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Post by Pure Miriam on Jun 24, 2016 9:47:54 GMT -6
My personal opinion is that IGA can do whatever he wants. 100% agree. I love that boos exatly as she is know, with her color, and body shape, and huge boucing boobs!
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Pure Miriam
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Post by Pure Miriam on Jun 24, 2016 10:01:31 GMT -6
Well, i think it is time to elaborate a little about my opinion.
Bloodstained: Ritual of the Night is a game where a mad guild of alchemists used two childs (Miriam and Gebel) to summon demons from hell and prove their superiority over science. The villian is a madman that massacred a whole guild and summoned a devil castle from hell itself to serve as his personal lair.
And some of you are offended by a hideous-monstruosity showing her huge breasts.
So, let me see if i get this right:
Sacrificing two childs to invoke demons from hell: fine. A massacre of a whole guild by the hands of a hurted madman: fine. A monstruous creature showing off her big boucing breasts: not fine.
I respect everyone's opinions. But to me, this doesn't make a single bit of sense.
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Post by Ghalion on Jun 24, 2016 10:03:35 GMT -6
When a creature has 2 mouths, far apart, and tentacles... I kinda think realistic body proportions is the last of concerns.
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Post by dareka on Jun 24, 2016 10:22:48 GMT -6
Forgive me if I'm wrong...
But I'm reading the posts and I'm reading two different distinct arguments here...
Argument 1:
"The boobs look kinda silly and detract from the boss' design."
Argument 2:
"There's nothing wrong with sexualization in the game. IGA should't compromise his vision over it."
The thing is ... almost no one here - if anyone - appears to disagree with argument 2, including those who've made argument 1.
So I think opinion here on the boobs and what should be done is not as divided as it looks. In fact, overall the debate doesn't even seem to revolve around sexuality at all: it's just that some people find the boobs creepy in a good way, and others find them silly in a bad way.
If there's anything to discuss it's this particular difference of opinion.
I personally get the feeling that argument 2 is being directed at the more extreme "any-and-all-sexualization-is-demeaning-to-women" faction, which is pretty much absent in this discussion. This is not something we should lose sight of.
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Post by purifyweirdshard on Jun 24, 2016 10:34:24 GMT -6
I'm pretty much fine with whatever. My only opinion is that if people are going to say the artist should be able to do whatever they want that they also respect if they decide to change their mind in the future for whatever reason. If the person changing their mind is the artist, or the people that initially said the artist can do whatever they want (as in respecting the people that change opinion)? It seems like you mean the artist here, but the first time I read it, I interpreted it as the other way around and wanted to be sure I understood what you meant.
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Post by jboogieg on Jun 24, 2016 10:41:08 GMT -6
I'm pretty much fine with whatever. My only opinion is that if people are going to say the artist should be able to do whatever they want that they also respect if they decide to change their mind in the future for whatever reason. If the person changing their mind is the artist, or the people that initially said the artist can do whatever they want (as in respecting the people that change opinion)? It seems like you mean the artist here, but the first time I read it, I interpreted it as the other way around and wanted to be sure I understood what you meant. Yeah, I'm talking about the artist themselves.
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Post by Rixuel on Jun 24, 2016 10:58:11 GMT -6
If the person changing their mind is the artist, or the people that initially said the artist can do whatever they want (as in respecting the people that change opinion)? It seems like you mean the artist here, but the first time I read it, I interpreted it as the other way around and wanted to be sure I understood what you meant. Yeah, I'm talking about the artist themselves. I don't think the artist can 100% decide. They should be also some people who approve the artist design too. What if the artist makes mistakes in his arts? They should be some people in the team to point it out no? Don't get me wrong, I've nothing against the artist. So far the artist is doing a really great job.
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Post by civilizedcactus on Jun 24, 2016 11:04:31 GMT -6
Forgive me if I'm wrong... But I'm reading the posts and I'm reading two different distinct arguments here... Argument 1: "The boobs look kinda silly and detract from the boss' design." Argument 2: "There's nothing wrong with sexualization in the game. IGA should't compromise his vision over it." The thing is ... almost no one here - if anyone - appears to disagree with argument 2, including those who've made argument 1. So I think opinion here on the boobs and what should be done is not as divided as it looks. In fact, overall the debate doesn't even seem to revolve around sexuality at all: it's just that some people find the boobs creepy in a good way, and others find them silly in a bad way. If there's anything to discuss it's this particular difference of opinion. I personally get the feeling that argument 2 is being directed at the more extreme "any-and-all-sexualization-is-demeaning-to-women" faction, which is pretty much absent in this discussion. This is not something we should lose sight of. As far as argument 1 goes, I am of the opinion that the breasts don't look that silly on the boss and in fact are a fine addition to the boss's design for what it looks like they were going for with the half-pretty lady that happens to be pregnant, half-sea monster thing. Maybe the art style doesn't lend itself to evoking that in a creepy way, but maybe that's for the best. The concept is there and that's enough for me. These kind of games have never been horror games despite having drawn inspiration from horror. Not every boss has to look creepy to fit in to the feel of the game, but they do have to look interesting and memorable in whatever setting they are placed in, which I think Vepar does a fantastic job of. Argument 2 is where I get a little scared. While thankfully no one here seems to really be going against that argument, I really wouldn't want the devs or art team to get the idea that they should change the boss because they might think that people are complaining about the boss being sexualized. It might set a precedent for making "safer" art decisions on other enemies and settings, which would really disappoint me. I like it when they don't limit themselves on how horrific or sexual or goofy or badass they are willing to make enemies, so long as they match the setting of course. I wouldn't want a Lilith or Succubus-like enemy for example to end up being pulled back to a safer design because "people complained about Vepar's look" or whatever. That would be even more disappointing than if they decided to change Vepar, which I think would already be kinda lame, because those kind of enemies are supposed to be sexualized! They're sex demons for goodness sake!
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Post by Torg on Jun 24, 2016 11:14:50 GMT -6
My two cents: Vepar's "boobs" looked like saggy water balloons to me. I still enjoyed every minute of fighting him. That said, one character in a video game does not represent women or men or humans as a whole, nor does it signify negative social intent of the designer. In my honest opinion, I feel like the majority of people who complain about these things are typically doing so for the attention, and have no real interest in the game itself. I could understand if it detracted from the design in someway, but it's a huge angry demon, it's meant to be horrifying/unsettling--it's what makes killing it so satisfying
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Post by giwagiwa on Jun 24, 2016 11:33:14 GMT -6
My two cents: Vepar's "boobs" looked like saggy water balloons to me. I still enjoyed every minute of fighting him. Haha hitting them was fun for some reason. And since he's a water creature, doesn't it make sense for them to act like water balloons?
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Post by Torg on Jun 24, 2016 11:37:19 GMT -6
My two cents: Vepar's "boobs" looked like saggy water balloons to me. I still enjoyed every minute of fighting him. Haha hitting them were fun for some reason. And since he's a water creature, doesn't it make sense for them to act like water balloons? Hahaha, absolutely!
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Post by estebant on Jun 24, 2016 11:55:19 GMT -6
I'm on the camp that thinks they do look a bit silly. But I don't really take the game that seriously. I love the fact that Igas games have mostly been that way. I don't want an edgy dark Lords of Shadow feel to this game.
Silly is good!
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Post by Dengojin on Jun 24, 2016 12:18:31 GMT -6
Keep the designs the way they are supposed to be, it is not like censoring games will make them sell any better.. no offence, but having a busty monster making you quit the game or not getting it is showing the fact that this game is totally not meant for you.
I have noticed that every game featuring a female antagonist will receive this kind of reaction from a couple of people these days and sadly, some companies censor and mess up their design just for the minority of people who are most likely not going to get the game or play it.. let's be realistic, if you liked the game, you would play it regardless of the characters design.
Just deal with it, I believe in IGA's vision and it is better to remain unaffected.
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Post by Kent on Jun 24, 2016 13:33:36 GMT -6
Kind of strange nobody has really brought this up in this discussion. My immediate reaction was that the boss itself was inspired by anglerfish. Anglerfish use an appendage that is often bioluminescent as a lure to attract prey. Fish can be attracted to lights, especially in deep sea settings, so it evolved to be an effective means of predation. Now, for this boss, we're obviously talking about a demon - and throughout various religions, demons often are portrayed as pursuing and attempting to seduce humans by appealing to their lust, avarice, and so forth. Sailing, historically-speaking, has been a predominantly-male profession, particularly in the time period in which large wooden galleons were in use. Like how an anglerfish would use a shiny light to lure in fish to prey on, what might a giant sea-dwelling demon use as a lure if its prey of choice were men? To this end, the design makes complete sense to me.
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Post by dareka on Jun 24, 2016 14:04:52 GMT -6
Keep the designs the way they are supposed to be, it is not like censoring games will make them sell any better.. no offence, but having a busty monster making you quit the game or not getting it is showing the fact that this game is totally not meant for you. Has anyone in the thread actually said this, though? A few people have said the boss looks silly or creepy in a bad way, some have said it looks silly or creepy in good way ... but I don't think anyone's said they've given up on the game because of it. The thing is, it's precisely because the developers are free to look at the feedback and decide what they want to do that having different opinions from players is a good thing. What I think we should hold back from doing is saying "if your personal taste for a specific enemy in the game is different from mine, then this game is not for you." If we want people to respect our own tastes and preferences, we need to respect theirs, too. For the record: I LOVED the demo, I love erotic-looking enemies - heck, I hope (against hope) that we get medusa/mermaid type enemies with actual nipples in this one (because I find it kinda creepy if they don't have nipples*) I loved the boss' mechanics... though I thought the over-sized wobbling boobs looked dumb. This has not turned me off from the game one bit. *my guess is naked enemies will have strategically placed shards.
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Post by Dengojin on Jun 24, 2016 14:07:20 GMT -6
It's pointless and takes away from the whole experience. it seems you are far from getting my point to be honest, I am basically talking to those who are saying : "it is killing the experience or feeling offended by a single enemy design".
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Post by dimlitcandle on Jun 24, 2016 14:12:37 GMT -6
i'm up for them to make boss like they want..and i'm little opinion i hope in the return of the evercharming succubus too Give me some Incubi. Miriam's for all we know--a heterosexual female. An Incubus here or there would ruffle up her feathers! Aside from that, here is a quote from my post in the Bloodstained group on Facebook about the subject:
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Post by dareka on Jun 24, 2016 14:19:13 GMT -6
I wonder if the fact that Vepar is MALE makes any difference to these people. IGA isn't just pulling these demons out of his head, he is directly pulling them from the Key of Solomon mythos. Do we really need to have these kinds of crybully "I AM OFFENDED AND THIS MUST BE REMOVED!" remarks on everything? See, here's what's worrying to me about this discussion: I have seen no one say either that he or she is offended by the content and that it must be removed, yet people are acting like they have. People are overreacting to an hypothetical overreaction from potential SJWs who are nowhere to be found in these forums. There are no antagonists here, guys.
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Post by purifyweirdshard on Jun 24, 2016 14:33:07 GMT -6
It is a learned behavior because of how things have been culturally lately. I imagine many just see the post count or that the topic has come up again at all and put their reply in. This is the kind of thing that made the last topic on this sort of thing hard to deal with - there's less back and forth/exchange of ideas as there are posters more or less shouting out at who/whatever (if anything) will shout back.
We could be talking about the appearance/texturing of the boss' area in question, their physics and so on, and something like that could actually go in the E3 feedback thread honestly. The initial post by nature instead though just said the boss' breasts were ruining things/pointless without so much giving some kind of input like that, so...here we are in a separate thread with the discussion we have now.
It can be rough, but maybe we can work through it and gain something constructive. I think you're doing a good work by trying.
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Post by dimlitcandle on Jun 24, 2016 14:40:32 GMT -6
It is a learned behavior because of how things have been culturally lately. I imagine many just see the post count or that the topic has come up again at all and put their reply in. This is the kind of thing that made the last topic on this sort of thing hard to deal with - there's less back and forth/exchange of ideas as there are posters more or less shouting out at who/whatever (if anything) will shout back. We could be talking about the appearance/texturing of the boss' area in question, their physics and so on, and something like that could actually go in the E3 feedback thread honestly. The initial post by nature instead though just said they were distracting/pointless without so much giving some kind of input like that, so...here we are in a separate thread with this exchange we have now. Personally I think the boss looked totally gross, slimy, engorged, with tentacle squick and all. The fact it let out this massive roar and had belched out some Seama prior was also really awesome...also the fact it has an angler fish + mermaid appearance yet its a male demon covered in a coat of goop, its just...invoking a total feeling of "eww!!" in me. In the end, I laughed because this is the mild calm before the storm, I expect the bosses are going to get progressively more intimidating. I can't wait to fight him when my PC gets fixed next week.
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