ZeroSbr
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Post by ZeroSbr on May 31, 2018 11:09:57 GMT -6
I guess its ability to OHKO is balanced by the fact that it's susceptible to knockback from your regular attack (even though pretty much every other enemy in the game isn't) as well as the duck in the corner strat, but I still don't like how it can OHKO. Sorry, that's just one of my pet peeves in video games. Luckily I only have to deal with that when I play older or more obscure games.
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Post by XombieMike on May 31, 2018 11:12:27 GMT -6
Zero, what would you like to accomplish with this thread?
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Post by Galamoth on May 31, 2018 11:16:40 GMT -6
ZeroSbr Hardly. It's not a false equivalent if you can also prevent yourself from dying in one hit in CotM just by canceling the portrait's charge. ^ In other words, something can still be done. Besides, Super Mario games are usually platformers, which CotM is, so there's always the danger of dying via pit. And the fact that there are no power-ups to prevent instant death in CotM makes Super Bomberman R an effective equivalent in that regard.
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ZeroSbr
Food Critic
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Post by ZeroSbr on May 31, 2018 11:47:29 GMT -6
Dying via pit =! dying from a moving enemy. Bottomless pits are part of the environment, and therefore not the same thing as a moving obstacle coming at you. The fact that there are no power-ups to prevent getting oneshot by the portrait enemy does not make Bomberman equivalent to CotM in any significant way. This logic does not follow. Again, they are still entirely different genres of games. XombieMike Does a thread have to accomplish something? Would you ask the same of a thread that wildly praised the game? I doubt you would. It's not like I'm tearing the game a new one anyways. I even praised the Stage 5 boss. Heck, in the very title I admit that it's a good game. I don't see why you seem to take an issue with this thread.
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Post by XombieMike on May 31, 2018 12:22:18 GMT -6
I'm just seeing how long you can keep this conversation going without bringing a dog pile on yourself. Dog piles are against the rules and I'd like to prevent it before it happens.
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Post by Nuralit on May 31, 2018 12:29:59 GMT -6
Artificial Difficulty would be if higher levels of difficulty did nothing other than buffing enemy health and turning them into damage sponges. That isn't really the case here. Git Gud and dodge 'em. Artificial difficulty can mean a number of diffierent things. One-hit kills definitely qualify. No, they definitely don't. A lot of extremely good games make you die in one hit, Metal Storm, Pac-Man, Super Meat Boy, and practically every Shoot 'em Up like Gradius, R-Type, Ikaruga, Dodonpachi, I think Darius as well, all of these come to mind, and to a certain extent there's also the majority of the Mario series, if you consider that mushrooms are upgrades and not your base form. Even then, that's two hits in classic SMB, three in later games in the series. Then there's games like classic Ninja Gaiden where you have a health bar but the enemy positioning relative to pits and such is a million times more brutal than the Castlevania series, so much that you might as well not even have a health bar for a good part of those games, since you'll die if you get hit anyways. Really, a single enemy type with 1-hit kills is nowhere near artificial difficulty, it's actually pretty lenient.
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ZeroSbr
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Post by ZeroSbr on May 31, 2018 12:33:43 GMT -6
Okay. We can talk about the better aspects of the game if you like. I like how there's several ways to play through the game. You can choose to recruit all the characters, kill them, kill some, and I think I read somewhere that you can just waltz right past them but I've never tried that.
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Post by XombieMike on May 31, 2018 12:36:26 GMT -6
Please use spoiler tags when talking about endings and how to get them. Yeah, the game has great replay ability.
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ZeroSbr
Food Critic
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Post by ZeroSbr on May 31, 2018 12:46:11 GMT -6
Nuralit Yes, they definitely do. All those games you mentioned are either incredibly old, and game design has progressed loads since their time, or happen to be rogue-like games where the entire point is for the game to be as hard as possible by any means necessary, like in Super Meat Boy's case. I've also already mentioned how bottomless pits are not the same as getting one-shot by enemies.
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Post by ZeroSbr on May 31, 2018 12:50:27 GMT -6
Please use spoiler tags when talking about endings and how to get them. Yeah, the game has great replay ability. But that's not a spoiler. I didn't spoil any of what happens when you try these playstyles, nor did I spoil whatever effect it might have on the plot. I merely mentioned things that the player can try in order to change the game up. If we're going to use your definition of spoiler, you might as well edit my very first post and every subsequent post (including this one) where I mention the portrait mini-bosses, as those are technically secrets too. Most people wouldn't know about them even after their first playthrough unless they go out of their way to find information on the game. It's not like people would come here, see this topic, and then get all mad because I "spoiled" how to gain access to different types of playthroughs anyways. If anything, they would say, "Huh, I didn't know that. Thanks!" and move along. It seems like you're applying the forum rules a bit too conservatively. You seem to be more concerned about the letter of the rules rather than the spirit of them. The entire point of a no-spoiler rule on forums is to prevent people from spoiling certain plot points that people absolutely will experience on their first playthrough. That's not what I did here.
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Post by XombieMike on May 31, 2018 13:07:02 GMT -6
I don't have the ability to read every single one of your posts but if you have stuff that belongs in spoiler tags in other posts, please go edit them.
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ZeroSbr
Food Critic
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[TI0]Never trusting another Kickstarter project again, never trusting any "legendary" developer aga
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Post by ZeroSbr on May 31, 2018 13:16:51 GMT -6
I don't have the ability to read every single one of your posts but if you have stuff that belongs in spoiler tags in other posts, please go edit them. My entire point is that I've spoiled nothing. It's not like I'm talking about plot points or endings. I mentioned options that the player has. I don't see how that's a spoiler.
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Post by purifyweirdshard on May 31, 2018 13:37:51 GMT -6
I think you laid out how to get different endings? That's pretty much as if you told people how to get to the second half of SotN. A lot of people would rather figure that out by themselves.
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Post by Nezuto on May 31, 2018 14:03:39 GMT -6
XombieMike, I am starting to think that all our words are falling on deaf ears at this point and it's at risk of escalating if it's kept up. ZeroSbr You may want to take a different tone when the Forum owner asks you to include spoiler tags, or have you forgotten not everyone has played this yet so something even as small as what was mentioned IS 'in fact' a spoiler and requires spoiler tags. And all those OLD games you point out are what CotM is supposed to be like.....unless in my 29yrs of gaming I've never once known what a retro game means. neff I concur with what you've said. This seems more of a case of someone needs some cheese to go with their . It's why I had pointed out that, if one can play through Dark Souls or Ninja Gaiden(xbox era) on hard, then jumping over a freaking painting that 1-shots is really nothing to complain about.
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Post by lovelydumpling on May 31, 2018 16:38:43 GMT -6
I don't have the ability to read every single one of your posts but if you have stuff that belongs in spoiler tags in other posts, please go edit them. My entire point is that I've spoiled nothing. It's not like I'm talking about plot points or endings. I mentioned options that the player has. I don't see how that's a spoiler. What you've said is spoiler enough that the website goes out of its way to avoid saying these things, always referring to them as "meeting certain conditions". It's clear that it's regarded as a secret.
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ZeroSbr
Food Critic
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[TI0]Never trusting another Kickstarter project again, never trusting any "legendary" developer aga
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Post by ZeroSbr on May 31, 2018 17:45:13 GMT -6
You know what, go ahead and ban me. It's clear to me that I can't post critique, no matter how valid, or even mention various ways of going through a game without people getting triggered. If the forum rules are really this restrictive, I don't see it as worth my time to keep posting here. I'm sure a lot of users will be happy to see me go anyways. It's a win-win.
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XombieMike
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Post by XombieMike on May 31, 2018 18:14:24 GMT -6
Well, I think that's a bit much. You can leave if ya want, but I'm not gonna ban you for just acting like this. If you want to talk about moderation, do so in a PM (see the rules if you haven't). I think this thread with it's bait title and unpopular complaint about a mini boss enemy in the game has fulfilled all the purpose it can. This thread isn't really serving any real function other than stirring up unproductive conversation. It's rare I lock a thread, but this one is getting that rare honor Please enjoy the rest of your stay here. Unpopular opinions are fine, and no posts in this thread were disrespectful to anyone or insulting to any members. I'm sorry you feel the way you do, but I can't really fix that.
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