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Post by LeoLeWolferoux on Jun 27, 2016 23:03:14 GMT -6
So I think that Boss Revenge has to be just about one of the coolest things that IGA and company have fathomed up. I mean, c'mon, you get to run around PLAYING as your favorite boss on a quest to extinguish humanity. I mean, little kid me would have been thrilled to bits at such a prospect, and adult me isn't faring much better. ;) But with this new mode, I think that it raises a lot of questions, some of mine being:
- Would every boss in the game be playable? Or would it just be a select few?
- What would the new "Boss Revenge" area be? Would it be part of the castle interior, or an original area all together?
- What about LARGE bosses? As in ones that take up the entire freakin' screen? Given they were available for selection, how would they be incorporated?
- How would buttons correlate with the actions of the boss? Would different buttons correlate to different attacks? (Button combos, maybe???)
- What would the menu screen look like? Maybe there wouldn't be one, and it would be like playing alt. characters in the previous IGAvania games. (IE Albus, Julius, Stella/Lorreta)
- Would the bosses be capable of RPG elements? Things such as leveling up and changing equipment?
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Post by Rixuel on Jun 27, 2016 23:21:38 GMT -6
I'm gonna pick Gebel if he is an option >=D
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Post by stoltzy92 on Jun 28, 2016 4:40:44 GMT -6
Obviously the main game will get the vast majority of the focus so I do not know how far they could really go with this and still get the main game done at a decent time.
If Bloodstained gets delayed at all I imagine trying to get this mode right might be a reason.
Even then I doubt it will get that much if any depth. If anything I could see it as something like a side campaign or a slight distraction from the main story.
Or they could go the shovel knight route and just focus on getting the main game done then go on to make this as best as they can and release it as free dlc down the line.
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purifyweirdshard
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Post by purifyweirdshard on Jun 28, 2016 8:57:29 GMT -6
Or they could go the shovel knight route and just focus on getting the main game done then go on to make this as best as they can and release it as free dlc down the line. I think this will be the case personally, from what I have seen.
If we go in the direction of suggestions and ideas for Boss Revenge here, I'll probably move it to Game Feature Suggestions.
One thought would be, this could happen in a multiplayer scenario. One player assumes control of Miriam while the other plays the boss. I don't know if this could be part of the main game per se (as it was with Dark Souls 1, with one boss in particular occasionally), but it could be a toggle/opt-in for the game or even a roguelike option, challenge mode mission, etc. Thinking back on previous games, it would have been neat having a player control for instance (edit: spoilers are for Sorrow and Portrait of Ruin. I initially spoiled like all of the Igavanias here lol)
Julius while fighting him with Soma, or when fighting Richter from the Whip's Memory segment in PoR. Maybe even Dracula, even? "Hm, maybe he won't hit me in the head this time..." Anyway, yeah, we don't know much about it yet. Could be pretty fun, though.
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Post by Shax on Jun 28, 2016 12:29:34 GMT -6
I think it would depend on if Boss Revenge Mode is included at launch or if they add it later, Staggered Release and all. They could add more playable bosses as DLC if they wanted. Personally, I think they start with the more humanoid sized bosses, like Gebel unless he changes and if he is actually a boss, and possibly add bigger ones later.
The area of which each boss is playable will probably depend on who it is. Vepar, for example, would probably be limited to the water and larger areas given its size.
It will be interesting to see what they do exactly with this mode.
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Post by Saint Germain on Jun 28, 2016 12:32:37 GMT -6
Obviously the main game will get the vast majority of the focus so I do not know how far they could really go with this and still get the main game done at a decent time. If Bloodstained gets delayed at all I imagine trying to get this mode right might be a reason. Even then I doubt it will get that much if any depth. If anything I could see it as something like a side campaign or a slight distraction from the main story. Or they could go the shovel knight route and just focus on getting the main game done then go on to make this as best as they can and release it as free dlc down the line. They are going for staggered release like shovel knight bloodstainedfanforums.com/thread/1027/bloodstained-aims-staggered-content-release
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LeoLeWolferoux
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Post by LeoLeWolferoux on Jun 28, 2016 12:35:00 GMT -6
Or they could go the shovel knight route and just focus on getting the main game done then go on to make this as best as they can and release it as free dlc down the line. I think this will be the case personally, from what I have seen.
If we go in the direction of suggestions and ideas for Boss Revenge here, I'll probably move it to Game Feature Suggestions.
One thought would be, this could happen in a multiplayer scenario. One player assumes control of Miriam while the other plays the boss. I don't know if this could be part of the main game per se (as it was with Dark Souls 1, with one boss in particular occasionally), but it could be a toggle/opt-in for the game or even a roguelike option, challenge mode mission, etc. Thinking back on previous games, it would have been neat having a player control for instance (edit: spoilers are for Sorrow and Portrait of Ruin. I initially spoiled like all of the Igavanias here lol)
Julius while fighting him with Soma, or when fighting Richter from the Whip's Memory segment in PoR. Maybe even Dracula, even? "Hm, maybe he won't hit me in the head this time..." Anyway, yeah, we don't know much about it yet. Could be pretty fun, though. Yeah I didn't know whether to put it in 'Discussions' or 'Features', so if you feel it's more appropriate in features by all means move it! Sorry in advance!
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Post by Mehve on Jun 28, 2016 19:59:44 GMT -6
Maybe if they did implement even the more massive bosses, they'd make the unique areas more boss-specific. That way the more massive or more immobile bosses would utilize a more "king of the hill" style mini-game, whereas the smaller and more "player-like" bosses would actually have a map to traverse.
It'd be hilarious fun (if only for a shot time) to creep through a castle as something like the Granfalloon or Galamoth, though.
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Pure Miriam
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Post by Pure Miriam on Jun 29, 2016 2:00:00 GMT -6
About the questions, most of them was already answered at the Kickstarter page. They said it would be this: - Control several different bosses
- Utilize their special attacks to wreak havok
- Explore a new BOSS REVENGE area
- Turn the tables and defeat “Hero” Bosses in your pursuit of humanity's destruction
- Would every boss in the game be playable? Or would it just be a select few?
I'm pretty sure it will not be like that. Not only due to how massive some bosses are bound to be (like Vepar), but also, i think the game will have puzzling bosses (like Wallman from Order of Ecclesia) whose gameplay would be downright impossible. Also, going back to the Kickstarter description: "Control several different bosses"Several is different then "every". - What would the new "Boss Revenge" area be? Would it be part of the castle interior, or an original area all together?
I think it will be something like the classic mode. Using parts of the castle to built a special area where you can kill normal monsters and then fight against Johannes, Zangetsu, probably some other humans that we didn't see it yet, and, lastly, Miriam, as bosses. - What about LARGE bosses? As in ones that take up the entire freakin' screen? Given they were available for selection, how would they be incorporated?
I don't think they will be avaliable for selection. BUT, if that happens, i'm pretty sure they will have a different mode, something like a reverse Boss rush. If you choose Vepar, you don't play at the Revenge Boss Mode Area. You just play at Vepar's original area and you will fight against Johannes, Zangetsu, Miriam and such. - How would buttons correlate with the actions of the boss? Would different buttons correlate to different attacks? (Button combos, maybe???)
I'm pretty sure that the bosses will be adapted to use the same controls as Miriam, but with their own skills. Using Vepar as an example, and Xbox as a controller, you may press X to attack normally with her tentacles, Y to shoot water splashs, Right Analog + RT to control and shoot her water spray and such. - What would the menu screen look like? Maybe there wouldn't be one, and it would be like playing alt. characters in the previous IGAvania games. (IE Albus, Julius, Stella/Lorreta)
Most probably what you said. There will be no menu, or just a simple, config one with all other options removed. - Would the bosses be capable of RPG elements? Things such as leveling up and changing equipment?
I don't think so. I think Boss Revenge Mode will not be like Julius Mode from Danw of Sorrow or Stella/Loretta Mode from Portrait. It will be a smaller game, on a smaller area, with straight stages leading to hero bosses.
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Post by Overlord on Jun 29, 2016 17:53:36 GMT -6
I always pictured it to be like Boss Rush mode, except you're obviously controlling the bosses and the AI is controlling Miriam.
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Post by crocodile on Jul 2, 2016 17:40:37 GMT -6
This is probably the one mode that has me the most perplexed. I'm having a hard time imagining what this actually means and how it will actually be fun. The manner in which they have to implement human-sized bosses versus huge monsters is also perplexing. I can't imagine the later group moving through the entire castle. What are you even fighting- the protagonists or other monsters? Granted we won;t have to deal with mode for a while and I doubt it makes launch but man does it confuse me right now.
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Post by Galamoth on Jan 1, 2017 22:07:38 GMT -6
Ooh, now that I think about it, I'd love to see how Vepar may be effectively controlled by the player (assuming Boss Revenge Mode won't just focus on the humanoid bosses).
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Post by spideryfingers on Jan 2, 2017 4:16:18 GMT -6
I'd like the challenge of trying to squeeze a boss the size of Eligor through a small door and into the next room
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Post by Galamoth on Jan 2, 2017 4:44:08 GMT -6
I'd like the challenge of trying to squeeze a boss the size of Eligor through a small door and into the next room lol. Despite knowing that Boss Revenge Mode is basically Boss Rush Mode (roles reversed), I hadn't thought of that. That's assuming we do get to control the giant bosses, as opposed to just humanoid ones.
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Post by purifyweirdshard on Aug 10, 2017 14:15:30 GMT -6
Somebody in the FB group pointed out something I hadn't thought much about until now... IGA will be a boss. Boss Revenge lets us play as bosses. This means...a playable IGA?!?!?
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Post by Brainiac on Aug 10, 2017 14:43:33 GMT -6
Was Boss Revenge intended to be all boss-level enemies or just the standard ones? IGA's a Bonus Boss, so that one may not be included.
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Post by purifyweirdshard on Jan 14, 2018 15:53:30 GMT -6
Hi guys, I wanted to post this idea I had in an appropriate thread because I thought it was really cool... Angel-Corlux check this out: I have no idea what to expect from Boss Revenge. What I actually kind of hope it means and would be interesting though is if it's like the Old Monk in Demon's Souls where you're controlling the boss against an actual player in their game. It could be within the main game or to its own mode, but basically just pitting an actual player against the person using the boss. That would keep it much more interesting than just fighting an AI protagonist xN, which certainly sounds like it'd be tiring quickly. Here's a scenario to picture, putting in SotN terms: imagine you get to the fight with Richter, but instead of it being an AI boss fight, someone online matches with you and is controlling him in the fight - simulating Shaft's control.
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Post by XombieMike on Jan 14, 2018 21:25:31 GMT -6
That sounds like a cool mode, but I don't know if that's all Boss Revenge should be. I think you just love fighting games and this would be pretty much a fighting game.
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Post by purifyweirdshard on Jan 15, 2018 0:31:13 GMT -6
That's not really where I'm coming from, I hate PvP in games that aren't fighting games. I generally dodge that even in the Souls games I'm referencing unless I can help someone fend an invader off (I haven't even done the Demon's Souls thing I'm talking about lol), but this as a part of Boss Revenge could be great, even if optional or a toggle. Boss Revenge should indeed be a full feature offline vs AI somehow, but if that's all it is, then I think it'd get pretty boring fast and be a wasted opportunity.
Think about it this way - there's a lot of bosses, with a potential of a lot of variety, and there's at most 3 characters these bosses would fight against. Unless they program a different AI and attacks/options for Miriam in every instance (which I think would be a pain), how does it stay interesting or even ramp up with boss strength?
The bosses are at a huge inherent disadvantage because they don't have the abusable mechanics Miriam will have, so it might make for an interesting challenge vs a player. Probably kept to just the humanoid bosses. Maybe ideally this would be when Miriam is limited in some way with a set selection of equipment and shards. Hm...yeah, like Boss Revenge pairs up a pre-approved selection of equipment on Miriam players and the boss players.
Or a regular Boss Rush mode has a chance to be invaded by a person. lol, so many possibilities with this...hopefully not just every boss vs Miriam Doppleganger 40.
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Post by Pure Miriam on Jan 15, 2018 14:04:55 GMT -6
The biggest problem on guessing how Boss Revenge will be, is due to the lack of human heroes. But even so, here's how i think Boss Revenge will be, in details. Considering how the mode was described, we can take each sentence and analyze it separately to figure out tips on how it would work:
Control several different bosses
As i said back in 2016, several doesn't mean "all". My bet is that only human-sized bosses (such as Bloodless) will be playable.
Utilize their special attacks to wreak havok
That means they will, again, like i said back in 2016, use the same gameplay as Miriam, but changing shards and weapon to their own special attracks. Bloodless has all that. Considering XBox controller: X for Melee Umbrella attacks, Y for Blood throw (that simple blood she throws at you), Right Analog + RT for that Strong Blood attack that she can hit both the ground and the walls, she even spins it like Miriam does with Directional Shards. Maybe with a Umbrella working as a familiar on command. I believe all playable bosses will be like that. Human-sized creatures with skills that can be adapted to Miriam's commands. Even Gebel may be playable at this mode.
Explore a new BOSS REVENGE area
That means Boss Revenge will be locked inside a specific zone, not at the main game. They will built a special map just for it.
Turn the tables and defeat “Hero” Bosses in your pursuit of humanity's destruction A bit of interpretation here. When they say "Hero", with "" it means that, MAYBE, the bosses will not be only the true heroes of the game. Villanous people such as Alfred may also be bosses at this mode. Maybe all humans plus Miriam. By "Bosses" this means that the area will have some kind of playable stage before the bosses themselves, with regular enemies to beat. It can be common demons (although that wouldn't make too much sense), pallete swapped enemies, silightly altered to look like humans, to be something like an army or something like that
The lack of information makes hard to speculate anything, but that's my guess. A bit of this sounds like what i said before haha.
That said, the idea of playing with two people one fightning against other is a great one.
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