inherit
1371
0
Sept 26, 2019 12:43:09 GMT -6
14
thor777
20
Jun 22, 2016 22:38:32 GMT -6
June 2016
thor777
|
Post by thor777 on Dec 22, 2017 15:21:49 GMT -6
I posted this comment on latest development update 10 Youtube video, but I hope reposting it here will increase it's chances of being seen by the Bloodstained team.
I think I figured out why I, including many others, feel her jump has always seemed 'off' or floaty. It could be that Miriam has the same jump animation regardless of whether she's jumping straight up from resting position, or when jumping forward while in motion. In contrast, Alucard from SotN has 2 separate jumping animations. One for jumping straight up, when his body is in the vertical position, head directly above his feet perpendicular to the ground. And a different animation when jumping forward, where he leads with his head, leaning forward and he body is diagonal to the ground. Which feels like he has momentum carrying him forward, unlike Miriam where she seemed to be floating every time she jumps because her body is always perpendicularly aligned with the ground no matter the trajectory.
If you need a visual on body angle, running from left to right:
Miriam Alucard | / | | / / | | / / | | / / | | / / /////// //////// /////// //////////
I hope the team can create a different jump animation for Miriam when she's in motion, where she has forward momentum throughout her jump just like Alucard's.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Nov 22, 2024 16:16:48 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Dec 27, 2017 10:34:52 GMT -6
Nice point, and good observation. I'll tag Angel-Corlux so you can know someone on the team has seen your input. I did see your post on the update earlier, myself. Thanks. I had some of my own theory as to how/why people were perceiving "floatiness" here: bloodstainedfanforums.com/thread/2807/miriam-screen-presenceCould you look over that too if you haven't, Angel?
|
|
Angel-Corlux
505 Games
Official Staff
What is a man? A miserable little pile of secrets!
Posts: 253
Staff Mini-Profile Theme: WIP
inherit
505 Games
1927
0
1
Dec 3, 2019 13:05:57 GMT -6
965
Angel-Corlux
What is a man? A miserable little pile of secrets!
253
Jul 26, 2017 10:59:55 GMT -6
July 2017
angel
Staff Mini-Profile Theme: WIP
|
Post by Angel-Corlux on Dec 27, 2017 12:46:28 GMT -6
Hey thor777
Thanks for taking the time to provide feedback, I actually did see your comment on YouTube before you made it here, thought it was pretty clever how you illustrated it haha.
Thanks purifyweirdshard for the tag, as always.
To answer your concern however, this is definitely something that Iga is aware of and they're constantly tweaking and refining it, also keeping in mind how her jump interacts with other abilities further in game.
I also, personally at least, feel like some of that illusion of momentum you mention comes from the fact that Alucard's hair was animated in SOTN, and so far, Miriam's is not. And while I'm not able to promise that it will be, it's definitely something the team wants to do, it's just a matter of having the time and resources for it.
So in short, we know, I hear you, and stay tuned for more.
|
|
inherit
1371
0
Sept 26, 2019 12:43:09 GMT -6
14
thor777
20
Jun 22, 2016 22:38:32 GMT -6
June 2016
thor777
|
Post by thor777 on Jan 2, 2018 12:25:37 GMT -6
Thanks purifyweirdshard for tagging and Angel-Corlux for replying! The Bloodstained team's interactivity with the community and responsiveness to fan feedback is absolutely wonderful. It really gives me hope that Bloodstained will reach and exceed expectations. Thank you for all your hard work and happy holidays!
|
|