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Post by wissenschaft on Dec 18, 2016 18:27:45 GMT -6
I beat CotM. The summons card, Uranus, is ridiculously OP in that game. lol I blew away Carmilla with just three castings of thunderbird. Screen wide multihit attack thats based on your STR instead of Int. OP. And people call hydro storm OP in Rando of Blood. LOL They don't know the meaning of the word.
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
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ChucklesTheJester
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
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Post by ChucklesTheJester on Dec 18, 2016 18:44:38 GMT -6
Well since the thread is already here, I might as well say that I just beat Aria of Sorrow again a little over a day ago.
In a sense it's the first game in the series that actually surpasses Symphony of the Night in some regards. It introduced the soul system, which is bar none the best magic system in the series so far.
If only Dawn of Sorrow didn't have that stupid-ass glyph drawing, I could straight-up call it my favourite game in the series.
This has been your thought from Chuckles for today, you're welcome.
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Post by wissenschaft on Dec 18, 2016 19:01:07 GMT -6
SotN had a bigger castle but thats partly because of the inverted castle. The normal castle can be quickly run through. I would say that I actually like AoS castle more. There were some well made areas such as the floating garden (clever design) and the forbidden area. A whole area of the game as a secret and finding it rewards you with the best armor and best weapon in the game. I thought that was pretty cool.
The souls system or glyph system (its very similar) just provide you with an abundance of options. I only wish these games had familars like in SotN. I want my familiar always visible with useful abilities. Instead, they replaced SotN familiar abilities with stuff like a soul that detects hidden rooms.
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