Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
Posts: 465
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Wall Mac Hunter
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Jul 13, 2019 14:38:11 GMT -6
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Lestaroth
[TI0]I have returned. Also find me in the credits!
465
Jan 24, 2017 7:35:36 GMT -6
January 2017
lestaroth
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Post by Lestaroth on Jun 29, 2017 17:42:13 GMT -6
I at least want a Goofball plopping on the title screen or the menu via a code or achievement. Or then it being the tutorial master... yes, better than Johannes. (more thoughts coming soon!)
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
Posts: 1,908
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Silver in the Dark
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Enkeria
Amzeer - Aurora of Rebirth
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Nov 28, 2016 17:56:45 GMT -6
November 2016
enkeria
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Post by Enkeria on Jun 29, 2017 17:53:20 GMT -6
I at least want a Goofball plopping on the title screen or the menu via a code or achievement. Or then it being the tutorial master... yes, better than Johannes. (more thoughts coming soon!) He should manage the password section, make funny animations with the silly codes, and make a noise when inserting right codes. Maybe he could be one of those silly cheat codes. A familiar that replace all other familiars. Long live
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
Posts: 1,908
inherit
Silver in the Dark
1757
0
Oct 27, 2024 12:45:42 GMT -6
1,287
Enkeria
Amzeer - Aurora of Rebirth
1,908
Nov 28, 2016 17:56:45 GMT -6
November 2016
enkeria
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Post by Enkeria on Sept 8, 2017 12:38:22 GMT -6
Asked on Facebook about familiars - Question: Do you think familiars in the game should have a vital part in the game? Like, hitting buttons, pull levers, snatch an apple from a high tree and such? Or would you just pick one of a few and just use them in battles, and thus open up a more free way to pick a favorit among them? People responded:Familiars need to not be useless, yes. I did like that part in, I think, Symphony of the Night where the lil' devil familiar pushes a button for us, revealing a new portion of the area, but I don't think that should be the case too often, especially if some familiars can only be obtained through specific Shards which, in turn, can only be obtained through luck factor. If it's an easily-obtained Familiar, though, I don't see why not I think having fammiliars interact with the environment would give more incentive to actually use them. I think even puzzle rooms where you need to utilize different familiars in order to unlock a secret or retrieve an item would be an excellent way to give them greater function.I don't mind familiars doing things in levels as long as it doesn't take away from gameplay. as long as I don't have to hardcore farm for one, I'm good Integrating them into a different role besides combat would be dope. They felt kinda useless in SOTN once you got to a certain point/levelYes. All of the yes. Adds more to the familiar dynamic. How about unique skills with the familiar? Absolutlely. Familiars should be an integral part of the game progress.I think having familiar play a part in some puzzle solving would be interesting. Familiars - it should not be limited to one type of familiar like demon to push button, fairy to heal. any interactive environmental object should be able to be activated by any familiar. however, it would be nice if each had unique abilities related to those areas. Familiar hits switch to open secret area, once inside, familiar spots an object like a book, a sword, a wand, something specific for the familiar that grants them a new skill.This combined with the food-talk in this thread were combined too, talking about Familiars giving the player food >> bloodstainedfanforums.com/post/47174
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