Wow, so many great ideas here.
paulwawg man, you mixed dinosaurs and dragons, how in hell could something like that not work? It would be awesome, and, as TV tropes says, "rated M for Manly".
AlexamenosAshava you are not only a writer, but, considering your idea, a creative one too. Your combination of genres is really interesting. I wonder how that would turn out.
SOSU i guess nothing beats a classic huh? DOOM 2016 was a great game because it used some modern FPS elements mixed in with it's own classic roots. Something like you mentioned, if followed such route, would be a blast.
XombieMike Your idea is basically a collective metrodivania castle building. That's really creative, imagine the endless possibilities! I was thinking, it would be even more awesome if people could collectively built a single castle, adding rooms and layouts, with a online vote system where a room with negative voting could vanish. It would be a really hard mechanic to make all that work, but it would be awesome.
Enkeria i'm really sorry for your mom. That is something i think many developers fails to make too, special games for people with health problems or disabilities. If i could create a game, i would try my hardest to make such adaptabilities.
Galamoth that is a really well-detailed idea. Saga Frontier is a great, underrated game with such a interesting setting and such freedom to explore and play, that anything remotely like that would surely catch my eye. I really loved your characters, i can even picture them in my mind. I love to draw, although i'm not good at it, i would love to try drawing them.
Elfina Ashfield a horror game with a NES-like pixel art? Count me in on playing that.
Ghalion: the best idea there for me is the dungeon crawler one. I had a similiar idea once, good call.
Now, wanted to share my idea(s). None of them has names, so, i'm just calling them what they are.
I'm a bit like IGA in terms of how i would develop a game. I usually think about the gameplay before the plot. So, most of my ideas are richer on gameplay elements than plot elements. Here you go:
1) METROIDVANIA LIGHT AND DARKNESS
A Metroidvania / Igavania game, in 2d (2.5d) set in a fantasy world with real-life elements (but it isn't our world, nor our time). The main character would be a engineered supernatural female creature, a tragic monster forged by unknown people for a unknown purpose. She would be a
half-angel,
half-demon woman and her main ability would be absorbing life essence of all creatures. Every single creature in the world, be it humans, angels, demons, monsters, has a
good side and a
evil side. By killing a monster, you have a chance to absorb it's life essence. That would fly towards you and when you absorb it, you MUST choose between
light (good) and
dark (evil).Kinda like Soul Dominance / Shard system, each enemy would have two powers to be obtained, and you must choose one when you get it (farming would do nothing. What you choose cannot be changed).
She would wake up inside a large dungeon, locked at the deepest floor and would have to find her way to the surface, with that being the game's "castle / map".
The game flow would reveal who created her, what was their purpose, why she is locked and the ending would change depending on your powers. More holy powers would be one ending, more darkness powers would be another ending and a perfect balance between them (the hardest to achieve) would wyeld a third ending.
2) INFINITE DUNGEON CRAWLER
A turn-based dungeon crawler RPG, 3d, with some unique elements in a basic fantasy setting. Most of the world is controlled by a tyranic leader and his invincible army of demons and monsters and he locked up any force opposing him at the world's biggest dungeon, a fantasic, colossal dungeon that legends says it may be infinite.
You would start the game creating a pary consisting of 6 characters, choosing classes. All of them starts at level 1, inside the same cell at the dungeon, with absolutely no gear and no itens whatsoever.
The classes would determine what gear they can use and skills they can learn. Learning skills would require finding itens from drops.
The classes would be divided between the four basic roles of most RPGs, they would be:
DPS (Damage dealer):
Warrior (focused on single-target, physical damage),
Archer (focused on multi-target physical damage),
Barbarian (focused on rage skills, the lowest it's health, the most powerful it is),
Monk (unarmed specialist, unarmed damage grows steadily to match the best weapons of other classes).
Nuker (spread damage specialist): Mage (multi-target magic damage),
Sorcerer (debuffer specialist),
Summoner (the only one capable of summoning creatures to fight alongside the party),
Warlock (single-target highest damage mage specialist).
Healer:
Cleric (focus on healing magic),
Alchemist (focus on creating healing itens from materials and magic damage).
Tank:Paladin (focus on healing and armor boost),
Champion (focus on gearing for the best defense).
The game flow would be a semi-random semi-rogue-like game where you would play, kill enemies and try to reach the surface. Your main goal is to reach the surface after crossing 99 floors that are semi-randomly generated with some fixed ambiance, challenges and puzzles. Additional hidden, random-generated party members would be place semi-randomly between the floors to be found.
Death would be permanent, and the game would have auto-save features. The MOMENT a character dies, the game would
automatically save during the battle to prevent you from trying to get away from that.
The max number of party members on battle would be 6. Any reserve member would receive 80% of EXP on each battle.
After finishing the game, you would unlock a new game+ where you can play again with the surviving characters with enemies being harder and giving more experience.
Each time the game finishes, the next new game+ would have enemies harder and giving more EXP, and that would repeat again and again until the upper limit of the game's numbers (when all enemies are 99999(...) on everything).
The max number of party members would be 12. You start the game creating 6, if you manage to finish with less than 6, you can create more to compensate, (but they will show up at LV1), but if you finish the game with more than 6, you can't do that.
The game will also not spam random party members on map if, at any time, your party is already 12.
3) ECCHI-SEXY-FILLED HACK-AND-SLASH GAME TO MOCK SOME PEOPLE
Inspired by Masou Gakuen HxH.
A hack'n slash game, quite like Bayonetta / DMC. The game would be futuristic, in a post-apocalyptic world where a unknown force from apparently other dimension, composed of robots, machines and powerful human females with skimpy armors, completely oblitterated most of the world and it's continents. The resistance against such force was able to steal their technology and used that to genetically engineer human females to use the same powers as they have to oppose them.
The game would have female characters on
skimpy, overly sexy high-tech armors, with some of them resembling maids, nuns and other kinky clothes. A main feature of the game would be the
"Male Gaze cam". That feature is divided between two instance: Male Gaze Cam Moment and Male Gaze Cam Mode.
Male Gaze Cam Moment: During battle, if you do exceptionally well at your flashy combos, the game would enter in a slow-down and show your character performing her combo like a ecchi-anime does with their cam (focusing on breasts, bottom, thighs and such). When that happens, it shows "male gaze cam" at the bottom of the screen, and you gain bonuses on EXP and drop rate from the enemies you killed and achieved the Male Gaze Cam moment.
Male Gaze Cam Mode: You could also activate a Male Gaze cam yourself, where the cam would be locked at the character's body (with you choosing where, betwene breasts, bottom, crotch or thighs, and you can switch whatever you want) with a small square at the right side of the screen showing off a grid-like 3d map and position of where you are and enemies, as an added challenge to play the game like that. You would gain bonuses on EXP and drop rate by playing at that mode (only from enemies you started and finished while using Male Gaze Cam Mode).
Those are my ideas. Hope you like them.