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Post by m0nkf15h on Apr 19, 2018 9:26:39 GMT -6
Hey Monkfi5h, no not all, I didn't mean to come across as taking anything personally! Believe me , it takes quite a bit more than that to make me take personal offense at something. I was just trying to explain it for everyone, and address your sentiment specifically of screenshots like these being "deception". I can understand if it wasn't your intent to do so, but with that expression you're saying that the Bloodstained team is willfully deceiving and lying to the fans / public.
So all I was trying to point out was that aside from the fact that it's standard to pose / create "beauty shots" for promotional use like this, the game is also still very much WIP (things may/will change from what's shown), and on top of that we're talking about an assumed feature that may or may not exist, not anything that we have promised and then couldn't deliver. And even if it was something we promised and then couldn't deliver, calling it deception means that the team literally sat down and said "ok how can we trick people and lie to them for our benefit?". That's what I was pointing out as an exaggeration, at least in my humble opinion. Unless screenshots are posted by you Angel-Corlux then I'm going to take them with a large pinch of salt. They were posted by XombieMike who cited his source as being IGN so at the time of writing anything about any kind of "deception" I had no reason to believe the shots were Official and originated from the Bloodstained Team; as far as I was concerned these are just some images that Mike's found on the internet. I believed that IGN had created the images themselves (i say as much earlier in the thread), primarily because the camera angles in them are so unusual. This practice was very common in the 80's and 90's and that's what i thought was happening here (it lead to so much wasted pocket money). I don't want your hard work to be misrepresented even if it is to publicise the game, turns out that this was some of your hard work, so that's my mistake. It's not a deception if the images are there to showcase some mysterious assumed feature we're not aware of, nor is it a deception to simply show of the engine/models/lighting effects as long as people aren't expecting that to be in-game footage. From Galamoth 's response to me it seems that most people don't expect shots like this to be showing actual gameplay, unfortunately for me however I don't have such a modern outlook. Maybe I'm just getting too old for this. When I post in a thread like this i'm speaking only for myself and giving my personal perspective on things. When i'm raising other concerns i'm doing so not just for myself but also on behalf of other people, to try and help both them and you Angel, so to brush concerns asside off the back of what's simply a misunderstanding on my part doesn't seem very fair to anyone.
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Post by m0nkf15h on Apr 18, 2018 10:14:29 GMT -6
That would actually be quite cool, to have a twisted disfigured "homunculus" type of model, although i can see why they didn't go in that direction (might ruffle too many feathers for one reason or another) it might have affected the speed and fluidity of the combat for her to have some kind of impediment.
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Post by m0nkf15h on Apr 17, 2018 15:44:29 GMT -6
Best episode yet! Fryda is a very interesting person isn't she?
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Post by m0nkf15h on Apr 17, 2018 8:07:48 GMT -6
Just in time for Christmas would be good, but it should take as long as it takes. You cant rush making a game of this size and complexity so as long as it's made to the high standards we all expect then it doesn't really matter when it comes out, it will be worth the wait.
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Post by m0nkf15h on Apr 16, 2018 18:22:54 GMT -6
Angel-Corlux It might be standard practice across the industry to do this kind of thing these days, but speaking as the kind of person who's been living under a rock since the 90's i'm not used to it. I'm certainly not trying to "crank the dial" to anywhere nor am I attacking the dev team or calling anyone a liar. I'm just old fashioned in my outlook. I get the feeling you're personally offended by my comments if so then i'm sorry, I'm not trying to make your life harder or your job more difficult, I want Bloodstained to be as successful as it can be which is why i raised certain other concerns that you elude to. I don't know what's routine in the industry these days because i don't engage with it, "promotional shots" didnt really exist the last time i picked up a gaming magazine, you're lucky if you got a screengrab from the pre-release alpha of something back in those days (or worse completely faked screenshots made by whatever mag is doing a preview) so when i see something with wildly different camera from what i'm expecting i'm going to be suspicious of it in a way that a lot of other people probably arent because they engage with modern media and are used to seeing this kind of thing even if it's not necessarily going to be an in game feature.
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Post by m0nkf15h on Mar 30, 2018 10:36:04 GMT -6
I made this thread to hear other peoples voices and i didn't really want to chip in at all since it's about gaining varied perspectives, but i feel i need to express where i'm coming from in relation to roguedragon05 's post, please forgive the formatting as the quote function does not like to work for me: roguedragon05 said: "Punch in the face... kick in the teeth... a promise will be broken and I will have lost faith in Iga and company, my purchase will be devalued... Really? You had the opportunity to help shape the game and participate in the community, thats not being taken away... Your name will forever be in the credits, thats not taken away... Your game will have the slipcase that says your an extra special backer person, that won't be taken away and any physical rewards your entitled too keychains, stickers, books, CD's.... whatever will be given to you. However the "exclusive" content promised to you... will be given to you!"As I only backed at $60 so my name WONT be in the credits, my game WONT have any kind of slipcase, and I DIDNT back for any kind of physical reward, or even a physical copy of the game. I have backed only for digital copy and i have genuine reasons for not wanting anything physical, so in these circumstances my tier reward in it's entirety is potentially (more likely probably) being given to all, so there's no reward other than the fact that the game comes to fruition. It's not that i want to gate content away from people it's just that i backed that particular tier because (a) i wouldnt have to have anything physical and (b) i wanted an edition of the game that was going to vary somehow from a standard retail copy just as a recognition because our investment in the project was important at the time. I'm not suggesting the content should remain exclusive, i get that it's a business decision but what would be a fair solution for someone in my position, who essentially is looking at not really getting any tier reward going forward?
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Post by m0nkf15h on Mar 23, 2018 13:38:25 GMT -6
Awesome, recipe thread! Enkeria i think my fave has to be Goofball's Revenge, i like stuff spicy.
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Post by m0nkf15h on Mar 20, 2018 17:23:34 GMT -6
Well it's a nice idea, but remember that both systems have their advantages. With food items restoring a flat amount this would mean the player is pushed to find new recipes as the game progresses to ensure that the healing items keep pace with the game's difficulty. This could make for some interesting gameplay. With food items healing a set percentage this would mean that every meal scales so the player is not forced to discover new ones. This means that the player need not worry too much about the future and takes the pressure off meaning they can get stuck into the game, but probably makes food items rarer for balance purposes.
Personally i'd prefer that food heal a set amount because i'd rather be finding more recipes more often, but that doesn't mean i don't see your point. Do we know for certain which approach they are going to take? I didnt check the screenshot of the cooking menu screen...
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Post by m0nkf15h on Mar 19, 2018 17:32:31 GMT -6
Let's be real, Vepar looks like a total fox now compared to her old self..........just a bit more scary at the same time ;p Well to be honest, i'm really more of a belly and arse kinda guy anyway, and just look at that belly:
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Post by m0nkf15h on Mar 19, 2018 15:07:19 GMT -6
Whatever floats your boat CastleDan, I agree with you they look better and i can see they work better with the new art style. To be clear the point i was attempting to make before was i wouldn't want the japanese feel of the game to be compromised in an attempt to appeal to western audiences; I seem to remember IGA saying that he was gonna make a Japanese game for a Japanese audience and if the rest of the world liked it then it would be a bonus. I get that designs change over time and less cartoony proportions fit with a less cartoony aesthetic. I just wouldn't want this to be the first of many artistic compromises in order to appeal to a wider market, I know it's a stupid thought though as IGA wouldnt compromise his vision for Bloodstained.
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Post by m0nkf15h on Mar 18, 2018 12:19:41 GMT -6
On Vepar's look: The darker colours are nice and make her look less "comic book" although i cant help thinking they reduced the 'breast' size too much in pandering to American prudes - i'd hate for the "japanese-ness" to be watered down too much (also this will make the boss fight harder because they count as a weak point). Overall it's a good change though.
On Vepar's Shard: I'm hoping for something like Creaking Skull's Soul from AoS so maybe have a giant tentacle slam attack, triggered as a 1 shot thing rather than persisting like the Creaking Skull's arm.
On the Cooking System: This seems interesting but I hope it's been designed with game-balance in mind, wouldn't want to be able to cheese through the game with certain recipes used together (for the first time) elevating stats too much, but i'm sure this has been considered. Miriam's Cooking Animations seem a nice way to give her some personality and character, no i dont think they detract from the "gothic-ness" of the game.
On Game Difficulty: I do feel that it could be a little easy on "normal mode" but then, IGA's games are about accessibility so even people unfamiliar with his previous work can pick up and play with no trouble, emphasis with his games is largely on a fun experience or an achievable challenge. Having said this I hope the difficulty on Harder modes will provide increasing challenge for veteran players.
On Familiars: I think that perhaps with the introduction of new recipies giving stat boosts this opens the door for shards to do more interesting things than just stat boosts. I support this as it can lead to more creative thinking (as we see with the new Buer) so the field is open for innovation as far as Familiars are concerned. I'm sure IGA will keep us guessing on what Familiars are capable of, but i dont expect anything too overpowered just some interesting things that modify gameplay style.
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Post by m0nkf15h on Mar 12, 2018 16:12:52 GMT -6
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Post by m0nkf15h on Mar 11, 2018 6:38:37 GMT -6
There's been some heated discussion of late on these boards about the Exclusivity (or otherwise) of certain content, original thread is here but i fear it's sinking and i wouldn't want this to slip under anyone's radar as i think it's going to affect maybe most of the people that use these boards. Posts become increasingly relevant to people who've backed $60 or above as you scroll towards the bottom of the link and it's quite a long discussion but with so few voices in it (basically just me XombieMike and Gunlord) so if this issue is important to you and you have any kind of perspective that can maybe help Angel reach a compromise regarding this issue then I invite your opinions below
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Post by m0nkf15h on Mar 11, 2018 6:26:37 GMT -6
Well more feedback is more valuable, perhaps others have suggestions that might be workable in this unfortunate situation that Angel hasn't thought of so i'm going to invite further discussion in a new thread as we've not heard many different voices on the subject. I'd hate for this to slip under people's radar if they have a valuable opinion to share but i'm pretty much done talking about it personally. It's the least I can do as i think it affects the majority of people who use these boards in some way.
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Post by m0nkf15h on Mar 10, 2018 16:37:32 GMT -6
That orchestrated music is Very Powerful Stuff. It's heartening to see how involved IGA is with all aspects production, and the lengths that he will go to to ensure his quality standards are met. Comments on the cutscenes and the narrative certainly have me intrigued, I cant wait to see how Miriam's story unfolds.
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Post by m0nkf15h on Mar 10, 2018 11:48:14 GMT -6
gunlord500 said: How about Angel's suggestion upthread of backer-exclusive skins/cosmetics? People might want to bootleg a special boss and weapon, but most would accept a backer-only costume or graphical perk to be acceptable and not too reminiscent of the unpleasant practices of "Big Publishers." A lot of games do this, and I think it would work for Bloodstained since there will be online play. Like, you could have a little sign over your head that said "Backer # (XXXX)" everyone would see in online challenge mode or whatnot. I think that might be an even nicer treat than an extra boss. While with the extra boss, only you would be the one fighting it (so to speak), but with a backer cosmetic, the whole world would know you were an early backer When this was discussed by Angel before it was in relation to reskinning only the boss and the swordwhip, and not really what you're talking about here ^^, but yes i think some skins for Miriam that others don't have access to would be one way for this issue to be a lot less "thorny" and would go a long way to keeping disgruntled people happy or at the very least less unhappy, we'd still be getting something that makes our edition of the game a unique experience (and thats the big deal for me personally, I backed that tier because i didn't want an "off-the-shelf" experience - i'm sure i'm not alone in that logic either). Angel-Corlux 's Statement on the issue is quite interesting and i think warrants closer examination: Unfortunately, any course of action I choose will make some people unhappy
Not neccessarily so (see above, we're just hurt that we've been lied to - there are ways to make it up to us) the 'x' amount of $60 and above backers are happy and have no complaints [if promises are kept]Pretty sure the majority of backers backed at this level or above and were incentivised to do so not only on the strength of IGA's previous work but also by the promise of some exclusive content not available to non-backers. IGA needed our investment to prove to other investors that this kind of game is still viable in a modern gaming environment, so it's quite possible that had this promise not been made you may not even be working on Bloodstained right now. a vastly larger amount of fans, everyone from the moment we close slacker backer to the far future, will not be able to enjoy the content and therefore be upsetYes I appreciate this but from the word go this was considered a thank you to us for showing faith in IGA and his ideas when the mainstream videogames industry would not. So it could be argued that there's no point getting upset about it now because if they REALLY wanted to enjoy the content they would have backed when they were given the chance to, the campaign was pretty high profile so ignorance is no excuse. The only reason how upset they are matters now is because they represent considerable future sales. This is fine I get that you're in buisness to make profit and you've worked hard to make the content and you own it so sell it. But the message this really gives is "Whine about not having something that you are not entitled to have for long enough and if there's profit in it you just might get it."some people who would not pirate the game, will now have a "justification" to do so in their mind
I don't think this is really true; anyone who's going to pirate the game because it doesn't have 1 item and 1 monster in it was going to pirate the game anyway, this is in no way denying them the "full experience". Pirates will pirate whatever and require no "justification" for doing so, if anything i'd say including content not really intended for wider consumption in a general release will give them greater reason to pirate the software because it will be easier to find a cracked version of the game with the sought after content in. In my experience though piracy is in decline, because as long as stuff is reasonably priced it's so much easier to get hold of legit copies these days. Pirated software is often a ball-ache to get running for various reason so most people wont bother unless they were inclined to pirate in the first place. Iga's brand is just as important as the Bloodstained brand, and the two are inexorably linked. Not changing anything would mean that Iga's brand would be impacted by less than 60k players worldwide officially being able to experience the boss vs. million+ players.
I agree both these brands are important and both are important for the success of the Bloodstained project, i disagree with the assertion that IGA's brand would be impacted by people not being able to directly experience the Superboss. IGA's brand stands alone whether he features in the game itself or not, i'm sure i dont need to point you in the direction of his portfolio regarding Castlevania titles, he doesn't feature as an entity in any of these games but all of them stand above the Castlevainia titles he has not worked on, because of what he brings to the titles not because they have his face in. That's what his brand is. The whole title should be a work of art whether the Boss is in the game or not. Its the quality of things that will grow the brand not the existence (or otherwise) of one monster. Even if this content got a limited release as originally intended it would still grow the brand of both IGA & Bloodstained, thats what Youtube let's plays are for. But i suspect this isn't the real issue and higher-up's are chewing your ass to chase the bottom line.
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Post by m0nkf15h on Mar 9, 2018 13:01:26 GMT -6
They don't have to block off content on the disk "on-disk-dlc" style like the bad old days, theres no reason why they couldn't just patch stuff into the appropriate versions and make sure patches only work with certain versions (so it's harder to bootleg). If they want to sell the "backer exclusive" content as a Deluxe Edition or whatever then i understand it even if i'm not ok with it. I can see that doing things as promised would effectively be losing them money (as i've said above) and they've worked hard on things so sure they can profit from it (even if it is at our expense so to speak). Sure i'll accept digital content as a compromise, this is me compromising:- Mar 9, 2018 10:04:52 GMT m0nkf15h said:
If we can't have the Boss and Weapon as unique content i'd still argue we should get some kind of unique content to distinguish between a retail version of the game and the Backer Edition. Doesn't have to be something big, extra costumes or something, anything really even if it's delivered a long way down the line. Just something to acknowledge that we supported this from the beginning something more than a "strategy booklet".
If they can do a digital art-book or novel or something they can also do (actually) backer exclusive DLC as i've mentioned in previous posts, as both a thankyou to us and an apology for this, so we do actually get some unique content that isn't in a retail copy of the game.
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Post by m0nkf15h on Mar 9, 2018 8:50:58 GMT -6
Personally physical stuff doesn't really interest me, i've got enough physical stuff, (tons of vintage cartridges SNES and Sega and the original hardware to play it on, 100's of PS1 and PS2 games + hardware and peripherals) so i dont really need anything Physical and i've mentioned physical items tend to be a liability in my house due to little kids thats why i backed for digital copy because little buggers scratch disks!
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Post by m0nkf15h on Mar 9, 2018 4:11:54 GMT -6
PMed you already about this Mike but Payment Sent
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Post by m0nkf15h on Mar 9, 2018 4:09:00 GMT -6
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