kylestien
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Post by kylestien on Jul 7, 2016 0:35:20 GMT -6
Okay, so a bit of background. For a while now I've been looking for a good coop game to play with my friends on PS4, both online and on the couch. Thing is most coop games at least online have rather limited options as far as I can tell. So I was wondering how the multiplayer in Bloodstained will work. How mnay options will we have. Can we explore the whole castle? Will all modes have multiplayer like Roguelike Mode?
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Post by Ghostpepper on Jul 7, 2016 1:51:36 GMT -6
The only information we have on multiplayer was given out through stretch goal updates during the campaign, everything else is speculation. I'll repost what i know of for you real quick though.
Update 1: $1.25 MILLION UNLOCKED: Local Co-op! Now you'll be able to assault this particular lonely, demon-filled castle with a friend.
Update 14: Asynchronous Online Multiplayer You've been guessing at this one for a while, so it's time to reveal a few things IGA's hoping to implement! * "Borrow" a friend's character stats for a certain amount of time (your friend will get a bonus) * Ghost Data (See friend's saved character movements while fighting a boss) * Friend's playthroughs affect your game in some way (e.g. a gravestone and an offering might mark the spot where your friend died) * Plus another surprise that we'll unveil soon... Of course we're still in the planning phase, so who knows what we'll end up with. As always, though, IGA and the team would love to hear your ideas—how would you build a great asynchronous multiplayer experience?
Update 18: ONLINE CHALLENGE MODE:Compete and cooperate with a friend to earn points in specially designed stages by clearing challenges, killing enemies, collecting items, and more. Rumor has it there there may even be incredibly powerful bosses which drop rare crafting materials...
I believe that is everything but if anyone else knows I'm sure we'll find out soon.
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LeoLeWolferoux
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Post by LeoLeWolferoux on Jul 9, 2016 9:23:00 GMT -6
I hope there's an option for local systems to play together with a friend. I think that would be cool as heck. Likely I hope too with 3 characters hehe
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Post by Shax on Jul 9, 2016 9:37:44 GMT -6
Well, Local Co-op and, as someone said, Online Asynchronous Multiplayer which were both funded goals. Local Co-op is pretty self explanatory but the other could practically be written in French since I have no idea what that even means.
The Rouge-like Dungeons seems to be only mode that I currently know about that could be multiplayer. Then again, there may be modes they are implementing we don't currently know about.
No idea how many players they will support though. 2 is obvious but with 3 playable characters, I'm not actually sure.
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Post by yoshi9048 on Jul 9, 2016 9:40:03 GMT -6
I can see them going with online multiplayer; but that's a headache and a half.
They'd have to create a server with robust matchmaking or pay someone else to host a matchmaking server. Overall, the idea of playing this game over the interwebs is great; but LAN is the easiest option for multiplayer.
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LeoLeWolferoux
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Post by LeoLeWolferoux on Jul 9, 2016 19:14:40 GMT -6
I really hope that the local co-op is the same as the online one. It'd be weird if there were two different modes or something like that. :/
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JeffCross
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Post by JeffCross on Jul 9, 2016 19:52:34 GMT -6
I really hope that the local co-op is the same as the online one. It'd be weird if there were two different modes or something like that. :/ yeah it would be cool to play with someone in your room or across the country... I want to know if this is a full feature yet... is there anyone out there that can confirm/clarify this? Mana, iga, ben judd... anybody?
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Post by Mana on Jul 10, 2016 20:49:01 GMT -6
I really hope that the local co-op is the same as the online one. It'd be weird if there were two different modes or something like that. :/ yeah it would be cool to play with someone in your room or across the country... I want to know if this is a full feature yet... is there anyone out there that can confirm/clarify this? Mana , iga, ben judd... anybody? This hasn't been confirmed yet but the team has a plan already laid out. The local co-op and online mode will most likely have the same features. As far these features being in the full package, this needs to be discussed with our publisher. We'll let you know when the plan is more solid .
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JeffCross
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Post by JeffCross on Jul 10, 2016 20:52:21 GMT -6
yeah it would be cool to play with someone in your room or across the country... I want to know if this is a full feature yet... is there anyone out there that can confirm/clarify this? Mana , iga, ben judd... anybody? This hasn't been confirmed yet but the team has a plan already laid out. The local co-op and online mode will most likely have the same features. As far these features being in the full package, this needs to be discussed with our publisher. We'll let you know when the plan is more solid . Thank you Mana you are awesome XD... I am happy with this answer... for now... lol but seriously keep up the good work
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LeoLeWolferoux
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Post by LeoLeWolferoux on Jul 10, 2016 22:23:00 GMT -6
yeah it would be cool to play with someone in your room or across the country... I want to know if this is a full feature yet... is there anyone out there that can confirm/clarify this? Mana , iga, ben judd... anybody? This hasn't been confirmed yet but the team has a plan already laid out. The local co-op and online mode will most likely have the same features. As far these features being in the full package, this needs to be discussed with our publisher. We'll let you know when the plan is more solid :). Oh Mana, you always know how to make me feel all warm and fuzzy on the inside. ^-^
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Post by Ghostpepper on Jul 10, 2016 23:43:30 GMT -6
Now i'm really exited, i'm hoping partners can come and go anytime without interrupting gameplay. This would be especially fun in roguelike mode.
Also as an aside to my previous post I found this.
Update 21:
Combined with our latest Paypal total of $133k from 1600 backers, our campaign has more than passed the $4 million mark. Your flamethrower already illuminated some details of the Online Challenge Mode stretch goal, but lets reiterate:
Team up with a friend online in both co-op and versus modes Power through specially designed stages by clearing challenges, killing enemies, collecting items, and more Battle extra-powerful bosses which drop rare items
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kylestien
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What is a Kylestien? A miserable little pile of Awesome!
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Post by kylestien on Jul 10, 2016 23:58:30 GMT -6
yeah it would be cool to play with someone in your room or across the country... I want to know if this is a full feature yet... is there anyone out there that can confirm/clarify this? Mana , iga, ben judd... anybody? This hasn't been confirmed yet but the team has a plan already laid out. The local co-op and online mode will most likely have the same features. As far these features being in the full package, this needs to be discussed with our publisher. We'll let you know when the plan is more solid . As someone having rather a lot of difficulty finding good coop games on the PS4 (My friends tend to have different tastes to me either being competitive players or liking different types of games) I'd love to have as many modes as possible be coop both local and online. I dislike it personaly when multiplayer has limited options. Still so far this seems like good news to me, and I'm glad that so far people seem to have similar opinions. Of course, full coop in every mode both local and online may be a bit too much to ask and a lot of work. But I can remain hopeful. Besides, I feel as though with not as many coop games on the PS4 (That I can find anyway) there is a good niche there.
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LeoLeWolferoux
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Post by LeoLeWolferoux on Jul 11, 2016 0:17:17 GMT -6
This hasn't been confirmed yet but the team has a plan already laid out. The local co-op and online mode will most likely have the same features. As far these features being in the full package, this needs to be discussed with our publisher. We'll let you know when the plan is more solid :). As someone having rather a lot of difficulty finding good coop games on the PS4 (My friends tend to have different tastes to me either being competitive players or liking different types of games) I'd love to have as many modes as possible be coop both local and online. I dislike it personaly when multiplayer has limited options. Still so far this seems like good news to me, and I'm glad that so far people seem to have similar opinions. Of course, full coop in every mode both local and online may be a bit too much to ask and a lot of work. But I can remain hopeful. Besides, I feel as though with not as many coop games on the PS4 (That I can find anyway) there is a good niche there. Yes. 100% is how much I agree with this. I play games like Pokémon, and Super Smash Bro's (Wii U) and they always wanna play competitively and I'm like "NO." LOL I hope that there's a mode where you can team up with online friends and local friends, rather than VS them. Not to say that I'm opposed to a VS mode, I just would rather that's not the only available style of multiplayer. :p
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ChucklesTheJester
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Post by ChucklesTheJester on Nov 15, 2017 14:16:37 GMT -6
Update 14: Asynchronous Online Multiplayer You've been guessing at this one for a while, so it's time to reveal a few things IGA's hoping to implement! * "Borrow" a friend's character stats for a certain amount of time (your friend will get a bonus) * Ghost Data (See friend's saved character movements while fighting a boss) * Friend's playthroughs affect your game in some way (e.g. a gravestone and an offering might mark the spot where your friend died) * Plus another surprise that we'll unveil soon... Of course we're still in the planning phase, so who knows what we'll end up with. As always, though, IGA and the team would love to hear your ideas—how would you build a great asynchronous multiplayer experience? How about "borrow a friend's familiar"? How about that?
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Post by arokh on Nov 16, 2017 8:39:10 GMT -6
Local/online coop was very fun in Harmony of Despair but for now I am more curious about the asynchrous multiplayer elements. Elements like these add a lot of tension for a better singleplayer and/or multiplayer experience. I remember those features from the Dark Souls series and they were amazingly executed. I would be very happy to see those things in Bloodstained as well.
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purifyweirdshard
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Post by purifyweirdshard on Nov 16, 2017 9:58:04 GMT -6
Elements like these add a lot of tension for a better singleplayer and/or multiplayer experience. I remember those features from the Dark Souls series and they were amazingly executed. I would be very happy to see those things in Bloodstained as well. Yeah, though I don't imagine death will be quite so common or profoundly important to learn from in Bloodstained. It might just be a neat marker or used for some other purpose. In Dark Souls, terrain, trap, enemy and PVP locations are all identified/informed to the player by the bloodstains and play back the nature of their demise. Such a thing moved over to Bloodstained would not be so useful - they'd likely just be in boss rooms or when someone happened to get stuck somewhere without healing items. There aren't really myriad ways to die, like "oh this person fell in a hole here" - it'd be more just like "oh, my friend Billy couldn't heal anymore here" lol. I'm interested to see exactly how they use the asynchronous stuff in a more 'vania way. Maybe hints as to very obscure secret areas or puzzles so obtuse you kind of need a push? Maybe enough players/close enough players are using a certain power in a certain area and it has an effect in your game. A lot of these features are basically in Souls games to offset difficulty though, and I don't think that will be completely necessary...maybe good for Nightmare mode though?
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Post by mourningxsun on Nov 16, 2017 10:24:09 GMT -6
In a nutshell it seems like we'd be getting Dark Souls-esque elements for the main game with literally a Harmony of Despair sequel tacked on as a side mode where it's implied we get to transfer character stats and inventory back and forth. Good stuff.
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Post by arokh on Nov 17, 2017 8:55:59 GMT -6
Well I see what you mean, I guess I am still hoping for a variable difficulty setting to satisfy hardcore igavania and/or Castlevania fans as well. xD I personally like difficulty a lot. (thus a huge fan of CotM) To stay on topic, it should work in a slightly different way than in Dark Souls I agree. (to reveal secret rooms that way would be neat idea as well) If taking anything from the Dark Souls asynchrous multiplayer, preset messages which players could drop on the floor for other people to read would fit best in Bloodstained I think. I still like the idea of gravestones (bloodstains in Dark Souls) which gives you some information about a player's death.
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Post by transmutationist on Jul 11, 2019 16:07:11 GMT -6
My personal thoughts...
An excellent way to easily make things in-depth!
Portals should appear at random throughout the castle, or randomly in each Roguelike dungeon. A variety of colors for different portal types, each with their own theme and enemy set. Portals have varying spawn rates based on enemy difficulty. Loot is better the more rare the portal, and more exp/loot for tougher enemy rolls. This will give a WAY more in depth feel for random dungeon crawling. Random portals with random enemies within random dungeons! Hah!!
Years of future online gameplay!
Thanks for reading 😉
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Post by steerminator on Jul 12, 2019 9:12:15 GMT -6
An online mode with super hard enemies that drop rare crafting material, huh? This is starting to sound like Diablo
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