inherit
1617
0
Jul 2, 2018 15:02:19 GMT -6
9
Mad Lust Envy
11
Jun 28, 2016 11:24:00 GMT -6
June 2016
madlustenvy
|
Post by Mad Lust Envy on Jun 28, 2016 11:35:44 GMT -6
Just thought I'd upload a video showing how well it works (though I did mess up a few times)
Bloodstained: Ritual Of The Night (Attack Cancelling):
This is just showing how effective attack cancelling is. It's faster than jump cancels and just mashing the attack button alone.
How to do attack cancelling:
1: Press attack
2: Press backdash + down (at the same time)
3. Repeat
For the slight forward movement:
1. Forward + Attack
2. Backdash + Down
3. Repeat
Yes, it's that easy. The trick is to learn how to time your repetitions, since Miriam's attack startup is on the slow side, and you may end up cancelling the attack before it connects. Note: As long as you hear the sword swing, it WILL hit, even if you do not see the actual swipe frames.
You can also cancel specials/spells as well.
Cancelling helps to speed up your attacks, and also cancel them if you whiff.
|
|
Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
143
0
Mar 29, 2021 10:42:00 GMT -6
165
Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
397
Jun 14, 2015 13:10:11 GMT -6
June 2015
rixuel
|
Post by Rixuel on Jun 28, 2016 11:50:20 GMT -6
Do you play with controller or keyboard+mouse?
|
|
inherit
1617
0
Jul 2, 2018 15:02:19 GMT -6
9
Mad Lust Envy
11
Jun 28, 2016 11:24:00 GMT -6
June 2016
madlustenvy
|
Post by Mad Lust Envy on Jun 28, 2016 11:53:28 GMT -6
PS4 controller (using InputMapper to show up as a 360 controller).
BDC has been around since the DS 'vanias, and made easiest on Harmony of Despair on PS3/360.
Bloodstained's BDC is a little tougher to time properly, but practice makes perfect.
Hopefully there will be weapons with no start up frames (Like Soma's katana weapons). This would make BDC VERY worthwhile.
|
|
Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
143
0
Mar 29, 2021 10:42:00 GMT -6
165
Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
397
Jun 14, 2015 13:10:11 GMT -6
June 2015
rixuel
|
Post by Rixuel on Jun 28, 2016 12:02:08 GMT -6
ah. im trying to do the quick attack with keyboard + mouse, it's too hard lol
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 22, 2024 8:42:49 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jun 28, 2016 12:02:29 GMT -6
That looks bad ass. I wish her animations would actually flow with it instead of cancel and repeat.
|
|
inherit
1617
0
Jul 2, 2018 15:02:19 GMT -6
9
Mad Lust Envy
11
Jun 28, 2016 11:24:00 GMT -6
June 2016
madlustenvy
|
Post by Mad Lust Envy on Jun 28, 2016 12:05:02 GMT -6
I don't know how people even play games with a keyboard. Hahaha. Controllers are my thing.
Also, make sure to put Miriam in a neutral state (standing up) after the backdash+down. If you attack low, you won't be able to cancel (or rather, sometimes you can for some reason, but it's not supposed to cancel when crouching).
If learning. Just do it slow. Try cancelling an attack with a backdash + down and then stand back up. Once you got that down, you can practice repeating that, in a faster pace. I've been doing it for years on Harmony of Despair which may be why it looks so simple there. HoD actually allows you to go much faster, so I'm actually slowing myself down so that the hits connect.
|
|
inherit
876
0
Feb 23, 2021 22:31:28 GMT -6
99
LordKaiser
145
Nov 21, 2015 13:42:28 GMT -6
November 2015
lordkaiser
|
Post by LordKaiser on Jun 28, 2016 12:34:39 GMT -6
PS4 controller (using InputMapper to show up as a 360 controller). BDC has been around since the DS 'vanias, and made easiest on Harmony of Despair on PS3/360. Bloodstained's BDC is a little tougher to time properly, but practice makes perfect. Hopefully there will be weapons with no start up frames (Like Soma's katana weapons). This would make BDC VERY worthwhile. Nefarious drivers? (Formerly Scarlet Crush drivers.)
|
|
inherit
1617
0
Jul 2, 2018 15:02:19 GMT -6
9
Mad Lust Envy
11
Jun 28, 2016 11:24:00 GMT -6
June 2016
madlustenvy
|
Post by Mad Lust Envy on Jun 28, 2016 12:37:16 GMT -6
PS4 controller (using InputMapper to show up as a 360 controller). BDC has been around since the DS 'vanias, and made easiest on Harmony of Despair on PS3/360. Bloodstained's BDC is a little tougher to time properly, but practice makes perfect. Hopefully there will be weapons with no start up frames (Like Soma's katana weapons). This would make BDC VERY worthwhile. Nefarious drivers? (Formerly Scarlet Crush drivers.) For the demo? I've done this from the moment the demo released up to today. Regardless of drivers, it should work. Iga has always allowed attack BDC in his Igavanias, as far as I know.
|
|
LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
inherit
Wielder of Emptiness
1573
0
Jun 8, 2024 22:55:53 GMT -6
438
LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
673
Jun 25, 2016 1:34:49 GMT -6
June 2016
leolewolferoux
|
Post by LeoLeWolferoux on Jun 28, 2016 12:45:18 GMT -6
That looks bad ass. I wish her animations would actually flow with it instead of cancel and repeat. Well it is just the demo. Who knows how the cancellations will look in the finished product. :3
|
|
inherit
1115
0
Jul 9, 2019 7:16:10 GMT -6
247
Saint Germain
251
Feb 5, 2016 1:08:53 GMT -6
February 2016
saintgermain
|
Post by Saint Germain on Jun 28, 2016 12:53:32 GMT -6
I watched romscouts livestream and he used a technique of lightly tapping jump and attack and doing multiple hits. Honestly as a in my opinion casual player that I am, I can't honestly tell which technique is faster.
at the end of the stream 5:40:00
|
|
inherit
1617
0
Jul 2, 2018 15:02:19 GMT -6
9
Mad Lust Envy
11
Jun 28, 2016 11:24:00 GMT -6
June 2016
madlustenvy
|
Post by Mad Lust Envy on Jun 28, 2016 12:58:38 GMT -6
Jump cancels are undoubtedly slower (edit: Except perhaps on the demo boss fight, which Romscout attacks quicker than I expected). They're a lot easier to pull off though, so it's likely to be the most popular method of attacking for most people. Backdash cancelling is higher risk, but quite a bit faster. If Miriam gets any no-startup weapons, BDC will absolutely destroy jump cancelling. Basically, twice as many hits (if not more) as what i was doing in the video in the same time span. So yeah, BDC would devour enemies in a hurry.
|
|
inherit
1115
0
Jul 9, 2019 7:16:10 GMT -6
247
Saint Germain
251
Feb 5, 2016 1:08:53 GMT -6
February 2016
saintgermain
|
Post by Saint Germain on Jun 28, 2016 13:03:50 GMT -6
Jump cancels are undoubtedly slower. They're a lot easier to pull off though, so it's likely to be the most popular method of attacking for most people. Backdash cancelling is higher risk, but quite a bit faster. If Miriam gets any no-startup weapons, BDC will absolutely destroy jump cancelling. Basically, twice as many hits (if not more) as what i was doing in the video in the same time span. So yeah, BDC would devour enemies in a hurry. That's good to know I will try it out when I get my PS4 copy because my pc is trash. Would the back dash cancel attack work in order of eclessia and other igavanias?
|
|
inherit
1617
0
Jul 2, 2018 15:02:19 GMT -6
9
Mad Lust Envy
11
Jun 28, 2016 11:24:00 GMT -6
June 2016
madlustenvy
|
Post by Mad Lust Envy on Jun 28, 2016 13:08:41 GMT -6
Yes, but IIRC, it's a LITTLE different in execution. Bloodstained has more in common with Harmony of Despair in terms of execution of BDC, though at a much slower rate. it's been awhile since I've played OoE, so I'm not 100% certain, but it should be somewhat similar, if not the same. Shanoa's two attack buttons string together, so BDC isn't as effective in that game. I'd try more on DoS and PoR.
edit: I saw Romscout's speedrun, and his jump cancels on the boss were definitely faster than the current BDC, though it looks to be limited to JUST that boss fight due to the way the level is structured. I honestly don't know. I never seen anyone jump cancel that fast on normal ground.
|
|
fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
|
Post by fatihG on Jun 28, 2016 16:31:57 GMT -6
Yep, been doing this on my mod videos as well.
I think you even commented on one of them haha!
|
|
inherit
1616
0
Jan 25, 2019 4:37:08 GMT -6
1
Kaika
3
Jun 28, 2016 9:54:41 GMT -6
June 2016
kaika
|
Post by Kaika on Jun 28, 2016 22:48:21 GMT -6
I noticed that you can do this with the head flail shard, which is kind of silly.
|
|
fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
|
Post by fatihG on Jun 28, 2016 23:30:10 GMT -6
Yes, but IIRC, it's a LITTLE different in execution. Bloodstained has more in common with Harmony of Despair in terms of execution of BDC, though at a much slower rate. it's been awhile since I've played OoE, so I'm not 100% certain, but it should be somewhat similar, if not the same. Shanoa's two attack buttons string together, so BDC isn't as effective in that game. I'd try more on DoS and PoR. edit: I saw Romscout's speedrun, and his jump cancels on the boss were definitely faster than the current BDC, though it looks to be limited to JUST that boss fight due to the way the level is structured. I honestly don't know. I never seen anyone jump cancel that fast on normal ground. Regarding the jump cancels, its a glitch. A single attack can do 3 hits if timed right. What seems to happen is that the game registers the first hit, right before jumping. After jumping it registers it as a second hit, even though it is still doing the same attack animation. The animation doesn't get cancelled from what I could tell. Since you cant jump cancel after doing an attack, the timing has to be really strict on it. But yeah, since the stage moves up, your jumps essentially get smaller, so you can perform it faster as well. From my initial tests though, there didn't seem to be a minimum height you can jump, you have to almost not hit the button to do a mini jump.
|
|
Torabi
New Blood
[TI0]
Posts: 29
inherit
1216
0
Jul 11, 2022 23:06:58 GMT -6
21
Torabi
[TI0]
29
Mar 5, 2016 6:00:41 GMT -6
March 2016
torabi
|
Post by Torabi on Jul 27, 2016 18:22:18 GMT -6
I don't understand how people can be ok with this, and yet be opposed to an intentionally designed combo system or chain attacks. The ability to exploit the engine like this devalues any depth the rest of the combat mechanics might have, and invalidates much of the claims about the virtues of the simplistic combat system. What does pacing, spacing, striking and retreating, etc. matter when you can just go in and destroy an enemy within seconds by breaking the animations?
I can understand complaints that command-inputs or complex attack chains focus too much on dexterity, technical skill, and reflexes, while diminishing the importance of space management and tactical play, but how is this any different? Cancelling is about practicing frame-level timing and button sequences. The main difference is that it's "secret", and not intentionally designed, and therefore unlikely to be well balanced, with complex choices or tradeoffs. It's simply practice the skill for an advantage with no downsides, and ignore the rest of the intentional mechanics that would otherwise have depth, but are rendered useless in comparison.
I can only guess that people like the feeling of "cheating the system", or using "advanced techniques" that are counter-intuitive, and therefore unlikely to be discovered by a normal player, giving the elites an edge that they can take pride in. Players look for whatever advantage they can, trying to "beat" the developer. The thing is, it's the developer's job to make something fun and engaging. Their work just seems wasted and unappreciated if people just go and break it. It's like children and cats, preferring to play with the box the toy came in rather than the toy itself. Why bother making or buying toys, if people just want to play with boxes?
|
|
LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
inherit
Wielder of Emptiness
1573
0
Jun 8, 2024 22:55:53 GMT -6
438
LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
673
Jun 25, 2016 1:34:49 GMT -6
June 2016
leolewolferoux
|
Post by LeoLeWolferoux on Jul 29, 2016 19:01:28 GMT -6
I don't understand how people can be ok with this, and yet be opposed to an intentionally designed combo system or chain attacks. The ability to exploit the engine like this devalues any depth the rest of the combat mechanics might have, and invalidates much of the claims about the virtues of the simplistic combat system. What does pacing, spacing, striking and retreating, etc. matter when you can just go in and destroy an enemy within seconds by breaking the animations? I can understand complaints that command-inputs or complex attack chains focus too much on dexterity, technical skill, and reflexes, while diminishing the importance of space management and tactical play, but how is this any different? Cancelling is about practicing frame-level timing and button sequences. The main difference is that it's "secret", and not intentionally designed, and therefore unlikely to be well balanced, with complex choices or tradeoffs. It's simply practice the skill for an advantage with no downsides, and ignore the rest of the intentional mechanics that would otherwise have depth, but are rendered useless in comparison. I can only guess that people like the feeling of "cheating the system", or using "advanced techniques" that are counter-intuitive, and therefore unlikely to be discovered by a normal player, giving the elites an edge that they can take pride in. Players look for whatever advantage they can, trying to "beat" the developer. The thing is, it's the developer's job to make something fun and engaging. Their work just seems wasted and unappreciated if people just go and break it. It's like children and cats, preferring to play with the box the toy came in rather than the toy itself. Why bother making or buying toys, if people just want to play with boxes? Because people are special. :p But there's always going to be exploits like this in games like these where close combat is a feature ahaha. People are contrary creatures.
|
|
inherit
45
0
Apr 4, 2023 1:04:01 GMT -6
648
Scars Unseen
[TI0]
560
Jun 8, 2015 23:16:31 GMT -6
June 2015
scarsunseen
|
Post by Scars Unseen on Jul 30, 2016 4:18:42 GMT -6
I don't understand how people can be ok with this, and yet be opposed to an intentionally designed combo system or chain attacks. The ability to exploit the engine like this devalues any depth the rest of the combat mechanics might have, and invalidates much of the claims about the virtues of the simplistic combat system. What does pacing, spacing, striking and retreating, etc. matter when you can just go in and destroy an enemy within seconds by breaking the animations? I can understand complaints that command-inputs or complex attack chains focus too much on dexterity, technical skill, and reflexes, while diminishing the importance of space management and tactical play, but how is this any different? Cancelling is about practicing frame-level timing and button sequences. The main difference is that it's "secret", and not intentionally designed, and therefore unlikely to be well balanced, with complex choices or tradeoffs. It's simply practice the skill for an advantage with no downsides, and ignore the rest of the intentional mechanics that would otherwise have depth, but are rendered useless in comparison. I can only guess that people like the feeling of "cheating the system", or using "advanced techniques" that are counter-intuitive, and therefore unlikely to be discovered by a normal player, giving the elites an edge that they can take pride in. Players look for whatever advantage they can, trying to "beat" the developer. The thing is, it's the developer's job to make something fun and engaging. Their work just seems wasted and unappreciated if people just go and break it. It's like children and cats, preferring to play with the box the toy came in rather than the toy itself. Why bother making or buying toys, if people just want to play with boxes? It's a speed run thing. I've never taken such blatant advantage of BDC and other glitches/exploits in normal play, but the whole point of speed running is to find every little exploitable glitch that you can to beat the game just a little bit faster. It's not a challenge to beat the game mechanics, but rather to beat the programming itself. I'm okay with this exploit because it is an exploit, but the moment you add an intentional combo system, you're changing the base assumptions that level and enemy design are based on. And that would be changing the heart of what makes an IGAvania what it is. Mad Lust Envy Are you the same Mad Lust Envy from head-fi?
|
|
Redogan
Monster-Hunting Igavaniac
Fifty Storms
[TI0] Game On!
Posts: 402
inherit
Monster-Hunting Igavaniac
477
0
Nov 22, 2024 9:53:11 GMT -6
373
Redogan
[TI0] Game On!
402
Jul 31, 2015 16:51:36 GMT -6
July 2015
redogan
|
Post by Redogan on Jul 30, 2016 13:12:30 GMT -6
Yep, I could pretty much see this as only used during Speed Runs. If you don't even see the animations, then you are missing out on a big part of the gameplay. But, if you are bored and want to save half a second here and there, go for it I guess.
I doubt I'll ever use any type of animation cancelling because it looks bad. It makes the game look like it is buggy and glitched. Might as well have Miriam wiggle in front of the enemy and have slash marks hit them across the face.
|
|