Pure Miriam
Legendary Comrade
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Dec 8, 2017 16:09:28 GMT -6
Bloodstained official Youtube account is posting these short videos. There is no update for this at the kickstarter page. More may show up.
December Treat #1!
December Treat #2!
(UPDATED 12/15/2017) That's all folks!
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gunlord500
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Hyped for Bloodstained 2!
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Post by gunlord500 on Dec 8, 2017 16:45:34 GMT -6
I don't think it's useless, good thread Pure We can probably post all of the December treats here, though, cause Angel says there'll be plenty of them. But yeah, nice hat for Miriam
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Post by m0nkf15h on Dec 8, 2017 16:56:57 GMT -6
Cool!
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BalancedHydra
Pillow Weapon Advocate
Master Alchemist
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Post by BalancedHydra on Dec 8, 2017 18:06:56 GMT -6
I would love to hear Miriam say "Pew!" whenever she fires a gun.
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BloodyTears92
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[TI1]It is time for darkness. It is a blood banquet.
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Post by BloodyTears92 on Dec 8, 2017 18:28:16 GMT -6
I super love the stance she has after firing, its so sassy
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exile
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Post by exile on Dec 8, 2017 20:36:35 GMT -6
Thought I saw a strand of her hair move when she fired. Got excited. Checked my eyes. Now am disappoint.
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gunlord500
Global Moderator
Hyped for Bloodstained 2!
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Post by gunlord500 on Dec 8, 2017 21:30:07 GMT -6
Thought I saw a strand of her hair move when she fired. Got excited. Checked my eyes. Now am disappoint. Yeah, a lot of folks are complaining about her hair--not a humongous deal, but Angel-Corlux I hope the team knows that hair physics would make Miriam look much nicer, given how much folks liked Alucard's hair back in SoTN
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Elfina Ashfield
The Surreal Stargazer
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[TI0]Unarchived Nova
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Post by Elfina Ashfield on Dec 8, 2017 23:29:12 GMT -6
DAT HAT IS COOL It seems like the gun would be a slow weapon with relatively high damage... works like a rifle?
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Dec 9, 2017 1:28:37 GMT -6
Some comments: gunlord500 : Thank you =) exile : To be really honest, i don't believe we will see too much moving hair at this game. Doing hair animation is really costly and time consuming. If you pay attention to 3D games, you can see that several characters has short hair, or long hair that is conveniently tied to make it move in "ropes / blocks" and not as strands of hair. You only see hair moving nicely in AAA games or sprite-based games where you can animate the sprites. A good example of this is Castlevania Judgment. If you all pay attention, all characters from that game has either short hair, hidden hair or hair tied in a way that if it moves, it flows like Miriam's scarf (as a unified "block") because it's easier to do that. Miriam hair is short exactly to not animate it. The only characters with long hair in the game, Dominique and Anne, both have their hair stylized as pigtails / long thick strands to make it easier to animate, if needed. Short hair with animation is really hard to do, so, i don't think they will do that. Elfina Ashfield : As far as we know, Guns will have ammo and it was revealed that the gun properties (such as elemental damage) will be determined by the gun's ammo. Considering guns will have limited use, due to ammo, that we will need to either buy and / or forge, i believe guns will have high damage to compensate. Although we also need to put in consideration the fact that, it is most probably that guns will have the highest range of the whole game...So, it's difficult to tell. To be balanced, they need to have a good damage, because they are of limited use, but not outstanding damage because their range is (probably) the highest.
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Hairy Old Man
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Post by Busterific on Dec 9, 2017 1:43:49 GMT -6
Hopefully there will be a quick swap for weapons so that you can fire a couple shots long range to wear your opponent down, and then switch to a melee weapon once the gap gets closed.
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Dec 9, 2017 2:56:38 GMT -6
Busterific Since the first menu back at 2016 DEMO, you could see a tab called "Equipment Set 1". At 2017 Demo, they updated that to this: The whole idea rings to Dawn of Sorrow that had two equipment sets (thanks to Doppleganger Ability Soul power) and Order of Ecclesia that had three sets. Considering those two games, it is probably going to be the same, but updated. You will (probably) be able to create "sets" of Equipment & Shards tied together, that you can switch in real time with a button or command. Judging by the 2017 Demo Menu, we will probably be able to have 8 sets. Don't know if you will start the game capable of creating all 8 sets of equipments, or if it will be like Dawn of Sorrow and Order of Ecclesia (where you had to obtain that ability / relic). Since it's 8 sets, maybe you unlock new slots for sets by obtaining something? Either way, that will be in the game, so, yeah, it will be cool to have a set with a gun to attack from distance and quickly switch to a melee weapon when things get tougher and closer. Alongside the whole strategy of creating sets with shards in mind (since i believe each set will be for both equipment & shards tied together).
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Post by freddythemonkey on Dec 9, 2017 4:00:08 GMT -6
I like this! Also, I'd like the ability to have one gun equipped in a dedicated slot and firing it with a dedicated button/command, so you can use guns and melee seamlessly. Guns seems to be very situational, so it would be a pain in the proverbial donkey to manually equip one anytime I want to use it (because I'd prefer the two loadouts to be dedicated to different builds entirely, such as a light focused one and a dark focused, not so much on "normal combat / gun combat"). Maybe it could be redundant with the projectile shards, but it could also add a layer of strategy to our equipment.
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ReySol
Master of the Solar Eclipse
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Post by ReySol on Dec 9, 2017 4:48:13 GMT -6
I do not like guns at all..and I don’t like them in Igavanias.
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Still learning how things work
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Post by Cernex on Dec 9, 2017 5:01:55 GMT -6
I would love to hear Miriam say "Pew!" whenever she fires a gun. Would be cool if it was a single surprise "Pew!" after every coupld hundred shots or so, like that FPS that had weird weapon loading animations every 100,000 gun loadings or so. Also, definitely agree with what everybody's saying: no hair animation makes her look kindda weird.
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
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Post by ChucklesTheJester on Dec 9, 2017 7:15:10 GMT -6
Loved the gun twirl the first time I've seen it, still love it. Unique after-attack idle animations are pretty pointless, but I love them. Sometimes you just want to stop and admire the gun twirl. Especially if you land the final attack on a boss and just stop. Let the animation play.
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Enkeria
Silver in the Dark
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Post by Enkeria on Dec 9, 2017 7:31:07 GMT -6
Someone found a bug and wrote it on Discord: "The gun shadow was off". < Confirmed being worked on.
Other than that, I liked the crucifix on her IGA hat. Smoke effects when she spins was cool. I am sticking with melee weapons however.
I am expecting a confetti gun now.
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Scuttlest
True Warrior
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Gamer since 1995
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Post by Scuttlest on Dec 9, 2017 8:10:58 GMT -6
That video was a bang. *puts on shades and moonwalks out of room*
More seriously, I like these 'right to the point' videos.
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gunlord500
Global Moderator
Hyped for Bloodstained 2!
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Post by gunlord500 on Dec 9, 2017 8:15:08 GMT -6
Someone found a bug and wrote it on Discord: "The gun shadow was off". < Confirmed being worked on. Other than that, I liked the crucifix on her IGA hat. Smoke effects when she spins was cool. I am sticking with melee weapons however. I am expecting a confetti gun now. Yeah, I really liked the smoke effects too. Looks so cool!
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Elfina Ashfield
The Surreal Stargazer
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[TI0]Unarchived Nova
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Post by Elfina Ashfield on Dec 10, 2017 0:13:11 GMT -6
Elfina Ashfield : As far as we know, Guns will have ammo and it was revealed that the gun properties (such as elemental damage) will be determined by the gun's ammo. Considering guns will have limited use, due to ammo, that we will need to either buy and / or forge, i believe guns will have high damage to compensate. Although we also need to put in consideration the fact that, it is most probably that guns will have the highest range of the whole game...So, it's difficult to tell. To be balanced, they need to have a good damage, because they are of limited use, but not outstanding damage because their range is (probably) the highest. Interesting The ultra high damage ones would be those slow melee weapons like axes lol I'm really curious about how guns will work in game, considering almost all IGAvanias in the past focused on close-range mid-range melee battle. May we have more enemies with projectiles? Agile enemies with the ability to attack from afar? or even a extra-large room with special placements that gives guns more advantage comparing to other weapons?
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Dec 10, 2017 1:03:02 GMT -6
Elfina AshfieldThat is hard to tell. Considering long range attacks, Order of Ecclesia had it's main character, Shanoa, using nothing but magic. Since her MP had a ultra fast regeneration rate, you could play the whole game throwing knifes / fireballs / lightning bolts from afar at everything. One of the interesting traits of that game was it's difficulty, much higher than any other Igavania game to date, done because fans wanted a harder Igavania and most probably to balance Shanoa's powers. Bloodstained, at the spell department, is closer to aria and Dawn of sorrow, but even so, you will have several ways of long range attacking with magic and guns. Now, thinking about the Church Demo from 2017, imagining playing that area with a gun, i honestly don't see it as any easier, because you have lots of ups and downs that block any straight-line shot (unless guns will be able to shot through walls like weapons) and tricky enemies, like Apes and Dullahammer Heads, that must be hard to aim and hit with a gun. Considering how long is Miriam's animation with the gun, it would be easier if you keep attack-canceling to faster things up and that is a technique that is not easy to do 100% of time either. And, on top of all that, guns have limited ammo. So, i think that, considering all that, guns will end up being a sidearm. Most players will, with experience, (i think), create a Equip set with a primary melee weapon of their preference and a secondary Equip Set with a gun to be used when you have a clear view to attack from afar. If that is the case, Bloodstained will easily give us much more of a strategic style of playing.
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