revient there was a recent update saying all $60+ backers will get a Steam code for the Demo regardless of what platform you backed. Maybe your PC is good enough to play it or maybe you know a friend who has a PC good enough to play it and is willing to let you try it out there.
Oh.. I was not aware of that and my pc is good enough to handle it. I just wanted it on the PS4 platform I also backed at a relatively high-tier and chose a ps4 digital copy to give to a friend.. do you have a link to that announcement?
Thanks for all that info Goob. It's sounding a little more pricey than I initially thought but not impossible. I also thought Mike was way closer to Austin than he actually is heh, in my head I was like "why not just drive over there"...but even if he is a few states closer than me, it's still 12 hours lol
Hello - not really good at these sorts of things but have been lurking on the forums for a while to get a feel of this place and would like to get more involved. That being said I enjoy all the castlevania games including the nintendo 64 versions and still play those from time to time.
Mr. Welldone: I suggest giving your head a shake and understanding that this is a game, and floaty, glidey jumps are part of the whole shebang. Unless you'd rather have original Castlevania jumps where each subsequent jump more strongly becomes a 'leap of faith'.
Jul 16, 2018 11:13:22 GMT -6
Brainiac: On the Hidden Treats Leader Board: 1st Grandmaster, Warlord Ikai. 3269; purifyweirdshard 3070; purifyweirdsoul 3067; ikai 2921. Now 1st Grandmaster, Warlord Ikai. and purifyweirdshard have BOTH apparently split their accounts for more wall mac. I CALL HAX!
Jul 16, 2018 14:36:18 GMT -6
1st Grandmaster, Warlord Ikai.: Sorry Brainiac, i really wanted to change username... Not my fault that the system didn't shift the score username and instead, "mummified" it!
Jul 16, 2018 15:48:16 GMT -6
Galamoth: Strangely, I now want to see a Mac 'n Cheese monster wrapped in layers of linen. :3
Jul 16, 2018 16:11:51 GMT -6
ghaleon: not sure what you're talking about welldone, but the disdain in your tone is needless. I'm saying I literally notice her floating at the apex of her jump when I didn't before, which I thought ironic since in the previous version I heard people say
Jul 16, 2018 20:46:59 GMT -6
ghaleon: it was floaty
Jul 16, 2018 20:47:01 GMT -6
ghaleon: Furthermore, the purpose of the early release is for feedback. bristling at opinions you don't agree with is not something people should be in the habit of doing
Jul 16, 2018 20:48:11 GMT -6
Mr. Welldone: ghaleon: I hold no disdain nor any really strong, impassioned opinion when it comes to games. I honestly just talk this way. I recall that IGA's direct hand on the control scheme was praised in SotN, and it looks quite the same here.
Jul 17, 2018 13:57:45 GMT -6
ghaleon: "I suggest giving your head a shake and understand this is a game". I'm sorry but I can't reread that and not interpret disdain. Also, I thought the controls felt the same as SotN before in the previous version of the backer demo, but now less so
Jul 17, 2018 22:47:22 GMT -6
ghaleon: clearly you disagree, which matters not, but I just wanted to express my own experience on the matter is all.
Jul 17, 2018 22:47:51 GMT -6
ZeroSbr: More and more I'm thinking IGA should've stuck with sprites, even sub HD sprites. It would've looked a lot better.
Jul 18, 2018 12:40:07 GMT -6
CastleDan: i mean a lot of us think that but the game probably wouldn't be as deep as it was
Jul 19, 2018 9:16:45 GMT -6
CastleDan: not quite sure why they couldn't have juse done SOTN level visuals but with better effects?
Jul 19, 2018 9:17:01 GMT -6
CastleDan: doesn't strike me as any more expensive or time consuming as previous IGAVANIAS. If they did it then why would it be an issue now? Maybe im missing something
Jul 19, 2018 9:17:26 GMT -6
Carnack Ketral: They just wanted to try something new, i guess?
Jul 19, 2018 9:32:23 GMT -6
Mr. Welldone: Making games is an art. Artists get bored reproducing something (except lithographers, but that's something else). I'm content to let this be what it is. When artists get bored, their work fails.
Jul 19, 2018 9:48:08 GMT -6
azdrerios: CastleDan: You can't force creativity. It was quite obvious from Curse of Darkness that IGA really wanted to make a 2D vania game with 3D visuals. This is his chance to do just that. It's a new series, so new things are to be expected.
Jul 19, 2018 15:52:14 GMT -6
ZeroSbr: They haven't done the SotN art style since...SotN. No game has, really. Ecclesia got close, but it wasn't quite the same art style.
Jul 19, 2018 17:23:41 GMT -6