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Post by dragonkd on May 22, 2016 0:40:51 GMT -6
there it is. I will leave the comments to you guys.
there is a lot of work that I need to do in the next 1~2 months before I kickstart this, and I would like to not spend the rest of my life living under a bridge so....
I am hoping the bloodstained/castlevania fanbase will help me out here.
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Post by dragonkd on May 22, 2016 0:42:05 GMT -6
looks like I could increase the bitrate....
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Post by dragonkd on Jun 25, 2016 23:54:17 GMT -6
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XombieMike
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Post by XombieMike on Jun 26, 2016 6:12:26 GMT -6
Before you Kickstart it, listen to the BCB with Tom Happ of Axiom Verge and what he has to say about Kickstarter.
It has a unique style. Keep us posted with updates.
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Post by Galamoth on Jun 26, 2016 8:28:48 GMT -6
I will say, this project does look promising.
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Post by dragonkd on Jun 29, 2016 14:32:44 GMT -6
will do, as they are posted. when I do crowdfund it will include a trailer and non nerfed demo of the first four areas. I will be posting an early demo here as well, so if you like it you should tell others.
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LeoLeWolferoux
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Post by LeoLeWolferoux on Jun 29, 2016 15:51:29 GMT -6
will do, as they are posted. when I do crowdfund it will include a trailer and non nerfed demo of the first four areas. I will be posting an early demo here as well, so if you like it you should tell others. That's really rad that you're MAKING a game! I wish I was that talented LOL. Yeah let us know when the kickstarter comes out, I'll gladly help out!
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Post by dragonkd on Jun 29, 2016 20:01:54 GMT -6
you know what I would be glad about? if I knew I wouldn't become a failure, because if that is the case there is no :: youll do better next time champ:: because people trusted, berlieved, and backed you. you just let ALOT of people down. see good ol days by twenty one pilots, and keep my words in mind while listening to it.
also did anyone notice I was running that build through steam? ^.=.^
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Post by dragonkd on Jun 29, 2016 20:04:17 GMT -6
XombieMike can you link me to that discussion by tom happ btw?
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Post by XombieMike on Jun 29, 2016 20:17:52 GMT -6
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Post by dragonkd on Jul 14, 2016 3:08:09 GMT -6
new update. I implemented a title intro for my studio, clothing, off handed item use, level up, spiders, almost all of the explorable cave is done, broke bat AI and some item physics mapped out some of the forest file key system is in place (flags/data) dialogue system with key adjustment.
next up, the cave should be fully done, resources should be in, crafting, merchants, and some other fun nonsense. Galamoth XombieMike fatihG also, fatihg should have fun TEARING this "apart". its got some tricks meant for speedrunners as it is.
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Post by dragonkd on Jul 14, 2016 14:57:08 GMT -6
torty, a kappa that winds up helping sirus while tending the shrine.
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Post by dragonkd on Jul 22, 2016 21:37:20 GMT -6
hello everyone. this isn't going to be a traditional update with a video, but it should suffice, and feedback on this would be appreciated.
so to kick things of here is some art, I finished zealots model, (you can assume he is a character in game for now) so that is one positive.
but now for what I am really writing this for: the crafting menu.
in the menu, you have a dropdown including all of the items sirus knows how to craft. if you select an item, you can see the materials required to craft it. when you are ready, press craft the number of times you would like to repeat the recipe. done. shouldn't take a rocket scientist to figure out, but even so.
a modified version of the menu will be used for merchants.
something a bit more fun, weapon trees. there are two kinds of equipment. normal and unique.
normal gear can be crafted (but can also be found), unique gear cannot, and must be found in the world.
now, lets say you want to make a copper spear.
if you wanted to make it from scratch, it would look something like this: 150 essence, 2 sticks, 2 leather, 2 copper ore.
however, if you already made a stone spear earlier (75 essence, 2 sticks,2 flint) then you could upgrade that stone spear up to a copper spear with less material: 75 essence, 1 leather, 2 copper ore.
now, when you get to higher tier weapons you will have multiple different upgrade options. lets look at an iron sword for instance
bronze sword >>> iron sword >>> iron sword +1 >>> steel sword >>>silver sword >>>fire iron sword ETC. the same can be done with all other equipment types presumably. I don't do it intentionally, but it reminds me of the soulforge system from DOS, just a bit more fun, with more options and less work. the same can be said of the spirit system later, but we shall see.
higher tier weapons will go higher in the +1 chain, but you should never see more than +5. each plus rank should require much more material, and in return provide a bigger stat boost, rather than in small increments.
I would appreciate any questions comments complaints or opinions, after all these would help me with how to deal with the system going forward. and if I didn't make it clear, equipment means arms and armor, with a few non weapon items also as necessary.
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Post by m0nkf15h on Jul 23, 2016 5:39:52 GMT -6
Nice work so far; i like your character models, seems like it has the makings of a pretty fun game. One thing i did notice on your crafting menu, probably not the best choice of font, the colour and style make it kind of hard to read. Perhaps a simpler font would work better, crafting system itself seems cool though. (guessing you acquire essence through kills and raw materials though exploration)
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zero
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Post by zero on Jul 23, 2016 6:27:54 GMT -6
Wow, you can see the beginnings of something really good. Just take a few cues from successful kickstarters and I'm sure you can get the ball rolling.
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dragonkd
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Post by dragonkd on Jul 23, 2016 10:45:12 GMT -6
thank you both. if you want to see some early gameplay there are vids above, as far as the font, it is still a wip, but the color scheme should remain early the same, perhaps with some alpha tweaking.
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Post by dragonkd on Aug 9, 2016 22:15:43 GMT -6
another apart update. prologue is newly added and all but done, forest is started, needs more modelling and plants, new AI, crafting demonstration.
this begins to show it coming along as an actual game now.
todo: finish existing content make resources (stone, iron, wood, etc) make new enemers
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Post by dragonkd on Aug 13, 2016 2:49:49 GMT -6
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Post by dragonkd on Aug 30, 2016 15:58:31 GMT -6
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Post by DaNastyMan on Aug 31, 2016 17:02:16 GMT -6
Drop the #s from the gameplay part of the meters just leave the bars, keep the #s in the menus. I say this due to the fluctuating numbers may annoy people after a while.
Edit at 16:07 PST 8/31/16 : Change the text on the splash screen to a different font(Like this one which is New Times Roman), remove your face from that as well and your self credit, or at least make a better self credit: Concept, Design and Art by Mike *Insert last name*.
The face picture can be used for the "Who is running this project" section of your Kickstarter and you can make a point about how you're doing this as a one man team that way. Your on to something but imo you need to surpse things up.
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