Post by anonthemouse on Apr 13, 2017 11:52:45 GMT -6
Lots of hotkeys are nice, but I think it's important to keep in mind the multiplatform nature of the game. While a keyboard has plenty of buttons, controllers have a lot less. You could have a single use button and cycle which item it used, but I've always found that system clunky and inconvenient.
Post by anonthemouse on Apr 12, 2017 12:37:29 GMT -6
I actually think that most, if not all of this, sound like the quintessential shop, in my opinion. The only thing I could really add is that it would be nice to see our (the players) efforts have an impact on the shop in some way. For instance, being able to rescue people or find items in the castle that allow the shop to expand its inventory or offer better deals. An example of such might be a printing press that you somehow bring back, and items like books and maps become cheaper, or after rescuing an apprentice alchemist who got trapped in the castle, a wider selection of potions becomes available.
Post by anonthemouse on Apr 6, 2017 6:07:58 GMT -6
Hey there! It occurs to me that I've made a few posts already, but not actually introduced myself. I'm AnonTheMouse on Kickstarter as well, but Kefke or Kefke_Wren other places...such as on the Some Ordinary Gamers wiki, where I used to do a lot of game-related horror writing. Other than that, I'm not really sure what stands out about me!
Post by anonthemouse on Apr 5, 2017 13:35:24 GMT -6
I kind of like the idea of fusing familiars. Armor would be the "base", but it could be changed into different forms by combining it with something else. The forms would be representative of Fairy, Death, and Goofball, but obviously still based on Armor in some way. It wouldn't be quite the same, but it would still allow then to exist in some form.
Post by anonthemouse on Apr 3, 2017 9:30:13 GMT -6
On the one hand, it would really add to development time, but on the other it would be really cool. Maybe not every enemy needs some super-special way to die, but at least a few memorable ones would be nice.
Fangamer Steve: Heh, if I had to take a guess, they've probably been suuuper busy with the trip to Croatia and the voice recording sessions (and all of the other magical game-making stuff they do).
Apr 28, 2017 15:49:50 GMT -6
purifyweirdsoul: Yeah, and the Croatia presentation and recording bits were like mini updates, to me, and we had a BCB just a few days ago, so...I think fans will be all right for a bit if they were hungry.
Apr 28, 2017 16:00:35 GMT -6
Lestaroth: I haven't written a long post in ages here. All done. *fools around now*
Apr 28, 2017 17:27:40 GMT -6
crocodile: To be fair (or play devil's advocate, I'm not sure what term to use), most backers have no idea the stuff at Croatia, voice actor recordings or the BCB happened. A formal update still has value. But yeah, I envision they are pretty busy in Japan.
Apr 28, 2017 18:27:04 GMT -6
purifyweirdsoul: Yeah, that kind of goes without saying. The more interested a fan is in the project, the deeper he will look for those things, otherwise they are probably content with the last one still for now, speaking most generally.
Apr 28, 2017 21:41:36 GMT -6