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Post by Redogan on Oct 24, 2016 20:39:22 GMT -6
"Handhelds would become irrelevant because the system would operate as such"
I really, really hope this is the case when the Switch drops.
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Post by Redogan on Oct 17, 2016 17:14:12 GMT -6
I'm excited. I've been watching the news for tidbits (rumors mostly) on NX. A reveal this week would be awesome.
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Post by Redogan on Oct 13, 2016 11:30:52 GMT -6
I liked the way the E3 ship looked aside from a few small details. (Most notably, the net-style platforms didn't give any when you jumped on them. I'm not sure what kind of netting they used, but most net platforms would give a bit under Miriam's weight.) So, if the rest of the game has the same quality backgrounds and assets as the ship, then we should be A-OK, right?
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Post by Redogan on Oct 9, 2016 16:24:55 GMT -6
Nyahahaha, you have an interesting way of approaching conversation that can be a bit off putting. Pure Miriam for example takes the approach of trying to understand someone of potentially a different viewpoint, whereas you are trying to disprove the validity of their argument. If it works for you that's great but it comes off as rude to tell me my argument isn't valid because of how you think about it. Oh, I completely understand your viewpoint and honestly wouldn't care what it was if you didn't try to present it as a valid concern. Once you did that you transitioned from only expressing your likes and dislikes to pointing out possible design flaws, at which point this became an actual discussion. You attempted to explain the rationale behind your claims, I showed why they are invalid. That's how a discussion works. If me being blunt about it isn't to your liking, that's your problem. Now, concerning other room design elements, layout and such, you admit that you went off-topic. I gave you the benefit of the doubt and operated under the assumption that you were uniformed instead of just rambling. Might I ask why exactly you decided to dedicate a good chunk of your posts to, well, spamming? You say that my posts come off as rude while using the thread as your personal blog? Really? Additionally, you present background repetition as a big problem, yet have absolutely no issue with it as long as the rest of the design elements are well placed/made, even if the background is extremely repetitive. You pretty much buried your own argument there. So yeah, either post some proper arguments or stick to posting how you feel 'bout things. Proper arguments? You could try posting something helpful. And while you are at it, try reading the forum rules. You are supposed to be as constructive as possible on the forums. All I've been reading from your posts is destructive criticism. Your posts are only lashing out at castledan's ability to pose an argument. Maybe that wasn't your intent, but it feels like flaming (and border-line trolling).
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Post by Redogan on Oct 8, 2016 11:15:08 GMT -6
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Post by Redogan on Oct 8, 2016 11:04:22 GMT -6
Halp! Broken links on the images!
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Post by Redogan on Oct 8, 2016 10:03:17 GMT -6
Anyone know if they use procedural generation for flame effects? I don't like seeing a flame that moves in a loop. The flames on candles, etc should vary in height and intensity and "dance" to a degree. It looks like the flames are pretty random in the 505 games video--which is good.
EDIT: Also, ProGen for water effects, rain, lightning, snow, etc?
Add-on: Also, ProGen need not mean lack of variation in assets. I'm sure there will be some re-use, but there will also be variation in things like statues and such. For example, you would find gargoyle-like statues near the entrance and/or castle wall, but you would find Sypha-esque statues in garden/blood fountain areas. And, within each area, the gargoyles don't have to all be the same. They could have an array of different gargoyles and let the system choose. But that gets into more randomly generated areas. It's all pretty exciting for castle generation when you think of all the possibilities.
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Post by Redogan on Oct 8, 2016 7:58:11 GMT -6
I think it is more of an issue of creating the assets by hand vs. having AI created assets. Once the assets are created, using procedural generation to place them/fill out a room is no big deal.
For example, a wall tile could be created by hand with dirt, texture, sheen, and cracks. Then the computer can populate an entire hallway with that tile. But, each tile would look exactly the same. Each crack would be in the exact same place on each tile. Alternatively, if the computer is given the details (crack, dirt, hole, bloodstain, etc) and then allowed to place them randomly within each tile, then populate the hallway; then you end up with more unique hallways and not just the same tile over and over.
Regardless of how you generate each tile, you need the computer to fill out corridors and such using the already-created assets or you end up with mountains of work just to create a single hallway.
I could be completely wrong, but that is how I see it happening.
EDIT: I can't read this topic without wanting to go back and play some of the old IGAvanias. Especially with all the screenshots. I'm looking at you SotN.
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Post by Redogan on Oct 6, 2016 10:57:31 GMT -6
I think the procedural generation is fine and will speed things up quite a bit. They can generate the bulk of an area and then tweak/fine-tune as they go through.
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Post by Redogan on Oct 6, 2016 10:27:49 GMT -6
Yeah, I guess it comes down to what was promised in the Kickstarter. Wii U and Vita were stretch goals, NX was not. It should be more about whether or not to add an NX option and less about dropping Wii U.
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Post by Redogan on Oct 6, 2016 10:18:28 GMT -6
I think the backgrounds are perfect, and they are making the game look amazing! What I am upset with is how bad Miriam looks against these backgrounds. It is definite proof in my eyes that the they should have used the realistic character shader on Miriam. As it is now, Miriam looks incredibly out-of-place with these awesome areas. She's like a 2D sticker while the rest of the game is an amazing, immersive 3D world with a 2D viewport. It is less noticeable when Miriam is in motion, but very glaring when she is standing still. Just pause the video when she is standing still. Then compare Miriam to the background.
I know they won't change anything with the character shader at this point, but I feel like the realistic character shader would have fit perfectly with these new backgrounds. Whereas the illustrated-look shader on Miriam does not fit in at all.
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Post by Redogan on Oct 5, 2016 18:11:46 GMT -6
If there is an NX release, then I would favor that over the Wii U version (depending on what the NX actually is). That being said, I'm not sure how I feel about a possible Wii U version cancellation. The problem would be for those who do not get an NX, but still have a Wii U--and want the Wii U version. Those backers would just be screwed if the Wii U version were cancelled.
I'm set up for a digital version for Wii U right now. I would change that over to a NX digital version if that option becomes available. But not everyone wants to do that. I suppose they could cancel the Wii U version if EVERY single backer who put down that they wanted a Wii U version changed over to the NX version. Not sure if that will happen....
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Post by Redogan on Sept 9, 2016 8:43:42 GMT -6
My main points regarding the new estimated release: - I have zero problems with the new estimate for release. IGA and team need that much time to make the game great. - I hope with an extra year that the full game (including all content) will be released in one package. No staggered release please now that there is an extra year to work with to get all those extra modes, etc finished up. - I hope there won't be additional delays. Three years in development should be enough time, I would think. Three years is more than half of the typical home console life span! - I trust IGA on all things 'Vania. (maybe this should have been my only bullet point...lol)
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Post by Redogan on Sept 1, 2016 21:05:41 GMT -6
Virtual Box-->Install Windows-->Install Steam-->Bloodstained goodness-->profit?
Virtual Box allows you to set up a virtual environment (allocate memory, disk space, etc.) in which to install an OS. You can run windows inside a VM (virtual machine) on your Mac. You would need a pretty powerful Mac to tackle the Bloodstained demo in a VM.
With a really, REALLY powerful machine you could theoretically have a Mac as the host OS and have Win95, Win98, WinXP, Windows 7, Ubuntu Linux, and elementary OS all running simultaneously.
If your computer is relatively high-end, then you should check it out.
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Post by Redogan on Aug 25, 2016 16:04:12 GMT -6
Yeah, I think it is a cool concept. If Bloodstained has something along the same lines, I'm good with that.
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Post by Redogan on Aug 21, 2016 15:41:23 GMT -6
Hunger meter? Please, no. Food items to restore health? Sure. Combining items to make better foods that restore more health? Maybe, as long as it isn't difficult to do and it doesn't have a cooking/eating animation to go along with it.
I enjoyed playing Muramasa: The Demon Blade, but I was not a fan of the cooking and eating mechanics.
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Post by Redogan on Aug 19, 2016 13:12:20 GMT -6
I can't play the versions that change the voice actors. I mean...have you heard Alucard say, "Dark Metamorphosis" in the PSP version included with Dracula X Chronicles? It's pretty cringe-worthy! I don't mind Yuri Lowenthal's performence of Alucard, he didn't do a bad job in my opinion. His higher-pitched voice is definitely very different to Robbie Belgrade's performance, so it would take some getting used to, I suppose. What I lament the most was the script changes. It's strange - the PSP version's script is different, but contrary to what people might say, it's NOT more accurate to the Japanese original script at all. The PSP's script is the same "idea" as the PS1 English script, but made more serious, with no more bizarre, hammy lines. I understand that the intent was to have relatively serious dialogue, so the PSP succeeds in that sense, but the PS1 original is such a classic, you can't not miss it. Japanese players don't have any notion of this, since to them the game always had serious dialogue. I may have been a little harsh before. The voice acting isn't bad per se, but it was so different from the original, it came off quite glaring. I didn't know they had changed the script/voice acting when I fired it up (after unlocking it in DXC). It was definitely a WTF moment. For me, it was a change for the worse.
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Post by Redogan on Aug 19, 2016 9:34:44 GMT -6
I can't play the versions that change the voice actors. I mean...have you heard Alucard say, "Dark Metamorphosis" in the PSP version included with Dracula X Chronicles? It's pretty cringe-worthy!
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Post by Redogan on Aug 12, 2016 14:07:44 GMT -6
I sadly have never played SOTN (I do not own a PS Q.Q and for the few games I would like to play on there, it is not worth it sadly.) From all the Games I have played however, I think I'd go with Circle of the Moon actually. It had a lot to explore and many, very well hidden secrets, like the Skeleton Champion or Lilim. However, it was my first Castlevania, so I'm a bit biased It makes me sad to hear you haven't played (IMO) the best game ever made! Find a way to play it; it will be worth your time/money/effort. I have the original PS black disc, a digital version on PS3, and a copy packed into Dracula X Chronicles on PSP. You may find that SOTN's castle is your favorite. I feel like all of the 2D metroid-vania titles that came after SOTN could have been as good as SOTN or better had they been released on home consoles instead of handhelds. Imagine CotM, AoS, HoD, DoS, PoR, and OoE on more powerful systems with more resources. The music, the graphics, the CASTLE design...the list goes on and on. I have very negative views towards handheld gaming systems, but that is another topic for another thread.
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Post by Redogan on Jul 31, 2016 20:23:51 GMT -6
<opinion>The way the cancelling video looks, it makes the game seem like it has a bug that needs to be addressed rather than a feature for people to get excited about.</opinion>
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