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Post by Dvv on Mar 13, 2016 10:50:02 GMT -6
Am afraid that is impossible. I was also disappointed that not even of the 1 Shaders either for character or background, especially character didn't pass in the votes but hey that's how democracy works so it's only fair. Once you play the game it won't be of major importance since it will look good and you'll get used to the look. This isn't like a brightness option or something what you're asking is probably very difficult if not impossible (am not a programmer so take this with a grain of salt) and it would be a big waste of their time and probably money. It's too much of a nitpick to spend effort on. People need to learn its not as simple as pressing a switch. Without the proper shader on the assets that weren't designed for that specific shader would look terrible too.
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Post by Dvv on Jan 31, 2016 12:17:20 GMT -6
Someone's probably already mentioned it but how about a costume reminiscent of one of the Simon outfits?
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Post by Dvv on Jan 31, 2016 12:14:00 GMT -6
I want to fight Bismark Kappa III. Agreed
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Post by Dvv on Jan 20, 2016 22:47:36 GMT -6
Hey guys, I really wanna write this topic up so please, if you guys have any more feedback/ideas you'd like to put forward, please step on up <3 I think everything thats needed to be said has been already
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Post by Dvv on Jan 16, 2016 0:45:21 GMT -6
Thats kind of the point though. Consistency is predictable, and in the end easy once you know what to do. Shaking up the consistency is always nice, as long as it doesn't go too overboard of course. I'm down for the AI getting smarter in games, adjusting to what you do (so long as it's not just input reading or popping up behind you) -- that makes for a fun, almost fighting game-like experience. When it goes the other way and the AI eases up on you because you got knocked down or slip up, it's...a lot of things I don't like: awkward, unnatural, patronizing? If I messed up, let me legit mess up and do it right. If I'm doing it right, I'm doing it right, so don't 2x speed/spawn the enemies give the AI instant reactions to essentially shoryuken me on the first frame or something, etc. Sorry then, I completely misunderstood what you originally said.
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Post by Dvv on Jan 10, 2016 19:39:13 GMT -6
Also, I'm not really a fan of dynamic difficulty adjustments. I like for things to be consistent. Thats kind of the point though. Consistency is predictable, and in the end easy once you know what to do. Shaking up the consistency is always nice, as long as it doesn't go too overboard of course.
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Post by Dvv on Jan 8, 2016 1:43:34 GMT -6
Seems fine to me. Since when did females having a sizable chest become a problem anyway? People really need to stop being ashamed of the human body.
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Post by Dvv on Dec 16, 2015 0:20:17 GMT -6
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Post by Dvv on Nov 22, 2015 17:23:32 GMT -6
Medusa's Heads are annoying. To me, a zone full them was too much but if you put one or two in a melee it can supports other monsters and be a real pain to your life gauge, if you are stonned in middle of dangerous monsters. So the Death hallway from CV1?
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Post by Dvv on Nov 20, 2015 0:32:01 GMT -6
Now, what I'd like to see in Nightmare difficulty mode...hmm. Honestly, just buffing the enemies isn't really appealing to me, for the reasons dvv said above. I'd rather see wholesale changes in level design and enemy placement. One great example of this would be the differences in the last boss fight between Dracula X and Rondo of Blood. In Rondo, you fought Dracula on a flat plane, making him almost trivially easy. In Dracula X, however, you fought him in a room full of pillars you could fall from, making the battle much harder. Dracula Chronicles added a whole new third phase to the fight, which also worked. Still, that's pretty difficult and consuming of resources, so I can understand if they don't want to do that. Thats actually pretty neat and I didn't think of that. Perhaps some bosses could have little remixes like that? Something different and unexpected to spice things up.
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Post by Dvv on Nov 18, 2015 18:30:33 GMT -6
I know you meant his argument, not his person, but it's still a pretty lame method of argument to make accusations like that. Then your argument hold no grounds if you know the difference, as its not a personal attack like you're making it out to be. Nor is saying "Putting in an easy and a hard way to unlock something makes ABSOLUTELY zero sense" a "method of argument to make accusation" like you're making it out to be. If thats all I had to say then sure you would be right, but I had way more to say then just that. I pretty much just said "I think that makes no sense and here is why....". There is no accusations, there is no insult, there is no disrespect, there is literally zero reason for you to be offended at this like you are. Remember my friend, offensive is never given, it is only taken. Try to relax a bit. Once again all you're doing is derailing this further then it already is. We're here to talk about potential aspects of a game, not you getting upset on how someone worded something. So I kindly ask for you to drop this and to stick to talking about game ideas. These kind of conversations are things that should be kept to PMs, so if you absolutely MUST continue this do it that way. Just because games have rewarded for completing hard mode in the past doesn't mean it's a good idea. Just because you dislike it doesn't mean its a bad idea either. It's completely subjective. I'd probably make it so that a demon like Mara or Lilith or Freddy Krueger chase you endlessly and there wouldn't be any save points or safe rooms. Well damn, now I just can't get the image out my mind of a bunch of Fleeman equivalents to Freddy Kruger just chasing you around. Like a bunch of Chois from KoF.
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Post by Dvv on Nov 18, 2015 13:08:05 GMT -6
Dvv, I think your accusations of Goob having ABSOLUTELY NO SENSE. is disrespectful... Reading comprehension my friend. I said that specific STATEMENT made no sense, not that Goob himself having no sense. Stop trying to feel offense for other people, especially when nothing offensive was said and the other person obviously didn't care. Congrats my friend you've just found out the meaning of "making a mountain out of a molehill. how would you like it if I said "please use a brain before posting an opinion"? I wouldn't care? Who is actually so thinskinned that a comment like that actually bothers them? Frankly I think it's pretty sad that people these days think they need some kind of reward for playing a game on a harder difficulty Rewards for completing a hard mode or accomplishing a hard feat are as old as video games themselves. This isn't something new. how arrogant do I have to be to think EVERYONE should enjoy things for the same reason as me? And did I say that? Not to mention how unfair would it be if one player's fave costume was costume #3, which you get for getting a few drops from some zombies, a wolf, and the 2nd boss, and another player's fave costume was obtained only via finishing nightmare mode? Let's make player #2s tastes *WAY* harder to obtain because damn their tastes! And? These are video games we're talking about. Not being able to unlock a cosmetic won't ruin the whole experience. It's fine if someone doesn't unlock everything in every given game. You're actively complaining against hard unlocks, a staple in video games, and even something Castlevania itself liked to do. It isn't fair you say? That's life, not everything HAS to be fair. I'm sick of this recent trend in the world in general that if EVERYTHING isn't fair to EVERYONE then its no good. All you're doing by further discussing something that is already dropped is further derailing this thread more off-topic then it was already getting.
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Post by Dvv on Nov 18, 2015 0:34:07 GMT -6
...I think you'll be fine. Thinking about people that aren't me that need just a little push to try something they otherwise wouldn't. This is what I hope to see happen: -Beat Nightmare mode once, or finish 10 playthroughs on other difficulties -Beat the game in 3 hrs or less, or slay a total of 3,000 cumulative enemies -Beat boss rush on hard in less than 8 minutes, or beat 5o cumulative bosses on boss rush These sound completely unreasonable besides the second one. If not... I don't think either of us is going to change the other's mind at this point and it'd probably be best to move on. Guess not, agree to disagree.
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Post by Dvv on Nov 17, 2015 19:39:31 GMT -6
I just don't agree with you on this. Not everyone is able to unlock everything in a game and that's fine. Saying that everyone should be able to unlock everything regardless of skill is like saying "Congratulations! You gained a gold star because you tried!". Chances are is someone actually wants to unlock everything they're willing to submit themselves to the harder difficulty in the first place. Well, I think that gold star is worth fighting for. It wouldn't stop anyone from enjoying Nightmare mode if they wanted to do it. All the arguments in favor of withholding content behind difficulty (or one unlock method) and how people should try harder/get better feel like the conversation in KOTOR about the Mandalorian war where Carth goes "I don't want to talk about the horrors of war," and Canderous replies by saying "My people only know the glory of battle." Everyone experiences games differently. I feel multiple unlock methods are a good way of giving Canderous people who want challenge and Carth people who aren't interested in challenge but still want to spend time with the game the space/freedom to enjoy things the way they want. Putting in an easy and a hard way to unlock something makes ABSOLUTELY zero sense. The easy way COMPLETELY invalidates the hard way, as no one who would want said unlock would do it the hard way. At that point no one doing the hard way would be doing it for the unlock. Some people need the incentive of a prize to do something hard, some reason to push themselves farther then they would normally. Once again im not saying story details as that is something that shouldn't be locked off, it could be something as small as a new costume, hairstyle or accessory. Obviously a ton of people are going to play Nightmare difficulty just for the sake of doing it, myself included, but giving the people who are iffy about trying something harder a reason to push themselves is always nice. Even some of the Castlevania games give you a reward for finishing the hard mode, or have weapons and equips that can only be gotten while doing hard mode.
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Post by Dvv on Nov 17, 2015 13:10:47 GMT -6
I think a better solution would be to have multiple ways to unlock extras instead of just tying them to difficulty levels, especially since Nightmare mode is supposed to be super hard. People play games for different reasons, including relaxation, entertainment, and escape. I understand wanting to reward skill and provide challenge, but I don't think "get good" should justify withholding content, story or otherwise. I just don't agree with you on this. Not everyone is able to unlock everything in a game and that's fine. Saying that everyone should be able to unlock everything regardless of skill is like saying "Congratulations! You gained a gold star because you tried!". Chances are is someone actually wants to unlock everything they're willing to submit themselves to the harder difficulty in the first place.
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Post by Dvv on Nov 16, 2015 21:02:44 GMT -6
I don't think having story details or easter eggs on higher difficulties is fair to people who are interested in the story, want to access every story detail and easter egg for themselves, and suck at the game. Story details? Sure I don't think that should be locked behind higher difficulty. An easter egg or an unlock? Harmless. No harm in giving anyone who beat the hardest difficulty an extra costume/accessory or a weapon for future playthroughs. It's nice to have an incentive to push yourself. Nothing can push someone to finish something grueling more then knowing there is a reward at the peak of the mountain. If someone DOES suck at the game like you said a nice little incentive can push someone to put more effort then normal. As long as there is nothing too grand like a whole other character then its fine.
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Post by Dvv on Nov 16, 2015 16:58:57 GMT -6
offset by a much higher drop rate (which has the added effect of lessening farm overlevelling) I fully support this ideas since its pretty smart actually. I don't think I've ever played an Igavania where I didn't overlevel because I was too busy grinding for items/skills/etc. Placing random bosses around as elite trash is also fun. I also like this idea Placing weaker boss enemies as normal enemies is always fun as long as its something you can actually deal with at random, like Gaibon and Slogra.
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Post by Dvv on Nov 15, 2015 19:48:53 GMT -6
The recent Kickstarter project Dark Flame brought to light an issue that has been bothering me for years, the metroidvania/igavania style Castlevania games being way to easy. In most games I never even found any reason to use the backdash for anything that wasn't an exploit. Then I remembered Bloodstained had Nightmare Difficulty Mode as a stretchgoal.
What do you want to see out of Nightmare Difficulty Mode and what do you NOT want to see in Nightmare Difficulty Mode?
The number one thing I want to see out of Nightmare Difficulty is more aggressive AI that actually gives you a reason to backdash away from frequently, maybe even give an enemy or two new attacks to throw people who played normal difficulty first off their game, or have a few Nightmare Difficulty exclusive enemies.
Maybe another thing that could be included is an increase in traps/hazards? There are always a lot of rooms in Castlevania that are just long hallways with an enemy or two in them, how about rooms like this get spiced up a bit with a spike trap or two, or maybe even a pendulum? Of course if there is a spike trap it has to be visible on the floor, which brings to me what I don't want to see in Nightmare Difficulty Mode.
The last thing anyone likes in a video game is artificial difficulty, something that's not ACTUALLY hard but that you WILL die to at least once until you've memorized where all the hazards are, something sudden and unavoidable(i.e. a sudden spiketrap completely invisible until it hits you). Now im not saying hazards and traps have to be OBVIOUS, just that they're something that someone who is paying attention can avoid.
Lastly another thing I'd like to avoid is Nightmare Difficulty Mode just being an increase in numbers. No one likes it when an increased difficulty is just the same old same old but every enemy is damage sponge. Of course enemies should have increased HP but it shouldn't be increased to the point that its obnoxious and tedious.
What about you guys?
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Post by Dvv on Nov 15, 2015 19:15:09 GMT -6
The last three days have been nearly as good as the opening day, which bodes well for this one. I'm not sure what's causing the bump, perhaps word is getting out. We'll see whether the momentum continues! Well, the biggest issue for Dark Flame is getting the word out. People generally fall in love with it as soon as they play the demo too. I know this game is quick to judge because it looks like "a complete rip", but everything has been genuinely made from scratch and with a lot of love towards the Castlevania series. It does look like Castlevania, but it is its own game. There's a lot more to this (and the demo too) that will be explained in my upcoming Kickstarter Update. My biased opinion says it's definitely worth checking out! -Warren Agreed, I thought it looked like a complete rip off until I played it myself. It has something that I've wanted in Castlevania for YEARS, actual difficulty. The Metroidvania style Castlevania games are great but none of them are what I'd call hard games in the slightest. The enemies in Dark Flame were really aggressive and for the first time I actually felt the need to use the backdash. In none of the Igavania games did I actually ever NEED to use the backdash for anything that wasn't an exploit.
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Post by Dvv on Nov 10, 2015 21:56:16 GMT -6
Hrm, it's always a bit depressing when a Kickstarter posts massive stretch goals right out of the gate, and it only sees a trickle. This one ain't going to make it.... I definitely think it'll make it No way its hitting all it's stretch goals though
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