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Post by Goobsausage on Sept 26, 2016 12:35:14 GMT -6
Cecil Kain interviewed Koji Igarashi for Operation: Akumajo with Mana translating! It's located on Facebook.It's a pretty substantial interview going over Konami, Castlevania, and some of the challenges facing Bloodstained. Subjects talked about include... -Parting with Konami -Whether or not Miriam can dual-wield -Going with kicking in favor of punching -Confirmation that Bloodstained will have combo inputs for special attacks -A daylight cycle that was dropped early in development Thank you IGA, Cecil, and Mana!
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Post by cecil-kain on Sept 26, 2016 12:44:51 GMT -6
Hi guys sorry I've been so quiet lately. Life is busy, but I'm always lurking. This interview has been in the works for months, and I'm pleased to share it with all of you today. Enjoy! The following questions and answers were cut from the final published interview. Most of these questions are "meat and potato" questions regarding the Bloodstained gameplay systems and bonus modes, but Igarashi declined to comment. In a couple cases he commented without revealing new information. Considering this stage of the development cycle, some of these questions may not have answers yet. But I suspect Igarashi wants to keep a few secrets for future development updates. I'm using the spoiler tag, just in case... Unlike the narrative style above, these questions are out of context with no particular order. Cecil — Throughout the Kickstarter campaign, the backers were told to expect Bloodstained no later than March of 2017. But the campaign was so successful, that you’re obligated to make a much larger game than expected. More stages, more bosses, more playable characters, and a feast of bonus modes. It takes time to make an extra 5 million dollars worth of content, and we understand that. Please address this issue. Will Bloodstained be delayed?
IGA — No comment until further official announcement.
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Cecil — Please describe the genesis and evolution of Miriam. Tell us about her character. Who is she? What’s her objective? What motivates her? Have you found an appropriate voice actress?
IGA — No comment until further official announcement.
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Cecil — In addition to Miriam, Bloodstained will feature 2 more playable characters. Will these characters fight side by side with Miriam in a partner system? Will they have their own separate narratives and gameplay systems? Or will they be used for basic replay modes like Richter Belmont in Symphony of the Night?
IGA — No comment until further official announcement.
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Cecil — Please describe the Local Co-op for Bloodstained. Will this feature transform the main game into a multiplayer experience, or is it simply an alternate mode with completely separate stage designs and objectives? How many players can participate?
IGA — No comment until further official announcement.
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Cecil — The Online Challenge Mode sounds very similar to Harmony of Despair. Players compete and cooperate in specially designed multiplayer stages to solve puzzles, collect items, and defeat powerful boss monsters. Please clarify. How many players can participate? How many stages will be included? Will Survival Mode return? Any chance we’ll see cross-platform gameplay for PSN and XBLA users?
IGA — No comment until further official announcement. However, we are thinking of having crossplay between Xbox One and Windows 10.
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Cecil — Can you please explain the Asynchronous Online Multiplayer? The 5/30/15 update mentioned the sharing of character stats, ghost data, and failure points, but there was supposed to be another surprise… Do you have anything further to share at this time?
IGA — No comment until further official announcement.
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Cecil — The Classic Mode sounds like a challenging old-school remix of the main game, but let’s talk about some of the finer details. Will Miriam wield a whip as her primary weapon? Will classical powerups, subweapons, stairclimbing, and death pits make a triumphant return? Will the 6 remixed stages have any alternate routes, like Castlevania: The Adventure ReBirth?
IGA — We are planning to reuse some of the materials used in the main game and create a linear stage.
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Cecil — The Boss Revenge Mode was a last minute addition to the Kickstarter stretch goals. How many bosses will be playable? How many stages will be available? Will this mode have any multiplayer or online functionality?
IGA — No comment until further official announcement. However, we are not thinking of an online functionality.
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Cecil — Throughout this past year, none of the monthly updates have mentioned the prequel mini-game. Please explain. Is it in development yet? Does it have a name? Is Zangetsu the protagonist? What can you tell us?
IGA — No comment until further official announcement.
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That's all folks! Cheers www.facebook.com/permalink.php?story_fbid=1270238302995925&id=243488722337560
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Post by XombieMike on Sept 26, 2016 12:52:57 GMT -6
I encourage everyone to go to the Facebook page and share it. Not only that, but Operation Akumajo has also revealed the winner of the 30th anniversary tribute contest. Please go to the Facebook page and share that. The winner deserves all the recognition they can get. Aren't you curious on what won out of tons of high quality fan made tributes?
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Post by CastleDan on Sept 26, 2016 13:07:30 GMT -6
SUPER happy about special input buttons being in it. It's bumming me out that whenever he's asked about expectations he always says something along the lines of how he doesn't know how he'll meet those expectations. I know he's a humble guy and I know creators are typically like that but that sense of worry always worries me. You'd HOPE this would beat out previous games because of the bigger budget, stronger systems it's on. Etc... A little bummed about duel wielding but that's not a biggy.
Great interview though. You can tell they're working extremely hard on this game.
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Post by XombieMike on Sept 26, 2016 13:43:19 GMT -6
CastleDan a little bummed out? Not dual weilding pretty much puts a nail in the coffin for shields, right?
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Post by Goobsausage on Sept 26, 2016 14:01:12 GMT -6
CastleDan a little bummed out? Not dual weilding pretty much puts a nail in the coffin for shields, right? What if Bloodstained had shields that didn't need swords or dual wielding in order to function or do cool stuff?
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Post by XombieMike on Sept 26, 2016 14:09:50 GMT -6
Don't toy with the man's heart, Goob. I'm pretty sure shields aren't in due to that info and the structure of what we found in the E3 demo files.
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Post by Goobsausage on Sept 26, 2016 14:20:40 GMT -6
Don't toy with the man's heart, Goob. I'm pretty sure shields aren't in due to that info and the structure of what we found in the E3 demo files. Oh. I completely missed news on what was found on the E3 demo files. My thought process was "Never ever say 'never ever'," maybe IGA will surprise everyone in a future build or Bloodstained's beta.
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Post by BloodyTears92 on Sept 26, 2016 14:57:46 GMT -6
That does beg the question of what the other slot will be used for, if not to give us dual-wielding or shields. Perhaps a subweapon system? Its hard to even wonder what it could be if not a weapon or shield. It does dash some of the ideas we were having: like going full Bloodborne with a Firearm and single-handed weapon. But then, that's the danger when we start throwing out more and more ideas as to what COULD happen. That's always a fear I have in the back of my mind when both myself and others start throwing out these crazy ideas. That fear of course being that the game we're imagining will not line up with what we get.
The Bloodstained fandom seems more level headed than most so its not AS big a fear, but you still get these moments of "hey there's another slot, it's gotta be a dual-wielding system!" Then the dev reveals there is no duel-wielding and you get disappointing. I try not to speculate too much to avoid this exact scenario. I cant be dissapointed in the lack of something if I never considered it a possibility to begin with,
I'm not as worried about the responses to "how will you meet the fan demand". Humble responses like that are so very IGA. We still have to remember that only a year ago he was a man out on his own in a very scary situation where his gamble could have led to the total collapse of his family's livelyhood. No doubt he's still just so amazed and grateful that his risk was worth it.
Otherwise, a thoroughly excellent read! I really appreciate the effort that clearly went into this interview.
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Post by estebant on Sept 26, 2016 14:57:53 GMT -6
Order of Ecclesia had shields... sure, they were equippable as arm weapons but they blocked damage from certain directions... What if theres an all directional shield in the game via shard? Didn't Aria of Sorrow also have a shield form an enemy soul?
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Post by m0nkf15h on Sept 26, 2016 15:23:45 GMT -6
I dont do facebook so i appreciate the re-post here
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Post by CastleDan on Sept 26, 2016 17:12:34 GMT -6
CastleDan a little bummed out? Not dual weilding pretty much puts a nail in the coffin for shields, right? It does. I mean, I'm not gonna lie it's not something I was happy to see in that interview. SOTN is my favorite LARGELY because of the sheer variety. It's not always about is this item effective, or does this ability have GREAT purpose. It was, wow what else have I missed? what other things can I discover? It promoted exploration even more than most of the games that came after. You always felt like there could be more secrets. Variety was what made SOTN my favorite Igavania. Now having said that, I see a post above ...well Order and Aria had shield elements in the form of Glyphs and Souls. My issue with that has been stated many times before but I'll break it down why it's not the same for me: 1. Variety- The souls/glyphs are usually a simple shield that gets bigger with soul/glyph upgrades. However, what made shields cool to me in SOTN was the different styles, the different mythological designs, the different special effects. The Dark Shield with the lightning going on in it, the Medusa shield, the one with fire pouring out of it as you ran. It wasn't about 'effectiveness' it was about coolness. Holy crap this shield looks so awesome, or has an awesome sound effect. It was just an awesome addition to your character. NOTHING about the ones in Aria or Order had that effect for me. Dat variety. 2. MP..... The idea that a shield should use up magic just annoys me to no end. If there's gonna be shields it should be a physical item that doesn't use magic. So that was another downside to me. 3. Equipping a magic shield meant something else had to sit out. With Order and Aria, the equipping of a shield meant some other defensive power had to take a backseat. The great thing about SOTN was that shields were designated to your other hand. It's not replacing a magic ability in fact the team were clever enough to allow magic be there with you the whole time in the form of button inputs. ( cough why i love that they're back in some form ). ------------------ In closing - I feel like the directional shard concept was the perfect opportunity for a new shield mechanic, that could be used for your second hand AND keep the variety that made SOTN great. Either way, I'm largely happy with everything I have been hearing MINUS this. P.S. If you read this whole post and really heard me out on my bummed out Scrooge like rant than i really appreciate it. I love this game, I'm not trying to be negative just wanted to vent out the why I don't want some magical shield over a physical one. I rather the magic stick to the magic and the physical items stick to the physical.
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Post by BalancedHydra on Sept 26, 2016 17:36:22 GMT -6
Guys. Before we jump to the shield/No-Shield bandwagon, we need to clarify something. You see. There is some ambiguity to what it means to dual-wield and how that might change from person to person. To some, Dual wielding means carrying a weapon and or shield in each hand or arm. To others dual wielding means two weapons but no shields. cecil-kain, when you asked about dual-wielding, did you have shields in mind or not. Does Iga have the same definition in mind as well. Did we even lose something in the translation as well. We need to clear this up before going any further with having shields or not in the game.
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Post by Pure Miriam on Sept 26, 2016 17:55:19 GMT -6
Interesting and quite revealing interview! Heres what i thought of it, the parts that interested me more:
"I don’t know how I will be able to meet everyone’s high expectation but I will do my best at what I could do right now."
You will not IGA. Simply as that. It is impossible to meet everyone's high expectation. But you will met most of it, i'm sure. This game is being UBER hyped by fans and i doubt there will not be some people really thinking badly of it, even if the game is considered a masterpiece. That's just how things are.
"players will not be able to equip two separate weapons. Weapons will only use one slot for both arms." Dual welding is not something essential for me and i think a Igavania can have that, but doesn't need that at all. But i can't say it is not a bummer because there are two slots on weapons, so, anyone (including me) could think that the game would be dual welding, due to that and due to the Destructoid Artwork too. That is a small bummer on a plausible expectation, but it begs the question of what that slot is there for? Shields? a special unique shard? Some kind of add-on alchecmy item?
"This time we are using what we call a directional system where players will be able to choose the direction of the casted shard. Different kinds of gimmicks will be made around it."
Directional Shard is one of five Shard types, but it seems that it is the main, leading type to focus the game's development. That sounds like Magnes Glyph from Order of Ecclesia, the first Red Glyph you get, that you use from the beginning to the end to swing around. So, directing the Shard is one of the main things on the game...interesting. I can guess that many puzzles and areas will require specific Shards on the Direction Type to walk on or maneuver.
"Double jump and other similar abilities will be available through shards."
For that to happen, there must be a sixth type of Shard, because all shards are equippable and all Igavanias, those abilities were relics, ability souls and things like that, that could be kept ON and OFF on a separate place. None of the main five types can work like that, as the game is now. So, i guess there is some kind of "Skill" or "Ability Shard" type that will have a separate menu or something.
"Yes, we are planning to add special input combos for special attacks."
That's a surprise for me. I really didn't expect that Bloodstained could have that. So, Miriam will have special moves? That reminds me of a doubt i had, when they talked about some magic the game will have and they added Voltic Chain, saying it was a "Seventh" ability, not a demonic one. A huge nod to Azure Striker, from the same developer, but now, i start to think if those "Seventh" abilities, that the game may have, will not be linked to special imput combos or something like that. And that also adds more to my mind, as if weapons will have special attacks with imputs too.
That's all folks!
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Post by CastleDan on Sept 26, 2016 18:43:37 GMT -6
I didn't really notice the extra slot in the demo and he specified no dual wielding WEAPONS. Maybe shields are back? Hrm
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Post by cecil-kain on Sept 26, 2016 20:36:12 GMT -6
Guys. Before we jump to the shield/No-Shield bandwagon, we need to clarify something. You see. There is some ambiguity to what it means to dual-wield and how that might change from person to person. To some, Dual wielding means carrying a weapon and or shield in each hand or arm. To others dual wielding means two weapons but no shields. cecil-kain , when you asked about dual-wielding, did you have shields in mind or not. Does Iga have the same definition in mind as well. Did we even lose something in the translation as well. We need to clear this up before going any further with having shields or not in the game. I specifically mentioned shields and subweapons as an alternative to dual wielding, but Igarashi didn't address those possibilities. It's also unclear if the "slot" was just menu cosmetics, or some feature IGA's not ready to reveal.
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Post by CastleDan on Sept 26, 2016 22:37:09 GMT -6
Guys. Before we jump to the shield/No-Shield bandwagon, we need to clarify something. You see. There is some ambiguity to what it means to dual-wield and how that might change from person to person. To some, Dual wielding means carrying a weapon and or shield in each hand or arm. To others dual wielding means two weapons but no shields. cecil-kain , when you asked about dual-wielding, did you have shields in mind or not. Does Iga have the same definition in mind as well. Did we even lose something in the translation as well. We need to clear this up before going any further with having shields or not in the game. I specifically mentioned shields and subweapons as an alternative to dual wielding, but Igarashi didn't address those possibilities. It's also unclear it the "slot" was just menu cosmetics, or some feature IGA's not ready to reveal. I could imagine him not wanting to reveal shields until later so he dodges it by saying " you won't dual wield WEAPONS". We will see though.
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Post by Goobsausage on Sept 26, 2016 22:44:22 GMT -6
I specifically mentioned shields and subweapons as an alternative to dual wielding, but Igarashi didn't address those possibilities. It's also unclear it the "slot" was just menu cosmetics, or some feature IGA's not ready to reveal. I could imagine him not wanting to reveal shields until later so he dodges it by saying " you won't dual wield WEAPONS". We will see though. The picture you're painting in my head with the wording is that Bloodstained will end up with shields that could only be used if they're dual-wielded and it reminds me of Socker Boppers. I would probably be okay with that.
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Post by CastleDan on Sept 27, 2016 8:04:30 GMT -6
I wanted to add, if shields were in this game, virtually EVERY feature i'd want in the ULTIMATE Igavania would be in it. Visual changes, I hated they went away after SOTN. Button input moves, again I thought they were fun to pull off. Diagonal slashing, I missed this when it left. Soul inspired system ( it's my favorite system but I wanted button input on top of it) Familiars If shields are in it it leaves one last thing on my list.....transformations. So i gotta say, all in all... Iga making dreams come true over here
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Post by purifyweirdshard on Sept 27, 2016 8:44:24 GMT -6
I don't think shields are necessarily excluded. Here's what I think is plausible...
So you have two weapon "slots" right, and every weapon in the weapons update is noted as being one- or two-handed. For every weapon that is one-handed, that space could be available for not necessarily dual wielding, but perhaps just a category of off-hand items, which may largely include shields. What else?
- A torch, to show off some nice dynamic lighting in darker areas of the castle - may have a puzzle mechanic tied to it with lighting fixtures to proceed
- This is where ammunition type is equipped
- Disposable attack items (i.e. SotN consumable projectiles - Magic Missile, shuriken, Power of Sire, et al) or restorative items (wall meat, potions, peanuts, MANA PRISM! )
And speaking of Mana, huge thanks to her for translating all of this. It couldn't have been easy with so many very technical thoughts being thrown around.
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