeed, just what I would expect from Yamane-san and the sound team, nothing much to say here other than great job. Would love if the village has music though.
Graphics:
When it comes to Igavanias, they're never about graphics, but they rather make sure you feel the dark gothic feelings in his games. While the graphics are not bad, there are some locations that look great, some aren't that good. For example the Graden of silence backgrounds are white, lacking the depth of the other backgrounds, you can still see the mountains.. but they're covered with white that definitely don't look like mist. Looks ugly if you ask me. The area itself looks gorgoeus, ruined by the bland textured backgrounds though. Love the red moon room. The character textures are ok, Miriam could get more anti aliasing in the menu though, FX in this game looks very cool and I would love to see them adding more, like add some mist here, fire there and we're good!
Finishing word:
At some point before E3, some doubt started to crawl inside my brain for few weeks whether if this game will be good or not, all we needed was this kind of demo to wash that worry away. Bloodstained: Ritual of the night will be the game we all have been waiting and it definitely has the potnetial to blow the previous Igavanias away, just some refining to the edge and you're good to cut down your competitor. People can argue about the graphics since it's literally the only thing people can complain about, but if one thing is "average" the other stuff are top notch and keeps the fire of this promise lit.