Post by Lestaroth on Jan 26, 2017 9:03:28 GMT -6
-Warning- Please no mocking, blackmailing, judging, trolling, etc. in this thread, thank you much.
Hello all again,
Today I shall discuss about a topic people tend to keep for themselves but that always fascinated me.
Do not worry, it is nothing to be scared about. I would also love to see responses of many kinds from the biggest number of people here.
What is it about? Let's start!
...My humble long own history of gaming produced quite a number of little quirks/irrepressible deviant behavior... Was it that OCD behavior that was revealed via videogames? Was it channeled? Did it meet its perfect catalyst? It is a set of questions I still cannot answer to.
And so, I tend to:
- Explore maps at 100% unless it consumes too many resources like time or effort, admire the scenery, music, ambience, well-made character models, sparkles, explosions and other effects... In sum, developer effort. Not enough of this in gaming communities nowadays;
- Save but also restock on consumables*. A lot. Too much. Never too cautious on what the future may bring. Psycho Mantis would love my carefulness.
- Consider branching parts/crucial game decisions in a very serious way. Overly seriously sometimes.
- Try to get a viable, if not optimal build for my characters. It's tough sometimes. FAQs are then my saviors.
- Open every treasure chest (unless way forewarned by NPCs to not do it or it being unlawful), loot useful abandoned coins or items, it adds up;
- Grind levels or currency, but in a rather reasonable way. I don't want to fail on a monster/boss just because I was short a character level/ability/weapon level/others;
- Learn about the lore the most possible including useless NPC dialogue but at a fast message speed (yet avoiding having my brain fried because of boringly long tutorials. I go tl;dr then);
- Watch cutscenes in their entirety, once;
- Try to see if something is realistic, if the setting is proper;
- Get revenge on old monsters and bosses, those that annoyed me earlier, when powering up enough. "You remember me, huh? HUH?!" *Revenge gotten*
- Recover lost exp when dying (MMOs)
I also (generally) don't:
- Poke animals to the point they die or get angered to extremely hostile levels.
- Stab innocents to death. I'm a lawful good type (Yet I don't play D&D). Pickpocketing? Depends.
- Break stuff when it's against morality. In the other case, "Damn you stalkers! Leave me be!"
- Glitch stuff on purpose, I don't want my saves to be erased.
- Sabotage teamwork;
- Flirt with NPCs (if the game allows it), gamble or get trigger-happy, unless the game genres require such behaviors.
- Go for bad endings, unless they're truly worth it.
- Rush into zones/monsters/bosses that are impossible to beat at X moment, unless I got a very close save guaranteed. But even that is not too compelling.
- Level equipment/abilities to the maximum, unless they're the final ones;
- Ragequit, curse or belittle. I tend to postpone indefinitely, though. Insane difficulty levels are not my cup of tea;
Other thoughts may occur in the near future. Please comment and input your own, if you so desire. Thanks for reading. *poof*
*I tend to focus on armor parts then weapons and then consumables when having to shop in RPGs though. Greedy merchants could ruin this pattern, though.
Hello all again,
Today I shall discuss about a topic people tend to keep for themselves but that always fascinated me.
Do not worry, it is nothing to be scared about. I would also love to see responses of many kinds from the biggest number of people here.
What is it about? Let's start!
...My humble long own history of gaming produced quite a number of little quirks/irrepressible deviant behavior... Was it that OCD behavior that was revealed via videogames? Was it channeled? Did it meet its perfect catalyst? It is a set of questions I still cannot answer to.
And so, I tend to:
- Explore maps at 100% unless it consumes too many resources like time or effort, admire the scenery, music, ambience, well-made character models, sparkles, explosions and other effects... In sum, developer effort. Not enough of this in gaming communities nowadays;
- Save but also restock on consumables*. A lot. Too much. Never too cautious on what the future may bring. Psycho Mantis would love my carefulness.
- Consider branching parts/crucial game decisions in a very serious way. Overly seriously sometimes.
- Try to get a viable, if not optimal build for my characters. It's tough sometimes. FAQs are then my saviors.
- Open every treasure chest (unless way forewarned by NPCs to not do it or it being unlawful), loot useful abandoned coins or items, it adds up;
- Grind levels or currency, but in a rather reasonable way. I don't want to fail on a monster/boss just because I was short a character level/ability/weapon level/others;
- Learn about the lore the most possible including useless NPC dialogue but at a fast message speed (yet avoiding having my brain fried because of boringly long tutorials. I go tl;dr then);
- Watch cutscenes in their entirety, once;
- Try to see if something is realistic, if the setting is proper;
- Get revenge on old monsters and bosses, those that annoyed me earlier, when powering up enough. "You remember me, huh? HUH?!" *Revenge gotten*
- Recover lost exp when dying (MMOs)
I also (generally) don't:
- Poke animals to the point they die or get angered to extremely hostile levels.
- Stab innocents to death. I'm a lawful good type (Yet I don't play D&D). Pickpocketing? Depends.
- Break stuff when it's against morality. In the other case, "Damn you stalkers! Leave me be!"
- Glitch stuff on purpose, I don't want my saves to be erased.
- Sabotage teamwork;
- Flirt with NPCs (if the game allows it), gamble or get trigger-happy, unless the game genres require such behaviors.
- Go for bad endings, unless they're truly worth it.
- Rush into zones/monsters/bosses that are impossible to beat at X moment, unless I got a very close save guaranteed. But even that is not too compelling.
- Level equipment/abilities to the maximum, unless they're the final ones;
- Ragequit, curse or belittle. I tend to postpone indefinitely, though. Insane difficulty levels are not my cup of tea;
Other thoughts may occur in the near future. Please comment and input your own, if you so desire. Thanks for reading. *poof*
*I tend to focus on armor parts then weapons and then consumables when having to shop in RPGs though. Greedy merchants could ruin this pattern, though.