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Post by Yän on Sept 9, 2017 9:25:02 GMT -6
www.gamasutra.com/view/news/304100/QA_Bloodstained_creators_keys_to_making_a_great_Igavania_game.phpIGA interview with Brandon Sheffield from Gamasutra: Koji Igarashi talks about - The game's vision
- Translating stuff like hitboxes from 2D to 2.5D
- Platforming and jumps
- Collecting feedback from backers and 505 Games
- Attack-Combos and pacing
- Having a female lead
- The term "indie"
- A trend of lowering prices for games
- 4K resolution and graphic fidelity
The article is a couple of weeks old but I couldn't find it around here yet so I decided to make a post.
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Post by ZeroSbr on Sept 9, 2017 13:14:21 GMT -6
"A large reason for choosing a female lead was the Kickstarter. When we thought about collecting funds from Kickstarter, and thought about the modern social movement in America, having a female lead felt right, but also calculated."
This is exactly why I don't really like Miriam. She was only made as a result of the PC/feminist movement in the West. I'm pretty sure even IGA himself said he planned for a male MC before the Kickstarter. I just don't like it when developers submit to the PC crowd.
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Post by Yän on Sept 9, 2017 14:33:17 GMT -6
"A large reason for choosing a female lead was the Kickstarter. When we thought about collecting funds from Kickstarter, and thought about the modern social movement in America, having a female lead felt right, but also calculated." This is exactly why I don't really like Miriam. She was only made as a result of the PC/feminist movement in the West. I'm pretty sure even IGA himself said he planned for a male MC before the Kickstarter. I just don't like it when developers submit to the PC crowd. Well the truth is that IGA also said that personally he didn't care whether they'd have a male or female lead. Also, Miriam wouldn't be a better character if they went with a different gender. They didn't compromise or made it worse by making this choice. So I wouldn't call that "submitting to the PC crowd". Also, she wasn't "only made as a result of the PC/feminist movement". There's much more to her character than that. She was made to have a main character with an interesting backstory and some cool abilities etc.. If you cannot look past her gender and at all the other details making up her character then that's your thing of course. But honestly, I'd prefer not to have this discussion in the first place. People (and video game characters for that matter) are more than just their gender.
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Post by XombieMike on Sept 9, 2017 14:50:14 GMT -6
ZeroSbr Well, IGA is honest about why the decision was made, but I think it's silly to completely dislike Miriam now that we have her. Her art is great and IGA has had Shanoa and Charlotte before. A female lead fits his games just fine. Miriam's design is cool. The crystal curse and the story is compelling. The stain glass rose curse fits a female lead. She looks fun to play. Also: Because Waifus (if that's your kinda thing). You say that's "exactly" why you don't like Miriam. I'll take that to mean it's the only reason. If that's not true, you make it easy to come to that assumption with your comment. Did you know that was the reason Miriam is the main character before you knew Miriam and her curse, or are you just now learning this information? If it's the latter, you are disliking a development decision that was made a long time ago, not the actual character. Is it pandering? Yes, in my eyes it is. I don't like that pandering is a reason for changing the gender of a main character, but thankfully it has worked out. If you look at the discussions in this community you don't find a lot of "toxic feminism". You find a bunch of fans defending IGA's decisions with Vepar's boobs, Miriam's breast size, Bloodless loosing clothing when she's damaged, etc. IGA went that direction at the suggestion of someone who probably isn't involved anymore. Deep Silver is gone. IntiCreates is only handling the prequel. We haven't heard anything from Playism on localization since the end of the Kickstarter. 505 was very up front saying they don't look to censor IGA. For whatever reason, IGA is very up front in not defending this decision from the perspective as a feminist. What does that really say to you? It seems to me hes taking the character and doing what he wants with it so that it pleases him and the fans. So cut him some slack, eh? Cut Miriam some slack too. Just give this whole toxic aspect of a conversation a pass because it's not going to progress a feminist argument forward, and it's not going to affect Bloodstained. We are all here to celebrate IGA and his new game, so let's do that together instead of getting all controversial with our opinions on social politics and how they have affected our beloved game. If I had anything to say directly to IGA on this, it would be that his fans would have backed his game no matter the gender of his main character. I'd like to say gender of the main isn't what is important to us, but I can't speak for you. It's how the character is used in the story and who they are that makes this something worth our interest. Did anyone back this game JUST because the main is a female? I hope not. That would be as dumb as whoever encouraged IGA to change the character in the first place just to get sales. If anything, it may lead to more female gamers playing Bloodstained. I know my wife enjoys playing lead female games, and I don't know of many guys who will refuse to play a game just because the character is a female. Honestly it's not a bad idea just for that reason alone from a business stand point, even though I don't mind saying that was a dumb suggestion for whoever persuaded IGA about that. TLDR: It doesn't matter to me if the main character in a game is male or female. I'd like to think it doesn't matter to most Igavaniacs. PS. Don't quote this entire post. Just tag me if you get the urge to respond to me specifically. If you think we will end up in a long talk about gender politics in gaming just PM me instead of talking about it in public because I'm proud that we don't have a toxic community here. We don't have witch hunters here, but they aren't the only ones that light that conversation up and start us down the path of bringing them here.
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Enkeria
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Post by Enkeria on Sept 9, 2017 14:53:48 GMT -6
Did anyone back this game JUST because the main is a female? IGA?
Yupp!
Guilty!
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ZeroSbr
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Post by ZeroSbr on Sept 9, 2017 15:52:22 GMT -6
XombieMike "Did you know that was the reason Miriam is the main character before you knew Miriam and her curse" Yes, actually. And for the record, it doesn't matter to me that Miriam is female. I would be just as irked if IGA had originally planned a female lead and then changed to a male lead in order to pander. I didn't post what I did in order to start a gender politics debate. That debate is already being had by many people regardless, and opening up another one won't solve anything, no matter how I feel about the issue. "You say that's "exactly" why you don't like Miriam. I'll take that to mean it's the only reason. If that's not true, you make it easy to come to that assumption with your comment." Well, it is in fact the main reason why I dislike her. The other reason would be her overly effeminate animations. I mean come on, no real/skilled fighter, male or female, would ever stand in a similar pose to what is Miriam's idle animation. You don't do that and expect to survive in a castle full of demonic enemies. @yän "People (and video game characters for that matter) are more than just their gender." I agree. No one said otherwise. Being that this is the case, why did IGA feel the need to change the lead's gender? If it's no big deal, then why change it in the first place? It really seems like IGA at least thinks it matters enough to take into consideration.
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purifyweirdshard
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Post by purifyweirdshard on Sept 9, 2017 16:22:35 GMT -6
It was in a planning phase and nothing was decided when he made that decision, as far as we know. This was well before the Kickstarter was launched or even known of - and that certainly begs the question of how exactly ZeroSbr knew about the gender change before the actual character. I mean, unless you found out about Bloodstained through an article about the character being changed, that doesn't seem possible...and I don't think I've seen an article about that. Hopefully I don't, heh
The reasoning of that decision is a simple one, and I can't say I'm mad at all with the suggestion of it. Strong female leads are certainly a great thing - look at this at face value and not about feminist movements or whatever, powerful girls in games are cool. They can be strong and still have some femininity, too. I'll allow some leeway of how Miriam carries herself since she has to power through a castle of demons while struggling to survive her evil magic cancer.
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Post by Yän on Sept 9, 2017 17:21:02 GMT -6
Liked for that alone
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Post by kronfarfar on Sept 10, 2017 5:05:05 GMT -6
Well, it is in fact the main reason why I dislike her. The other reason would be her overly effeminate animations. I mean come on, no real/skilled fighter, male or female, would ever stand in a similar pose to what is Miriam's idle animation. You don't do that and expect to survive in a castle full of demonic enemies. I completely agree with you here. I've been hoping that they at least change her idle stance though I don't think that will happen now. I want Miriam to come off as strong and the current animations (idle, shooting, whip) just doesn't do it for me.
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ZeroSbr
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Post by ZeroSbr on Sept 10, 2017 6:05:11 GMT -6
purifyweirdshard"It was in a planning phase and nothing was decided when he made that decision, as far as we know. This was well before the Kickstarter was launched or even known of - and that certainly begs the question of how exactly ZeroSbr knew about the gender change before the actual character. I mean, unless you found out about Bloodstained through an article about the character being changed, that doesn't seem possible...and I don't think I've seen an article about that. Hopefully I don't, heh" I don't know which piece of info was released first. I just know that I'm pretty sure I found out about the gender swap before I found out about this curse of hers. I don't think that it would have made much of a difference if the inverse had happened anyways. I don't see why it would have. "I'll allow some leeway of how Miriam carries herself since she has to power through a castle of demons while struggling to survive her evil magic cancer." What you don't seem to get is that her idle animation contains a lot of wasted motion. This would actually make fighting harder on her. If she's trying to move in a way that would allow her to fight more efficiently or deal with magic cancer better, she's not doing a very good job of it. She's making her entire journey harder.
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Post by crocodile on Sept 10, 2017 6:45:30 GMT -6
Some general comments (since I've seen this sort of conversation like 34242512 different times across my time on the internet): A) Art has never been and never will be created in a vacuum. It is often a collaborative effort (do you really think IGA isn't bouncing ideas off his coworkers?) and at a minimum is always a reflection of the environment it was created in and is influenced by its patrons, its audience, the life experience of the artist, etc. An artist responding to the world around them is not a concession to outside forces - its them using their eyes/ears and thinking "Is that a good idea?", "Do they have a point?", "Should I try this - what new avenues and opportunities could this open up?", etc. It's called being smart and open-minded. An artist can then use their brain and either accept or reject these ideas. If they accept an idea that means they themselves think the idea is good. It is a reflection of them doing what they want. If you have an issue with that you're going to take up issue with the artist. B) If you look at the pre-production/concept phase of any product, you'll notice that things like character design fluctuate WILDLY. Even if IGA started with a male character at first, there is no guaranteed it would have stayed that way to the end. There is no guarantee that such a character would in any way be better than what we currently have or that you would have liked it. The first draft of any product tends to be subpar. There's little point in getting attached to vague pre-production content that very little is known about. I also think the sentiment is weirdly misplaced since the last true game of this type IGA made featured a female protagonist who is one of the more popular characters in the series and the game is recognized as one of the best of the series. Clearly this is a space the developer already has and is comfortable working in. C) I've honestly starting to really dislike the word "pandering" regardless of which "side" is using it. 8/10 times people use it nowadays to mean "something done to appeal to group X that doesn't appeal to me or I don't care about". By that definition literally everything is pandering to someone - including that thing you really like that you'll swear isn't pandering. Actual pandering (the type worth lambasting) requires dishonesty (promise you do X to become popular but it's clear you're lying/stretching the truth) or doing something you know will make your product worse off overall for the sake of sales. I don't feel actual pandering is the definition that has been used in the thread so far and I don't think actual pandering applies to Bloodstained with regards to this topic. D) If one truly believes X doesn't matter (in this case a character's gender) then one shouldn't care that it was changed one way or the other. To be clear its totally fine if you don't care about X (again gender here). However, if you DO care then you are admitting that it DOES matter and that others are in their right to care. Since nobody put a gun (literal or metaphorical) to IGA's head (which is true in 99% of these sorts of scenarios) you have to ask yourself why it would bother you that an artist voluntarily took the temperature of the gaming climate to do something that makes a lot of people happy with no negative effect on the product. If you truly don't care but it makes other people happy, what's the issue? Would you feel this way if a game designer decided to change any other aspect of their game (level design, difficulty, controls, etc.) due to either feedback or considerations for the current climate in the video game industry or just general culture? Those are all in the scope of "artistic vision". If not you have to ask yourself why. E) What is "PC culture"? My experience is that often (the majority of the time) when people complain about "PCness" they are saying "I want to be an asshole without consequences" or "it bothers me when marginalized groups speak about their concerns and desires at all". I'm not going to make assumptions about what is happening here. In general I will just say those who feel that way (and there are MANY) are at best poorly/mis-informed and at worst......well there is a pretty wide gambit of ne'er-do-wells Developers have never been known to bend to the whims of a few idiots or the hysterical. However, if a broad group of people are making nuanced, respectful criticisms or commentary (the vast majority of people) then developers would be stupid to not at least listen and consider their perspectives. It's a good idea both from a moral perspective and an economic perspective. To be clear this isn't an attempt to throw shade at anyone in particular but rather I felt compelled to pick away at what I find faulty assumptions, faulty understandings of how the creative process works and wonky term definitions - all of these tend to plague these sorts of discussions. Consider it a mini-rant; hopefully its not too "hot" a take If you want to talk more (it's fine if you don't), feel free to message me instead of posting in here if you want to leave the rest of the topic to discuss other parts of the article. Either way is cool EDIT (this is about another topic going on in the thread): I can't say I have much issue with Miriam's idle (are we talking about the "kung fu" stance?) or attack animations. It's not clear to me how they come off as especially effeminate. The gun stance for what its worth reminds me a lot of classic duel posing. It might help to get some gifs or video clips to use as example to highlight particular stances that bother people?
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Post by XombieMike on Sept 10, 2017 6:57:27 GMT -6
I guess the constructive criticisms to take from this thread are that Miriam's idle animation could be more combat oriented.
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Post by ZeroSbr on Sept 10, 2017 12:14:27 GMT -6
I guess the constructive criticisms to take from this thread are that Miriam's idle animation could be more combat oriented. Yup. That's the only one among my gripes that is feasible or likely to change.
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Enkeria
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Post by Enkeria on Sept 10, 2017 12:42:41 GMT -6
I guess the constructive criticisms to take from this thread are that Miriam's idle animation could be more combat oriented. Idle stance animation options. Pick one of a few that you unlock, might be a thing that reflect most used weapons in the game or after a % use.
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Post by kronfarfar on Sept 10, 2017 23:51:56 GMT -6
I guess the constructive criticisms to take from this thread are that Miriam's idle animation could be more combat oriented. Idle stance animation options. Pick one of a few that you unlock, might be a thing that reflect most used weapons in the game or after a % use.Ya this would work. Or just add a stance for the weapon type you have currently equipped. The one we have now fits perfectly with the shoe type weapons.
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Pure Miriam
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Post by Pure Miriam on Sept 11, 2017 3:16:31 GMT -6
let me add my two cents to the discussion: ABOUT THE INTERVIEW
I have read that interview before and it's good, although a bit repetitive. ABOUT MIRIAM'S GENDER
I can't say much because i'm heavily biased towards female characters and the main reason, and i admit it without any shame, is that i actually link sexyness with most of my hobbies. Almost anything that i like (animes, mangas, games, etc) if it has a piece of sexyness on it, i'm all for it. Miriam may be selected to please some groups due to certain movements in America, but she is still sexy as hell, shows a good amout of skin and has effeminate behaviour. I couldn't ask for more. ABOUT MIRIAM EFFEMINATE ANIMATION
Every single Castlevania game since the first one to the last had weird, out-of-nowhere animations and clothing that simply doesn't make a single bit of sense for a warrior fightning against demons and vampires. Nowadays, many Western games are more focused on realistic despiction of characters than Eastern ones, specially japanese. You can take Skyrm, Dark Souls and Dragon Age, for instance. Muscular males, strong females, wearing sturdy armor and with battle-like fightning stances. Now, take almost any JRPG, such as any Final Fantasy and Castlevania (any, but manly Igavanias). Clothes that doesn't make sense, with lots of long coats and capes that you can trip over while fightning, stances like resting your hand at your waist like a badass (Soma) or shrugging off your shoulders with your arms down and completely open to any attack (Shanoa), wearing a tight micro-skirt that, i'm sure, is absurdly uncomfortable to fight for your kingdom, fight and walk around like a J-rock popstar (Ashe from Final Fantasy 12). Most Japanese games are way more focused on style over realism. Colorful characters with impossible and completely useless clothing and stylish stances that doesn't make any sense. It's a Japanese / eastern trend.
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Post by XombieMike on Sept 11, 2017 6:19:43 GMT -6
Haha, I just woke up and the first thing I read is Pure Miriam's post. It's a better way to start the day than even coffee! Thanks. .
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Post by Pure Miriam on Sept 12, 2017 8:35:17 GMT -6
Oh, thanks =)
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Post by Angel-Corlux on Sept 15, 2017 13:05:40 GMT -6
Sorry if I'm a little late to this conversation, but I just wanted to briefly mention that I was physically there for this interview, and I don't remember Mana ever saying that line about "thought about the modern social movement in America" or whatever, I could be wrong of course, but I didn't hear that.
Having said that, I checked up on this just for my personal curiosity, and if it had been said, it sounds like something that got lost in translation, because Iga was talking about how female leads in general weren't viewed as taking a big risk anymore, since they were more and more common even in big name games. "Movement" in the sense of people's perceptions, so to speak.
He wasn't talking about any feminism movement or anything else regarding social activism. If anyone looks at even what we've revealed so far, both in terms of character design, bosses etc., and the first thing they think is "oh yeah, this definitely panders to social activists / feminists / etc." well...I mean I don't even know what I would say to that haha.
Iga only cares about one thing when it comes to this: delivering on his artistic vision to create the game he's been dreaming up in his head all these years. Every conversation I've heard him talk about his reasoning for choosing a female lead was purely market & art driven, not driven by activism or social movements or anything else.
Anyway, hope that helps, regardless of whether you prefer a female or male protagonist.
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Post by gunlord500 on Sept 15, 2017 16:11:59 GMT -6
Sorry if I'm a little late to this conversation, but I just wanted to briefly mention that I was physically there for this interview, and I don't remember Mana ever saying that line about "thought about the modern social movement in America" or whatever, I could be wrong of course, but I didn't hear that.
Having said that, I checked up on this just for my personal curiosity, and if it had been said, it sounds like something that got lost in translation, because Iga was talking about how female leads in general weren't viewed as taking a big risk anymore, since they were more and more common even in big name games. "Movement" in the sense of people's perceptions, so to speak.
He wasn't talking about any feminism movement or anything else regarding social activism. If anyone looks at even what we've revealed so far, both in terms of character design, bosses etc., and the first thing they think is "oh yeah, this definitely panders to social activists / feminists / etc." well...I mean I don't even know what I would say to that haha.
Iga only cares about one thing when it comes to this: delivering on his artistic vision to create the game he's been dreaming up in his head all these years. Every conversation I've heard him talk about his reasoning for choosing a female lead was purely market & art driven, not driven by activism or social movements or anything else.
Anyway, hope that helps, regardless of whether you prefer a female or male protagonist. Yeah, after reading a lot of these interviews I get the feeling that these media guys are just kinda summarizing (and leaking their own preconceived notions into the next) instead of accurately reporting what IGA said or how Mana translated. >:[
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