inherit
917
0
Jun 26, 2019 9:15:02 GMT -6
108
m0nkf15h
132
Dec 4, 2015 20:07:34 GMT -6
December 2015
m0nkf15h
|
Post by m0nkf15h on Jan 18, 2018 5:30:14 GMT -6
I wasnt going to reply to this thread at all, was quite happy to let people get on with their opinions and just observe where this thread was going. But as i've been tagged in the discussion maybe it's time i had my say, so here goes:-
The question of whether Metroid games are or are not Metroidvania is frankly a little bit off topic, that said i do think that Bloodstained has more Metroid elements in it than some are willing to admit, for example look at the directional shard power we see in the Bloodstained demo - aims rather a lot like samus' gun arm and we know there are going to be more guns in Bloodstained which is a notable shift away from the traditional Castlevania way of doing things primarily with melee attacks.
With this in mind we can conclude that Bloodstained is definately a Metroidvania game with the emphasis on vania.
Is Bloodstained an IGAvania game? Obviously yes. Is IGAvania a genre? In my opinion no
Genres are used to classify games according to aspects of their gameplay eg. "point & click" or "FPS" these are examples of genre; we have a genre that describes the gameplay of Bloodstained and that is "Metroidvania". In order for IGAvania to be classed as a genre it would need to describe gameplay elements that aren't already defined by the term Metroidvania. I dont think nuances in difficulty curve are anywhere near enough of a change to be considered grounds for a new genre, same goes for the whole "hard-lock\soft-lock" argument (there are tons of soft-locks in the Metroid games as well as the castlevania games, these already fit into existing genres), it's not sufficiently "new" to warrant the creation of a genre.
What do i think IGAvania is, if it's not considered a genre? It's a descriptor for the genre that means that the game has had IGA's creative input. So to clarify, it's like when you go to the movies you can go to see a horror movie, or you can go and see a sci-fi horror movie. Bloodstained is a Metroidvania game, but it's also an IGAvania Metroidvania game .
If you were (some how) to class IGAvania as a genre then it's arguable that IGA would have failed in his mission to give us "more of that thing we like that big company's say were not allowed to have anymore" because we want an experience similar to what we've had in the past - that's the whole reason for Bloodstained's existence. If IGA were to do anything genre-defining then by definition it would fail to achieve this. (Also you cant have a genre with 0 games in it, or even 1 game in it because genres are a way of classing multiple games with similar gameplay aspects).
|
|
inherit
2270
0
Jan 24, 2018 5:06:46 GMT -6
7
gemebisu
3
Jan 17, 2018 8:46:58 GMT -6
January 2018
gemebisu
|
Post by gemebisu on Jan 18, 2018 7:22:04 GMT -6
XombieMike I did notice you were agreeing with me, I'm sorry I didn't acknowledge that, it's been a very long time since I was last active on forums and I get the feeling I've lost touch with accepted etiquette. I've probably come across a good deal more aggressively than I intended to, but I'm sure you'll forgive me ^.^ purifyweirdshard , I think I understand the crux of your point here, that for a game to be a Metroidvania it needs the rpg elements that come from Castlevania games from SotN onwards. If I understand you correctly, a game must have the large interconnected maps, soft and hard locks etc. as well as these rpg elements, and that is what makes it a Metroid vania. I believe that this is too narrow a definition, and you have taken an aspect from a Castlevania game, which is also a Metroidvania game, and applied that to the whole genre. There are lots of games commonly considered to be Metroidvanias that don't have those rpg elements. I also see your point that games predating Castlevania: SotN cannot be termed Metroidvanias, as the term was coined to describe the fusion of Super Metroid's gameplay and level design with what already existed in Castlevania games, e.g. item inventory and EXP. I disagree, I absolutely believe that Super Metroid meets the criteria to be classed as a Metroidvania, the same way Symphony of the Night does. The fact that you don't think of it as such shows the weight you are placing on the vania aspect, and I don't believe that aspect is something that defines the genre in the same way that you do. So back to thread topic: I think IGAvania only applies to games IGA makes with this type of large, open world, and if we follow your logic purifyweirdshard , only his games from Bloodstained onwards can be referred to as IGAvanias. After all, the tern was coined by your lovely selves to describe Bloodstained (which I am very much looking forward to beating my husband at! In fact, I may be able to convince him to let me get a Switch for it!)
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 22, 2024 8:42:49 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jan 18, 2018 7:41:12 GMT -6
Oh, I think that previous 2D IGA Castlevania games are IGAvania games. Edit: Oh, gemebisu said "if we follow your logic." Sorry, I read that before coffee.
|
|
neff
Loyal Familiar
Posts: 239
inherit
1002
0
Apr 12, 2020 8:51:20 GMT -6
163
neff
239
Jan 3, 2016 19:14:43 GMT -6
January 2016
neff
|
Post by neff on Jan 18, 2018 8:16:06 GMT -6
In the end of the day, a metroidvania is exactly what it sounds like: the action of a platformer applied to the maze like exploration and progressison of metroid.
And an igavania is that plus IGA.
|
|
Clear
Global Moderator
[TI0] お疲れ様でした、IGA!
Posts: 351
inherit
975
0
1
Oct 26, 2019 10:58:24 GMT -6
287
Clear
[TI0] お疲れ様でした、IGA!
351
Dec 14, 2015 20:00:39 GMT -6
December 2015
clear
|
Post by Clear on Jan 18, 2018 8:56:14 GMT -6
Wasn't it actually Ben Judd from back in early 2015 on another game forum that first mentions the term "IGAVANIA" as a (pre-)Kickstarter marketing technique? Also, if memory serves, there was a thread created on another forum by a user by the name IGAVANIA (Ben obviously) asking something like "Does anyone want another Igarashi game in the same style as SoTN?" or similar.
"Igavania" by itself is just not substantial enough in defining a genre. My opinion is that it more fits the role as a subset of "Metroidvania", which includes the NES Metroid, MSX Vampire Killer, NES CV2, PCE CD Rondo of Blood, and SNES Super Metroid.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Nov 22, 2024 16:16:48 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Jan 18, 2018 12:00:07 GMT -6
purifyweirdshard , I think I understand the crux of your point here, that for a game to be a Metroidvania it needs the rpg elements that come from Castlevania games from SotN onwards. If I understand you correctly, a game must have the large interconnected maps, soft and hard locks etc. as well as these rpg elements, and that is what makes it a Metroid vania. I believe that this is too narrow a definition, and you have taken an aspect from a Castlevania game, which is also a Metroidvania game, and applied that to the whole genre. There are lots of games commonly considered to be Metroidvanias that don't have those rpg elements. I also see your point that games predating Castlevania: SotN cannot be termed Metroidvanias, as the term was coined to describe the fusion of Super Metroid's gameplay and level design with what already existed in Castlevania games, e.g. item inventory and EXP. I disagree, I absolutely believe that Super Metroid meets the criteria to be classed as a Metroidvania, the same way Symphony of the Night does. The fact that you don't think of it as such shows the weight you are placing on the vania aspect, and I don't believe that aspect is something that defines the genre in the same way that you do. I think we're getting close here, but not necessarily. It doesn't need to have "RPG elements that come from Castlevania games from SotN onwards", to me it merely needs to have something -vania. 99% of the time it doesn't, and it's rather a Metroid-like or just a combination of other things that suit closer to modern action games. What we're essentially doing at large is calling any game that plays kinda-sorta like Super Metroid, instead of an actual mix of something, a Metroidvania. Regarding item inventory, EXP and so on existing in Castlevania before SotN, it mostly didn't. The 1-2 games before Symphony that had such things had only pieces, and were outliers and oddities, Castlevania 2 was our Zelda 2, and then things went back to how they had been because most people really didn't like it. It wasn't "Castlevania" to most, wasn't really an RPG either, and it was too obtuse and weird to figure out without Nintendo Power lol. If someone now made a new what they called Zelda-ish game that played like Zelda 2 and a combination of another genre, such as Metroid games, that wouldn't make it a Zeldaroid. You might go into that expecting some Zelda and get...well, a muddy combination of a weird offshoot of Zelda plus an actual similar genre that's established with its mechanics, making it essentially just: said actual genre, Metroid, but deemed a Zeldaroid because...they want to I guess. What made Castlevania: SotN "Castlevania" were things that weren't its RPG mechanics, because at the time, that was radically different and a big move to make. To this day, a lot of Castlevania fans really don't like it and/or the direction it took things (even a few people here). I commonly see in Facebook groups folks elevate even Castlevania 64 or the OG Gameboy games over SotN for (I'm assuming) their purity and closer adherence to the legacy. SotN was in itself originally an offshoot side game that became a standard thing to their chagrin, and thrived onward in its own larger realm than the classics. So that leaves the -vania part. SotN had the characters, story, hearts/subweapons, graphical style, atmosphere and so on enough to carry it, and performed so strongly that it made "having a LOT of weapons", somewhat of a collect-a-thon, casual yet energetic romp through a castle etc into a "Castlevania", next to its legacy cousin games of hard stage-based linear platformers. It made those unique aspects of itself into "-vania". It was still different, though, and SotN obviously was using a lot of the same things as Metroid here, so it became called Metroidvania whilst more CV titles of the same kind came rolling out. Metroidvania has now evolved. It means way more than what it used to/did to me now, and I'm accepting that. Like I said earlier, I'm all for the indie games that carry that flag to be under it because of those innovations and changes, that's totally fine. If "Igavania" itself needs to be a sub-genre of that, that's cool too and I'm fine with that, as it was certainly always known as that before - but I would push firstly that its known by that or some distinction. It doesn't have to be his games either, and it doesn't have to use his name even, I'm just on a level of the "ideal" that all of these Metroid + Vania games have zero Vania. So, if these games had huge inventories and all that other stuff that was in SotN and on, that would be -vania enough, yes. But that is not the only possible requisite ingredient to me, not by a long shot, and taking all of this together you might see that I weigh as or more heavily the roots of Castlevania as needing to represent itself than the RPG stuff. So what I'm getting at is I think Castlevania is Castlevania, Metroid is Metroid, Metroidvania means a whooole lot of stuff to my disappointment lol, Igavania means (in its specific subform at least) Iga's -vania games.
|
|
Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
Posts: 1,908
inherit
Silver in the Dark
1757
0
Oct 27, 2024 12:45:42 GMT -6
1,287
Enkeria
Amzeer - Aurora of Rebirth
1,908
Nov 28, 2016 17:56:45 GMT -6
November 2016
enkeria
|
Post by Enkeria on Jan 18, 2018 12:28:43 GMT -6
IGAvania to me is 2D, and with that IGA formula.
- Symphony of the Night - Circle of the Moon (without IGA himself, but still an IGAvania) - Harmony of Dissonance - Aria of Sorrow - Dawn of Sorrow - Portrait of Ruin - Order of Ecclesia
Even though IGA is part of Curse of Darkness and Lament of Innocence. I see them as Castlevania Type II (3D IGAvania), not Classic IGAvania. Neither are Harmony of Despair (!??!) or Rondo of Blood (Castlevania Type I - Classic). Lords of Shadow / Lords of Shadow 2 (3D Action) and Mirror of Fate (Metroidvania). Metroidvania because it tries to be anything but an IGAvania while being 2D.
|
|
Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
Posts: 624
inherit
Great Old One
58
0
Apr 8, 2021 18:19:41 GMT -6
791
Cale
The world is indeed comic, but the joke is on mankind.
624
Jun 11, 2015 3:45:35 GMT -6
June 2015
cale
|
Post by Cale on Jan 18, 2018 13:44:02 GMT -6
You know how you use a word so often it begins to lose all meaning? Say Metroidvania 20 times... It feels weird in my mouth now. Anyways... all thumbs are fingers but not all fingers are thumbs.
|
|
Redogan
Monster-Hunting Igavaniac
Fifty Storms
[TI0] Game On!
Posts: 402
inherit
Monster-Hunting Igavaniac
477
0
Nov 22, 2024 9:53:11 GMT -6
373
Redogan
[TI0] Game On!
402
Jul 31, 2015 16:51:36 GMT -6
July 2015
redogan
|
Post by Redogan on Jan 18, 2018 14:59:19 GMT -6
You know how you use a word so often it begins to lose all meaning? Say Metroidvania 20 times... It feels weird in my mouth now. Anyways... all thumbs are fingers but not all fingers are thumbs. Mine are! It's why I keep dropping things.
|
|
fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
|
Post by fatihG on Jan 21, 2018 7:06:06 GMT -6
A quick one from me. Havent read the whole thread, so sorry if i repeat anything that has been said already.
To me Metroidvania is an umbrella term for large 2d 'open world' games. Like its namesakes Metroid and (non classic) Castlevanias.
If you'd take a 2d Metroidvania and make it 3d it would pretty much be 'open world', even though I realize allot of Metroidvanias use segmented level sections, so technically it isnt exactly open world.
Now with this base 'metroidvania' there could be allot of different elements. Is it strictly a shooter? Does it rely on melee attacks? Are there RPG elements? What is the combat system like? Does it have a combo system? There are so many elements that could be in a certain Metroidvania, that you can not find in a different Metroidvania game.
As such if you were to categorize an Iga Metroidvania, which has been done, it would be a subgenre of Metroidvania. If we were to use a more generic term for Metroidvania's, I'd label them as 2d sidescrolling exploration games.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Nov 22, 2024 16:16:48 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Feb 5, 2018 9:43:20 GMT -6
Hey so... gemebisu m0nkf15h , do you guys understand what I was saying now or was my last post not disagreeable enough or what haha I just felt like gemebisu hadn't fully understood my point yet (not expecting her to agree with it). Really didn't want this to seem like a genre vs genre thing or a diss on Metroid. Far from it
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Nov 22, 2024 16:16:48 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Aug 30, 2018 15:26:35 GMT -6
|
|
Mr. Welldone
Gandalfred the Off-White
Loyal Familiar
Posts: 394
inherit
Gandalfred the Off-White
2833
0
Mar 18, 2024 10:38:42 GMT -6
320
Mr. Welldone
394
Jul 11, 2018 10:04:36 GMT -6
July 2018
mrwelldone
|
Post by Mr. Welldone on Aug 30, 2018 15:40:17 GMT -6
Dude. Metroidvanias are super serious.
|
|