castledan: ( it's a minor complaint but i like to voice opinions )
Aug 22, 2017 12:57:02 GMT -6
castledan: to me " making the biggest castle " meant making the biggest castle itself. I dig that they're making areas to build up to the big moment but as i said about hubs earlier..... the exploration element is what matters and finding how things connect
Aug 22, 2017 12:57:50 GMT -6
castledan: is part of the fun
Aug 22, 2017 12:57:52 GMT -6
Galamoth: castledan"I like to voice opinions" <- Don't we all?
Aug 22, 2017 12:58:11 GMT -6
Galamoth: I can admit that, about 2 years ago, I was actually mad about the decision to go for 3D character models. I was actually convinced for a short time that the 2D concept art was what they "promised" to use.
Aug 22, 2017 12:59:56 GMT -6
Galamoth: Then I found out for myself that it was justconcept art. IGA never "promised" that to be the case. That's what I get for listening to another person (whose name I won't mention) who was irrationally hating on the game.
Aug 22, 2017 13:01:43 GMT -6
Galamoth: Now, here I am, member since late June of 2015, feeling optimistic about this game's future despite some very minor complaints I've had in the past.
Aug 22, 2017 13:03:35 GMT -6
castledan: I think i said the opinion thing because I know i complain a lot but it's out of love and I do enjoy talking about the game. Criticisms are just easier to levy sometimes
Aug 22, 2017 13:11:43 GMT -6
ZeroSbr: castledan, it seems we have very similar opinions on IGAvanias. I think the "biggest castle" just means there will be one castle that is bigger than one of SotN's castles. Maybe they'll give us an inverted castle too, who knows.
Aug 22, 2017 16:51:18 GMT -6
revient: Im interested in seeing the other settings.
Aug 22, 2017 18:28:18 GMT -6
Yän: I'm still not sure that the village's and the ship's maps will not be connected to the castle's map. To me that still seems quite possible.
Aug 22, 2017 18:49:09 GMT -6
castledan: I imagine you start in the village ---> find out the ship can take you to the castle ---> ship crashes at the castle. Then you can use the teleport room to get back to the village
Aug 22, 2017 18:51:15 GMT -6
Yän: Haha I just remembered that we had already talked about this (in the shoutbox, too)
Aug 22, 2017 18:52:20 GMT -6
Yän: My point back then was that the village might also be on the castle island.
Aug 22, 2017 18:52:50 GMT -6
Yän: This made sense to me because the ship was presented to us as the tutorial level...
Aug 22, 2017 18:53:20 GMT -6
Yän: So naturally, we'd start the game with the tutorial level
Aug 22, 2017 18:53:45 GMT -6
Yän: And later we'd end up on the island with the village and the castle
Aug 22, 2017 18:54:24 GMT -6
Yän: The ship may end up transformed into a more friendly environment just sitting on the harbor. If you reached into the parts you couldn't reach before due to jump height etc. it might give you some hidden dangerous enemies...
Aug 22, 2017 18:56:04 GMT -6
Yän: Just some thoughts on how it could all be connected
Aug 22, 2017 18:56:17 GMT -6
Galamoth: Yän The Galleon Minerva being turned into a less-hostile area after reaching the island actually sounds like a better idea to me. It still being there [and intact] would give players the chance to explore it fully when they couldn't before.
Aug 22, 2017 20:54:52 GMT -6