inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Nov 1, 2017 5:01:21 GMT -6
Man, Zangetsu slides around the whole place like an Akuma player in a Street Fighter tournament.
And interesting how Barbatos looks like a huntsman, keeping in line with the demon's depiction as a great hunter in the Ars Goetia. This coupled with Buer's appearance, Vepar's mermaid-based design and other goetic demons we've seen so far, it would appear that for the most part the design of the goetic demons in this game are based on how the medieval manuscripts describe them.
And Yamane is on point with the soundtrack as always.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jun 21, 2017 12:14:39 GMT -6
I agree with this. I think the scream every time is fine, so long as they are random screams. Only when getting a shard for the first time though. It could be taken a bit further by changing the pitch and what not randomly as well. SaveYeah, I'm with y'all.
And ReySol , pretty sure we already did have a breast size poll lol.
Count me in too. It's not even remotely unfeasible, just look at Shantae: Half-Genie Hero, there's different random voice clips for when Shantae transforms. Most of the time it's a standard shout, but sometimes it sounds bored or quick.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jun 21, 2017 11:50:35 GMT -6
Inafune knows how to make Mega Man games. I don’t know where this meme came from that Inafune didn’t know how to make Mega Man games from a gameplay/level design perspective or he was “just an artist”. Yes "blah blah businessman", he still was very influential in the development and design of Megaman games (especially the X and Zero series). The issue was that changes to differentiate MN9 from Mega Man were for the worst and more importantly, they spread themselves too thin on too many platforms. I disagree with you on this point, MN9's issues are much deeper than that. There's some very blatant examples of bad level design in that game, but this ain't the place to talk about that, and that game angers me enough as it is, so I'll stop here and not rile myself up any further about it. "- calling the big guy Tiny" Immediately reminded of Tiny Tiger from Crash Bandicoot. Anyways, nice discussion.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jun 10, 2017 12:28:41 GMT -6
Based on the longer video posted I'm somewhat concerned that the sequence of Miriam getting impaled by the crystals is going to come up too often. It's a cool effect, but it also interrupts game play to a degree. I'm guessing that they're still tweaking drop rates and such, but I'm wondering if it would be good if they had an alternate animation for that for when you collect additional copies of shards that you already have that doesn't stop the flow of the game in the same way as the animation they're using now. Actually, the animation only plays whenever Miriam gets a new shard, repeat shards have no animation. So if you kill an enemy, like a Seama and get a shard (cerulean splash), and then kill another of that same enemy and get the same shard (again: cerulean splash), the animation will only play the first time you got that shard.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jun 10, 2017 11:13:30 GMT -6
What i really liked about Bloodless is that all her moves are more or less linked. Blood Arrow is actually one umbrella turning into a fast projectile. That Blood Ray (whose name i couldn't hear properly, but it "sounds" like Blood Cycle or something like that) and the smaller blood throw, alongside your own attacks, helps "paint" her room with blood that she uses it later on for Blood Rain, where the blood from the celling rains down and you can protect yourself with her umbrellas and Blood Steal, where she absorbs the blood from the scenario to heal herself. That is really creative and i really hope other bosses can be as creative as she is. I think she may be saying "Blood Cyclone", which would be fitting since it resembles a whirlwind made of blood. Something that captured my interest was the whip. If you look at the Church Gameplay video, starting from aroud the 4:20 (blaze it) mark, it kinda looks like you can attack at slightly different distances with the whip, though this could simply be an illusion caused by Miriam's different shouts when she attacks. And regarding sounds that Miriam makes, I think she could use an extra yell/grunt/scream or two when she impales herself on a shard, going back to the Church gameplay she has the same sound for every time she gets a shard, which I can see getting somewhat tiresome when she gains a whole bunch of them in a row.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jun 9, 2017 12:42:03 GMT -6
BAH GAWD! That trailer's just gorgeous. Voice acting! Perspectives! (Dennis Hopper voice) Monkey!
There's still small improvements to be made, but this is clearly shaping up to be an amazing game.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Feb 2, 2017 15:07:57 GMT -6
I like to go back and watch SomecallmeJohnny's let's play of the E3 demo now and again, the man knows and loves his Igavania games. He even finds a secret room that almost everybody else misses in their playthroughs of the demo. And his reaction upon seeing the boss is priceless More people should check out his stuff, he's reviewed most of the Castlevania series on his personal channel, and played a lot of the games for commentaries and let's plays over at the youtube channels BrainScratchCommentaries and Super Gaming Bros. (The C:SotN commentary on BSC is an old but good one, especially the part with Galamoth, all I'll say about it is "And then he died")
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jan 16, 2017 18:36:07 GMT -6
No prob, XombieMike, I understand your reasons for it and don't mind at all. Gotta keep things child friendly.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jan 16, 2017 17:54:23 GMT -6
But to be serious for a moment, I'm making this post to show my appreciation for our wonderful Community Manager Mana, who I am eternally grateful for her wonderful work. To properly explain my reasons why, I must dreg up something that I'd like to keep away from this board, knowing our stance on not wanting anything to do with that game, but if I am to properly give my reasons as to why I am so grateful that Mana is our community manager, then I must mention that awful game that came out last year and the board related to it, Mighty No. 9. Now, back when MN9 launched its kickstarter, I was a backer. I put some money into it, thinking we'd get a decent platformer after Mega Man disappeared off the face of the Earth after MM10 three years ago (relative to the MN9 kickstarter). Since I backed the project, I got access to the MN9 forums. Now, I will admit that I've never bothered to post there, or even actively check that forum. I wasn't terribly invested in the project, and didn't really see any reason to post there so I just let it be. I therefore was not present when THAT happened, you guys know what I'm talking about. I won't go into detail about what happened since I wasn't present to witness it at the time, but suffice to say, just seeing the fallout of that incident afterwards left me shocked over the sheer unproffessionalism shown in that situation and the effect it had on the community, and has left me quite aware that just because someone has the technical skills required for a job, on paper, it doesn't necessarily mean that they're actually qualified for the job. Now, to get back on track. Mana has shown herself to be a great community manager, she's diligent, honest, friendly, understands the love we here at this forum have for the Castlevania series and its legacy, and thus is able to relate to us and thereby be even greater at this job than other people normally would. To be honest, I'm nearly crying right now, seriously, that's how happy I am that Mana is our community manager and not somebody else. She does wonderful work and this place couldn't be any better off for it. Her work as the bridge between us fans and Dark Lord IGA the Great Creator has been outstanding so far, and I don't doubt that it'll be worse anytime soon. XombieMike, purifyweirdshard and everybody else , Fangamer and Playism folks included, you guys rock! Just wanted to get this off my chest for a long time now, I'm not the most active of members on this forum, but I know that whenever I log in, I can expect to find a great community awaiting me here, and I have you guys to thank for it. I hope I haven't broken any rules writing this, just wanted to thank you guys and explain my reasons for it. (The opening line was a Simpsons joke for those who didn't know, you can find it here:
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jan 12, 2017 15:53:03 GMT -6
I put in money in the kickstarter for both the Wii-u and the PS4 versions, though I'll gladly Switch from Wii-u to Switch if it happens.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jan 12, 2017 15:47:19 GMT -6
I see Bael, Asmoday and Barbatos being likely candidates for boss roles, with Bael in particular being a really powerful one. I can see Eligor being a big mook instead of a boss, perhaps a centaur-like demon (referencing his common portrayal as riding a horse) with a huge crystal lance in place of an arm. Oh, and Pure Miriam, the OP is missing the boss indicator on Vepar.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jan 9, 2017 15:58:44 GMT -6
I get it, yeah, that amount of work is simply infeasible in regards to time and money being spent. Especially for an indie game like Bloodstained.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jan 9, 2017 13:36:33 GMT -6
I was thinking about the alchemy theme for Bloodstained, and that got me to notice something (that's most likely just a coincidence).
Namely Miriam's name. See, in alchemical history, one person of note is Mary the Jewess, who is described as the mother of alchemy due to her contributions to the field. But she's also alternatively known as Mary/Miriam Prophetissima. So could there be some thematic thinking behind our protagonist's name, or is it simply just a coincidence?
I did some speculating about this in the "alternate endings" thread for a possible scenario for how the game could end.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jan 9, 2017 13:21:01 GMT -6
CastleDanOh I totally agree, different artstyles benefit different styles of games. Vanillaware usually go for very stylistic fantasy-inspired games spread across different genres, though usually with rpg-elements in some form (though their newest project is sci-fi based instead). Bloodstained is aiming for a dark, gothic inspired look, so something like Vanillaware's style would obviously be detrimental to achieving the sort of atmosphere Bloodstained is aiming for.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jan 9, 2017 11:01:01 GMT -6
Some are straight up uninformed like thinking the game was gonna look like the concept art from the beginning, others are straight up wrong saying it looks equal to mighty no 9 and DXC, and others just seem to be spewing hyperbole. It's an indie Kickstarter game....how good did they expect this to look? If all the money was focused on visuals instead of extra modes than maybe it could look to their expectations but some people have some out their expectations.. Like expecting vanillawear quality. Their games are literally straight repetitive lines, it's just not feasible for an igavania. To be fair, Vanillaware are quite passionate and talented in how they make their games, and George Kamitani usually takes on both the positions as director and art designer. And they have a quite distinct artstyle for their games to the point that you can quite quickly point when a game is made by them. Plus they're a veteran studio that have proven themselves with making 2D games with outstanding quality. Anyone who states that the graphics of Bloodstained are equivalent to those of Mighty no. 9 are objectively wrong and are in dire need of glasses. The level of detailing in both in-game models and the textures in Bloodstained are so far ahead of MN9's that it isn't even funny. just compare the backgrounds in the Village video for Bloodstained to that of MN9's intro level, Bloodstained has dynamic lighting and detailed textures that go well together, MN9 on the other hand has textures and models that don't mesh well at all with the lighting, and add to that their level of detail and resolution just looks flat and ugly and horribly outdated by todays standards, adding to the game's pathetic presentation. Even that little cutscene in the demo where Miriam dynamically leaps over Vepar's tentacle has more action going on it than all of MN9's cutscenes combined, so no, Bloodstained is not on the same level as MN9 at any level, it is a far superior product and I have full faith in IGA and his vision for the game. The man has proven himself to be far more dedicated to this project than Inafune ever was with his. Now I'm not saying that criticism from any other sources than us here at the official fan forum should be outright dismissed, that would be the height of folly and egotism, but one must be certain whether some sources are actually collectively intelligent enough to be taken seriously, and Neogaf is most certainly not. Edit: crocodile, in regards to the graphics of MN9 never improving, the first gameplay concept video that was cobbled together in 7 days has graphics that are quite clearly better than the final product, so MN9 actually underwent a severe downgrade in graphics during development, and nobody can blame that on the (still unreleased) 3DS version, as there's plenty of 3DS games with better graphics than MN9. Yes, we shouldn't expect a giant change in the graphics for Bloodstained at this point in time, but the graphics we have know are more than impressive for an indie game, and IGA knows better than to betray our expectations by downgrading them instead.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jan 8, 2017 15:38:25 GMT -6
I was thinking about this earlier today. So, hear me out guys. So the main enemies in the game are based on the 72 demons of the Ars Goetia, and the way they're often referred to in Japanese (Majin) can be alternatively translated from meaning "Demon God" to "Demon Pillar", which several media in Japan have made use of, like Fate/Grand Order and Highschool DxD. So what if Gebel's castle is structurally supported by the demons he's summoned, and by defeating all 72 in some way or another (basically 100% the game in some fashion), you unlock the true ending after the final boss, whereupon the castle crumbles without anything to support it any longer. While if you didn't defeat all the demons, the castle still stands in the end and continues to act as a gateway for the demons to enter Earth (basically a "bad end"). This idea of the demons acting as support pillars could also draw parallells to how King Solomon commanded demons to construct the Temple of Solomon (add to that how the descriptions of the 72 demons originate from the Lesser key of Solomon). I also took note of something regarding the crystalization curse, so here's what I think may happen in a hypothetical "true ending": Miriam's heart is affected by the crystalization, while Gebel's hasn't been (yet). So by defeating all the demons, Miriam's curse ends up progressing to the point where upon her victory over Gebel, her heart is almost completely crystallized, but then Gebel, who has come to his senses upon his defeat, sacrifices himself by transplanting his heart into Miriam and takking hers into himself in exchange (based upon the idea of "equivalent exchange" which is common in alchemy, like in Full Metal Alchemist). Thereby granting Miriam the chance to live out her life taken from her by the Alchemists Guild while he goes down with the castle, stopping the demonic invasion.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jul 17, 2016 8:31:29 GMT -6
It's the last day of the Fund the Charity Room marathon, and SomecallmeJohnny is now playing Castlevania: Symphony of the Night. Go watch the festivities here: Link
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jul 8, 2016 1:08:32 GMT -6
And we have a schedule, folks.
Got lots of crazy stuff to look forward to.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jul 3, 2016 9:54:11 GMT -6
Salutations to all you miserable little piles of secrets out there, do you ever feel you lack a little entertainment in your life? Well here's something to put all your worries to rest. "Fund the Charity Room", a videogame livestream marathon for charity, running from July 9th to 17th, arranged by the lovely folks over at youtube channels Find the Computer Room and BrainScratch Commentaries.
Here's a little peek at what's to come:
As you can see, Johnny of SomecallmeJohnny, Brainscrath Commentaries and Super Gaming Bros. will be partaking in the festivities, bringing with him some good ol' Castlevania goodness in the form of Castlevania: Symphony of the Night, and one of the DS games. And guess what, there will actually be Bid Wars on both which version of SotN he will be playing (PS1 or Saturn), and which DS game will be played (Dawn of Sorrow, Portrait of Ruin or Order of Ecclesia), meaning YOU can be part of the process in choosing the game you wish to see played.
Johnny is a Castlevania fan like the rest of us, so you can rest assured these games are in good hands when he sits down to play them. And if you need any more proof, go watch his previous runs of Castlevania (NES) and Super Castlevania IV for last year's Nintendothon Charity Stream, or watch his run of SotN on Brainscratch Commentaries, plus many more Castlevania games elsewhere.
So prepare yourself for nine days of gaming, hilarity and dank memes all for a good cause. And please help spread the word, the more attention this gets, the better.
|
|
inherit
1621
0
Nov 1, 2017 4:46:42 GMT -6
27
Nobutron
22
Jun 29, 2016 8:02:48 GMT -6
June 2016
nobutron
|
Post by Nobutron on Jul 2, 2016 16:17:09 GMT -6
From what I've heard of the music so far, I'm really digging it. Yamane is top notch when it comes to video-game music, and Yamada's pretty good too, though I hope he does better work on Bloodstained than he did on Mighty no. 9. That game has such a forgettable soundtrack, I can't remember any of the music other than the main theme, and that's just because it's been hammered into my head through its overuse.
Whenever I hear the boss theme from the Bloodstained demo, it brings to mind SotN's Death Ballad, for some reason I find the two songs really similar, perhaps it's the epic and tense feelings they give me?
|
|