Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
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[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Aug 8, 2017 15:13:37 GMT -6
Hello all, I've been thinking about the co-op mode while discussing various things in the Bloodstained discord (shameless plug time). Co-op is all about a tandem working together. That said, as for all modes involving team play, there is a minimum of mutual help, right?
...For me it depends. I'm used to be cautious especially when it comes to MMOs, as I don't run with randoms. The worst scenario involves being with rushers that won't bother waiting or acting together. I'm more on the cautious side (grinding if necessary), even if I tend to get a bit more reckless when I know I got solid backup (I know that enemies are defeated without trading damage, that I saved my game prior and that I own a sufficient number of potions and adequate equipment).
I also would make sure I'd be on the same page as the one accompanying me. Daredevil runs can be fun, when they're planned from the start... otherwise I'll consider them either as a failure in communication or plain sabotage (yes, some do that), even if of course mistakes happen. It would be too easy if it wasn't the case, right?
I don't think co-op mode will involve rankings, by the way. Risks of cheating would be too high.
So, what about you, Ladies and Gentlemen, what would be your usual way of tackling a metroidvania/igavania? Do you try to plan all in advance or just adapt to what the game offers you as challenge? What would you see in a perfect co-op mode partner? Would you change your playstyle with different circumstances?
Thank you for replying and participating to the poll! I'll put my vote now.
P.S.: I don't enjoy powerleveling others or being powerleveled (except when totally desperate in a MMO which about... never occurs ^^)
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
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Post by Enkeria on Aug 8, 2017 16:30:10 GMT -6
"Hold my hand".
No but seriously. I am gonna play the game solo first time, then afterwards play co-op, since it is two (or more?) I guess I am flexibel and see what the other player wants. Because I already finished the game, a co-op for me is, like many of you, a neat bonus which must be experienced at least once.
I tend to take too long for not only finish a room, but also notice details. And one area can take looooong time. People get bored with me when it comes to platform adventure games. If it were a metroid game I would just run through the whole thing with my rockets.
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Post by Arsenical on Aug 8, 2017 18:38:48 GMT -6
honestly i dont expect someone to pop up and say hey guys i couldnt care less about random players il run co-op the way i want and the way i like its solo so if you cant catch dont worry you still get the loot. but harmony despair had this serious problem and the game had a messed up difficulty curve with the game becoming easier and faster the more you progressed instead of becoming harder and challenging. first chapters were like: oh look shanoa, charlotte, jonathan and soma lets do this guys lets take as many treasure chests as we can and lets meet at the boss gate for some co-op boss ass kicking. then later... soma/alucard/soma/soma/random julius/shanoa VALMANWAYYYYYYYYYYYYY just ignore everysingle chest and go straight for the boss route yay so much fun.... :/ even as a completionist this killed the game for me. 3 minutes later boss is dead and you did absolutely NOTHING! when i got the last DLC i couldnt even enjoy the last stage because as a Charlotte/Shanoa main i couldnt hope to catch up with the overpowered soma rushers every single time! as a long time MMORPG player if im playing with someone i always try to be together no matter what, i understand the meaning of co-op and honestly i cant imagine bloodstained co-op mode because... well.. i just cant. btw if you can add the option "lets stick together no matter i wait for you if i have to" i vote that one because i cant identify myself with the other options
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Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
Posts: 465
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Post by Lestaroth on Aug 8, 2017 21:02:06 GMT -6
Thank you for the first replies.
Well Enk', of course it's better to enjoy the story mode first, I would do the same as well. I'm a bit like that too, I love to explore nooks and crannies to no end and talk to all NPCs in a MMO, to learn lores, even to see if there are funny lines, especially those that break the fourth wall. That's said, it's because I solo there. ^^
Ah sorry Arsenical, but polls can't be edited. I dreaded pushing that "add options for poll" and I didn't think of all possibilities back then, it seems. Yes, indeed, that is the finest illustration of rushing and efficiency to the max, people go for means but don't wait for/help others. I've witnessed that well enough. The lack of balance between HoD characters only made it worse. It's great to be patient, wait and assist/save others. If only it was more common in gaming communities, that would be great. Sadly many won't bother trying it, partly because they were converted into giving up on these principles.
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Post by DSLevantine on Aug 9, 2017 2:59:13 GMT -6
Different strategy for different scenario.
Grinding for item? Spread out Searching for something? Spread out Explore new area? Stick together Fight Boss? Stick together
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Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Aug 9, 2017 5:08:55 GMT -6
Different strategy for different scenario. Grinding for item? Spread out Searching for something? Spread out Explore new area? Stick together Fight Boss? Stick together Secure first, treasure-hunt after. I wonder if we will get trapped treasure chests and the like. That would be... inconvenient. But again, it's Bloodstained, not Darkest Dungeon.
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
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Post by Enkeria on Aug 9, 2017 5:56:11 GMT -6
I wonder if each player get their own loot (on their screen) or if they have to share. Perhaps this could be an option, leaving it up for players. The option could be the difficulty settings, where when you need to share it becomes more difficult. I also wanna see the map just stretch to a limit so you need to stick to each other. If one leaves a room, the next area will teleport that other player.
It worked fine in Diablo III, but that was in 3D. I think there will be great limitation in this type of co-op. Think about it, even Double Dragon on Nintendo 8bit had a wider area to play on when teaming up.
Do not expect another super zoomed-out giant random castle this time around guys.
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Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Aug 9, 2017 7:30:20 GMT -6
I wonder if each player get their own loot (on their screen) or if they have to share. Perhaps this could be an option, leaving it up for players. The option could be the difficulty settings, where when you need to share it becomes more difficult. I also wanna see the map just stretch to a limit so you need to stick to each other. If one leaves a room, the next area will teleport that other player. It worked fine in Diablo III, but that was in 3D. I think there will be great limitation in this type of co-op. Think about it, even Double Dragon on Nintendo 8bit had a wider area to play on when teaming up. Do not expect another super zoomed-out giant random castle this time around guys. In the MMO I play, it's set on "random" by default, as in items are distributed in turns, there is an option called "free", so they are attributed to whoever loots them. The party leader can choose between both. Of course that can lead to conflicts and denounciation in world chat. It's also worth noting that when two players are too far from each other, the one grabbing the items keeps all. Teleporting like you said is a bit too much on the easy side... if it has to be enabled, I believe that some cooldown or a limited number of uses would prove smart. if not... it's open to abuse. And yes, I do believe that it's like playing in story mode but with two people at the same time. If there is to be a zoom out, it surely would be one that wouldn't be too big. Oh by the way, I have been also wondering what happens when one player experiences a connection time-out (or both), that would be quite dreadful.
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Aug 9, 2017 10:31:01 GMT -6
i dunno, ive never cooped a metroidvania and i rarely get to play cvhd, im more of a completionist though, so i do lots of grinding for items and exploration
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Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
Posts: 465
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Post by Lestaroth on Aug 9, 2017 11:37:11 GMT -6
i dunno, ive never cooped a metroidvania and i rarely get to play cvhd, im more of a completionist though, so i do lots of grinding for items and exploration I guess it would be a first for many of us, if we go for that mode. Of course story mode will be the core of the game. The rest is all bonus to me. Grinding. Yes, I'm very familiar with it. As for exploration, the one game I've liked it the most indie-wise is Axiom Verge. You're allowed to exploit different methods to reach the same item/pathway (and there are loads of the former), it is very rewarding albeit tedious, but I digress.
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Post by saimy69 on Jun 5, 2018 16:16:06 GMT -6
When I think of co-op on a 2D game I think of gunstar heroes, adventures of batman and robin, xmen 2 and contra. Just thinking out loud.
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Galamoth
Ancient Legion
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Post by Galamoth on Jun 5, 2018 17:36:51 GMT -6
I tend to take my sweet time exploring everywhere I can in these games.
I've 100% completed most of the Castlevania games I have, and still do playthroughs, but I sure take a while. I love to fool around.
"I'll get around to the Boss... eventually. I'm not yet finished doing whatever I please! :3"
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Post by Overlord on Jun 6, 2018 2:42:16 GMT -6
I played Salt and Sanctuary with someone that doesn't usually play video games. That is an experience that will be impossible to forget.
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djtanng
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Post by djtanng on Jun 7, 2018 6:18:19 GMT -6
I'll solo the crap out of it my first run through, then help my friend out on his run through since I just know he'll get stuck at a magic door or something and not know how to effectively google the solution. (He did this in SOTN,*facepalm*)
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Post by saberwolf94 on Jun 8, 2018 8:42:57 GMT -6
Well, when I was playing Harmony of Despair with people I wanted to collect the rare items and beat the boss. Eventually you get everything besides the rare items only bosses give on hard mode so that was out goal. I still wanted to kill enemies though to train my glyphs (I was mostly using Shanoa) but there were some players from Japan especially that would have the boss dead in a minute after we started the stage.
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