Astaroth
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What a wonderful night to have a curse...
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Post by Astaroth on Jul 12, 2018 23:37:15 GMT -6
anyone?
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Jul 12, 2018 1:45:36 GMT -6
yeah its bugged, i have mine at 9/9 and no bonus to any weapons, even says atk 0 in the stats so im guessing either it was disabled or it was a table error
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
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Astaroth
What a wonderful night to have a curse...
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Post by Astaroth on Jul 10, 2018 10:27:39 GMT -6
i saw the line as she was letting miriam know she had started on clearing a couple areas for their use, not necessarily in response to that particular morte
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Jul 9, 2018 10:36:52 GMT -6
given that many of the modes are IGAvania staples and piggyback off the main game development i dont see many of them causing undue issues with the team, boss revenge is an awesome addition but if the bosses in it are designed from the ground up with a control scheme in mind it becomes a variation on extra playable characters, similar to the sisters in PoR and similarly within their area of expertise, for coop i point again to PoR where IGA and team did try out some form of online coop with the boss rush mode so between whole of the teams i think they have this in hand, which leaves roguelike which they are getting some experience in tweaking through their work into procedural generation of various states of decay and ornamentation
going off what ive seen in the demo and the about even spread of bugs and feedback that have been reported the team wont be lopsided in what they can focus on going forward, which in turn wont slow down the development as a whole, i think the team is in a good position going forward and well start to see those tweaks and fixes in future updates. remember this is being made by a core team of people that have had to make games on shoestring budgets and insanely short turnaround, i can see this releasing late 2018, but if the team decides they want to push it back into 2019 for extra polish and be as perfect as they can feasibly get it, id be all for it
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Jul 9, 2018 9:51:39 GMT -6
from the looks of it they have taken that into consideration already as most of the 'unreachable' platforms either are higher than miriams jump arc (so no edge clipping like HoD) or are far enough away that you cant even get close without a second jump (the garden), that may even be precisely why things like the speed belt and the backdash belt are in the demo, to see just how much a difference they make and balance them to the game, and so far i think they have done really well with it, you either can make those tight early game jumps to a couple places, or you can snacrifice an acc slot to make those jumps a little easier on you
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Jul 8, 2018 10:41:14 GMT -6
see heres the thing, i love all the op combos, and most of these are in the late game so thats fine (shield rod is i think the earliest and it has uses outside alucard shield), and duplicator/ring of varda is entirely a ng+ item, getting fist and mirror mail in sotn can be done early if you defeat a very powerful enemy and know the trick to get in the room (op super early game but its not gamebreaking), claimh is very well hidden and the rpg is a bossrush reward the shard system has way more potential to be early game breaking by upgrading a couple choice shards and farming said shard to 9 (why id suggest the team move shard delevelling from a lvl 9 only option to its own button, that gives the individual player more agency on their difficulty) the greatest thing i think about difficulty in IGAvanias is a large portion of that difficulty is choosable by the player through their actions, you dont get an op weapon and are then forced to use it, you can beat every IGA game naked using the weakest weapon, if we were to get a no xp item early in the game that would give us one more way to tailor that difficulty
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Jul 6, 2018 19:28:35 GMT -6
im fine with the whip having a sweet spot in its normal, i do think it needs a couple frames taken out to make it faster in line with how quick whips can move, maybe a special where miriam attacks in an arc upwards or spins the whip in tighter using her body, similar to these momentum tricks, especially the one near the end
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Jul 5, 2018 22:40:25 GMT -6
it has its uses, and some genres could revel in it, but like starting out with a twitch shooter and adding point and click adventure elements, it either has to be on point all the time or the conflicting speeds and concepts can very quickly tear both concepts apart, and that kind of planning has to be made from the concept doc stages
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Jul 5, 2018 12:54:15 GMT -6
the issue still stands, soft or hard caps on abilities tied to level is a very rpg thing, even moreso an mmo thing where you have to be able to balance a high level person with high ilevel gear going through low level content with other people (ff14s content sync system), all it does in an IGAvania is hamstring the player who braves a high level area early (whether intentionally or not) to get a really great item early on or the speedrunner who naturally will be very low level most of their run because any stopping to grind is a time loss that can potentially be avoided with the right strategy and equipment, or the person whos played through the game and (if its in) starts a lvl 1 only run, this cap system would destroy that difficulty setting because not only have you removed the getting better through levelling, youve now capped the bonuses you can get through gear as well (well why dont you disable it for that difficulty? i say then whats the point of having it in the first place?)
theres another unintended consequence of caps, and you see it in games like dark souls (you even allude to it with the well rounded character observation), at a certain level diminishing returns means eventually every character becomes an everyman. you soft cap dex? well you can either keep pumping 20 points into dex for 1 damage to keep your rp build (or you amass millions of souls you could lose in an instant cause you stop levelling entirely if youre a purist), or you start putting stats into stuff that give you bonuses, and by the end of the playthrough (ng+ this gets even more obvious) you have 30s to 40s in all your stats, can wear the heaviest armor and wield the heaviest weapons but still have all the mobility of a naked char, this approaches it from the opposite end but has the same endpoint, instead of specializing say an int char you reach the cap either too quickly and everyman your stats to make up the difference or you never reach the cap and so why have this cap system in place anyway?
this could be a great system IF the game is built entirely around it, like level sync in ff14 keeping low level content relevant to higher level players while not diminishing the experience for lower level players (this sidesteps the everyman issue through having set classes), but IGAvanias are neither mmos or rpgs, and so this system of stat caps would either unduly hinder a players playstyle, force grinding just to raise the stat caps, or be ineffectual cause the caps are too high (also this game has permanent boosts due to food buffs, are those counted too in your calculations?)
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
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Astaroth
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Post by Astaroth on Jul 5, 2018 9:51:37 GMT -6
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Jul 5, 2018 9:43:23 GMT -6
i noticed that too, i think he forgot his bookmark and didnt want to lose his place by closing it that pose is awesome, just need a closed book model so it fits the position of his hand
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Jul 5, 2018 9:35:27 GMT -6
ok, laptop tested a bit, 30fps seems to be my cap with the game dropping to 20 during cutscenes and menu i7 3630qm 2.4ghz, 8gb ram, win 8 64bit, geforce 660m lowering resolution bumps it up a few fps, but i dont get above 40, and betting once i get out into the rain itll stay about 20ish (update: the gameplay is actually stable at 30 even in the rainy areas at highest resolution), games still playable though, just a bit sluggish
yup, out in the rain, 3 enemies on screen attacking me while i move around, windowed highest resolution im still pulling 30, im wondering if its steam or something capping my framerate
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Astaroth
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Post by Astaroth on Jul 5, 2018 1:45:56 GMT -6
the problem with this system is unlike an rpg with action elements where positioning is largely 'am i close enough for autoattack' (xenoblade2, ff14), or doesnt matter at all (nearly every turn based rpg ever) a miss chance mechanic rightly plays more to the tabletop dice rolls of its birth IGAs games are way more action with a dash of rpg elements, if something falls within a hitbox, it is hit, and the complexity comes from the interplay of stats, bonuses, attack properties and resistances, and even if an enemys defense is so high you would do no damage from a purely mathematical sense, you still always deal 1 damage to prevent a total lockout like iron golems in DoS (if you want to see what this 0 damage system can do to gameplay, see ys1 or crystalis)
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Jul 5, 2018 0:43:34 GMT -6
THIS, this is a beautiful design, the lighting is superb and it has this wierdly exaggerated 2dness to its coloration and movement that just works really well, its also appropriately annoying as hell to hit and avoid the different specials are a treat to play around with, only suggestions i have there is please keep the katana dash in as much as possible, its absurdly epic at times akin to moonjumping as wolf in sotn, and perhaps add in a special for those types that dont have one like a dagger throw or a wild swing with a great weapon that leaves miriam wide open on the recovery but deals massive damage, or a flurry of weaker stabs with a rapier? some of the over the top death animations are a treat, lion warrior flinging himself in disbelief or kicking the head off a morte, or barbatos striking a pose in his throes, very nice
the variety and themes of the areas so far make me want the full game so much i sunk 18+ hours into the demo getting at least 1 of everything and upgrading all the shards, beat first run though around lvl 10 and the boss took a few tries to beat
the curved castle entrance was a definite yes, seeing the castle stretch on for days as you finally came up to the drawbridge was a great use the space and makes me really hopeful for other little tricks that give you a sense of winding your way about this labyrinth of a castle where you might see a familiar space in the background but from a different vantage point and it gives you subtle hints about places (similar to a certain someone rowing his way through a storm to get to the castle ) i found the stone mask, made a joke about never having posed so hard in my life before, died, found the red room, FOUND OUT MIRIAM COULD POSE THAT HARD, i then made it a mission to see just how deep the meme could go, found the mask, posed in the red room, sad it didnt go even further beyond, JOJO/10 would pose again
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
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Astaroth
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Post by Astaroth on Jul 2, 2018 9:40:45 GMT -6
i never had this issue until i was farming bugs and my fps dipped to 30 or below (many, many arrows having been fired), issue would fix itself once i loaded a different room and my fps went back to 60
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Jul 2, 2018 9:20:43 GMT -6
as is between being able to sell shards to control the power as well as being able to downgrade a shard is one more tool in allowing the player to customize their run that i wholly support, the one criticism i have with this though is i think downgrading your shard should have its own button so you dont accidentally downgrade, i nearly downgraded one by accident but caught myself, and then did it intentionally to see what it actually did, this alteration would also give the player more freedom as they could then downgrade at any rank rather than having to go all the way to 9 (ie player thinks arrows is too powerful at 4, resets it to 1 and goes to 2)
also im really curious to see how this will play into the story, especially given that ng+ is a thing
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Jul 2, 2018 8:51:54 GMT -6
theyre the souls of the shardbinders, found and housed within paintings by gebel so they dont have to wander for eternity... unfortunately, being a painting is more boring than simply being immortal, so they have to have their fun somehow
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Jul 1, 2018 13:40:31 GMT -6
ive had this issue while farming the flying mortes, after a bunch of kills the framerate will hit 30, and soon after itlls stay at 30 but ill start getting stuttering and input drops
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Jun 30, 2018 23:02:27 GMT -6
you can reproduce this very easily by attacking bats in their resting state, their loot tends to get stuck in the cieling
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Jun 30, 2018 22:58:00 GMT -6
i was upgrading the last of my shards and noticed giermund and boompiggy were unupgradeable,either this is a bug or theyre under the same internal category as vepars shard
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