Pure Miriam
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Post by Pure Miriam on Aug 12, 2017 9:31:40 GMT -6
At discord, i asked Angel-Corlux about forging. Some people was commenting that they had doubts if forging would be at the game, since the dev team stopped talking about it. This is the answer i got: That is a way bigger answer than what i expected. So, we can safely say that, as of NOW (08/12/2017) absolutely everything that was officially promised at Kickstarter, events and such, will be at the game. That begs some discussion and questions. For now, i'm going to focus on Forging, since my question was specifically about that.
1) Forging will have a "recipe" list, where you can only try what's on that list (obtaining new recipes in the game) or will be a trial-and-error game, losing material when fails? 2) How do you think forging will work? Adding up materials and waiting for the magic to happen? Some kind of complex system revolving around things like weight, balance, maybe a mini game, or something else? 3) We will be able to level up gear by reforging them with stronger / better materials? 4) It was confirmed that Bloodstained will have two types of weapons, the common weapons and a special category called "Backer weapons" (temporary name) that are weapons that can be leveled up to be the most powerful weapons in the game. Do you think we will be able to forge just common weapons, backer weapons or both? 5) Would you like if forging had some kind of one-of-a-kind materials? Things that you can only obtain once and you will be only able to get it again in a new game+? 6) Do you believe that shards will be used on forging somehow? if yes, how? 7) Gear o Bloodstained: Forging-heavy (the majority of equipment will be obtained by forging), picking up heavy (the majority will be obtained at breakable walls, chests, secret rooms), or balanced? 8) Miriam will forge equipment herself anywhere (kickstarter says she will use her knowledge in alchemy for it), she will need a special room for it (maybe her own room (there is a talk that Miriam will have a room inside the castle) or some other place) or someone else will do the forging for her? Who? Where? 9) Only weapons was advertised for forging. Do you believe we will be able to forge overall gear? And potions will be craftable too? 10) About crafting, Kickstarter talks about using "magi-crystals" for it. Magi-crystal is the name of the crystals engulfed on the body of Miriam and Gebel, of their curse. Magi-crystals will be used for forging. Do you believe they will give special effects to the gear (like a fire magi-crystal giving fire protection for an armor and fire elemental attacks for a weapon) or something else?
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Lestaroth
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Post by Lestaroth on Aug 12, 2017 10:18:01 GMT -6
Hey, quite a great thread there.
These questions are quite hard to speculate on, so I'll try my best.
1) If forging is recipe-only, people will complain there is not enough freedom in that feature. If it is trial and error, they will say that it's not original enough... Well, crafting in games never was original as idea, unless there is a special approach to it. I'd say that restrained trial and error with only feasible alchemy processes would be good. No chances to fail it either (unless you'd be able to find items to diminish that).
2) It's all about alchemy, so we are going to deal with alchemy circles, thus most probably if not surely deal with a mini-game. In the Lost Grimoire series (hidden object games), you had peculiar recipes to find/get given to create materials and solve puzzles at precise points. For example in the first, you had to rotate molecules to match what symbol is depicted in the drawing. Infinite moves, no time limit. The final one was tough. As long as it's not about a timer and that it's fun and engaging, I got no problems with it. Some lessons on alchemy and illustrious names would be even better.
3) I am very concerned about leveling gear up. As you can see, we already got equipment evolution. MMOs (like the one I play daily) sometimes deal with both gear refining and possibly forging to a higher tier. It is obvious to say that both features are time and resource-consuming and that the former is nothing else than gambling... If refining fails, the piece of equipment downgrades (but it's better than in my previous MMO where it literally had a chance to SHATTER). To prevent this, consumables to prevent it from happening were sold in boutique. Catch my drift?
Anyway, I'd be more okay with the "forging to a higher tier only" solution. It's about obvious that you lose all refining once you make it change shape... or then you have to wait until it's at max refining level before making it evolve... the lost potential would be a source of frustration.
4) I guess that finding a backer weapon as is would be too easy and make too much a difference with a normal one, unless there are fixed drawbacks, so I guess you'd have to forge them.
5) In fact, what would please me the most in there is to gain back a unique forging item you used for a ultimate weapon or armor part. You know... hoarders, rarity-collectors, completionists and all.
6) If the lore says we got to imbue monster essence, I guess it would be possible... But then again, people would say that it's not far from Yoko's soul infusion (Dawn of Sorrow nostalgia, anyone?)...
7) Balanced, like always. ^^
8) I don't think that alchemy should be done anywhere, let's make it usable at save points. Miriam has a pendant or such to teleport her to her lab to craft and back to the save point (also usable as fast warping)... Hmmm... Oh and returning to the village or having to talk to certain NPCs for forging is so boring, it can kill the mood. Yes, even with a warp point near the shop like in Portrait of Ruin or an item that makes you return to it at any time (CSOTN's Librarian*)
9) It's alchemy. I think you'd be able to craft all sort of things. Even materials from materials. Shards would be excluded, of course. Unless...
10) That would be the basis for element-imbued equipment. Yes. I see it happening.
Enjoy!
*I'm interested in this, but you only buy jewels. Jerk. At least Hammer and subsequent ones did it correctly.
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Enkeria
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Post by Enkeria on Aug 12, 2017 10:46:02 GMT -6
1) Forging will have a "recipe" list, where you can only try what's on that list (obtaining new recipes in the game) or will be a trial-and-error game, losing material when fails? It would be nice to forge things that can be forged, just by combining things if this is the case, but you can't if you loose anything.
If it is about imbue a weapon to make it better, you could always introduce a small % risk of gain 0 and loose some component that you have gathered.
I have no clue, if things are easy to find, then if would be nice to use all of it. If there is less materials in the world, it would feel punishing to loose half or more.
That gamble aspect is something I never liked in games, but as a goldsink, or a material-sink (with lots of it) it could be a welcome edition to expand the game. It really comes down to balance.2) How do you think forging will work? Adding up materials and waiting for the magic to happen? Some kind of complex system revolving around things like weight, balance, maybe a mini game, or something else? Perhaps the rooms where you save you can also craft, forge and salvage items, bodyparts and such. If not, then you need a blacksmith or a magician to make the stuff become a reality.
I have always hoped for a multi-functional room. Why not have save and teleportation in the same room, and add in something more? Todays engine would make this reality very easy.3) We will be able to level up gear by reforging them with stronger / better materials? I think same materials are needed for each "tier" of whatever you wanna do. Maybe Axe have Ä and Ö for more speed. But if you want more critical damage, it could be X and Z. So once you updated the axe one time, and Ä and Ö are gone. Perhaps you wanna try the X and Z. Or to put it all in speed, then I need Ä and Ö for every tier. Perhaps more of the same for each tier. Like first tier, 1 of each, second tier, 5 of each, and so on.4) It was confirmed that Bloodstained will have two types of weapons, the common weapons and a special category called "Backer weapons" (temporary name) that are weapons that can be leveled up to be the most powerful weapons in the game. Do you think we will be able to forge just common weapons, backer weapons or both? Just common. I believe backer weapons are super exclusive and locked. Even if we WOULD make them, I think that the stats on it would be lost once you replaced that backer weapon with another. You can only hold one of these at a time.5) Would you like if forging had some kind of one-of-a-kind materials? Things that you can only obtain once and you will be only able to get it again in a new game+? I would like to believe that elemental damage are in play. So if I want fire to be added to my normal spear, I would need something from a fire-monster. No matter what it is, I want to see and feel the connection. Brimstone coal, magic crystal or a head from a small dragon would all make up for it in terms of materials.
If I would add something to the mix, it would perhaps be that you NEED the recipe before you can even craft it, making the game a bit longer, and crafting / forging more of an end-game.
I also think that materials and recipes are in normal game, but crafting are unlocked in New Game Plus.
6) Do you believe that shards will be used on forging somehow? if yes, how? I do not think this will be the case. Shards are doing their "magic" thing, while your weapon are doing the melee damage. Miriam are the aspect of both these worlds. This is why I believe we will get a pure ranged and a pure melee character to play with also!7) Gear o Bloodstained: Forging-heavy (the majority of equipment will be obtained by forging), picking up heavy (the majority will be obtained at breakable walls, chests, secret rooms), or balanced? Forging itself will be things you can find. Crafting, imbue and boost stats of a weapon are what I think needs to be balanced. I think that if we start without a good item in New Game Plus, perhaps forging could give us a better weapon that we had in the last game so we can be more effective. Or, we just need to find / buy the recipes first before we can make them.8) Miriam will forge equipment herself anywhere (kickstarter says she will use her knowledge in alchemy for it), she will need a special room for it (maybe her own room (there is a talk that Miriam will have a room inside the castle) or some other place) or someone else will do the forging for her? Who? Where? Either blacksmith and magicians, and/or rooms in the castle. Would love for that multi-functional save-room to appear!9) Only weapons was advertised for forging. Do you believe we will be able to forge overall gear? And potions will be craftable too? I believe a few vital potions, sure, but yes. All weapons (not backer exclusives) and armor ftw.10) About crafting, Kickstarter talks about using "magi-crystals" for it. Magi-crystal is the name of the crystals engulfed on the body of Miriam and Gebel, of their curse. Magi-crystals will be used for forging. Do you believe they will give special effects to the gear (like a fire magi-crystal giving fire protection for an armor and fire elemental attacks for a weapon) or something else? Maybe, if the game is complex enough, the Morte Cannon which gives you fire, could be used for making you whip becoming a flaming whip perhaps. There are many ways to do all kinds of things.
I would think that you need to think if you wanna keep all those.. 10 shards of Morte Cannon, so you can use the magic a bit more efficiently, or take the magic down a notch to give it to a weapon / item you like. Then grind for more shards for your magic ability / or more for your weapon ability.
Thanks for the questions.
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BloodyTears92
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Post by BloodyTears92 on Aug 12, 2017 11:55:45 GMT -6
1) Forging will have a "recipe" list, where you can only try what's on that list (obtaining new recipes in the game) or will be a trial-and-error game, losing material when fails?
I believe there will be a recipe list myself, if only because that's how crafting has worked in IGA's past game like DoS, CoD and OoE.
2) How do you think forging will work? Adding up materials and waiting for the magic to happen? Some kind of complex system revolving around things like weight, balance, maybe a mini game, or something else?
I think it will be simple, just selecting an option to combine a certain weapon with a certain material.
3) We will be able to level up gear by reforging them with stronger / better materials?
I mean, maybe, but I doubt it. IGA's prior games favored simply finding stronger weapons in a category as opposed to taking any one weapon and making it better. Like, you didn't take a Short Sword and make it better. You'd find a Long Sword, then maybe a Gladius all the way up to a legendary weapon like Hrunting or Cladbolg. I'd expect the same here.
4) It was confirmed that Bloodstained will have two types of weapons, the common weapons and a special category called "Backer weapons" (temporary name) that are weapons that can be leveled up to be the most powerful weapons in the game. Do you think we will be able to forge just common weapons, backer weapons or both?
I think common and backer both, with Backer weapons like requiring a special rare crystal. But I could also see Backer weapons being purely found via exploring and separate from the crafting system.
5) Would you like if forging had some kind of one-of-a-kind materials? Things that you can only obtain once and you will be only able to get it again in a new game+?
I fully expect this to be the case: like maybe Vepar's crystal can be used to make one of several strong weapons but obviously you can only get Vepar's crystal once a run (outside maybe Roguelike Mode)
6) Do you believe that shards will be used on forging somehow? if yes, how?
I actually expect shards to be the main forging component, or at least part of it. Like, Combining a basic weapon with a shard to get a new weapon, or adding an extra step like weapon+material+shard
7) Gear o Bloodstained: Forging-heavy (the majority of equipment will be obtained by forging), picking up heavy (the majority will be obtained at breakable walls, chests, secret rooms), or balanced?
I'd rather it be forging heavy actually. Maybe have a set of basic weapons in the shop and have the bulk of drops be materials and shards to improve them. Dont cut weapons from the castle entirely, that could easily be how Backer weapons fit in.
8) Miriam will forge equipment herself anywhere (kickstarter says she will use her knowledge in alchemy for it), she will need a special room for it (maybe her own room (there is a talk that Miriam will have a room inside the castle) or some other place) or someone else will do the forging for her? Who? Where?
I think Miriam will need to work with a specific shop or room, forging anywhere was only really done in Curse, the rest focused on using a shop to the best of my memory at the moment.
9) Only weapons was advertised for forging. Do you believe we will be able to forge overall gear? And potions will be craftable too?
I dont *think* armor will be part of it but it would not surprise me. Also, as much as Alchemy making potions is iconic, I dont expect that really.
10) About crafting, Kickstarter talks about using "magi-crystals" for it. Magi-crystal is the name of the crystals engulfed on the body of Miriam and Gebel, of their curse. Magi-crystals will be used for forging. Do you believe they will give special effects to the gear (like a fire magi-crystal giving fire protection for an armor and fire elemental attacks for a weapon) or something else?
I've waited till the end here to get at what I think, or hope t least, crafting will be like. Let me make an example here:
1. You buy a basic "Leather Whip" from the shop, which does physical damage. 2. Later on, you find some "Steel" and at the shop, you combine the Leather Whip with the Steel and make a stronger "Steel Whip" which does more physical damage. 3. Even later, you find there are two ways to further forge the "Steel Whip" -> 3a. You can combine the Steel Whip with something like "Mithril" to get an even stronger physical damage "Mithril Whip" -> 3b. You can combine the Steel Whip with "Vepar's Shard" and thus get the "Aqua Whip" which instead does Elemental Water Damage as opposed to basic physical damage. 4. The "Aqua Whip" is the end of that chain, but later on you find that you can combine the Mithril Whip with "Bloodess' Shard" shard and get the "Blood Whip" which does Dark Damage and also heals you.
That's the kind of thing I expect here.
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Post by CastleDan on Aug 12, 2017 14:31:53 GMT -6
I just wonder when this podcast will be released because the kind of questions he's answering it makes me think it'll be coupled with the next update and maybe the early access. Why would we have access to so much information if it were not coupled with a big update for us to play that has those features revealed?
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Enkeria
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Post by Enkeria on Aug 12, 2017 16:40:38 GMT -6
Sidenotes.
If we can break down items into materials. I would like to do that anywhere. If I should update or forge an item somehow, I want to do that either at an shop or a special room in the castle.
Also thinking about to update a weapon or armor.
I would like to see the weapons divided into tiers. Each tier having it's own cap. That cap could be like.. White: 1-3 | Rare: 1-5 | Epic: 1-10
So if I find a normal dagger. I want it to gain attack or speed, perhaps "life regen" or any other cool stuff, I can only update that weapon up to 3 times. Epic weapons, can be updated up to 10 times.
However.
There would be a maximum value of each ability that you can upgrade your item into.
White item (Depending on item! Weapon or Armor) Tier 1 Speed 25% faster | Reload 25% faster | Weapon Damage +1 | Armor Block chance +7% | Tier 2 Speed 50% faster | Reload 50% faster | Weapon Damage +2 | Armor Block chance +16% | Tier 3 Speed 75% faster | Reload 75% faster | Weapon Damage +3 | Armor Block chance +25% |
Options: This Whip is cool (white item), I wanna upgrade it. I have enough to do this 3 times to max it out. Now, lets see... I Make so the Damage is +2, and add in Speed 25%, there! Maxed out. 2 tiers of W DMG, 1 tier of Speed = 3 tiers.
Imagine with Rare, which unlock elemental damage / auras and such. And with Epic items that adds bonus-attributes. Perhaps in smaller percentage, but with "more" things to add to a weapon, you can really make your weapon of choice very cool.
This system however would be something to make BEFORE the game is introduced. The general idea is basic, but the development of this tools of trade, would be insane to make!
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Post by DSLevantine on Aug 12, 2017 19:51:42 GMT -6
1) we should have recipe list, losing material is pointless time sink in mmorpg and it has no place in igavania 2) keep it simple. On a side note, the most complicated forging system i have ever seen is from Legend of Mana, the materials in game is more than items on periodic table and the combination of the materials is more complex than chemical reaction in chemistry class. www.gamefaqs.com/ps/256525-legend-of-mana/faqs/83773) yes 4) both 5) depends. If every weapon require unique material to upgrade, then I against it as it is too tedious 6) depends. see 5 7) 70% pickup 30% craft 8) save room 9) everything 10) I actually prefer parasite eve 1 weapon crafting system. For example. Sword A Fire Element, Sword B poison element, I can fuse these two to create a sword with Fire and Poison element
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Post by Arsenical on Aug 13, 2017 8:36:18 GMT -6
my thoughts c: 1) Forging will have a "recipe" list, where you can only try what's on that list (obtaining new recipes in the game) or will be a trial-and-error game, losing material when fails? its an igavania so i will discard trial and error leave that for greedy MMOs Selling "safety" items for real life currency aka microtransactions. Unless they add safety or guaranted succes methods as an in game item or mechanic such as a shard or a special material then i wouldnt mind if we have Trial.
2) How do you think forging will work? Adding up materials and waiting for the magic to happen? Some kind of complex system revolving around things like weight, balance, maybe a mini game, or something else? since its alchemy i think some kind of minigame would be cool but i think its pretty much get item A+B+C and mix them together to get item D
3) We will be able to level up gear by reforging them with stronger / better materials? We did tis in dawn of sorrow didnt we? get that johannes to upgrade your weapons with new materials/shards
4) It was confirmed that Bloodstained will have two types of weapons, the common weapons and a special category called "Backer weapons" (temporary name) that are weapons that can be leveled up to be the most powerful weapons in the game. Do you think we will be able to forge just common weapons, backer weapons or both? irc didnt someone mention that backer weapons would only be available trough cheat codes? or an NPC? i dont think we will be able to manipulate upgradable backer weapons like the standar weapons in the game.
5) Would you like if forging had some kind of one-of-a-kind materials? Things that you can only obtain once and you will be only able to get it again in a new game+? YES and NO. Going back to my references in Dawn of Sorrow i wanted to collect every single soul on my first run because i knew chaos ring existed and to my surprise some weapons required boss souls in order to be crafted and that was kind of enfuriating. but then again i ended playing NG+2 and with Bloodstained i think it will be NG+10 specially if we can NG with higher difficulty like in OOE. 6) Do you believe that shards will be used on forging somehow? if yes, how? err honestly i dont think so... i think the point of farming shards is to increase Miriam's arsenal and strenghten said arsenal of spells and thats it. Forging on the other hand should be limited to materials but thats what i think and honestly i dont mind if we need shards too.
7) Gear o Bloodstained: Forging-heavy (the majority of equipment will be obtained by forging), picking up heavy (the majority will be obtained at breakable walls, chests, secret rooms), or balanced? as in the amount of items you can find i think it should be balanced but i bet you 100000G the strongest non backer weapons in the game will be obtained trough forging with some stupidly rare and valauble materials.8) Miriam will forge equipment herself anywhere (kickstarter says she will use her knowledge in alchemy for it), she will need a special room for it (maybe her own room (there is a talk that Miriam will have a room inside the castle) or some other place) or someone else will do the forging for her? Who? Where? i believe Johanes will assist Miriam with that matter and ofc that would be in a special room with tools and vials and weird things, videogame or not i dont expect miriam to pull out an alchemy laboratory out of her pants, i mean thats reserved for the hundreds of weapons and potions she carries.
9) Only weapons was advertised for forging. Do you believe we will be able to forge overall gear? And potions will be craftable too? Alchemy without Potion brewing? i can live if armors and accesories are out of the list but if potions are not craftable i swear i will be dissapointed and mad.
10) About crafting, Kickstarter talks about using "magi-crystals" for it. Magi-crystal is the name of the crystals engulfed on the body of Miriam and Gebel, of their curse. Magi-crystals will be used for forging. Do you believe they will give special effects to the gear (like a fire magi-crystal giving fire protection for an armor and fire elemental attacks for a weapon) or something else? what BloodyTears92 said: if this is how its going to work i will absolutely love it. in curse of darkness we had A restrincted and boring linear system for crafting but i prefer the one with diferent options much like the innocent devil evolution tree. that ladies and gentlemen its the TRUE FORMULA FOR CRAFTING MECHANICS~
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Post by ZeroSbr on Aug 13, 2017 12:54:29 GMT -6
This isn't really an answer to a question you asked in your OP Miriam, but I feel the need to say this:
I don't like forging. It's lazy design. What's more fun: finding a powerful/magical sword in a stone that you had to undergo an arduous trial to get to, or just finding materials lying around (or even grinding the same enemy for long periods of time) and watching another guy make your powerful/magical sword for you? I don't know about you all, but I'd much prefer the former. Even if you have to undergo an arduous trial to get the materials for forging, it's just not as fun to have someone else make your weapon as it is to find it hidden away and start using it right after you find it.
Now, I don't mind forging being implemented for early/mid game weapons, but the player should not be able to forge top tier weapons. That reduces the sense of reward, and it should feel rewarding to obtain the best weapons, and also when the player uses them.
With all that said, I hope the swordwhip and other backer weapons (which are going to be the top tier weapons as far as I am aware) are found and not forged. Fingers crossed.
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Post by giwagiwa on Aug 13, 2017 23:41:43 GMT -6
There's no point in having a trial and error approach where materials are lost, since you can just reload a save game. That kind of stuff only works in MMOs.
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Post by giwagiwa on Aug 13, 2017 23:47:33 GMT -6
This isn't really an answer to a question you asked in your OP Miriam, but I feel the need to say this: I don't like forging. It's lazy design. What's more fun: finding a powerful/magical sword in a stone that you had to undergo an arduous trial to get to, or just finding materials lying around (or even grinding the same enemy for long periods of time) and watching another guy make your powerful/magical sword for you? I don't know about you all, but I'd much prefer the former. Even if you have to undergo an arduous trial to get the materials for forging, it's just not as fun to have someone else make your weapon as it is to find it hidden away and start using it right after you find it. Now, I don't mind forging being implemented for early/mid game weapons, but the player should not be able to forge top tier weapons. That reduces the sense of reward, and it should feel rewarding to obtain the best weapons, and also when the player uses them. With all that said, I hope the swordwhip and other backer weapons (which are going to be the top tier weapons as far as I am aware) are found and not forged. Fingers crossed. The way it was done in Dawn of Sorrow was quite fun. You only needed one soul to upgrade to the next weapon, but what if that one soul was an awesome power that is difficult to obtain a second one? It makes you decide which is more valuable to you. Of course, you could grind your way through the problem, but most people will play through normally using what they've got instead of taking a break in the journey to grind. Usually even a completionist will wait until after they've beaten the game once to go grinding.
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Post by DSLevantine on Aug 14, 2017 0:40:16 GMT -6
There's no point in having a trial and error approach where materials are lost, since you can just reload a save game. That kind of stuff only works in MMOs. This isn't really an answer to a question you asked in your OP Miriam, but I feel the need to say this: I don't like forging. It's lazy design. What's more fun: finding a powerful/magical sword in a stone that you had to undergo an arduous trial to get to, or just finding materials lying around (or even grinding the same enemy for long periods of time) and watching another guy make your powerful/magical sword for you? I don't know about you all, but I'd much prefer the former. Even if you have to undergo an arduous trial to get the materials for forging, it's just not as fun to have someone else make your weapon as it is to find it hidden away and start using it right after you find it. Now, I don't mind forging being implemented for early/mid game weapons, but the player should not be able to forge top tier weapons. That reduces the sense of reward, and it should feel rewarding to obtain the best weapons, and also when the player uses them. With all that said, I hope the swordwhip and other backer weapons (which are going to be the top tier weapons as far as I am aware) are found and not forged. Fingers crossed. The way it was done in Dawn of Sorrow was quite fun. You only needed one soul to upgrade to the next weapon, but what if that one soul was an awesome power that is difficult to obtain a second one? It makes you decide which is more valuable to you. Of course, you could grind your way through the problem, but most people will play through normally using what they've got instead of taking a break in the journey to grind. Usually even a completionist will wait until after they've beaten the game once to go grinding. I hate dawn of Sorrow. The pointless seal drawing aside, dawn of sorrow weapon crafting requires too many boss soul if I remember correctly. After I crafted death scythe, I feel it is even weaker than AOS death scythe. Well, I put more effort in DOS to craft death scythe which is weaker than the death scythe I found in AOS, it was a huge disappointment. Of course DOS requires player to grind more compared with OOE and AOS but the funny thing is, I cleared AOS and OOE at least 5 times each and I threw DOS away after I cleared it once.
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Post by Pure Miriam on Aug 14, 2017 1:42:53 GMT -6
This isn't really an answer to a question you asked in your OP Miriam, but I feel the need to say this: I don't like forging. It's lazy design. What's more fun: finding a powerful/magical sword in a stone that you had to undergo an arduous trial to get to, or just finding materials lying around (or even grinding the same enemy for long periods of time) and watching another guy make your powerful/magical sword for you? I don't know about you all, but I'd much prefer the former. Even if you have to undergo an arduous trial to get the materials for forging, it's just not as fun to have someone else make your weapon as it is to find it hidden away and start using it right after you find it. Now, I don't mind forging being implemented for early/mid game weapons, but the player should not be able to forge top tier weapons. That reduces the sense of reward, and it should feel rewarding to obtain the best weapons, and also when the player uses them. With all that said, I hope the swordwhip and other backer weapons (which are going to be the top tier weapons as far as I am aware) are found and not forged. Fingers crossed. I understand your point. I like forging, but i agree that, depending on how the forging system ends out, it can be a bit of a nuisance instead of something fun and engaging. I believe some, but not all of the top tier weapons will be forged but since they said the game will have "backer weapons", weapons that can be leveled up and became the strongest weapons on the game (i believe you will be able to hold one at each time), that also gives another option regarding top tier weapons. We need to wait and see. I hate dawn of Sorrow. The pointless seal drawing aside, dawn of sorrow weapon crafting requires too many boss soul if I remember correctly. After I crafted death scythe, I feel it is even weaker than AOS death scythe. Well, I put more effort in DOS to craft death scythe which is weaker than the death scythe I found in AOS, it was a huge disappointment. Of course DOS requires player to grind more compared with OOE and AOS but the funny thing is, I cleared AOS and OOE at least 5 times each and I threw DOS away after I cleared it once. I like DoS but i prefer Aria over Dawn. I don't know, but almost everything on Aria feels better. The soundtrack, the castle's visual, the enemies, the bosses, the souls are more creative. The only thing they did better on Dawn was putting some progression souls on Ability Souls, so, they don't take slots from other souls. The whole system of syntethizing weapons with souls i personally found pretty lame too. Now, it's really hard to compare Order of Ecclesia with anything else regarding Igavanias. Order of Ecclesia is really a oddball. Shanoa doesn't have weapons, she is a pure witch with a ultra-fast MP regeneration, some of her magic has tiers (melio and vol), she has a ton of combinations, some transformations, part of Shanoa's gear is dependant on quests around the village... Order of Ecclesia is such a different Igavania that i remember saying at the time, that Order of Ecclesia could remove Dracula and Belmonts reference and it could stand alone as it's own franchise. It almost feels like a spin-off. And IT IS one of the best Igavanias for me.
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Post by ZeroSbr on Aug 14, 2017 12:22:47 GMT -6
This isn't really an answer to a question you asked in your OP Miriam, but I feel the need to say this: I don't like forging. It's lazy design. What's more fun: finding a powerful/magical sword in a stone that you had to undergo an arduous trial to get to, or just finding materials lying around (or even grinding the same enemy for long periods of time) and watching another guy make your powerful/magical sword for you? I don't know about you all, but I'd much prefer the former. Even if you have to undergo an arduous trial to get the materials for forging, it's just not as fun to have someone else make your weapon as it is to find it hidden away and start using it right after you find it. Now, I don't mind forging being implemented for early/mid game weapons, but the player should not be able to forge top tier weapons. That reduces the sense of reward, and it should feel rewarding to obtain the best weapons, and also when the player uses them. With all that said, I hope the swordwhip and other backer weapons (which are going to be the top tier weapons as far as I am aware) are found and not forged. Fingers crossed. The way it was done in Dawn of Sorrow was quite fun. You only needed one soul to upgrade to the next weapon, but what if that one soul was an awesome power that is difficult to obtain a second one? It makes you decide which is more valuable to you. Of course, you could grind your way through the problem, but most people will play through normally using what they've got instead of taking a break in the journey to grind. Usually even a completionist will wait until after they've beaten the game once to go grinding. No, no it was not quite fun. I know this isn't true, because I recently played and beat Dawn of Sorrow myself. I even forged the Claimh Solais, so I know just how tedious Dawn's forging system can be. Farming enemies isn't fun. Going in a room, killing an enemy in one (or a few) hits, leaving, and repeating that for 10-20 minutes is not fun. It's also not fun to have to choose whether you want to use that soul to improve your weapons or as souls are used by the soul system. More often than not, that led to me farming the soul a second time, which was just as boring as the first time. If you like farming stuff, go play an MMO. Farming should be kept to a minimum in a primarily single-player video game (unless it's a farming sim like Harvest Moon ).
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Post by Arsenical on Aug 14, 2017 16:18:52 GMT -6
while i agree with the others that weapon craft in dawn of sorrow was lame and evil (why would you want me to use my favorite souls to make a crappy sword? oh yeah because if i dont im going to be stuck with this even crappier sword for the rest of the playthrough) i will tell you something that i know for sure and like DSLevantine said in another thread i will say it here: Fun is Subjective.
im the kind of person that enjoys killing an enemy as many times as i need just to get 1 thing that i will probably only use for a few minutes or never use it at all and that for me is fun. i find strange that you say forging/crafting systems are lazy considering they require the player to do several things in order to gain the desired weapon/item but for what i read you think breaking a wall and walking in to pick up your AoS claihm Solais and win the game is not lazy? im confused. as you say you rather just find the thing and use it right away honestly i prefer to work for it and i fail to understand how working for something you want reduces the sense of reward. also whats the problem with NPCs assisting you with it? all they do is make the item because your character does not poses the ability or the knowledge to do it and thats it. you are not borrowing the weapon from them and in the end you will be the one using it until you replace it with something better or something you like more. Farming should not be exclusive to MMOs it disgust me to even think that. i have played countless RPGs and JRPGS that are single player with lots of heavy farming even SOTN had farming involved and i share my opinion: if bloodstained has a forging system expect farming, if not a lot at least expect to spend a couple hours doing it and to make it "worse" i still bet that bag with 100000G saying the strongest non backer weapons will be forging exclusive.
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Post by DSLevantine on Aug 14, 2017 19:05:43 GMT -6
I think he said it is lazy design because it just copied the formula from MMORPG and it it tedious. On the other hand, pickup something and win the game is not lazy because some games don't have crafting system, you can't say a game is lazy just because it doesn't have crafting system, can you?
While I am not against crafting, I think the the bonus of crafting weapon should be significant.
Scenario 1: Sword A ->Sword B Requires: material A:1 material B:1 material C:2 stat: HP:100 DEF:50 ATK:100
Scenario B Sword A ->Sword B Requires: material A:10 material B:100 material C:200 stat: HP:10 DEF:5 ATK:5
For scenario 1, I feel the weapon crafting is rewarding. For Scenario 2, I feel it is tedious and it is a waste of time
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Post by ZeroSbr on Aug 14, 2017 19:08:06 GMT -6
while i agree with the others that weapon craft in dawn of sorrow was lame and evil (why would you want me to use my favorite souls to make a crappy sword? oh yeah because if i dont im going to be stuck with this even crappier sword for the rest of the playthrough) i will tell you something that i know for sure and like DSLevantine said in another thread i will say it here: Fun is Subjective.
im the kind of person that enjoys killing an enemy as many times as i need just to get 1 thing that i will probably only use for a few minutes or never use it at all and that for me is fun. i find strange that you say forging/crafting systems are lazy considering they require the player to do several things in order to gain the desired weapon/item but for what i read you think breaking a wall and walking in to pick up your AoS claihm Solais and win the game is not lazy? im confused. as you say you rather just find the thing and use it right away honestly i prefer to work for it and i fail to understand how working for something you want reduces the sense of reward. also whats the problem with NPCs assisting you with it? all they do is make the item because your character does not poses the ability or the knowledge to do it and thats it. you are not borrowing the weapon from them and in the end you will be the one using it until you replace it with something better or something you like more. Farming should not be exclusive to MMOs it disgust me to even think that. i have played countless RPGs and JRPGS that are single player with lots of heavy farming even SOTN had farming involved and i share my opinion: if bloodstained has a forging system expect farming, if not a lot at least expect to spend a couple hours doing it and to make it "worse" i still bet that bag with 100000G saying the strongest non backer weapons will be forging exclusive. Yeah, fun is subjective. However, I can safely say that most people do not find grinding for souls in Dawn of Sorrow to be fun. Therefore, it's safe to say that grinding (at least in that manner) is just not fun. Saying "fun is subjective" adds nothing to this discussion. It's something everyone knows regardless of their stance. You seem to be misunderstanding my post. I'm not saying the forging/crafting system is lazy from a player point of view. I'm saying it's lazy from a developer point of view. What's harder to create: a room with an intricate puzzle, possibly even a boss with its own ai package, or a crafting system where you just program the game to allow you to create a weapon so long as you have certain components? If you guessed the former, you'd be correct. The problem with another NPC being involved in acquiring a weapon is because it removes part of the accomplishment of obtaining that weapon from your character and gives it to some random shmuck. You didn't obtain it yourself, you had to rely on someone else to obtain it. Maybe some (or even most) people don't mind that or even prefer that, but I don't prefer that. If you think farming should not be exclusive to MMOs, then we just fundamentally disagree. I too have played countless (J)RPGs, and I find that the best ones do not place an emphasis on grinding. You say SotN had farming, but that's only if you're going for the Crissaegrim or just trying to be a completionist. You still find powerful gear lying around in SotN and can get stupidly OP without farming, and there's a distinct lack of any forging or crafting mechanic. If forging were added to SotN, it would be a worse game for it. You may like an emphasis on grinding and forging, but that doesn't mean most gamers do too. Even people who play MMOs don't particularly enjoy farming, and I say this as someone who has played MMOs for over a decade. I never see anyone enthusiastic about farming/grinding. Players enjoy the game despite farming/grinding, not because of it. If the strongest weapons do in fact require forging and therefore farming, then that will just cement my view about Bloodstained not being as good as SotN. To be honest, I never actually expected it to match SotN to begin with, so that's okay. I'm sure it will be good at any rate, just not great like SotN and AoS.
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Post by purifyweirdshard on Aug 14, 2017 19:46:29 GMT -6
The grinding is only as necessary as your level of OCD makes you do it. I can fully go in and feel like I've experienced these games fully without having to complete the inventory screen, and I think that is the majority of people. Yeah, perhaps some of us don't like grinding, so we're just not going to do very much of it and that's fine ;p
The thing is, that grinding is almost never something you have to do in these games. It's all there to add to the joy of exploration and getting/finding more and more stuff, which is the idea of this specific genre. If that is or becomes a chore to you and kills your enjoyment, then what you have against it now is more relative to your personality than a flaw of its design. You probably beat it, decimating the hardest bosses 100 hours ago...
That's where all of these other modes can come in. Instead of dumping into something obsessively that you don't even like, there are now all these other things you can do. I can't see that not helping.
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Post by Arsenical on Aug 14, 2017 19:49:41 GMT -6
if you put it that way we can say we like totally diferent things and thats understandable and necessary for discussion to exist otherwise the world would be boring.
what you say its true and i was also thinking that the npc thing could be kind of annoying, "so say i finally got the required materials just let me craft the thing and allow me to use it now! why do i have to go with that guy if i did all the work?" however i think grinding and farming has its levels too and we certainly cannot compare the amount of grind and time it takes to obtain something in a MMORPG with a single player game. completionism in Sotn takes less than a day while obtaining 1 thing in a mmo takes months. my point is even if we have farming in Bloodstained it will not take as much as an mmo or super RPG with 200+ hours of content, thats why i said expect to spend a coouple hours on it.
as for the weapon thing while i could be wrong and lose the 100000G honestly i dont think i will... i have never played a game with a crafting system that does not involve the most powerful gear as a crafting only thing requiring some serious stuff with the only stronger thing being the drop from a superboss or a super hard questline wich kind of requires overpowered gear to beat/complete. also im not a developer but i think that giving players considerably stronger options that dont involve crafting kind of makes crafting look like a waste of time and effort. 1 thing for sure if Bloodstained really tries to emulate Sotn in the weapon aspect then we will be able to beat the game without touching forging given how broken SOTN is when it comes to equipment.
in the end i can say and its sad for me to say it but i agree with you about not expecting bloodstained to be as good as Sotn and theres a large list of reasons why but i would be very happy if IGA and team prove us wrong and make bloodstained a true jewel to be remembered, if not better then at least as good as Sotn.
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Post by exile on Aug 18, 2017 15:24:42 GMT -6
I'm not going to go crazy speculating until more is revealed. Assuming forging makes it into the game, I'll only say this: I'm reaaaallllly tired of games that make it an incredibly convoluted chore to participate meaningfully in forging. Don't misunderstand me, I don't expect to have endgame gear handed to me. I hate that, too. I just don't want to spend my in-game time breaking down thousands of weapons/armor and attempting to roll stats from now until eternity. I'd much prefer rare drops that just "work" to forge an upgrade when acquired. Obviously, it's an optional feature so it doesn't matter too much how they go about it, but it seems like every modern game to feature crafting just makes it this completely burdensome timesink that offers negligible rewards unless you pump a thousand hours into it. Really not my cup of tea (not since I was 16, anyway). Nowadays, I have to balance work and life with gaming.
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