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Post by Enkeria on Jan 11, 2018 10:24:35 GMT -6
Worthy opponent when I visit Dominic Waldron's castle and isn't the first Outer Gods I have been challenged by. 10 charged attacks of 10.
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Post by Enkeria on Jan 11, 2018 7:40:15 GMT -6
In the Double Fine Devs Play Symphony of the Night, IGA explained the random images for save files. His team made a bunch and they just decided to use them all. I think it would be perfect if he asked the fans to make a bunch of them. Perfect fit for goofball. At last! Yeah, I have heard about it if so. I had it back in my head, "they probably couldn't decide" and took them all hehe. Fine stuff! So, everyone should start drawing if this is a thing?
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Enkeria
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Post by Enkeria on Jan 11, 2018 7:22:37 GMT -6
> Continue New Game Options Exit That is what the games of todays standard looks like. Some of which have a confusing "info & help" instead of options too. I really hope Bloodstained have Load Game instead of Continue, mostly because we are dealing with a few different characters, a few different journeys and a replayvalue with many different modes.So would we get saveslots of the old?Watching Trax beat new records through Twitch, we see this screen a lot. Loading game and begin anew. I remember seeing these as a kid, and my memorycard had so little space on it, I only could save 2-4 different SotN saves. And I was facinated about these animated icons, there were so many of them! I almost wanted to fill out the card and collect them all. Mind you, this was way before "text / icon achievements" even were a thing.
So I wonder.. Will we get at least 5 or more saveslots? Will we get fun icons like these at random, or through the progress we are making, either through boss-battles, procentage of map, or other?
I wonder about a lot of things, and this is just one of them.. Whats on your thoughts?
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Enkeria
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Post by Enkeria on Jan 10, 2018 21:28:28 GMT -6
"Got three questions for Mana, if you are up for it. Or not. From the community. Its Bloodstained related.
1. Manuals, are there any physical ones you guys are considering?
2. Will tutorials be able to be skipped in game?
3. About the prequel, will we be able to choose which system at a later date?"
Mana response:
1. I'm not sure? I think if most games do, we'll definitely have one.
2. Tutorials will be in the game, but in a different way. It would flow with the story (ie. Johannes talks to Miriam, he'll teach Miriam how to do something)
3. This is something we'll talk with Fangamer. I'm sure everyone will get to choose beforehand smiley.
--
Discuss!
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Post by Enkeria on Jan 9, 2018 15:37:00 GMT -6
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Post by Enkeria on Jan 9, 2018 10:00:00 GMT -6
purifyweirdshard So in short, you feel like he is NPC dressed? I could imagine he is a heavy part of the story. A lot of talk, some actions even though I've failed to see him use it or read about him having good skills with it. Perhaps he make something heroic in the story. Whip is cool though. I hope Dominique is a playable character, Zangetsu feel like he is a MUST, that guy steals the show.
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Post by Enkeria on Jan 9, 2018 6:41:04 GMT -6
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Post by Enkeria on Jan 9, 2018 5:59:18 GMT -6
estebant a $200 Map can be a luxury thing. Perhaps its printed on a rug material, using it in your livingroom? Who knows!?
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Post by Enkeria on Jan 9, 2018 5:53:40 GMT -6
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Post by Enkeria on Jan 9, 2018 5:41:53 GMT -6
Galamoth I have heard about JoJo on and off, and sadly I know nothing about that project. Pinpoint me to the right direction with a PM and I would gladly check it out. Also worth mentioning, as what we have touched upon before, is this: bloodstainedfanforums.com/thread/2463/choosing-difficulty-poll"Meet a Monster: The SotN Advanced Style You make a test in the beginning, that test will decide what difficulty you will end up with. New players might get easy and so on. The way this mode would be handled could be anyones guess. It might give you items at the start, or in hard difficulty perhaps make your luck less, or enemies punch harder and have more health."In other words; Will the game understand you being an IGAvaniac, or a casual player which is new to the genre. This by letting the casual players get an potion to start out with, or a gear, to make the game a bit easier right from the start. It could be a trail early on, or how much damage you get from perhaps the first boss Vepar. Who knows. It would apply on the normal difficulty with one or two items added to your inventory only. It really would change the 'normal' to 'easier than normal', and it worked fine in Castlevania Symphony of the Night. When it comes to enemies. I guess they could be easier to kill, or less.. If you would to get a super bad start..?
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Post by Enkeria on Jan 8, 2018 18:50:00 GMT -6
- New friends through the discord.
- Gotten myself a new bed.
- Angel-Corlux joined the team.
- Mana Ikeda art gave me an unexplained hype-feel for the game.
- New / more work (job).
- When I became affiliate on Twitch.
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Post by Enkeria on Jan 8, 2018 18:44:48 GMT -6
My suggestion would be evil pillars. I've seen them in ARPG games. Sometimes they are statues, stones or what not. They reward you with more enemies if you choose to activate them. This could be a thing if these pillars were spawned at random perhaps?
If not, well, having enemies respawn would be cool in the nightmare difficulty, along with more aggressive behaviours. I actually want more levels than just normal and nightmare, just to find that sweet spot. I blaim all the ARPGs I've been playing. I am fine with normal really, and I hope Nightmare Difficulty can add more flavor to the longterm player.
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Post by Enkeria on Jan 8, 2018 11:50:12 GMT -6
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Post by Enkeria on Jan 8, 2018 10:34:59 GMT -6
Pure Miriam The "ammunition" was quoted for the reason that it could be either numbers, like classic hearts, or a bar of some kind, (pool). This is just to touch upon the prequel, which I am not discussing here. But the very thought ot using alchemy roses as energy to use for a 2nd attack would make them useful even for other characters. So if it were a pool, bar or numbers doesn't really matter, just so people understand we need to keep collect if we wanna stay on top.
Leveling could still be up to 255, if this is the case of Miriam. Make all attacks progress naturally. If they want to cap it and max you out close to a 1 fast run, then fine.
I never talked about how to move around either. So I will add that to the thread right now.
Thanks!
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Post by Enkeria on Jan 7, 2018 14:11:38 GMT -6
Should've been a poll here for us to vote on XD I don't like to brag.
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Post by Enkeria on Jan 7, 2018 12:52:00 GMT -6
Attacks & Skills Miriam use a wide arrange of weapons, passive skills and active skills along with some "magic alchemy" to attack, heal, move and protect herself against enemies and situations. She is the main character, and the one we are introduced to before finishing the game and unlocking (at least;) 2 other characters, which of at this moment are unannounced. Here I brainstorm attacks & skills on the characters, those that I believe will be playable. This post covers only the main game and not any prequel. There is no indication of any sort that these things will end up in the game or even been considered ever. Feel free to brainstorm your own ideas in this thread and share them with the community. Thanks. ZangetsuMain Weapon: Katana Sword (Melee)Zangetsu uses a two-hand katana sword in a sequence of 3 strikes. Jumpkick and dodge move which he rolls away, this dodge can be combined with a strike from his sword if needed which can cut off projectiles towards him. His sword can be combined with relics. Additional Attack: Oni Destruction Cards (Ranged)Zangetsu can also use his cards from afar to curse, weaken, attack, poison and stun enemies. This additional attack uses roses as ammunition and are combined with relics. Relics: Chi, Sub, Kasai, Seinaru, Dark Matter, Iron, Mokuzai, OsoreFinding these allows you to combine them with your sword or your cards as you please, the will change the weapon and add attributes, making them different or stronger. This will allow you to play with something that fits you. Passives: Grappling hook to reach hights (have at start, or an item you find), Blocking stance by hitting "up" on controler. Chi + Katana - Stronger attack and faster dodge, makes you weaker against dark, ice, fire and poison attacks however. Chi + Card - Stronger damage and faster throw, takes a bit more ammunition however. Sub + Katana - Frost damage with a splash damage when you hit the ground. Chance of slow down bigger enemies. Sub + Card - Frost damage with a splash damage surrounding that enemy. Chance of freezing lesser enemies. Kasai + Katana - Burning damage which leaves a trail after with flames for a short while. Critical hits deal additional fire damage. Kasai + Card - Burning damage but shorter range. Chance to set enemy on fire and do splash damage. Upon enemy death - leave a small pile of fire to do additional damage. Seinaru + Katana - Holy damage. Upon enemy death - chance of regeneration of health based on your level. Seinaru + Card - Holy damage and faster throw, takes a bit more ammunition however. Strong against dark. Dark Matter + Katana - Third strike have a chance of knockback, if enemy is hitting a wall or an object, it will register as an additional critical hit. Dark Matter + Card - You now throw three cards in a straight line, if all three hits same enemy, chance of explosive splash damage may occur. Each card is a bit weaker but with good aim you can take down three minions for the price of one around you. Iron + Katana - Chance of bleeding damage over time, calculated along with your actual level. Slower attack but a little bit more power. Iron + Card - Chance of stunning enemies for a short amount of time with electricity, when combined with dark matter katana = chance of turn enemies to stone. Mokuzai + Katana - Poison damage each third strike if animation is not interupted. Upon enemy death - leave a small cloud of poison for additional damage. Mokuzai + Card - Chance of tree-rooting enemies down for a short amount of time. Critical hit deals additional poison damage. Osore + Katana - Striking an enemy with a chance of it fear you. Upon feared enemy death - chance of leaving additional items. Osore + Card - Chance of target to get cursed and afraid of you, weak against many kinds of attacks during a short amount of time. This would allow you to spice up the gameplay and do cool combinations. DominiqueMain Weapon: ExorcismDominique is an exorcist dispatched by the church, she now supports Miriam and are confirmed as a shopkeeper. She might be a playable character, using mostly ranged abilities and melee defence. Exorcism is her main attack which projectile spirit attack with a half-screen radius. She dodge by sliding. Additional Attack: RitualsAs an exorcist, she may practice some rituals, these make her to stop for a moment to do movements and speak some words to summon, and relics can be used to modify the ritual to her liking. Original ritual allows her to make a barrier to protect herself for a few seconds after its been cast, and these rituals take roses as "ammunition". Relics: Chi, Sub, Kasai, Seinaru, Dark Matter, Iron, Mokuzai, OsoreFinding these allows you to combine them with your exorcism and rituals as you please, the will change the casting and add attributes, making them different or stronger. This will allow you to play with something that fits you. Passives: Can triple jump using spirits, either from start or along with an skill you find. Upon critical hits in a row, Dominique get a small burst of speed. Chi + Exorcism - Full screen radius, also add a little bit more physical damage. Chi + Ritual - Now take less of the roses when used, casting is also a bit faster. Sub + Exorcism - Chance on freezing the enemy or to slow it down. Sub + Ritual - The barrier are frozen, leaving a chilling additional damage to enemies that comes too close with a chance of them to become slow. Kasai + Exorcism - Spirit now are made of fire and does additional burn damage over time with a splash damage. Kasai + Ritual - Cast a wild fire-ring around her, dealing damage as fire in wider radius. Upon enemy death: Leave the place of body burning for a short amount of time. Seinaru + Exorcism - Two spirits, a bit weaker but are now homing. Dealing holy damage. Similar to "Amy" enemies. Seinaru + Ritual - Charge up to burst an holy explosion, dealing holy + physical damage close to you. Need to be timed for great damage. Dark Matter + Exorcism - Chance to curse an enemy, which get weaker against (many) attacks. Upon enemy death, higher chance in finding gold or potions. Dark Matter + Ritual - Blind most of the enemies on screen for few seconds. (May not work on every enemy or boss) Iron + Exorcism - Slower spirit projectile that now goes through enemies, dealing addtional physical damage if enemy walks along with it. Iron + Ritual - You gain a spiritual armor, taking less damage and enemies deal thorn / bleeding damage if they hit you. Wears off in seconds or until hit too much. Mokuzai + Exorcism - Poison damage. On impact leaves a cloud of spores that does additional damage within that area. Mokuzai + Ritual - Chance of rooting enemy to it's place. Upon enemy death: Leave thorny weed to spread and dish out damage if enemy step on them in a short amount of time before dying off. Osore + Exorcism - Spirit gives additional electric damage upon impact which can spread damage to other enemies close by. Osore + Ritual - Chance of charm an enemy you touch to fight for you and succumb into madness. Weaker enemy, and can be killed by you. Last for a small amount of time. What are your thoughts and ideas?
Will additional characters use sub-weapons or any other type of style we have seen before from IGAvanias? Cheers!
Edit: Jan 8 - A few additions and minor changes.
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Enkeria
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Post by Enkeria on Jan 6, 2018 10:37:43 GMT -6
Bloodstained 2016 E3 Demo. Dead Cells. Rust. Diablo III. Overwatch. Dungeons & Dragons Online. Junk Jack. Tasty Blue. Redout. Happy Room.
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Enkeria
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Post by Enkeria on Jan 6, 2018 10:32:19 GMT -6
Cross play with other consoles would be cool. Then I could play on my Vita with Switch owners.
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Enkeria
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Post by Enkeria on Jan 6, 2018 10:28:58 GMT -6
Hey.
Welcome to the forums.
You will get 2 extra characters once you finished the game with Miriam.
Nightmare difficulty is part of the game.
When it comes to the DS game featuring a switch between characters, that's probably for a new game entirely, unless one of the new characters have some kind of feature like this.
Level cap was in the demo 255 (?) I believe, but that is not confirmed yet as a level at launch.
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Enkeria
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Post by Enkeria on Jan 6, 2018 9:16:24 GMT -6
Hunter: 500 monster-killing-streak without getting yourself hit.
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