Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Amzeer - Aurora of Rebirth
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Post by Enkeria on Aug 18, 2017 15:47:25 GMT -6
I'm not going to go crazy speculating until more is revealed. Assuming forging makes it into the game, I'll only say this: I'm reaaaallllly tired of games that make it an incredibly convoluted chore to participate meaningfully in forging. Don't misunderstand me, I don't expect to have endgame gear handed to me. I hate that, too. I just don't want to spend my in-game time breaking down thousands of weapons/armor and attempting to roll stats from now until eternity. I'd much prefer rare drops that just "work" to forge an upgrade when acquired. Obviously, it's an optional feature so it doesn't matter too much how they go about it, but it seems like every modern game to feature crafting just makes it this completely burdensome timesink that offers negligible rewards unless you pump a thousand hours into it. Really not my cup of tea (not since I was 16, anyway). Nowadays, I have to balance work and life with gaming. Forging is in the game and will probably be a end-game feature. Materials are from enemies, perhaps from rooms too in bonus batches. But how things will work? Well, that is a system we do not know anything about. Things you have early on will seem like a kidstoy until you and your weapon(s) level up. How you do that (in detail) will be revealed in due time.
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exile
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Post by exile on Aug 21, 2017 16:07:20 GMT -6
Forging is in the game and will probably be a end-game feature. Materials are from enemies, perhaps from rooms too in bonus batches. But how things will work? Well, that is a system we do not know anything about. Things you have early on will seem like a kidstoy until you and your weapon(s) level up. How you do that (in detail) will be revealed in due time. Now that I like the sound of. I hope it's as you say. I do enjoy hunting drops and if there's a significant upgrade and it's endgame, I have no problem with a grind. I just hope it's an evolution, as the early art suggested between "Form 1," "Form 2," "Form 3," etc., instead of the Nioh style (don't get me wrong, I love that game) of rerolling individual stats on top of hunting for the best version of that stat. That becomes very tedious.
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
Posts: 1,908
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Silver in the Dark
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Oct 27, 2024 12:45:42 GMT -6
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Enkeria
Amzeer - Aurora of Rebirth
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Nov 28, 2016 17:56:45 GMT -6
November 2016
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Post by Enkeria on Aug 21, 2017 16:27:04 GMT -6
Things you have early on will seem like a kidstoy until you and your weapon(s) level up. Now that I like the sound of. I hope it's as you say. These were pretty much the words from our Global Brand Manager Angel-Corlux. It will be something along these lines for sure!
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Post by giwagiwa on Mar 21, 2018 11:06:32 GMT -6
No, no it was not quite fun. I know this isn't true, because I recently played and beat Dawn of Sorrow myself. I even forged the Claimh Solais, so I know just how tedious Dawn's forging system can be. Farming enemies isn't fun. Going in a room, killing an enemy in one (or a few) hits, leaving, and repeating that for 10-20 minutes is not fun. It's also not fun to have to choose whether you want to use that soul to improve your weapons or as souls are used by the soul system. More often than not, that led to me farming the soul a second time, which was just as boring as the first time. If you like farming stuff, go play an MMO. Farming should be kept to a minimum in a primarily single-player video game (unless it's a farming sim like Harvest Moon ). You missed my point entirely, almost as if you skimmed through my comment and picked out individual words to react to. Let's say you boot up a game of Dawn of Sorrow with this specific goal in mind: you absolutely aren't allowed to grind. You must play through the game normally and use only the souls/resources that the game gives you naturally through random encounter. This is the intention of a random soul system with weapon upgrades. You will NOT be fully equipped for the next boss, and you WILL be forced to be creative with the tools you currently have on hand. This aspect of the game is fun, because it gives you a challenge. Work within the constraint of the toolset you were given, and get creative with your solution. Fun is found through problem solving. If the game just hands you the most powerful weapon off the bat, the challenge is lost, the problem you were trying to solve was solved for you, and the game is no fun. This is why even though the game allows you to grind in order to achieve your goal, grinding is not the intent of the game's design, and you shouldn't be grinding unless you are a completioninst trying to 100% the game after you've already beaten it. And these kinds of people absolutely love the grinding experience anyways. Let me give you an example of a game that implements this same concept, but doesn't use a grinding system: Mega Man Network Transmission. In this game you have a pool of "chips", or weapons that you can use for a limited time before they're expired and go back into the pool, like a deck of cards. You get to choose what chips are in your chip pool, but the game gets to choose randomly which chips are available to you next. This forces the player to be creative with their problem solving. The player will solve scenarios differently depending on what chips they have currently available, which means they'll have a much more varied gameplay experience than if they just used the strongest weapon they had available to them the entire game. In the end, it's not about grinding to get the strongest weapon. It's about changing your mindset to realize that you shouldn't grind, even though the game lets you. Just because you want that Claimh Solas doesn't mean you should try to get that Claimh Solas if the game doesn't give it to you naturally.
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