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Post by Nuke on Jun 22, 2016 13:05:37 GMT -6
I've been diving through the various news of MN9 myself today, and the overall reactions seem to be as follows:
The game is honestly better than the very salty fanbase would have you believe. But there are also legit criticism moments about where the game could stand to improve as well. So overall, a mixed bag.
Hmm... a very salty fanbase in which the game is honestly better then they would have you believe... Where have I heard this befor- *Remembers the FFXIV community* Oh. Right.
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gunlord500
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Post by gunlord500 on Jun 22, 2016 14:38:40 GMT -6
Yeah, I'm with Mike, I understand why our episode wasn't mentioned either. I think we did raise good points and learned from our discussion, but in-depth criticism like that might have been suited for a podcast on game design or kickstarting generally rather than a specifically Bloodstained-oriented podcast. So yeah, I get it too
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Post by Wilhelm on Jun 22, 2016 15:09:13 GMT -6
Okay, I'm going to call it: I actually LIKE this game.
Pros: I like that you can take the game at your own pace. I enjoyed the lighthearted nature of the characters. The music was great. It reminded me of Astro Boy a lot - and that technically WAS the inspiration for MegaMan. People tend to forget that, so I think it's nice to see a return to the roots of the spirit of the style.
Cons: I think it would have done better as a sprite-based game like Azure Striker Gunvolt. I do NOT like the zoomed-out-edness of the game play. It's very much not kind to a gamer in their livingroom. Stages seemed remarkably short.
I'm ignoring the fiasco with the Kickstarter/Hype Train - I backed it, but it really didn't bother me. To me I just felt I'd have it when I had it. Media exposure, marketing failure, internal issues, etc? When you consciously make effort to ignore it all and play the game as-is, it's fun. You can't approach this game with a lot of expectation outside of "Oh, this looks like a Megaman X game". I mean you can, but I guess I'm more patient than most.
7/10 Rockbuster Blasts.
[EDIT] After some reflection...
One of the joys of being a developer -should- be developing a game at your own, but reasonable, pace. It's regrettable what happened with Mighty No. 9's Kickstarter, internal specifics, and how fans were repeatedly geared up just to be let down. Sometimes it's difficult to give reasonable time frames for a game with multiple ports for different consoles when you don't have that AAA backing and the funds to hire more team members when necessary. Fresh eyes always help the process, even if sometime irritating. Moreso, different release dates would have been frustrating to some, but overall really alleviated a lot of grief on the fans' end of things.
I think a lot of issues were avoidable in the end. A slow trickle of information for the fans, better funding management, specific PC and console release dates (funding from one release helping the development and release for the next platform). They seem like minor, and even strange things to mention - but I honestly think we'd have had this game a lot sooner and had a happier team in the end. "At least it's something" is a very HUMAN thing to say, especially when you're just... burnt out. Frustrated. So I can see why it was interpreted as being said by Inafune.
I'm not holding it against Inafune. I expect he'll learn from this in the future and that if there's a MN9 II, it'll be superior - from the interaction with gamers to the final product.
But again, that's just my opinion.
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Post by nekurors on Jun 22, 2016 15:46:00 GMT -6
I am kinda surprised on how negative are the MN9 reviews (48% on Steam right now), i didn't backed or played it but have seen several videos and reviews and it seems fine to me, and i loved the old MM games, i believe people had an excessive hype for this, clearly the game is not as good as a MM, but still quite enjoyable as i see it. When you think on how hard is to make that game on that style from scratch you realize it is actually pretty good and have a huge potential do improve on a sequel.
I am disappointed by the fan base reaction, hope it doesn't kill possibilities to a sequel or at least a new game that bring the team closer to the goal to recreate the feeling of playing a MM game. If you ask me to give a score from 1 to 10, i would likely give it something between 6 and 7.
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Post by Vampire on Jun 22, 2016 23:26:28 GMT -6
I've been diving through the various news of MN9 myself today, and the overall reactions seem to be as follows:
The game is honestly better than the very salty fanbase would have you believe. But there are also legit criticism moments about where the game could stand to improve as well. So overall, a mixed bag.
Hmm... a very salty fanbase in which the game is honestly better then they would have you believe... Where have I heard this befor- *Remembers the FFXIV community* Oh. Right.
That salty fanbase which includes me put 4 million dollars into funding that game with a community manager that split the fanbase in one day which what took capcom years to achieve,and even then those so called salty fans some of them despite being banned,insulted,lied to,and at points left with an inferior purchase then what people could buy cheaper in stores still had faith to help fund other kickstarters like these Trust me,when you actually put your own money on the line for once and take a gamble and have to deal with the drama rather then sitting and waiting for a game to hit store shelves not having to back it,it tends to change your view because you were there seeing what happens So lets try and show a little respect for these people whom helped fund the game and helped make others like IGA confident in kickstarter
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Post by LeyendaV on Jun 23, 2016 0:31:02 GMT -6
I was waiting the release to get it. It's really that bad?
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Nuke
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Post by Nuke on Jun 23, 2016 0:53:49 GMT -6
That salty fanbase which includes me put 4 million dollars into funding that game with a community manager that split the fanbase in one day which what took capcom years to achieve,and even then those so called salty fans some of them despite being banned,insulted,lied to,and at points left with an inferior purchase then what people could buy cheaper in stores still had faith to help fund other kickstarters like these Trust me,when you actually put your own money on the line for once and take a gamble and have to deal with the drama rather then sitting and waiting for a game to hit store shelves not having to back it,it tends to change your view because you were there seeing what happens So lets try and show a little respect for these people whom helped fund the game and helped make others like IGA confident in kickstarter
This post leads me to believe I hit a nerve without even trying. I hate it when that happens. (And it's typically a reason why I hardly bother to post on forums)
I'm already aware of the fact that compared to other developed games, Kickstarters are of course funded by people donating their own money. I had initially considered backing this game as well along with Bloodstained, but then I took into account who was leading the project of building MN9. It would seem I made the right call to not back this game IMO. The number of lies and other things that happened during it's development made me shake my head at times, and I even started to feel sorry for the backers down the road, as they couldn't turn back at that point.
I've yet to try the game myself, so I've only been going by reviews myself. There are those out there who have played the game so far that have said it turned out better than expected despite all the things that happened during development. But at the same time, it's more on the average side and not the greatest thing ever made. I'd have to try the game myself to form a better opinion on it. None of this excuses what happened during the development time though, given the things the creator did...
It's just another reason as to why I never allow myself to ever get hyped for games ever again and always keep my expectations low. And this coming from someone who DID end up throwing down some money on a Kickstarter project with a sliver of hope that it goes in the right direction.
I was waiting the release to get it. It's really that bad?
Official reviews are trashing the game like mad. But some of the people I know have played it (and others) are saying that the fast moving gameplay of the Megaman games is definately there. But it's only average and not an actual super awesome game.
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gunlord500
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Post by gunlord500 on Jun 23, 2016 1:16:52 GMT -6
Thanks for the clarification, Nuke--now that you've noted you weren't intentionally trying to ruffle any feathers, I think I get what you mean, and most other folks too, I'd wager. I understand your reasoning, though at the time there was a lot of enthusiasm for MN9 and it would have been easy to be optimistic about that. In regards to Bloodstained, though, judging by the success of the demo we'll be avoiding most if not all of the pitfalls that bedeviled MN9, so I think a lil bit of hype for this game may be warranted ;D
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Post by purifyweirdshard on Jun 23, 2016 7:09:07 GMT -6
Well, I thought I would share my hands on experience with Mighty no. 9 last night.
I started it up, played the intro, and then picked the water/ice stage as my first level. I got to the boss, Cryo, on my last life and the game literally froze and crashed.
Then I saw the Bloodstained demo was out. That may very well be the end of my experience with the game...and I was playing on Playstation 4.
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Post by Scuttlest on Jun 23, 2016 12:08:33 GMT -6
Some defenders are saying that the game is 'okay'. But to me, that's a problem. People pledged money to this game, expecting a game that recaptured the greatest of Mega Man and was a true spiritual successor. People aren't willing to settle for an 'okay' game. It doesn't help that this 'okay' game was delayed way too many times, and for a feature that barely anyone actually cared about. You may season this dish of disappointment with the broken promises, and for dessert, consider the fact that this game was made by Inafune and Inti-Creates, aka people who worked on Mega Man in the franchise's golden years. It really bothers me because Inti-Creates typically makes quite good games, like the Zero games, the new Shantae game, and Gunvolt. (I actually didn't care much for Gunvolt, I only bring it up because that game was loved by the same fans upset over Mighty Number 9.) Honestly, Mega Man games have been forced to settle with 'okay' games for years (imo, Mega Man 9 is within that category, once you get past the nostalgia I don't consider it all that good of a game), and I think that's a big reason why Mega Man is in both a creative and financial rut right now. The fan-artists got hit by the irony stick big time, though. deadeyemcduck.deviantart.com/art/Mighty-No-9-Save-us-all-399543067All these comics of how MN9 was this great savior and the salvation for the Mega Man fans, and you'd be hard-pressed to make a list of Mega Man games that are worse then MN9. (Ignoring obvious choices like X7 or the DOS or any mobile games.) I remember how often the 'dead IP walking' comic got posted in discussions, won't be seeing much of that these days. Now, it's fine if you like MN9. More power to you, I have no intention of dictating your interests and likes/dislikes for you. But there is just no getting around the general disaster this game ended up being, which ended up with a mediocre at best product.
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Nuke
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Post by Nuke on Jun 23, 2016 12:32:04 GMT -6
Some defenders are saying that the game is 'okay'. But to me, that's a problem. People pledged money to this game, expecting a game that recaptured the greatest of Mega Man and was a true spiritual successor. People aren't willing to settle for an 'okay' game. It doesn't help that this 'okay' game was delayed way too many times, and for a feature that barely anyone actually cared about. You may season this dish of disappointment with the broken promises, and for dessert, consider the fact that this game was made by Inafune and Inti-Creates, aka people who worked on Mega Man in the franchise's golden years. It really bothers me because Inti-Creates typically makes quite good games, like the Zero games, the new Shantae game, and Gunvolt. (I actually didn't care much for Gunvolt, I only bring it up because that game was loved by the same fans upset over Mighty Number 9.) Honestly, Mega Man games have been forced to settle with 'okay' games for years (imo, Mega Man 9 is within that category, once you get past the nostalgia I don't consider it all that good of a game), and I think that's a big reason why Mega Man is in both a creative and financial rut right now. The fan-artists got hit by the irony stick big time, though. deadeyemcduck.deviantart.com/art/Mighty-No-9-Save-us-all-399543067All these comics of how MN9 was this great savior and the salvation for the Mega Man fans, and you'd be hard-pressed to make a list of Mega Man games that are worse then MN9. (Ignoring obvious choices like X7 or the DOS or any mobile games.) I remember how often the 'dead IP walking' comic got posted in discussions, won't be seeing much of that these days. Now, it's fine if you like MN9. More power to you, I have no intention of dictating your interests and likes/dislikes for you. But there is just no getting around the general disaster this game ended up being, which ended up with a mediocre at best product. I mentioned it already in an earlier post, but yeah, the fact that this particular game was funded by Kickstarter donations, it adds a layer of hate for those who did back the game, only to end up with a medicore game. I don't feel that hate myself since I didn't back the game, but I feel sorry for those who did and ended up not being able to back out of it after everything went into gear. (The game being funded and started being built) Course, this all leads back to the fact that Megaman fans have been waiting for an awesome game for years instead of a medicore one, so that adds another ticking time bomb. The desire for awesome games is real understandably, but that's just exactly why I always keep my expectations low... as I mentioned earlier. It's something I encourage other gamers to do as well at times too. "If you keep your hype for a game down, you're less likely to be disappointed upon the game's release."
Course, with Kickstarter projects that require funding from fans in order to even get moving, that's a different beast entirely.
Thanks for the clarification, Nuke--now that you've noted you weren't intentionally trying to ruffle any feathers, I think I get what you mean, and most other folks too, I'd wager. I understand your reasoning, though at the time there was a lot of enthusiasm for MN9 and it would have been easy to be optimistic about that. In regards to Bloodstained, though, judging by the success of the demo we'll be avoiding most if not all of the pitfalls that bedeviled MN9, so I think a lil bit of hype for this game may be warranted ;D I'll admit I probably could have worded my first post better, but yeah, again, this is just why I personally keep my own expectations low of any game that comes out these days. (Or at least try to) Course, I'm a broken shell of the wide bright eyed younger gamer I used to be too. But that's getting into an entirely different topic I don't want to discuss here, especially considering this isn't the type of thread for such a discussion anyway.
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Post by Astaroth on Jun 23, 2016 15:14:32 GMT -6
i like it, i did something dumb and went after number 8 right off and im still getting used to dashing towards enemys instead of simply using it for movement, and so i keep dying to 'spikes', but almost all the deaths so far are due to me not being aware of my position and not paying attention to the hazards, not because of cheap difficulty or suddenly oops moments
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Post by ZioBlader on Jun 23, 2016 18:20:27 GMT -6
I'm getting this later today. Reviews haven't weakened my excitement even though I thought that Azure Striker Gunvolt was already a proper Mega Man-successor with some unique twists. MN9 seems unnecessary in comparison but I still want to experience it. I enjoy most of the soundtrack (even though it's far from Matsumae's U.N. Squadron-quality) and well, it seems to be a fast-paced and challenging game. I enjoyed even MMX8 because of these reasons.
I didn't back MN9 because it wasn't directed by Akira Kitamura, the original director of Mega Man 1 and 2 (co-creator of the series and as relevant as Inafune when talking about MM1-2). "A new project by Inafune" didn't really spark my interest anyway since his cancelled project, Mega Man Universe looked confusing and bad (and way uglier than MN9). And almost all the latest "Inafune-games" (by Capcom or Comcept) have been questionable, except Soul Sacrifice and maybe Sweet Fuse. Even Mega Man-series has had some serious low points but nevertheless. At least it's better than X6 and X7... right..?
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Post by JoJo on Jun 23, 2016 20:44:09 GMT -6
Huh.... I would have been sure that they will put the game on the summer sale list to boost the number of copies sold on Steam I was wrong
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Post by zoned87 on Jun 23, 2016 20:53:17 GMT -6
Huh.... I would have been sure that they will put the game on the summer sale list to boost the number of copies sold on Steam I was wrong I am curious about sales by platform for this game I would like to see the numbers.
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JoJo
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Post by JoJo on Jun 23, 2016 20:57:38 GMT -6
Huh.... I would have been sure that they will put the game on the summer sale list to boost the number of copies sold on Steam I was wrong I am curious about sales by platform for this game I would like to see the numbers. I would have thought that normally let a month go through first, then we can see the number of sales on each platform
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purifyweirdshard
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Post by purifyweirdshard on Jun 23, 2016 21:54:59 GMT -6
Well, a $20 launch is already pretty cheap as it is. I don't see them running a discount for a while.
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Post by lod7 on Jun 24, 2016 16:23:20 GMT -6
Would want to know what happened with inti-creates to have helped create such a mediocre game (majority opinion ofc)?
They created some of my favorite games like megaman zero, megaman ZX, shantae and the pirates curse etc.
Also if anyone on here who actually loved mighty number 9 give me your opinions. Would want to here some positives about the game. Because it is funny how the bloodstained demo is getting such praise but 9 is not getting any.
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Sliditanko
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Post by Sliditanko on Jun 24, 2016 19:40:36 GMT -6
I was a $250 tier backer and I'm calming down. At first I was furious, but I'm cooling down slowly. It's a fact that the game really is mediocre. I was one of those backers who never actually got over the "Community Manager Dina" - chaos and her damage was too noticeable. When it comes to blocking backers from official Twitter and some deleted posts from the community forum as they were against her opinions.. that's some bad way to go and they let that happen till beta. But now when the game is out the main focus goes to the game itself. First, I was one of those who backed it with that true love to Mega Man and Inafune felt like he could really give new life to a game series I loved the most. No.. No no no.. The game lives its critic. Sure, speedrunners and point grinders would LOVE this game but as a platformer guy, I hate that combo system. The game doesn't actually teach you anything where Mega Man was good at. After the intro stage the game actually let you know it hard way that you actually SUCK. I don't want to complete levels to get some combo points and actual RANKING.. Just to know how bad it went. It doesn't make me want to continue. Ok.. I gave it more tries. Still.. I feel the game wants you to move fast and fast and faster and keep the fast pace. Then comes a point where you face a sudden death and what did you learn? Absolutely nothing. The story itself is bland and there's not even any try in it. The voice acting is quite good in japanese, but english voices don't have any true feeling. It's such a waste being a $4M game. I actually tested the Bloodstained demo today and loved how it played well compared to actual predecessors like Castlevanias. The movement was smooth and I got used to it quite quickly. The only bad thing I found myself dislike was some backgrounds which hurt my eyes a little bit with too many little details and odd lightings. But when I got used to it I was fine. The demo teached you the basics better than MN9 could ever do.. and I enjoyed the feeling of exploring without any rush.
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Post by Scuttlest on Jun 24, 2016 20:27:46 GMT -6
So, in the credits of MN9, one of the backers actually has his or her name listed as "Kamiya was right".
(Mighty No. 5040, he's at about 1:44-1:45 of this video.)
Speaking of Kamiya...
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