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Post by dragonkd on Oct 10, 2016 10:56:54 GMT -6
So, we are aware that some of the previous vanias, while being great games, were terribly balanced (glances at sotn)(continues) and after getting in the dark souls craze some years ago, I find it difficult to play easier games. Not only will this extend bloodstaineds longevity by making you retry areas in order to get past them, it will also make it more enjoyable to play. The player will be met with a sense of urgency that they need this new equipment, and that they could die relatively easily by any new enemies. This also means that a completion ist will not breeze through the game with the best equip. Mainly, I am worried about mirriams strenghtththth compared to enemies. IGA team has everything else well under control. So, make sure that the player can't access gear until it is comparatively the same strength of the enemy. In ooe when the shops wouldn't sell better potions until you had completed quests (that you needed to be further in the game to achieve) as well as the scarceity of coin, made ecclesia more difficult. I feel that the majority of ecclesia is well balanced, until you reach the castle at least.
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Post by m0nkf15h on Oct 10, 2016 14:31:28 GMT -6
I think the completionist will have plenty to work at in Bloodstained, even if they complete the game fairly easily theres other modes. At the moment i'm trying to complete Aria of Sorrow (yet again) but for added challenge i'm doing the bare minimum of leveling and only using basic equipment. In this way i can keep it a fresh play experience despite the fact i've completed AoS many times before.
In my experience self regulation of the difficulty curve in this way is one of the funnest things you can do with a Castlevainia game I'll probably do a similar thing for Bloodstained when i've finished the game proper. When i'm done with AoS i think i'm gonna dust of my old cartridge of Bloodlines and give that another playthrough (Sega is set up in my daughter's bedroom so i can just invade her space for a bit).
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dragonkd
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Post by dragonkd on Oct 10, 2016 21:09:09 GMT -6
this is exactly the issue the player should be rewarded by exploration via survival, rather than making the game easier. you shouldn't need to self regulate.
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Olrox
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Post by Olrox on Oct 10, 2016 23:04:07 GMT -6
God yes, one thing I hate from SoTN is that it is pathetically easy, no troubles at all unless you try a low lever run which you shouldn't do if you try to get a challenge. I'm hoping you can play bloodstained on nightmare mode from the get go. I also have high hopes for that that mode, I expect it to provide some challange because in the past barring CoTM (the only metroidvania not directed by IGA btw) were very easy even on hard mode. I know this is just a fantasy but I wish difficulty could scale ala bloodborne, each playthrough increasing monster health and dmg... to keep really hardcore players entertained.
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Post by Valtiel on Oct 11, 2016 13:32:21 GMT -6
I want CotM difficulty. I want the bosses to leave me crying, huddled in the corner.
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Post by dragonkd on Oct 11, 2016 13:48:16 GMT -6
I enjoyed cotm, it was very different. also I believe all the bosses were difficult in all the ds vanias if only on the first try. APART (my project) will have no difficulty options, but NG+ will double all enemy stats each run, with this exponential scale I assume the game will eventually become impossible.
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Post by Olrox on Oct 11, 2016 14:12:53 GMT -6
I enjoyed cotm, it was very different. also I believe all the bosses were difficult in all the ds vanias if only on the first try. APART (my project) will have no difficulty options, but NG+ will double all enemy stats each run, with this exponential scale I assume the game will eventually become impossible. You are doing the work of the gods if you mod it that way . Unfortunately I ordered on PS4 so I won't be able to play it like that but it's good to know someone is gonna do that.
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LeoLeWolferoux
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Post by LeoLeWolferoux on Oct 11, 2016 14:35:08 GMT -6
I want CotM difficulty. I want the bosses to leave me crying, huddled in the corner. Yeah, CoTM was one of my favorites, simply because I LIKED how hard it was. Yeah Adramalech, I'm talking about you. B-( And I liked OoE as well. Honestly, playing that one in the normal difficulty felt like hard, I can't even begin to imagine what hard difficulty is like. O_o
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Post by crocodile on Oct 12, 2016 9:39:32 GMT -6
"Why can't X be more like Dark Souls" is a bit of a played out narrative in the video game community (to the point that its basically a meme) but I will agree with the overall point that SOTN was "roll your face on the controller" easy and didn't really challenge you at all to use the various systems at your disposal. Regardless of whatever hard/extra mode a Bloodstained may have, I do hope at least at its base, the game is balanced well enough to require actual effort Circle of the Moon and Order of Ecclesia I think are good games to take after in this regard - they weren't obnoxious or super off-putting to newer players but you had to pay attention and think on your feet to succeed.
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Post by CastleDan on Oct 12, 2016 9:44:04 GMT -6
While, SOTN was incredible easy I think a lot of it had even more to do with the bosses too. They were VERY simple in terms of attack patterns and a lot of the time they just were there for you to slash the crap out of. The DESIGNS of the bosses were fantastic but the move sets and difficulty were just too easy.
Take the bosses difficulty of Order of Ecclesia and put that into SOTN and you already have a tougher game. That's not to say there wasn't over-powered elements in the game, there definitely was and it should be HARDER to do those things.
Difficulty options will be helpful with all of this i'd imagine.
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Post by allooutrick on Oct 12, 2016 10:34:16 GMT -6
As someone who has enjoyed the difficulty of every souls style game and the 3D Ninja Gaiden games I wouldn't mind hard mode being dark souls hard and this difficult being accessible from the first time through the game. I also think there should be a normal mode that is slightly easier than Order of Ecclesia or just as moderately challenging as Lament of Innocence. A lot of us here and who backed the game are likely long time fans of igavanias but an outright difficult game can discourage new fans from getting into the game
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Post by purifyweirdshard on Oct 12, 2016 10:51:57 GMT -6
Why can't everything be more like Dark So--uhhh I mean Anyway, regarding SotN and difficulty: bloodstainedfanforums.com/post/17151/threadI don't have much new to say otherwise. I still think it will be somewhere between early-mid SotN and OoE.
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Post by Pure Miriam on Oct 12, 2016 11:46:19 GMT -6
I also don't like this notion of "Why X game can't be dificult like Dark Souls" mantra everyone is talking about these days.
Even so, IGA said many times in the past that the main reason most of his games weren't dificult, is because he wanted people to be able to pick-and-play easily. But he agreed on fans demands and made Order of Ecclesia harder.
By the way, want a hard Igavania game? Play Order of Ecclesia on clean Hard mode (with no New game+). Hard as hell!
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Post by dragonkd on Oct 12, 2016 12:13:15 GMT -6
Olrox modding? APART is a standalone game built in the shadow of this genre. you can play it > linkon the topic of darksouls becoming a meme, yes it is. for those of you who may not understand or are against it, listen to me quickly. darksouls basically set a new standard for difficulty in the 3D rpg genre the same as sotn ste th goals for metroidvania. the game gives you many options, equipment and magic, and is basically the lords of shadow we should have been given. you can become OP, but even so enemies still do atleast an eigth of your health in most cases, meaning survival is more based on skill, even though equipment helps greatly. is the game difficult? yes, but if you die it is 99% your fault. the mechanics in game leave the player focused and to the point, as you cant lazily play it and survive. all in all, it just filled the hardcore gamer bubble and its likeness to IGAV lead to a lot of the community moving over there. yes, ecclesia WAS very balanced, I managed hard mx1 on a new save a while back, but the question is this: difficulty modes vs just balancing the game correctly from the start.
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Post by purifyweirdshard on Oct 12, 2016 12:19:47 GMT -6
Pure Miriam Well, you're adding the word "difficult" in there. There's more good about those games than just them being "hard"/more behind them than the perception that everyone that likes them are just masochists or "git gud" elitists. They have great design ideas and an old school design philosophy that reminds people of things like the original Legend of Zelda and IGAvania games. Just so happens too, IGA has stated that Zelda was his main inspiration more than Metroid for SotN haha. That kind of non-linaer and open-ended, secrets everywhere gameplay...mixed with a mysterious fantasy setting, it's really something special.
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Post by Pure Miriam on Oct 13, 2016 5:02:08 GMT -6
purifyweirdshard i'm not against "Why X game can't be as hard as Dark Souls" argument. I just think it is a little overused for no real purpose, rather than praise the game. Igavanias and Dark souls hare completely different games, with absurdly different conceptions and target players. But well, that's my humble opinion, from someone that barely played Dark Souls anyway.
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Post by purifyweirdshard on Oct 13, 2016 7:23:56 GMT -6
It has nothing to do with "hard" aghhh
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Post by jboogieg on Oct 13, 2016 7:29:49 GMT -6
Purifyweirdsoul, I get where you are coming from but the truth of the matter is this is the perception that the games have lent themselves.
Yes, there's more to them than being "hard" but most of the time I've seen people lament other games and start saying they wish games were more like Dark Souls was basically because of how "easy" and "hand holdy" games have become.
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Post by purifyweirdshard on Oct 13, 2016 7:54:01 GMT -6
And there is some truth to that, but just making things more difficult won't really help, there has to be a smart balance of reward and the palpable feeling that you're bit by bit making progress/improving. I'm trying to dispel some of that stigma behind it all if I can. The community for those games does have a reputation of a bunch of "tryhard", bragging "hardcore gamers" lol. I think it's a good call to separate the idea of a game from the ideas of the community of the game, but that is indeed placing a burden on the observer. Perceptions and stereotypes often exist for reasons.
Even with how most fans "seem" to be though, it's only that vocal portion of them...and a good bit of the fanbase actually parodies it with memes. Hard to tell which of those things are sarcasm and which are serious sometimes, which probably adds to the issue, but hey that's the internet.
I guess I just focus more on the rewarding aspects of it, and how by being so non-linear and abstruse in design they actually counter the trend of all information otherwise being so readily available for everything else. The thing is, someone could look at this statement and indeed read it as "harder and no hand-holding" lol, but that's a quick simplification I don't like.
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Post by Deleted on Oct 13, 2016 13:04:49 GMT -6
IGA should deliver to us the magnificent Hard mode from the last jewel he created. 1 healing item between checkpoints, bosses 2 shot you.
It would be a thing of beauty.
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