Enkeria
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Post by Enkeria on Jul 19, 2018 9:41:37 GMT -6
I remixed this.
Because I really do enjoy the song, but wanted it to be longer, and made a few minor changes / added sound.
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Post by Enkeria on Jul 18, 2018 4:14:29 GMT -6
Have inti creates been notified again and again about this?
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 17, 2018 10:35:48 GMT -6
Thank you for this excellent trivia.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 16, 2018 4:50:38 GMT -6
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
Posts: 1,901
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Silver in the Dark
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Post by Enkeria on Jul 13, 2018 17:20:07 GMT -6
Sorry about this spreadsheet. Most of these are old-old requests which seems to have gotten either denied or possbily are worked on.
Options! Turn on / off things, including special soundeffects: Attacking / new shard ability / cutscenes etc etc.
Choose difficulty from start.
Exclusive content to stay exclusive, a promise that is held.
Some rooms with a random-factor affix. Could be rooms spread out, that either one of them have this, and one of them have that. Item, upgrade, whatnot. Make the people guess but in a controlled matter. So no extreme vital thing needed in these rooms to actually progress the game (unless its a good way to get more health or semi-better weapon with luck).
Interesting deathanimations on enemies, leaving less to desire in terms of "oh yeah! Die demon!"
Whip weapons to have 2 animations = 2 attacks, one low and when it comes back, lashes out as a "8" and does a higher more horizontal attack. Make it almost like a ground / air attack in 1.
Music choices (retro were part of this game, yes?)
Beastiary.
Evolved save room with more features than just save.
Future patches with new evolved content, as a place to try out new stuff to see if it works good or not. If good, used in Bloodstained 2.
Speedrunners Time Mode should stay vanilla (when released) if any patch will fix issues with the level and/or featured designs. This to maintain the spirit of glitchfiest surrounding the speedrunner scene.
Goofball in some shape or form as a tribute (not familiar).
Secrets for years to come, unless you spoil it with internet.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 13, 2018 7:36:42 GMT -6
A moon in front of the moon is fine. Its just that it doesn't work as intended due to the "dragging" effect it have when running towards left. When doing the same to the right, it looks like one moon.
I've seen others play at this area, and some streamers / videos doesn't have the draggin effect. So to me this effect is an issue, not a feature.
However, the moon being in the center of this castle (so infront of some objects, behind other objects) are fine if its Gremory's doing.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 12, 2018 9:59:49 GMT -6
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Enkeria
Silver in the Dark
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Silver in the Dark
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Post by Enkeria on Jul 12, 2018 5:50:18 GMT -6
Used the term is ragdoll due to lack of English. I don't know what's it called when bodies are still on screen. And buckets of blood are welcome too.
Some minor enemies should have ragdoll effect (the bouncy kind, you can toggle with the weight you know), like toads and rats, the minor ones.
When it comes to big enemies, ragdoll are treated heavy and they should just fall straight down.
But the major thing for me about thinking ragdoll, is that once the bodies are in the background,they are affected by the surrounding.
Imagine you kill something with sword. They fall down. Next enemy is something you decide to burn with fire. You burn it, but you accidentally also burn the corpse right beside you in the background due to splash-damage from that enemy you wanted to burn.
Not saying you can burn corpses, just that it would make sense if there was a splash-damage and only then for a minor flame or spark to occur in the close surrounding at least.
In a level with tides or heavy winds, it would make sense too if corpses just were dragging on the surface along with it.
This happens with ragdoll.
It seems most think about the Goofy "not so well made" ragdoll effect. That isn't what I want either.
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Silver in the Dark
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Post by Enkeria on Jul 12, 2018 5:21:37 GMT -6
Wrote this issue before too. There are 2 moons actually. One behind the castle, one in front of castle. It drags on only from one side but not another, making it feel accidental and not on purpose. Like a trail. It should have some other effect. Or at least they can kill the one in the background if this is Gremory.
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Silver in the Dark
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Post by Enkeria on Jul 12, 2018 5:17:43 GMT -6
It's still alive right? Sorry if this seems needy, I'm still just feeling burned over *. It's still kicking. #9 have nothing on Bloodstained.
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Enkeria
Silver in the Dark
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Silver in the Dark
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Post by Enkeria on Jul 10, 2018 20:50:38 GMT -6
Any more info about this? Most of the enemies (if not all?) get disolved in thin air still. No ragdoll / prolong bodies laying around?
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 10, 2018 9:59:24 GMT -6
Early 2019. I still believe Feb.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 10, 2018 9:43:23 GMT -6
Silence first playthrough. Then add music when we come back, or howling winds, monstersounds, sea shore sounds.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 7, 2018 7:42:17 GMT -6
And from Facebook:
Moises - 2020 Francisco - 2019 Ali - 2077 Alexis - Middle of 2019
Pattara - 2022 Jake - I’ll take it today as is Ted - Fall 2019
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 7, 2018 7:40:57 GMT -6
Nezuto I am not familiar with Smash Bros at all. Looks like she is in the air, I can relate to ribbon however, working as both shield and Area of Damage if enemies are close enough, perhaps even deflect projectiles. But I do not know the details around this idea at all. And it looks like she have a gun.
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Post by Enkeria on Jul 7, 2018 5:49:54 GMT -6
Vote with heart and mind
It will show how far you personally can stretch to make sure Bloodstained is as great as it can be without you feeling it's taking too much time. Remember, answer with heart as well as mind, try to find a balance. For me, I can wait 2020 personally. I have no issue about that, even though we do have patches as an option.
Reason: Personally, I feel it needs more polish, I do not see this being out in 2018, but what do you think?
Solutions: Get more people work on the game / Vacations / More asset creations (or free / fan-made ones) / More time (reason for this poll).
But think about the aftermath!
Pros
If short deadline
- If you honestly feel the game is near complete, then you should vote accordingly, and probably get an awesome game that might, or might not get heavily patched in the future (no official word about it). The choice you make is up to you and its fine either way.
- Releasing a game now would make people hungry for more, perhaps a Bloodstained 2, after ArtPlay have done a few other cool games or programs (apps).
- A release this close would also stay more true to the timefram ArtPlay probably have set for themselves. After all, a project needs to have an internal goal and not drag on "forever". Newssites and articles, content-creators etc. will hype the game, fans will rejoice.
If long deadline
- The game will be "finished", it will be a complete for sure if handled correctly.
- Even if the newssites will talk negative about the releasewindow being too far of, and even bring up #9 as an example (mighty number youknowwhat), the end results is what matter.
- After a year or so, the game will still be a fantastic piece of art post-release, and give many the fun-factor of adventure and details that Koji IGA Igarashi and his team (both old and new) are famous for. In the end, it would be according to his vision (and thus ... dare I say it..? Perfect!).
Cons
If short deadline
- Newssites might feel its an epic game, but rely heavily on some unpolished features that will drag the total score down. Wrong sites that have no clue about the legacy, nor Koji Igarashi, or aren't well informed might drag it down a bit too much simply because mechanics, features and/or graphics might not be to their liking. This of course is also a con even if it would have a long deadline.
- Fans will feel it feels unfinished and telling their friends to buy some other game instead.
If long deadline
- Newssites will surely take the releasedate, if its very far ahead, and make it into negative articles. As it would be suggested its in either limbo or any other "made-up" thing, resulting in making the fans worry and perhaps even get angry - perhaps even give up on the project.
- If the FANS want this, this would be the first piece of sourcematerial needed to get across to the newssites, so they would understand its a request from fans, and not something the developers want. Its vital to get this information across, if people feel it needs more time. And that might give us fans a bit more to chew on, and perhaps even make us defend the title - making it into a bad circle. And the talks about the #9 failure will continue, even though it have nothing to do with this project. *sigh
- Once the game is out, gamers and fans would change their minds, the sales would however be somewhat slow the first month or two - which is NOT good for the PM departments of 505 Games.
There are way more pros and cons which aren't written down up here, feel free to continue the discussions.
Thanks for the read.
Now, vote with your heart and mind. / Enkeria
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Post by Enkeria on Jul 7, 2018 5:05:12 GMT -6
Nezuto Explain. She jumps up in the air with a whip coming out of a gun, saving her from projectiles or? Is she drilling upwards as an attack or?
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 6, 2018 17:25:46 GMT -6
Maybe it's just me, but wouldn't having only the vowel sounds be indicative of basing the lip-synching on the Japanese audio considering how the Japanese language is structured? Pretty much all of the Japanese kana besides ん end with vowel sounds. I saw a playthrough on youtube where there was Japanese audio and the mouth movements didn't seem out of place compared to the English audio. Been saying this since day 1 of the beta. Its a demo also. Things need work. They know this.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 6, 2018 9:41:22 GMT -6
simon Fix what? How? So its a Castlevania game or? How is the PsP version of the whip better?
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 5, 2018 6:27:33 GMT -6
purifyweirdshard Yeah that room looked better in 2016 demo. We had more details. Buuuut, then again. We came to learn the demo is in a very light version, both in tone and and in details. I think it just need some darker filters. Nice to see you stream this. I haven't gotten around for it. I figured you guys would cover it.
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