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Post by fatihG on Jun 1, 2018 21:28:35 GMT -6
I have updated the first post with more videos and download links.
You can try out my CRT preset for yourself now as well!
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Post by fatihG on May 30, 2018 20:15:56 GMT -6
@exalt9for Now ill just keep them on these forums Scars Unseen Yeah I saw your posts on reddit about this. Made me want to try an create my won config for ReShade. Right now I am using the CRTEasymode as a base, combined with some grain, bloom/dirty ''lensflare''(for the dust an scratches), chromatic abberation, perpesctive curves and some vignette. If I can figure out how to add a simple fullscreen image overlay in ReShade, I will add a ''CRT border" as well. Nuralit Afaik ReShade can be used as a post process on any directx/opengl app.
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Post by fatihG on May 30, 2018 19:00:27 GMT -6
Just to keep things a bit organised, I am making a separate topic for CotM specific mods. While there is no real modification of the game files, it is still possible to inject textures during runtime using a tool called TexMod How to mod your game. Also shows how to create your own modsI will be updating this post with mods that get posted here, if anyone else would like to join in on the fun. Hopefully we'll be able to create a community pack at some point with the popular mods. List of mods Ninja Zangetsu - Inspired by Ryu Hayabusa, from Ninja Gaiden Lolita Miriam - Based on my Lolita Miriam mod for the E3 2016 Demo (WIP) Pimp Alfred - Dat pimp cane tho. Emperor Gebel - So royal. (WIP) Post process effects. CRT effect using ReShade, complete with dust and scratches!Video What you need to do to get this working - Download ReShade- Download Retroarch Shaders- Download My Preset- Unzip all of them. - Launch ReShade and Select the game (CotM in this case). - Select Direct3d 9. - When it asks whether you want to download standard effect, choose yes. - After downloading them, hit the ''uncheck all'' button and only check the following: >>Bloom >>Border >>FilmGrian2 >>GaussianBlur >>MagicBloom >>PerfectPerspective >>Prism >>Vignette - Grab my preset .zip and unzip it into the exe folder. (It should ask you to overwrite 1 file) - Go back to ReShade and hit ''edit the ReShade settings''. Next browse to CRTCotm.ini - If you do not intend to mess around with any of the preset setting from CRTCotM.ini, make sure to check ''performance mode'' - Now hit OK and close ReShade. When you Launch the game now, the ReShade effects will be applied to your game. Alternatively, you can download this and just extract all to your CotM exe folder, however I am not sure if this is actually legal. So the manual steps will stay =] Preview: Click image to see a fancy image comparison slider. Thanks to Arthandas on the Bloodstained reddit, for making me aware of ReShade! =]
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Post by fatihG on Apr 27, 2018 21:52:03 GMT -6
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Post by fatihG on Apr 6, 2018 17:16:23 GMT -6
Not too cluttered could mean visual clutter as well.
For example a hot pink whip. Electric sword. fiery eyeball. Ice axe. etc. Which means allot of effects and colour on screen
Vs 5 bags which visually are the same. This will look allot more natural. 'Visually'.
But yeah, its a bit vague.
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Post by fatihG on Apr 6, 2018 16:22:12 GMT -6
"Reason we have bag is to let "too many items" not take too much space on the floor/ground"
When/where has this been stated?
From what I have seen every bag just contains 1 item.
I have zero problem with the items just being bags I dont really care too much about them either way.
The only inconvenience i can see happen is that you need to pick every single bag up when you are farming for a specific item. This is especially bothersome when using long range weapons/abilities.
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Post by fatihG on Apr 3, 2018 15:40:04 GMT -6
purifyweirdshardThe flowers are actually 3d. Just like the coins and what not that drop. Its super hard to see on the larger flowers as they simply fall down. The smaller flowers though, they ''float down'' so you can see some rotation on them. =]
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Post by fatihG on Apr 1, 2018 17:50:42 GMT -6
"There is probably more to it than you might think at first, so keep going once you find something!"
Just figured this out, was confused at first. =P
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Post by fatihG on Mar 23, 2018 20:25:06 GMT -6
Doubt it will have any anti piracy, personally.
Th game will be on GOG as well, which means DRM-free.
So even if Steam(Which is DRM), eShop, PSstore, etc have anti piracy built in, Pirates will be able to get easy access via a GOG copy.
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Post by fatihG on Mar 23, 2018 20:20:18 GMT -6
Just using that as an example to illustrate my 'gameplay over visuals' point.
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Post by fatihG on Mar 23, 2018 19:42:43 GMT -6
I'd like to see the game be more snappy, thus have a quick cut, like every other igavania, instead of a transition.
If you add transition effects the player will need to wait trough each transition. Multiple that by thousands of rooms, multiplied by ''farming'' entering and exiting rooms etc. it will quickly ramp up.
Sometimes with a game, youve got to get rid of pretty visual in favour of gameplay.
Imagine that every animation, for example, would need a transition animation. That would mean that the game gets allot less responsive, as the game needs to play the transition animation first, when you hit the attack button, before the attack happens on screen. Or if you are in the middle of an attack, and you want to backdash to avoid getting hit. You'd need to wait for the attack to finish first before you can backdash.
The player will experience that as input lag instead of it making sense, realistically.
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Post by fatihG on Mar 20, 2018 13:34:04 GMT -6
A little too exaggerated for my tastes as well.
Might just be because I am too used to CV MC's being mostly silent/stoic.
Than again Mana and co have been saying they want Miriam to have more of a personality versus the old CV characters. And as far as I know we havent seen much of her personality yet.
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Post by fatihG on Mar 19, 2018 18:39:02 GMT -6
Im still hoping for a 3d bestiary or some sort of encyclopedia in the game that gives you info about all monsters, weapons, items, etc etc.
For the menus though im fine with icons.
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Post by fatihG on Mar 19, 2018 18:36:07 GMT -6
estebantIts probably a combination of effects that make it look see through. If I were to guess they are just adding a ''rain/shiny'' effect ontop of the regular skin/texture. And perhaps some distortion effect. They could have used something called the ''carpaint shader'' in UE4, but that is usually used to simulate double specular highlight.
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Post by fatihG on Mar 19, 2018 18:23:22 GMT -6
Maybe some comparison images would be nice to stimulate the conversation.
Modding wise a flat rose would be much easier though!
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Post by fatihG on Mar 19, 2018 18:20:34 GMT -6
Good stuff, looking at Mikes face he sure looks like he had a great time haha!
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Post by fatihG on Mar 12, 2018 18:03:51 GMT -6
Note; this post may be slightly confusing as i went back and forth reading multiple posts and topics and editid multiple parts of this post over and over, just to give it a fair thought. So if things I say sound inconsistent, I apologize. Let me start of with what purifyweirdshard said. I am kinda on both sides here as well. But honestly do not see the issue of the 'early adopter' bonus. Sure price difference in various region sucks, but what makes BS different to this? It feels like it is being measured with 2 different units... if that makes sense. I understand that the somewhat open communication with the Devs/Publisher is a nice thing to have and thus would make people want to reach out about this. But again, what makes BS 'pre orders'/backer exclusive content any different from other games? Allot of games have pre order bonuses, for free to play titles/Beta buy in type of games there are early adopter bonuses (like skins and what not) and obviously crowdsourced projects have early backer or straight up backer bonuses. Obviously Iga and Co. allowing for this content to be available to everyone would gain him some karma points and be a 'good guy' dev, in the eyes of non backers. Though that decision could make backers feel hurt, as the initial agreement would not be honored. That being said though, I agree with Nezuto Personally I am not a fan of pre order exclusive items or skins. Either being completely inaccessible after launch or is put behind a paywall. So the best compromise i can think of right now would be something like making the items/boss unlockables and not the best items in the game either. (so it is more like a nice to have thing instead of being crucial for min maxing stuff.) Perhaps something that backers can access about 30% in, and it gives them a nice little boost till about 50% or 60% in. For the other people it could be something that unlocks in NG+ (so it is kind of like a time locked thing) or you have to meet certain criteria to unlock it. Like a side quest, where you have to get rare materials from enemies/bosses or whatever to be craft an item that lets summon this Iga boss. For example, the backers get a 'Backer amulet' given to them. Non backers would need to craft a 'Mysterious amulet'. With this amulet you can than summon this boss. After this boss you get an ingredient list or whatever that has you farm for rare mats again to be able to craft the sword whip. Even then to differentiate from the backer exclusive content it could be so that the Sword whip non backers get is a fake. Kind of like the Alucart sword vs the Alucard sword. In game it could have a description like: 'What was summoned into this world seems to have been incomplete/corrupted(its actually the same as the backer version, just the game recognizing its a non backer version) therefor the ingredient list that was acquired seems to be corrupted.') And if the non backers want to unlock the weapons true potential, they would need to enhance/craft it further. Basically PWS suggestion of differentiating the items from non backers and backers and Nezuto's suggestion of needed to earn it to get the exclusive items. Even with something like that I feel like backers would feel cheated as non backers would essentially get a bit more gameplay/content for the same amount of money. And if something like that would be the case, as a backer myself, I'd rather do the side quest with the additional requirements to get the weapons/boss, instead of the game just handing it to me, as I would feel like I have missed out on some gameplay/story elements. So with that in mind, give the backers the option to start the game without any backer bonuses. So they can experience that side quest as well. Or better yet, give the backers a 'Backer amulet' that lets you summon the boss in its true form(not suggesting having two separate forms for the boss, the game just recognizes you have the backer status and changes things accordingly.) and get the true Swordwhip, while doing the sidequest, without needing to jump through hoops/doing the extra mat. hunts, to unlock its potential and what not. So again if ArtPlay and 505 games, decide to release the backer exclusive content to everyone, this could be a way to do it. That being said... imagine the storm if the Switch version has Amiibo support. Non Switch people would complain about 'locked' content, because they do not have the Switch version. Basically... I dont want to simply brush it off as ' You cant make everyone happy'... but really.. people will complain regardless of what gets decided. =]
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Post by fatihG on Mar 8, 2018 19:39:01 GMT -6
Can you even buy a proper coffee for that amount? =P
Anyway you should have my payment!
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Post by fatihG on Mar 3, 2018 14:22:57 GMT -6
I missed out on the Donuts stuff. So ill join this instead!
You can put me down by my full name.
Also I assume some people would not have their real names spread on the internet. So maybe give them a chance to pm you after showing interest or you PM them after they have posted.
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Post by fatihG on Jan 31, 2018 12:31:05 GMT -6
No coding, a little bit of 'scripting' as in node based materials in UE4. Keep in mind I have used UE4 for other projects in the past so I am familiar with most of the 'artist tools'. For the sword, like I said, I did some trickery as when modding you do not have full access to all the tools the engine has. As allot of the assets have references to each other, so if you mess that up, you'll break things. For example I would have loved to be able to use particles, but it is not possible to mod particles. As the particle system has allot of variables that you need to mess around with. Here is the sword without any materials/textures applied: And a screenshot of the node for the material that I used for the flame:
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