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Post by Deleted on Feb 7, 2018 5:18:14 GMT -6
Hey, i already know, hobbies are expensive and gaming, had always been one such, among many... But i come from the Golden Era of PC-gaming, the one with games pioneering and establishing genres, the time when full expansions under one price were being released once and the most recent, most expensive game, was being sold at 50 bucks MOST!
I see a bunch of games i am genuinely interested into, especially those anime and/or fighting ones, but their price is outrageous. Yugi Oh is like 105 bucks to get the complete game with all scenarios and cards, the new Dragonball Z which immediately caught my eye is like 110 bucks, my old favorite series (dynasty warriors) is like 240 bucks, BERSERK which i was crazy about and eager to grab 83 bucks and so on... It is a real shame, a downright, high-way ROBBERY! What is the idea behind such prices? Even during sales, their prices won't drop, or they fool you (base game discounted, the rest of the content still fully priced).
Are Japanese games that expensive always? Is it because anime is lately trending much and prices are always rising high in everything related to them? Are japanese companies merely greedy and bet on the fact that kids nowadays are loaded, or their parents will spill the guts of their e-wallets without second thought, just to please them and make them happy?
All this makes me confused (besides frustrated) and i cannot help, but stay the hell away from the damn stuff. Even though i would like very much to get a bunch of those games. Anyone can explain when, how and why, such prices were decided and those selling models became mainstream? It is not like they are retail merchandise exported overseas or something, to rightfully claim such price tags or something; everything is DIGITAL and sent over as data, through the internet! What gives???
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Post by allooutrick on Feb 7, 2018 8:30:09 GMT -6
There are several reasons for this:
-Inflation I'm no economist so my knowledge here is basic. What I've observed though is costs are always on the rise.
-Resources This somewhat ties into inflation, but the devs themselves and, sometimes, the tools they use (Integrated Development Environments, game engines, third party software, etc) need to be paid for. With teams significantly larger than they were a few console generations ago, this is probably where the biggest reason for pricing comes from.
-Profit This is the last one I can think of. In a perfect world we wouldn't need paid dlc. Unfortunately for the devs, a base game usually isn't enough. Similar to movies, they see most of their profits in the first month of release. Afterwards the majority of gamers are either uninterested or waiting on a more affordable price. Going back to resources, lowering the price doesn't do much to help pay for these business expenses. So this is where paid dlc comes in. As base prices drop, dlc remains unchanged in cost. This provides a bit more stability in their profit.
In short, game prices go up as a natural process of the economy and to keep the company from going bankrupt.
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Post by Deleted on Feb 7, 2018 9:50:46 GMT -6
Well, how come other games, from the same region too then, cost like 60 bucks TOTAL, with all extra content/DLC? Like, say, ours truly, right here, Bloodstained, for example? 60 bucks for a full product is one thing, 100-240 bucks for a full product, though, is completely another!
Even triple A titles, like The Witcher 3, give away ALL dlc for FREE, charge for the main game 60 bucks when brand new or 50 total for the GOTY edition later (with expansions thrown in) and survive, as well as have a large profit, enough to keep them prospering.
I can understand economy being driven down the drain, especially lately and around my locale (i am in the eye of the storm), but comparing against the selling models of other companies, big japanese ones with their flashy games, skin customers alive; almost quite literally at that, too! And some of them are even bad quality, clunky ports (such as the latest naruto storm titles). Ergo, not even value for money spent (on them).
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Post by allooutrick on Feb 7, 2018 11:25:04 GMT -6
@ikai I'd say that's all a decision made at the company level. There's no regulation stating they must do it this way. Unfortunately some companies aren't completely customer driven. CD Projekt Red is legendary for what they've done with Witcher 3. I still remember the thank you card that was included with my disc. Anyways, some companies choose to gouge their customers, others choose to be exemplary, others choose a middle ground. It all varies.
Japanese games probably do charge what they do because there are fans willing to pay those costs. It probably also isn't cheap to ship internationally, localize a game, and go through any hoops associated with being allowed to sell overseas. If anyone else has input on this I'd love to hear more on this as well.
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purifyweirdshard
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Post by purifyweirdshard on Feb 7, 2018 11:31:02 GMT -6
well man, some Super Nintendo games in the early 90s cost $80. Adjust that for inflation and...whew boy.
A lot of the problem is that we've gotten used to $60 as the benchmark for a new "full price" game over the last 20-30 years while everything else has gone up and up, including the size of development teams and cost of making these things, exponentionally. Think about the size of the Capcom that made Mega Man versus the Capcom making Monster Hunter World. They can make up that cost difference by using things like DLC. The money has to come back in somewhere.
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Brainiac
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Post by Brainiac on Feb 7, 2018 13:57:00 GMT -6
Your timing is impeccable. Extra Credits is currently discussing the costs of games (next week should be about lootboxes):
And for counterpoint, Jim Sterling has responded with his positions on the matters.
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Post by Astaroth on Feb 7, 2018 21:48:01 GMT -6
theres also the question of are those the base games, a bundle, is that equivalent to the game+season pass, or is that the collectors edition, is where you are jacking up the price like in germany or australia, a base game above 60 is fairly rare especially for digital (since youre not also paying the store tax, the shipping, the import fees if its an import game like gundam breaker or secret of mana collection >.</_|_|_), however the great thing about digtal games for publishers is you never have to lower the price the older the game is (you can have sales of course but while gamestop HAS to move the game eventually digital only goes away when a license runs out)
plus yugioh is i think a gacha mt per pack game so 105 for all the cards is probably either misleading or one hell of a deal
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