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Post by achieveddemall on Dec 15, 2017 17:54:55 GMT -6
man, a Valkyrie armor needs to happen
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Post by achieveddemall on Nov 21, 2017 17:42:23 GMT -6
if there is a shopkeeper, if you attack him enough he gets up, activates his crossguard red lightsaber, and yells "TRAITOORR!"
when you attack a bell in the church, theres a .001% chance she says "hmm, da ting goes skrraaa?"
if you die to the very first enemy in the game she could say "wow you suck, might as well just give up now."
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Dec 25, 2017 14:07:34 GMT -6
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Oct 24, 2017 10:23:18 GMT -6
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Post by achieveddemall on Nov 16, 2017 10:59:09 GMT -6
I'm pretty sure you need at least a 60$ tier to access the demos when they come out, at least thats what my understanding is
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Dec 25, 2017 14:07:34 GMT -6
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Oct 24, 2017 10:23:18 GMT -6
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Post by achieveddemall on Nov 11, 2017 16:00:19 GMT -6
So one of the things I am most hyped about and something I think could add a lot to the replay value of the game is the roguelike dungeon feature that was achieved on kickstarter. I have a couple of discussion topics on this
1) How much effort do you think will be put into this gamemode vs how much effort you wish they would put into it.
2) Are you even interested in this gamemode and if not then why.
3) How many floors do you think it should have?
4) Do you think there will be specific bosses designed for this , or maybe just some standard enemies from the main game reskined and with a few new moves, or do you think they will use the main game bosses.
5) Should it always be a level 1 start from ground up run or should there be permanent items and such you can get and use each run in the dungeon
6) What are some features from roguelikes that you enjoy that would be a nice addition to the BROTN dungeon. Are you even interested in this gamemode and if not then why.
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Dec 25, 2017 14:07:34 GMT -6
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Oct 24, 2017 10:23:18 GMT -6
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Post by achieveddemall on Nov 4, 2017 16:15:09 GMT -6
Name: It's a me! Miriam!Requirement: Kick-Jump enemies 25 times without touching the ground. that would be a pretty difficult achievement, considering number of enemies per screen, obstructions and such. A great idea, but maybe 20 times or something
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Dec 25, 2017 14:07:34 GMT -6
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Oct 24, 2017 10:23:18 GMT -6
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Post by achieveddemall on Nov 3, 2017 22:27:29 GMT -6
Purge it with Flame: Torch 100 Toads with the flame spell
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Post by achieveddemall on Oct 25, 2017 17:24:03 GMT -6
I just hope that there are alot of enemies and a bestiary to fill out by killing x amount of them, also would love to have to grind a bit for crafting item drops from mobs
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Dec 25, 2017 14:07:34 GMT -6
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Oct 24, 2017 10:23:18 GMT -6
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Post by achieveddemall on Oct 24, 2017 10:31:56 GMT -6
Kapow!: Beat every boss in the game using only the kick attack
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Dec 25, 2017 14:07:34 GMT -6
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Oct 24, 2017 10:23:18 GMT -6
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Post by achieveddemall on Oct 24, 2017 10:27:47 GMT -6
So most of the bosses in the castlevania games are relatively easy on a large scale. I find Dark Souls, Hollow knights, and Salt and Sanctuary bosses much more difficult. So my question is would you rather the bosses be more castlevania skill level where you can beat them in 30 seconds to a minute or would you rather/think they will be more involved?
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