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Post by DaNastyMan on Jun 5, 2020 10:49:58 GMT -6
Yeah because Curse of the Moon was literally Dracula's Curse Just without Grant.
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Post by DaNastyMan on Jun 4, 2020 8:41:17 GMT -6
Hey there,
Hope you're all safe, I'm just gonna quickly plug this Kickstarter called Lord of Exile which is as the title says a classicvania clearly based off CV3:Dracula's Curse, though it features a sword wielding hero instead of Whip wielding hero. the color palette, music and everything seems down pack it's already hit funding goal, but there's a few fun stretch goals including a character who is very much modeled after my name sake.
CHECK IT OUT: /description
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Post by DaNastyMan on Nov 12, 2017 18:53:35 GMT -6
From a scale from 1 to 10,10 being the highest level of desire,how much do you want a "Castlevania Maker"? (For the classic games of course since making a Metroidvania is hard) To not make people spam 10 on this thread this "project" isn't made by fans (like Mega Man Maker) but made by KONAMI!!! Playing Super bomberman R, it's clear some people at Konami still love making games so 10 /10. I'd want to support Konami in production of classicvania and see no reason it'd not be great.
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Post by DaNastyMan on Nov 10, 2017 10:14:57 GMT -6
Quick summary/TL;DR version : It's a Metroviania with a assault rifle as your default weapon for 20 bucks that has a cool Zombi U-like death system of having to kill your previous dead body to get loot back and is probably the closest we'll ever get to playing a normal human character in a modern Castlevania style game. Longer version: So remember that mummy movie that came out this past summer, Wayforward made a game about it. And they went above and beyond the call for a 20 dollar tie in to a movie that has seemingly killed a franchise before it even got its second official film.( www.slashfilm.com/is-the-dark-universe-dead ) You are nameless faceless soldier 2799, you are sent to check out a tomb where they lost contact with a unit of people. You discover the unit is slaughtered as you traverse what is a glorified tutorial that also will give any super Metroid player flash backs. You get to the tomb just to find the mummy escaping, where she revives everything down there including your dead allies as zombies(who are smart enough to use guns. This acts as the self destruct "GTFO now" sequence anyone familiar with the genre is familiar with. But one aspect has majorly changed: dying on your escape ends the sequence early and gives you a peak at the major twist, your character becomes a zombie upon death. Now regardless of whatever that outcome turns out to be, you are shown a quick scene of nameless faceless soldiers suiting up and flying to the castle in the middle of a forest. You are dropped off in the grave yard in front of the castle and have to fight your way in through several crow enemies, that fly at you in a wave pattern, to get inside. Once inside you're on a mission at first to find a technician who is in the basement area, you find them dead but there on a platform is a grenade upgrade. That upgrade allows you to blow up certain wooden objects that block doorways. After picking it up you hear from mission control(who is Dr. Jekyll, who does appear in the film played by Russell Crowe, though they make him less Russell Crowe looking here) and are told about 3 points on your map that are points of interest. From there you're basically let go to explore how you wish.... If you're familiar with the Metroidvania genre you're probably either really jazzed or saying "yeah sounds about right". It's all done with the sprite work Wayforward (Shante Series, 'Mighty' ds game series, Contra 4, bloodrayne betrayal & many more) is known for with all the animations looking smooth. The music is solid atmospheric pieces that sound right at home with some of the better of the genre, the sound effects provide a nice thump to things at points but clearly not too of the line Gameplay is, at first, very Simon Belmont in terms of your character's physical limits except they can tread water and jump out of the water. They have an 8 way directional shooting with a button to lock them in place. Oh and if you die you must find the zombie of your old corpse and kill it in order to get your upgrades back,watch out I can use some of them. You get different types of weapons for upgrades and refillable health tanks in the form of med packs. Oh and the more annoying castlevania thing of your enemies projectiles going through walls and floors is there so be careful especially as you can't shoot the projectiles through the walls. I don't want to spoil much more than that but would like to hear your opinions on it as a game.
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Post by DaNastyMan on Jul 28, 2017 13:11:45 GMT -6
.....Grant better bet at the top of that Tower, even if he's all ogre'd out, would be funny if they did a "nod" to his judgement look with the monster form.
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Post by DaNastyMan on Jan 25, 2017 23:25:13 GMT -6
What was your favorite Classicvania game and why? What elements of that game(s) would you like to see in Bloodstained's Classic Mode? *Points to name and Icon* , why? Because it's the basis of the the whole franchise's soundtrack. On top of that it's an exploration of what Dracula's evil does to other people who opposed him. It also has branchese which effects somewhat where you can go and what can you do.
as for what I'd like to see in classic mode: Multiple playable characters that you can switch between. Branches in the levels. Miriam should have a skill skill set that's decent but not overpowered for early game that is replaced with a better verison (either her stats are boosted on the back end or it's replaced entirely with better ones). And if they want to expand further I'd say look towards what Circle of the Moon (the game Iga had no hand in developing) by having different versions of the lead by having the "Magician Mode - Fighter Mode - Shooter Mode - Thief Mode" which respectively gives you all the magic abilities but all your other stats are hugely nerfed, No magic but high health and damage with sub-weapons(ala Belmont classic), Sub-weapons deal more damage and cost half hearts , Everything but Luck sucks meaning you're stuck relying on drops and equipment to get anywhere. Thief mode probably wouldn't work in context of classic mode but could possibly be reworked.
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Post by DaNastyMan on Jan 25, 2017 21:03:33 GMT -6
Truth be said, Konami is check-mated, lately. From considering to go full mobile, to restarting beloved franchises with ambiguous results (make old fans hate and new fans like), to transforming into a new thing that no one of us old timers recognize anymore, all the way to charging both arms and both legs for a mediocre game (like yugi oh on steam costing 120$ approx)... ...It is a shame that the copyrights don't lie with Iga, but no matter, it is just as good, having also the potential to be even better, that way (because expectations, hype and criticism of end product are going to be trimmed)! Indie devs also have more room to be creative, assume liberties and pour part of their soul into the game, whereas (big) companies (viable only from making profit and being certain about it) put strict restrictions and actively meddle in production, usually cutting off interesting features, aspects, elements. I myself went right away in "Shut up and take my money" mode, as soon as i saw "Michiru Yamane" and rest of team members. I confess, had i seen the name "Konami" instead first thing, i wouldn't even be inclined to pirate the game, just so as to be honest with you. Respect is earned and usually through developers' talent, dedication to a product, delivering to the fanbase, fanservice sometimes (yes, why not?); not ambiguous practices and cynical profiteering, albeit we should all recognize Konami their right to it (or else they might go bankrupt, like countless others). I am more than happy with turn of events! Kickstarting is the future of old, classic style games and their one way ticket to salvation and survival! Actually am a fan of the direction Konami has been going, I'll be picking up MG Survive day one and liked the Lords games, though LoS2 more from the perspective of story and how it uses Lore and turns it on head. I don't touch YuGiOh at all but clearly there's enough of a market for them to keep going. I'm actually not a fan of the Igavania style, I'm much more a classicvania person overall to the point where I only put in as much as I did at the announcement Of a classic mode, mainly because I want to see If iga can pull off one since he hasn't made an original one since his work on Rondo of Blood(He was producer on Chronicles & Adventure Rebirth, which were both remakes of previous games, though Adventure was more an overhaul.). So to give Iga the rights is a sure way to stop me from contributing to this franchise. I'd much rather see the franchise in other hands than Iga. Also this has caused Iga to get inventive and thus create bloodstained which mixes elements he's already done with a new narrative and artistic direction under a franchise he owns. This is something I like and want to see more of and am approaching myself, hell I have a Classicvania style game I'd love to make someday..
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Post by DaNastyMan on Dec 12, 2016 18:33:25 GMT -6
This is one of those silly threads where TC thinks they've made some brilliant deduction and want to share it with the world, but they actually made no such thing. TC wraps up all the negative responses targeted toward Konami in one little sentence and then focuses on a single (out of multitude) interpretation of it. They follow it all up by equating backer numbers to the grand total of guaranteed sales that the game would have had if Konami released it and that comparison simply doesn't work. The closest thing to backing a game is pre-ordering and if you have 55k of those on the mere announcement of a game with a 10 mil budget, it's pretty darn certain you'll make a (sizable) profit. I didn't think it was brilliant or else I'd not have been as self-effacing as I was with my last sentence. Mainly i expected reactions to be more like yours . also i didn't wrap all the negative responses I wrapped the single negative response in the title and only that one. Now your numbers don't show their work namely where the rest of the 7.3 million (because if 55k pre ordered at announcement and actually did pick it up day one that'd be 3.30m) would come from? Are you extrapolating from previous numbers of the castlevania series? Because I'd point out how OoE only sold 360k. Which if it sold as 60 dollar retail/digital title would result in 21 million net or 11 million in pure profit if they sold as much on this title, and that's best case of everyone bought it at 60 and not during sales. Mind you this money isn't in all at once but gradually in waves as well, And they still have monthly operations cost and patch team cost so by the time all the profit rolls in they may have spent a million or more on keeping the office open, lights on and the current game patched and working. Bringing them back to 10 million or less... Meaning they'll lose more than they gained in the long run. I am by no means brilliant but I do love numbers and the numbers don't lie.
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Post by DaNastyMan on Aug 31, 2016 23:40:26 GMT -6
You'd be surprised on some of these Kickstarters in terms of using font that looks really dumb.
I'd only debate that unless you need to show the amount needed for something specific (something requires 10 mp) it doesn't need to be \there and can hold off until the menus.
The game looks alright for something with no real budget and everything like that. The combat looks a bit clunky, such as the level design in the newest Alpha video I'd say open up the hole that the character falls into so you have some space to back up and or run away a bit more than hopping around and hope it doesn't attack. Give the character an attack upwards (such as a 90 degree swipe that goes from the top left to the top right or reverse.) That way you don't have to jump attack.
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Post by DaNastyMan on Aug 31, 2016 18:15:49 GMT -6
Before I begin this, I am a DARK GRIMOIRE + DIGITAL GAME level backer, so know I actually am Looking forward to this game but do want to sort something out. While I know this has calmed down a lot since the campaign ended I'd like to point out "Guess Konami didn't want all this 5.5 million" isn't the right tact to take with this game. 5.5 million dollars sounds like a lot, so does the reported 4.5 million that IGA secured before the kickstarter. But when you consider all that is going to game development , the Rewards & Fees and not actually profit. As that's the money Konami would have spent to make Bloodstained as "Castlevania Blood of the Night" or whatever it may have been called. Now you may be saying "well they would have gotten this 5.5 anyway" No, they'd probably only get around 3.89 Million. I say that because that's the amount of money if everyone who backed (64,867 people) this game bought this game at retail or digitally for 60 dollars. That's 1.61 million dollars short of the 5.5 and doesn't cover the 4.5 million of the previously secured... now this is where Konami and most other publishers are looking. If you spend 10 and only get back 4 you're losing 6 no matter how you slice it. This unfortunately the harsh reality of the situation. It'd never be profitable under normal circumstances, only extreme situations where we knew this was the only way we'd ever get this game. And before you say "Well what about the sales after that." There's some debate to those but generally and unfortunately Castlevania games don't sell all that well. Don't believe me? What if I told you the 3 castlevania games that had made over 1 million in sales are: SotN, the original NES release of Castlevania 1 & Lords of Shadow 1. Outside of that everything else fell below with All of the DS and GBA igavania titles not even hitting over half a million. Mind you this is using NPD data which were publicly available until 2012 and doesn't account when discount and bargain sales occurred to add to that number of units sold. For those who are doing the math in their head and on their calculators yeah with those numbers you can make 10 million(easily). But even if you made all 10 million dollars in sales back...you only broke EVEN, this is where you start making profit. Iga stated in the "Kinda Funny" stream the reason why Konami even said no was because his games were no longer profitable to point of making sense for them to keep making. A kickstarter to fund a sequel for bloodstained may be necessary for this reason regardless of how you feel your money was spent on this one because of this very reason. If you think i'm talking out of my a** I'd like to hear from you.
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Post by DaNastyMan on Aug 31, 2016 17:16:01 GMT -6
Konami will survive, and they'll hang on to their IPs, they have no reason to sell anything. Also as Survive has shown while they may not be doing Triple A games they can still do games with notable budgets on consoles (which is what the president has confirmed). The problem is the cost of producing a game of that level of MGSV is rarely a sure thing anymore, this is why IGA had to go Kickstarter because Igavania games weren't selling.
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Post by DaNastyMan on Aug 31, 2016 17:02:16 GMT -6
Drop the #s from the gameplay part of the meters just leave the bars, keep the #s in the menus. I say this due to the fluctuating numbers may annoy people after a while.
Edit at 16:07 PST 8/31/16 : Change the text on the splash screen to a different font(Like this one which is New Times Roman), remove your face from that as well and your self credit, or at least make a better self credit: Concept, Design and Art by Mike *Insert last name*.
The face picture can be used for the "Who is running this project" section of your Kickstarter and you can make a point about how you're doing this as a one man team that way. Your on to something but imo you need to surpse things up.
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Post by DaNastyMan on Aug 31, 2016 16:49:55 GMT -6
32 as that'd be easiest to translate the style over from.
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