Elfina Ashfield
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Post by Elfina Ashfield on Jul 31, 2016 22:36:39 GMT -6
I've tried Oculus Rift \ HTC Vive \ PSVR at SIGGRAPH 2016.
I'd say there are almost no major differences in hardware aspect, they almost share the same resolution. Somehow I got some difficulties trying to correct the focus on Oculus Rift, it's like no matter how I adjust the knob the image is still somehow blurred. The demo is a racing game which I forget the name lol I prefer Vive more because the controller are just natural to use and fun to play with, don't know how Oculus Rift's touch controller would perform comparing to it. There's a little bit leaking of the light at the bottom the device, but I managed to ignore that very soon. The demo I tried is a Funhouse (much like a circus while you can't shoot things with arrows/guns, whac-a-mole or something like that), and Home (a space exploration demo, which is astounding) PSVR is more or less similar to the Oculus Rift, but with a much more cooler appearance, but the demo they choose is Rex∞ which is a very old game, yet fun.
Anyway, my opinion is, these devices are the first generation of VR devices, the WOW factor is very huge. The VR contents still aren't that much, the devices are still bulky and heavy and requires a top-tier PC (or a new generation of console considering PS4 Neo) for running smoothly. But don't get me wrong, VR is really the next generation of experience, it's very VERY immersive. If you don't care all these requirements and have extra hundreds of bucks to spend, don't hesitate, just try it out. Otherwise I suggest just skip this generation altogether.
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Elfina Ashfield
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Post by Elfina Ashfield on Jul 24, 2016 13:00:34 GMT -6
Arrived at Anaheim yesterday and ready for SIGGRAPH 2016. This is my first time being in US... and the first thing I bought is mountain dew lol
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Elfina Ashfield
The Surreal Stargazer
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Post by Elfina Ashfield on Jul 17, 2016 18:18:42 GMT -6
1/7 Figures. Nendos would be cute too
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Elfina Ashfield
The Surreal Stargazer
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Posts: 336
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Elfina Ashfield
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Post by Elfina Ashfield on Jul 3, 2016 23:08:35 GMT -6
Thanks for compiling this!
That bike trivia is new lol
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Elfina Ashfield
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Posts: 336
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Elfina Ashfield
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Post by Elfina Ashfield on Jul 3, 2016 11:45:20 GMT -6
1\ No, what IGA said is what we get. I'm pretty confident dev team won't trick us with some kind of wordplay (and a really lame one, I'd say).
2\ If you're asking the inverted castle, no, although this is a genius design (and executed very well in SoTN), but it's like a one-time-blast. If I'm gonna make a SoTN clone so to speak, I probably won't use that mechanism again, that's SoTN's trademark and more importantly people might won't feel anything excited while seeing this. But if we do have the second castle or subordinate castle like the concept art indicates, that would be very cool IMO.
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Elfina Ashfield
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Post by Elfina Ashfield on Jul 3, 2016 3:20:41 GMT -6
Another small suggestion. Miriam should have a subtle breathing animation in the menu rather than being frozen. I agree if she is going to be 3D, she should look alive on the pause menu... it should shoe her: breathing, when she is hurt, when she is poisoned etc Good idea! Waifu Inspector CONFIRMED...
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 30, 2016 12:22:02 GMT -6
In the library I want a room where Skeletons are on giant ladders and putting books away ( but also taking books and throwing them at you. Then you kick the ladder and it falls over and they die. Is this a thread about what room we want to live in or just cool as crap room ideas? I'll submit mine as a cool as crap room idea. Sorry for the unclear title but both would be fine IMO lol
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 30, 2016 11:11:36 GMT -6
This is what I want.... I want the theatre area of the castle to have a special room where you can see the animations for each attack of the enemies in the game. Almost like they're performing for you. Maybe you can unlock the animations by using an item like a "Theatre Shield" or something where the enemy has to hit you with the attack for it to be appear in the theatre room. Almost like Charlotte's shield in Harmony of Despair. Maybe the shield can have a special attack that teleports you to the room. I'm a completionist so I for sure would go all around the castle capturing animations. It would be so much fun. The benefit would be, the ability to rotate the models, zoom in, pause the animation and see the beatuful models without taking damage. Mirror of Fate could do that on its menu, but the enemies were kinda dull. Also they just looped the same animation over and over. Its was pretty lame but it was better than older castlevanias just showing you a sprite. That does't sound too crazy or hard to do since theyre using 3D models anyway. It would extend the replay value without being stupid like Justes furniture collection. Maybe the specific enemy sounds can play for each monster too. I remember old Sound Test modes would play all these sounds with generic numbers as names and I never knew what monsters they belonged to and that was pretty lame. Make the enemy encyclopedia become a live theatre room might be the best idea I've ever seen.
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 29, 2016 23:54:21 GMT -6
While I'm posting this, the forum members are about 1600! Hooray! And we have IGA's biggest castle in BS, which is also around 1600 rooms, every member on the forum could get an independent room! (at least for now lol) So what kind of room do you like to have if you're going to move into the demon castle? Or just post your cool ideas about rooms! I'd really like to live in a library tho
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 29, 2016 21:43:27 GMT -6
Not sure I follow... =] I am using a laptop, with an second monitor attached. And how the hell Speccy says you're using an i7 4790k, a desktop CPU? This doesn't make any sense, what. Clevo's recent model does fit a desktop CPU into a laptop motherboard. P770ZM is the case. Hell, they even fit a whole GTX 980 (right, the desktop one) into the laptop. The engineers at Clevo are crazy genius I'd say.
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 29, 2016 0:55:02 GMT -6
Elfina Ashfield fluffyquack I was able to pack it this time. When I try to install it with the mod manager it tells me that the mod is empty? If you don't mind sharing your packed file, I'd like to test it with that as well, see if I get the same error. Here you go: plainstar.info/VM.7z
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 28, 2016 22:54:17 GMT -6
Elfina Ashfield I see, I was typing u4pak.exe instead just u4pak, will give it another go in a few. Yeah I get slightly lower FPS When I do the screen percentage trick. Have a 970M myself. Interesting that it only uses 40%, I guess they still got some optimization to do. The game doesn't seem to be a CPU heavy game, so it will be interesting to see how much they can push for PC. Maybe they are limiting it on purpose so it is optimized for consoles, but I really hope that is not the case. u4pak.exe and u4pak is the exactly same thing I think lol, well if you want the packed file I could upload it. Limitation for console sounds pretty reasonable, but I'm not sure how UE4 compiles the same project into different platforms though.
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Elfina Ashfield
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日本語スレッド
Jun 28, 2016 11:55:56 GMT -6
via mobile
Post by Elfina Ashfield on Jun 28, 2016 11:55:56 GMT -6
日本のファンです。私もsurveyのメールをうっかり見落としてしまいました。 公式Twitterから情報来ないからまだなのかなー、とか思っていた自分が甘かったッ… それでこれからshipping adress入力しようと思ったんですが、どう入力していいかわからず筆が止まってます。 重要な情報ゆえ正確に入力したいので、書き方を簡単でいいので教えてほしいです。よろしくお願いします。
話は変わりますが、日本版キャスト等について… 個人的にはミリアム→早見さんor能登さん、ジーベル→緑川さん、ヨハネス→杉田さんあたりを予想してます。 欲を言えば某悪魔城シリーズの出演者が参加してくれたりすると嬉しいです。 続報お待ちしてます! Bloodstainedファンフォームへようこそー 早見さんのミリアムかーなんかすごくミステリーな感じしますね! とある悪魔城のキャストなら個人的には置鮎さんのジーベルが聞きたいw
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 28, 2016 3:52:25 GMT -6
So about 10 hours for the first playthrough. Hmm, take SoTN as an example if you don't go to the revert castle, the percentage of cleared map ends up around 100%. So that's a half. Considering the 1600 rooms in all, I'd guess if you go straight to the end boss with any extra exploration, that'd be around 30~40% of map cleared.
If you already know all the secrets and know exactly where you had to go it might take 20 hours to complete.
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 28, 2016 0:44:03 GMT -6
Mana i saw that the plan was to make the tutorial more cinematic or something from the Kickstarter page. Is that true? This is true. We don't intend to keep those pop up tutorials since this was solely for E3 demonstration purpose. We're planning to replace it with more cinematic, and/or use NPCs to guide through it. Using NPCs for tutorial seems very OoE-ish to me, I like that touch.
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 27, 2016 22:10:20 GMT -6
-- edit2- Elfina Ashfield fluffyquack I tried using the u4pak.exe to generate a .pak file of my mod. Could not get it to work. I get an error in cmd prompt saying it is not a recognized command or something like that. Hmm.. seems like you're in the wrong folder? I put u4pak.exe directly inside the VampiricMiriam folder, which holds RON folder, modinfo.ini and jpeg file. Then run " u4pak pack <name-of-mod>.pak RON" from cmd, that works for me. EDIT: Tested out the Super Resolution thing. Game ran at 1600*900 window, set to 200 and I get about ~30FPS, set to 150 I get ~50FPS outside and 60FPS indoor, my GPU is GTX980M. However the inspector from Process Explorer shows GPU load is under 40% at maximum, so I'm pretty sure there could be a lot of optimization to do.
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 27, 2016 10:47:06 GMT -6
Another good one from the same thread: VISUAL CLARITY ( you can put the number below 100 to help it run better on your comp too) After launching the game once, open explorer and enter the path "%LOCALAPPDATA%\RON\Saved\Config\WindowsNoEditor". Open the file "Engine.ini" with a text editor, and add this to the end of it: Code:[SystemSettings] r.ScreenPercentage=200
If your system can't handle 200 at 60 FPS, you can of course drop it down lower. 100 is the default value. (Note that 200 is actually 4 times as many pixels)Also here's an image of the game running at 2560x1440 - ( beautiful ) Gotta zoom in to see all dem b eautiful details. Explain a little bit further though, basically if you run at 1600*900 while set this value to 200, the engine will actually render the frame at 3200*1800, then downsample to 1600*900 while displaying. It does look gorgerous, but also demands much more from GPU.
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 27, 2016 8:03:29 GMT -6
I'm running this from my laptop, a Clevo P670SG model.
OS: Windows 7 x64 CPU: Core i7-4720HQ GPU: GTX 980M 4GB RAM: 16GB DDR3@1600
Ran at default 1600*900 windowed, it lags sometime but I'm pretty sure it's because Aero mode.
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Post by Elfina Ashfield on Jun 27, 2016 7:00:18 GMT -6
I ended up buying 14~15 games on steam sale, some I really liked:
Hyper Light Drifter: The artistic side of FEZ meets non-linear level design in Legends of Zelda, mixed with Dark Souls alike gameplay (not so difficult as Souls series IMO, not until the NG+). Simply a great game.
20XX: A Megaman X clone with rougelike aspects, graphics is a little shabby, but the gameplay is extremely close to the original MMX series.
The Slaughter: Act One: Fell in love with the heroine(?) from the first sight and then... well, a quirky(?) point & click adventure game with dark humors.
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 27, 2016 5:56:41 GMT -6
fluffyquack Tested with fatihG 's Vampiric Miraim Mod, archive list is built, but the game won't launch if the mod is installed, looks like the game crashed immediately after running, which triggered wermgr.exe to report a event to OS. The error code is 0xc0000005 Access Violation. Different from fatihg's post, the installation process seems running properly, I have backup files inside the folder. The game runs perfectly if you simply unpack the pak file then replace corresponding files with the modded ones though. So at least these assets files are OK I think. Edit: Ah... okay, the checksum, so there'no other way round unless you unpack the pak file then apply the mod manually. I did manage to pack the mod into a pak file but it seems the game won't load it, or it was loaded but don't have affection. --------------- Another thing, I managed to bind right analog sticks' movement to keyboard by adding these lines to DefaultInput.ini:
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