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Post by CastleDan on Jul 19, 2016 17:24:25 GMT -6
Oh man, you guys bum me out with the inverted castle hate. It was my favorite part of SOTN. The layout made me think a bit. The enemies were harder, and it extended the gameplay a good deal while giving me the whole thing to re-experience in a different way with new bosses and enemies.
I mean, they hinted at potentially doing it I'd hate for them to be scared away from the idea. The thing is it can be done better and to me that is reason enough to try it once more. To do a far better fully realized version of it.
Maybe the inverted castle has a few new abilities and new paths that are blocked off. Maybe, it's changed in a big way that prevents you from blowing through it. Who knows but I feel like the inverted castle in SOTN was really awesome but there was room for a better version of that. To me an extra secret after the real ending is a big part of IGA games and to me nothing has topped the inverted take. So trying a new spin on that would be fantastic and a good way to say IGA is back
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Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
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Post by JeffCross on Jul 19, 2016 20:51:24 GMT -6
Oh man, you guys bum me out with the inverted castle hate. It was my favorite part of SOTN. The layout made me think a bit. The enemies were harder, and it extended the gameplay a good deal while giving me the whole thing to re-experience in a different way with new bosses and enemies. I mean, they hinted at potentially doing it I'd hate for them to be scared away from the idea. The thing is it can be done better and to me that is reason enough to try it once more. To do a far better fully realized version of it. Maybe the inverted castle has a few new abilities and new paths that are blocked off. Maybe, it's changed in a big way that prevents you from blowing through it. Who knows but I feel like the inverted castle in SOTN was really awesome but there was room for a better version of that. To me an extra secret after the real ending is a big part of IGA games and to me nothing has topped the inverted take. So trying a new spin on that would be fantastic and a good way to say IGA is back I doubt Iga will be scared away from it... it's just it has been done before. I know the inverted castle was awesome in it's time but I think Iga wants to out do himself and make something completely unexpected. So no doubt he has something up his sleeves and it should rock out loud when we see what it is. The only problem I had with the inverted castle was the traverse mechanics completely changed... I want something that feels more natural. Though don't get me wrong I love the inverted castle too, it made an old castle feel new again I wanted to explore every inch of it (and I did). I just think Iga has something new and amazeballs in store for us.
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Post by jboogieg on Jul 20, 2016 0:24:11 GMT -6
Oh man, you guys bum me out with the inverted castle hate. It was my favorite part of SOTN. The layout made me think a bit. The enemies were harder, and it extended the gameplay a good deal while giving me the whole thing to re-experience in a different way with new bosses and enemies. You're getting it wrong, man. Nobody's saying they hate a surprise extra area. It's just that the concept of the 'Inverted Castle' has been done. IGA himself even said this. A surprise extra area would be a thing everybpdy would enjoy. But just flipping the map wouldn't be a surprise.
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Post by CastleDan on Jul 20, 2016 7:18:10 GMT -6
Oh man, you guys bum me out with the inverted castle hate. It was my favorite part of SOTN. The layout made me think a bit. The enemies were harder, and it extended the gameplay a good deal while giving me the whole thing to re-experience in a different way with new bosses and enemies. You're getting it wrong, man. Nobody's saying they hate a surprise extra area. It's just that the concept of the 'Inverted Castle' has been done. IGA himself even said this. A surprise extra area would be a thing everybpdy would enjoy. But just flipping the map wouldn't be a surprise. Yeah but what hasn't been done? He's had extra new areas before like the chaos realm, he's had a castle A and castle B before....he's done a bunch of different things but nothing has touched the coolness of the inverted castle. An extra area at the end would be just as similar as doing an inverted castle. Except the inverted castle is a bigger change then an extended area. I know the inverted castle has been done before but you could do a UNIQUE take of it and really flesh the idea out more. All I'm saying is if he's gonna do something after the true ending, I'd much rather prefer something like an inverted castle where it really switches things up and gives you the whole thing to do again rather than an extra area that can be beat in a couple minutes.
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BalancedHydra
Pillow Weapon Advocate
Master Alchemist
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Post by BalancedHydra on Jul 20, 2016 7:34:57 GMT -6
Switch things up? Isn't that what the Roguevania part of the game for?
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Pure Miriam
Legendary Comrade
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Jul 20, 2016 8:27:58 GMT -6
Yeah but what hasn't been done? He's had extra new areas before like the chaos realm, he's had a castle A and castle B before....he's done a bunch of different things but nothing has touched the coolness of the inverted castle. An extra area at the end would be just as similar as doing an inverted castle. Except the inverted castle is a bigger change then an extended area. I know the inverted castle has been done before but you could do a UNIQUE take of it and really flesh the idea out more. All I'm saying is if he's gonna do something after the true ending, I'd much rather prefer something like an inverted castle where it really switches things up and gives you the whole thing to do again rather than an extra area that can be beat in a couple minutes. You just gave me an idea. I do think that doing a inverted castle is not very fun because that has ben done before. It was a huge surprise back there, not so much now. BUT, i think that CAN be done if it is something really different than what we are expecting. Like, you defeat the "final boss" and you met the requirements to unlock the second castle. Than, you teleport to it...and IT IS a OLD, broken, destroyed, decayed, inverted castle! Unlike Symphony of the Night that, most probably, due to budget and space limitations, the whole scenario was just inverted with few changes here and there at the looks, the Bloodstained inverted Castle COULD exist if it's looks are not only inverted, but vastly different, like: - Overall decayed, destroyed and broken look.
- Lava instead of water at the water areas (wich would require an ability to traverse it).
- Some areas have broken pieces and debris that changes the acess to some areas.
- Some elements of background at the first castle are at the player area now at the second castle.
- Bosses at places that didn't had bosses before.
And such...This could be cool. It could still exist a inverted castle, but with a very whole different look and feel. Not just a pallete swap like it was at SOTN.
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Post by CastleDan on Jul 20, 2016 9:36:15 GMT -6
Yeah but what hasn't been done? He's had extra new areas before like the chaos realm, he's had a castle A and castle B before....he's done a bunch of different things but nothing has touched the coolness of the inverted castle. An extra area at the end would be just as similar as doing an inverted castle. Except the inverted castle is a bigger change then an extended area. I know the inverted castle has been done before but you could do a UNIQUE take of it and really flesh the idea out more. All I'm saying is if he's gonna do something after the true ending, I'd much rather prefer something like an inverted castle where it really switches things up and gives you the whole thing to do again rather than an extra area that can be beat in a couple minutes. You just gave me an idea. I do think that doing a inverted castle is not very fun because that has ben done before. It was a huge surprise back there, not so much now. BUT, i think that CAN be done if it is something really different than what we are expecting. Like, you defeat the "final boss" and you met the requirements to unlock the second castle. Than, you teleport to it...and IT IS a OLD, broken, destroyed, decayed, inverted castle! Unlike Symphony of the Night that, most probably, due to budget and space limitations, the whole scenario was just inverted with few changes here and there at the looks, the Bloodstained inverted Castle COULD exist if it's looks are not only inverted, but vastly different, like: - Overall decayed, destroyed and broken look.
- Lava instead of water at the water areas (wich would require an ability to traverse it).
- Some areas have broken pieces and debris that changes the acess to some areas.
- Some elements of background at the first castle are at the player area now at the second castle.
- Bosses at places that didn't had bosses before.
And such...This could be cool. It could still exist a inverted castle, but with a very whole different look and feel. Not just a pallete swap like it was at SOTN. Yup, a more unique take on it.
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Galamoth
Ancient Legion
Eternal Guardian
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Post by Galamoth on Jul 20, 2016 9:52:10 GMT -6
You're getting it wrong, man. Nobody's saying they hate a surprise extra area. It's just that the concept of the 'Inverted Castle' has been done. IGA himself even said this. A surprise extra area would be a thing everybpdy would enjoy. But just flipping the map wouldn't be a surprise. Yeah but what hasn't been done? He's had extra new areas before like the chaos realm, he's had a castle A and castle B before....he's done a bunch of different things but nothing has touched the coolness of the inverted castle. An extra area at the end would be just as similar as doing an inverted castle. Except the inverted castle is a bigger change then an extended area. I know the inverted castle has been done before but you could do a UNIQUE take of it and really flesh the idea out more. All I'm saying is if he's gonna do something after the true ending, I'd much rather prefer something like an inverted castle where it really switches things up and gives you the whole thing to do again rather than an extra area that can be beat in a couple minutes. While most of this is technically true, IGA hasn't specifically done the Reflection kind of secret castle before. That, in itself, is already unique in a manner of speaking. It's already an interesting twist to think of, that the true Castle located directly in the hellish realm that demons come from is the "reflection" of Gebel's Castle seen in the lake surrounding it. I'd imagine that, upon entering the Reflected Castle, its "Entrance" could be sealed off for a time (until certain conditions are met), and what was previously the final area of Gebel's Castle (where the final battle takes place) is now just an area preceding this new Castle's final area. Maybe, instead of entering this second Castle from the top floor of Gebel's Castle, the gateway to it would be at the bottom (forbidden area/catacombs, perhaps). ^ A few areas of the Reflected Castle could have hazy or "underwater" atmospheres, and other areas could literally be sunken in their entirety. Even in the view of backgrounds outside the Castle's walls, we could see some bizarre differences from the landscape of England in our human world. Of course, I wouldn't forget the incentive for finding "relics"/skills that would enable further exploration of the second Castle. I would definitely hope Bloodstained does this much better than SotN's Inverted Castle (as even Castle B in Harmony of Dissonance did, what with the fact that you still needed to collect certain relics in Castle B to be able to fully explore both Castles in that game). Despite saying all this, and finding ideas for a "Second" Castle very interesting, I still think that such a thing would be relegated to DLC. "IGA's Biggest Castle" translates to only one Castle filled with 1,600+ Rooms, making it truly the biggest individual Castle yet in an Igavania game.
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Post by CastleDan on Jul 20, 2016 10:27:15 GMT -6
Yeah but what hasn't been done? He's had extra new areas before like the chaos realm, he's had a castle A and castle B before....he's done a bunch of different things but nothing has touched the coolness of the inverted castle. An extra area at the end would be just as similar as doing an inverted castle. Except the inverted castle is a bigger change then an extended area. I know the inverted castle has been done before but you could do a UNIQUE take of it and really flesh the idea out more. All I'm saying is if he's gonna do something after the true ending, I'd much rather prefer something like an inverted castle where it really switches things up and gives you the whole thing to do again rather than an extra area that can be beat in a couple minutes. While most of this is technically true, IGA hasn't specifically done the Reflection kind of secret castle before. That, in itself, is already unique in a manner of speaking. It's already an interesting twist to think of, that the true Castle located directly in the hellish realm that demons come from is the "reflection" of Gebel's Castle seen in the lake surrounding it. I'd imagine that, upon entering the Reflected Castle, its "Entrance" could be sealed off for a time (until certain conditions are met), and what was previously the final area of Gebel's Castle (where the final battle takes place) is now just an area preceding this new Castle's final area. Maybe, instead of entering this second Castle from the top floor of Gebel's Castle, the gateway to it would be at the bottom (forbidden area/catacombs, perhaps). ^ A few areas of the Reflected Castle could have hazy or "underwater" atmospheres, and other areas could literally be sunken in their entirety. Even in the view of backgrounds outside the Castle's walls, we could see some bizarre differences from the landscape of England in our human world. Of course, I wouldn't forget the incentive for finding "relics"/skills that would enable further exploration of the second Castle. I would definitely hope Bloodstained does this much better than SotN's Inverted Castle (as even Castle B in Harmony of Dissonance did, what with the fact that you still needed to collect certain relics in Castle B to be able to fully explore both Castles in that game). Despite saying all this, and finding ideas for a "Second" Castle very interesting, I still think that such a thing would be relegated to DLC. "IGA's Biggest Castle" translates to only one Castle filled with 1,600+ Rooms, making it truly the biggest individual Castle yet in an Igavania game. Well, any main content would come with the main game. I don't think if there plan is to have an inverted castle you beat the main boss and then it says...COME BACK LATER WHEN DLC IS AVAILABLE. lol If there is an inverted castle or some extra portion after the real ending..... I'd be willing to BET you it's in the main game. 5 bucks!
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Post by jboogieg on Jul 20, 2016 10:43:45 GMT -6
Yeah but what hasn't been done? He's had extra new areas before like the chaos realm, he's had a castle A and castle B before....he's done a bunch of different things but nothing has touched the coolness of the inverted castle. An extra area at the end would be just as similar as doing an inverted castle. Except the inverted castle is a bigger change then an extended area. I know the inverted castle has been done before but you could do a UNIQUE take of it and really flesh the idea out more. All I'm saying is if he's gonna do something after the true ending, I'd much rather prefer something like an inverted castle where it really switches things up and gives you the whole thing to do again rather than an extra area that can be beat in a couple minutes. You just gave me an idea. I do think that doing a inverted castle is not very fun because that has ben done before. It was a huge surprise back there, not so much now. BUT, i think that CAN be done if it is something really different than what we are expecting. Like, you defeat the "final boss" and you met the requirements to unlock the second castle. Than, you teleport to it...and IT IS a OLD, broken, destroyed, decayed, inverted castle! Unlike Symphony of the Night that, most probably, due to budget and space limitations, the whole scenario was just inverted with few changes here and there at the looks, the Bloodstained inverted Castle COULD exist if it's looks are not only inverted, but vastly different, like: - Overall decayed, destroyed and broken look.
- Lava instead of water at the water areas (wich would require an ability to traverse it).
- Some areas have broken pieces and debris that changes the acess to some areas.
- Some elements of background at the first castle are at the player area now at the second castle.
- Bosses at places that didn't had bosses before.
And such...This could be cool. It could still exist a inverted castle, but with a very whole different look and feel. Not just a pallete swap like it was at SOTN. Yeah, see, we're agreeing with the same thing here. But you have to remember that when people think inverted castle they're thinking just flipped not actually reconfigured. Which is what some people don't want.
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zero
Ancient Legion
[TI0]Great president of hell, gifter of knowledge and secrets
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Post by zero on Jul 20, 2016 10:57:15 GMT -6
You just gave me an idea. I do think that doing a inverted castle is not very fun because that has ben done before. It was a huge surprise back there, not so much now. BUT, i think that CAN be done if it is something really different than what we are expecting. Like, you defeat the "final boss" and you met the requirements to unlock the second castle. Than, you teleport to it...and IT IS a OLD, broken, destroyed, decayed, inverted castle! Unlike Symphony of the Night that, most probably, due to budget and space limitations, the whole scenario was just inverted with few changes here and there at the looks, the Bloodstained inverted Castle COULD exist if it's looks are not only inverted, but vastly different, like: - Overall decayed, destroyed and broken look.
- Lava instead of water at the water areas (wich would require an ability to traverse it).
- Some areas have broken pieces and debris that changes the acess to some areas.
- Some elements of background at the first castle are at the player area now at the second castle.
- Bosses at places that didn't had bosses before.
And such...This could be cool. It could still exist a inverted castle, but with a very whole different look and feel. Not just a pallete swap like it was at SOTN. Yeah, see, we're agreeing with the same thing here. But you have to remember that when people think inverted castle they're thinking just flipped not actually reconfigured. Which is what some people don't want. SaveThis is really cool idea that I can see a lot of people agreeing with, let everyone think it's the same inverted castle (which I love that idea as well) and then BAM everything gets crazy.
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Post by CastleDan on Jul 20, 2016 10:58:57 GMT -6
You just gave me an idea. I do think that doing a inverted castle is not very fun because that has ben done before. It was a huge surprise back there, not so much now. BUT, i think that CAN be done if it is something really different than what we are expecting. Like, you defeat the "final boss" and you met the requirements to unlock the second castle. Than, you teleport to it...and IT IS a OLD, broken, destroyed, decayed, inverted castle! Unlike Symphony of the Night that, most probably, due to budget and space limitations, the whole scenario was just inverted with few changes here and there at the looks, the Bloodstained inverted Castle COULD exist if it's looks are not only inverted, but vastly different, like: - Overall decayed, destroyed and broken look.
- Lava instead of water at the water areas (wich would require an ability to traverse it).
- Some areas have broken pieces and debris that changes the acess to some areas.
- Some elements of background at the first castle are at the player area now at the second castle.
- Bosses at places that didn't had bosses before.
And such...This could be cool. It could still exist a inverted castle, but with a very whole different look and feel. Not just a pallete swap like it was at SOTN. Yeah, see, we're agreeing with the same thing here. But you have to remember that when people think inverted castle they're thinking just flipped not actually reconfigured. Which is what some people don't want. Well, I don't think anyone said do it EXACTLY like SOTN. I mean let's be honest, everyone's claiming they want a unique game but thus far it's a purely IGAVANIA type experience. If you didn't say Bloodstained I'd assume it's Castlevania. So, a lot of the elements we all know are in it, but that doesn't mean they can't put their unique spin on it like with the inverted castle. They could easily take THAT idea and perfect it, switch it around and do something cool with it. I mean if we don't want repeating ideas then we probably wouldn't have shards because it's like the soul system, if we didn't want repeating ideas we wouldn't have familiars in the game, if we didn't want repeating ideas whips wouldn't be in it, or a castle wouldn't be in it. The repeating ideas are what makes IGAVANIA games great. They can definitely repeat ideas but it's important to try and do something new with them. The Shard system has many different types for instance a new one being directional. We've never had a directional type of magic ability in an IGAVANIA. So just right there is a fresh spin on an older gameplay type idea.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jul 20, 2016 14:25:11 GMT -6
While most of this is technically true, IGA hasn't specifically done the Reflection kind of secret castle before. That, in itself, is already unique in a manner of speaking. It's already an interesting twist to think of, that the true Castle located directly in the hellish realm that demons come from is the "reflection" of Gebel's Castle seen in the lake surrounding it. I'd imagine that, upon entering the Reflected Castle, its "Entrance" could be sealed off for a time (until certain conditions are met), and what was previously the final area of Gebel's Castle (where the final battle takes place) is now just an area preceding this new Castle's final area. Maybe, instead of entering this second Castle from the top floor of Gebel's Castle, the gateway to it would be at the bottom (forbidden area/catacombs, perhaps). ^ A few areas of the Reflected Castle could have hazy or "underwater" atmospheres, and other areas could literally be sunken in their entirety. Even in the view of backgrounds outside the Castle's walls, we could see some bizarre differences from the landscape of England in our human world. Of course, I wouldn't forget the incentive for finding "relics"/skills that would enable further exploration of the second Castle. I would definitely hope Bloodstained does this much better than SotN's Inverted Castle (as even Castle B in Harmony of Dissonance did, what with the fact that you still needed to collect certain relics in Castle B to be able to fully explore both Castles in that game). Despite saying all this, and finding ideas for a "Second" Castle very interesting, I still think that such a thing would be relegated to DLC. "IGA's Biggest Castle" translates to only one Castle filled with 1,600+ Rooms, making it truly the biggest individual Castle yet in an Igavania game. Well, any main content would come with the main game. I don't think if there plan is to have an inverted castle you beat the main boss and then it says...COME BACK LATER WHEN DLC IS AVAILABLE. lol If there is an inverted castle or some extra portion after the real ending..... I'd be willing to BET you it's in the main game. 5 bucks! No, I don't think they'll have such a message waiting for players at the end even if they do plan for a 2nd Castle as DLC. The gateway to it will just be hidden elsewhere in the Castle, and you'd only be able to interact with it if you download the DLC. Perhaps, with said DLC downloaded, it will check whether you've finished the story with the Best Ending already, which will determine whether it allows you to access the 2nd Castle. I have no doubt that there will be some extra portion after the ending, perhaps in the form of a few secret rooms (or items), as the Castle is after-all 1,600+ Rooms (not giving us an exact number, just that the total is above 1,600). That's also what some of the other expected Modes are for (as I would expect some features in the game to be locked until you complete the main story for the first time). ^ I doubt that a whole 2nd Castle will be part of the initial game, though.
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
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Post by JeffCross on Jul 20, 2016 17:05:34 GMT -6
Well, any main content would come with the main game. I don't think if there plan is to have an inverted castle you beat the main boss and then it says...COME BACK LATER WHEN DLC IS AVAILABLE. lol If there is an inverted castle or some extra portion after the real ending..... I'd be willing to BET you it's in the main game. 5 bucks! No, I don't think they'll have such a message waiting for players at the end even if they do plan for a 2nd Castle as DLC. The gateway to it will just be hidden elsewhere in the Castle, and you'd only be able to interact with it if you download the DLC. Perhaps, with said DLC downloaded, it will check whether you've finished the story with the Best Ending already, which will determine whether it allows you to access the 2nd Castle. I have no doubt that there will be some extra portion after the ending, perhaps in the form of a few secret rooms (or items), as the Castle is after-all 1,600+ Rooms (not giving us an exact number, just that the total is above 1,600). That's also what some of the other expected Modes are for (as I would expect some features in the game to be locked until you complete the main story for the first time). ^ I doubt that a whole 2nd Castle will be part of the initial game, though. Galamoth I usually agree with what you say, but the second castle being a DLC... well I just can't agree with that. as they have said before they don't want to spoil the "reveal" and Iga specifically did not put up the inverted castle in the kickstarter campaign because of that. I think the other castle will be part of the story. I think the DLCs will be saved for all the stretched goals they cannot of don't finish in time. As I said, I usually love your opinions but I can't get on this dlc boat with you.
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Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
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Post by Arcueid Brunestud on Jul 20, 2016 18:25:55 GMT -6
If the reflected castle is part of the story, then I can't see it as dlc. That would be like having SOTN's inverted castle as dlc. Prepare for angry mobs to form. If it's just a bonus castle that has nothing to do with the story, then having it as dlc is fine. It better be free though.
I still think the former is more likely.
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Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jul 20, 2016 20:04:12 GMT -6
If the reflected castle is part of the story, then I can't see it as dlc. That would be like having SOTN's inverted castle as dlc. Prepare for angry mobs to form. If it's just a bonus castle that has nothing to do with the story, then having it as dlc is fine. It better be free though. I still think the former is more likely. Well, the only reason I'm saying that I can't see such an idea happening outside of DLC, is because it seems like the development team would be putting more effort into fleshing out the one Castle filled with 1,600+ Rooms. "IGA's Biggest Castle" does seem like the focus for the main story. However, if something like that is indeed what they're planning for the initial game's story, I'm all for it. I'm just having some difficulty seeing it happening right now (likely setting myself up for the surprise). I will say I was pleasantly surprised that someone else brought up the "Reflected Castle" idea again from a previous thread, though!
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Post by JeffCross on Jul 20, 2016 20:24:13 GMT -6
If the reflected castle is part of the story, then I can't see it as dlc. That would be like having SOTN's inverted castle as dlc. Prepare for angry mobs to form. If it's just a bonus castle that has nothing to do with the story, then having it as dlc is fine. It better be free though. I still think the former is more likely. Well, the only reason I'm saying that I can't see such an idea happening outside of DLC, is because it seems like the development team would be putting more effort into fleshing out the one Castle filled with 1,600+ Rooms. "IGA's Biggest Castle" does seem like the focus for the main story. However, if something like that is indeed what they're planning for the initial game's story, I'm all for it. I'm just having some difficulty seeing it happening right now (likely setting myself up for the surprise). I will say I was pleasantly surprised that someone else brought up the "Reflected Castle" idea again from a previous thread, though! And this is the reason I like your posts so much they are usually thought out and full of information... so cool I understand your point of though I would I still see another castle in the works. And yes the reflected castle was one of my favorite ideas too
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Post by CastleDan on Jul 21, 2016 0:40:36 GMT -6
It's worth remembering that on the Kickstarter from day one was a faq question about an inverted castle. So it's very likely that if they have talked about doing one it was a very conscious decision for the main game to begin with and not an add on feature, cuz why else mention it at all?
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LeoLeWolferoux
Wielder of Emptiness
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Post by LeoLeWolferoux on Jul 21, 2016 0:45:17 GMT -6
It's worth remembering that on the Kickstarter from day one was a faq question about an inverted castle. So it's very likely that if they have talked about doing one it was a very conscious decision for the main game to begin with and not an add on feature, cuz why else mention it at all? But...they didn't mention it... they were asked about it and responded to a question...? Like as in I don't think it was a conscious decision to include it, just a faq question I thought...
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Post by CastleDan on Jul 21, 2016 0:54:49 GMT -6
They weren't asked by anyone. It was a generic basic questions FAQ that was with the Kickstarter from the first day it was posted. Meaning an inverted castle is probably on the brain which was later confirmed to be something that was at the VERY LEAST have been discussed.
So it's not a definitely never an idea, and definitely not a late addition or something. It was something that if its in the game it was the plan for the main game since the beginning
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