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Post by Mana on Jun 6, 2018 1:31:42 GMT -6
Fangamer did a fantastic job doing the almost impossible with our selfish request. Although Inti Creates' Twitter says to contact Fangamer regarding the EU codes, please do not contact them as this is out of their control. This is an issue that only Inti Creates can fix with the manufacturer and we (ArtPlay) will directly contact them on this matter. There are other issues that we will be addressing, such as the rest of the codes we haven't received yet.
ArtPlay will be responsible for issues as the IP owner. We will do our best to get this straightened out.
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Post by Mana on Jun 4, 2018 22:11:12 GMT -6
The NA region PS4 & Vita codes are out! Looking at the reaction, it looks like Fangamer is already rolling them out. I know it's probably midnight in North America region but we just received them an hour ago. That's one less region to be worried about.
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Post by Mana on Jun 4, 2018 2:09:11 GMT -6
You could probably find it cheaper elsewhere, but at play-asia.com you have to pay $32.99 USD for a 4GB PSV proprietary memory card... S&H not included. That's a hefty sum just to have a second memory card for the vita and being able to play a game for $9.99. Switching accounts may be an easy process if you're in the know how and have everything needed in order to do this in 5 minutes... but just as gunlocksp sees it, I don't find how it is feasible for your average vita gamer. I'm glad people are getting their Switch/3DS codes Curse of the Moon codes are being sent to the backers one console at a time in the order we (Inti Creates and ArtPlay) are receiving them from the manufactures. Once we receive them, these codes are passed on to Fangamer to pass along to the backers. Generating the codes itself isn't the longest process, but the process after and closing the deal between the publisher and manufacturers does take a while to process. For example, each code costs the publisher X amount of money, so the process of checking the numbers and making sure the codes function are both important to check. Regions are also separated by different management so the process timing can change even among the same manufacturer. We are still waiting for PS4/Vita (NA region) and Xbox (Worldwide). You're no longer waiting for the EU 3DS codes, Mana ? The codes in question are in hand and about to be sent out? If this is the case... awesome! Sorry for the confusion, we are still waiting for EU codes for Switch and 3DS . Let me edit my original post, my brain must be dead from the long hours.
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Post by Mana on Jun 4, 2018 1:39:28 GMT -6
XombieMike - I saw your email and I'm on the case. These are translated and forwarded in Japanese. However, the answer to 2 is most likely based on our future announcement that might not be answered immediately. When it comes down to who's fault it is, we can't point a finger at a single person/company. At this point, we are putting the blame aside and try to resolve the issues from what we can start working on. But if you are talking about the general responsibility, Inti Creates will need to be held responsible for the game as the game developer and publisher of Curse of the Moon in the end. Waifu4Life - Thank you for your suggestion that could potentially help others in this current situation. We are positively working with Fangamer on the extra codes but please bear in mind that we are weighing the options - extra codes could potentially take more time and risk.
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Post by Mana on Jun 3, 2018 20:43:57 GMT -6
I'm glad people are getting their Switch/3DS codes Curse of the Moon codes are being sent to the backers one console at a time in the order we (Inti Creates and ArtPlay) are receiving them from the manufactures. Once we receive them, these codes are passed on to Fangamer to pass along to the backers. Generating the codes itself isn't the longest process, but the process after and closing the deal between the publisher and manufacturers does take a while to process. For example, each code costs the publisher X amount of money, so the process of checking the numbers and making sure the codes function are both important to check. Regions are also separated by different management so the process timing can change even among the same manufacturer. We are still waiting for PS4/Vita (NA region), Xbox (Worldwide), and Switch/3DS (EU).
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Post by Mana on May 31, 2018 11:58:56 GMT -6
Drawing the backer portraits was truly an honor! I am really excited to see this in-game and hearing compliments made it really worth drawing them all. Busterific - I did use a texture over the portraits to give a more oil painting look as much as I can. Everyone's portrait uses a similar kind of texture, but they are all a little different and thoughtfully placed. akahige - Greetings! I remember your portrait and it was a lot of fun to draw! Thank you for your kind words My overall thoughts on the portraits: To be expected of the Bloodstained community, we had an excellent number of individuals with a majestic beard, beautiful faces, and ....cute cats? It was almost humorous how well people fitted the 18th-century clothing I drew on them hehe.
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Post by Mana on May 25, 2018 0:40:26 GMT -6
I can't believe Curse of the Moon is out already! Thank you Fangamer Steve and the rest of Fangamer for the smooth delivery of the Steam codes and for handling the situation we are having with the console codes like a champ. We are also working on this issue on ArtPlay's end to make sure that these are delivered ASAP. I haven't been able to play the game yet, but I hope to do so during the weekend. The sleepless nights will be well worth it!
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Post by Mana on Mar 19, 2018 22:04:50 GMT -6
Once again, thank you everyone and I had an amazing time!! Thanks for sharing these pictures! IGA told me that he doesn't really celebrate his birthdays, but this birthday was a very special day for him. During the dinner with the Baked Alaska, IGA asked me, "Baked Alaska? Was Alaska on fire at one point??" and I was like, no no, there wasn't a huge incident like Laki volcano, sorry to get your hopes up. Hah! The last picture! Both IGA and I never visited Texas so we had some crazy image of what it must be like. He said he was nervous wearing the cowboy hat in Texas because it's the "real deal" there. Foffy - That hat is his disguise outside the event. Rare to have in photos. I like my shoes too Hylian hehe
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Post by Mana on Mar 19, 2018 21:29:09 GMT -6
Thank you everyone for contributing to this amazing gift! This was a very special day for both IGA and me! When he opened the book, the first thing he noticed was the note attached to it - "Oh! This must be a list of people who contributed!" He said to let everyone know that he is forever grateful and that he will make good use of it. I had a blast meeting everyone as well (I'm sorry I'm awkward in-person lol) and I hope to meet you all again in the near future. When purifyweirdshard brought the art book I made a while back, I was really happy! I feel inspired to make a new book again. A big thanks to Angel-Corlux for having this meetup fit in our full day schedule.
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Post by Mana on Nov 22, 2017 0:46:53 GMT -6
Looks like a pretty bomb game Esperware! I'm surprised I didn't see this thread much sooner. I'll definitely try out the demo. Congrats to XombieMike for the 1st place!
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Post by Mana on Nov 20, 2017 0:39:47 GMT -6
purifyweirdshard Here's a companion achievement for it. Name: Lover Of Fine PastaRequirement: Obtain the food item "Mac 'n Cheese" for the first time. (Fun Fact: Macaroni & Cheese is said to have originated in England, since at least the 14th Century (perhaps earlier). There's even a 1770 book by Elizabeth Raffald which features a recipe for mac 'n cheese.) ^ Mana Have you tried bringing up this very minor detail to IGA yet? Whether or not mac 'n cheese makes it in as a food-item in the final game, it's actually plausible for it to exist in Europe during the time of Bloodstained's setting. I have actually . My secret goal is to get mac n cheese in the game. No joke. Give me the community strength and wish me luck!
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Post by Mana on Nov 14, 2017 22:08:26 GMT -6
Thank you all for the birthday wishes ! That cake is just perfect Galamoth
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Post by Mana on Oct 23, 2017 2:23:28 GMT -6
Although we wouldn't recommend backing up the game from a developer's POV (since it is backer exclusive), we don't think it would be harmful to do so for those who rightfully owns the demo. It's kind of a grayish area, but we could let it slide for personal use only since we don't offer an official way of keeping the old demo. We made that project account on Steam (for the E3 demo) when we didn't have a publisher. Now we're merging it with the one set up by 505 Games. Our project account will be deleted so the demo will disappear from your Steam library inevitably. What I would suggest is to re-upload the old demo onto the new project account and have it available as an archive for the backers. I think it would be great like BloodyTears92 mentioned, and it would also show our thanks for being a part of us when the project happened. However, nothing has been decided as of now and I would need to discuss it with our team and 505 Games. I mean, can you imagine seeing it years later and reminisce about the time we all gave real-time feedback on it and the time someone grinded up to level 99? (we don't even have a save feature on it...)
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Post by Mana on Oct 20, 2017 0:08:18 GMT -6
After taking a catastrophic hit from Bloodless, I hear a cry for help while being surrounded by fallen heroes. That voice was coming from yugosalkins, who slowly regains his consciousness through the help of fellow friends. I will heal Richter with a potion that was saved from the attack!
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Post by Mana on Oct 16, 2017 3:53:55 GMT -6
Holding a black umbrella like a katana, Mana strikes Bloodless with a swift upward motion. Your red parasols are no match against the great black umbrella!
74TE67ni1-20 1-6
....... *sweats*1-20·1-6
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Post by Mana on Oct 16, 2017 3:14:41 GMT -6
Thanks for the awesome report as always Angel-Corlux ! NYCC was definitely crazy but we had a great time. It was IGA's first time on the east coast, and we saw a lot of new faces. Not to mention, even though it was our first meeting, I recognized bloodstainedmiriam and miketendo once they started talking - like, a sudden realization that hits you after the first few seconds. I was also overwhelmed by everyone's reaction to the art piece. I almost gave up on art not too long ago so I'm really glad I took up the opportunity. We're glad that the man with the seizure was okay and we didn't even know about it until someone said it was already taken care of. There seemed to have been a lot of unexpected incidents throughout the weekend but they were all swiftly dealt with - we're in good hands people . 505 Games and TriForce staffs were really awesome and supportive throughout the weekend. And oh, the Italian food at the restaurant was amaaaazing! The tiramisu was just perfect. I also kept telling IGA that the best place to eat pizza in America is in NY (sorry I am biased...). He kind of just looked at me and said, "Why is everybody I meet from the US obsessed with pizza??" Well, I don't know... pizzaislife.Buuuut we had pizza delivered to the convention center, and he understood why I said it's the best. Success. Here's a quick story of what happened outside of NYCC if anyone is interested... Since we had free time to explore New York on the 4th, I decided to take IGA around the city since this is where I grew up (I used to attend SVA and Art Students League of NY). The first place I thought of was visiting the St. Patrick's Cathedral. It's an amazing Neo-Gothic-style cathedral placed between two modern skyscrapers. Around the same time, my sister contacted me if we could hang out while I'm in the city so I decided, "Hey why not meet up at the cathedral?" IGA and I usually take an Uber or lyft to get to places, but I decided he should experience NY subway for the first time (sounds like a terrible idea for locals reading this haha). It was pretty interesting and IGA seemed really excited when we were buying the metro cards. We then walked a few blocks to see this: We met up with my sister who looks like me with pink hair. It was really easy to spot her so we all went inside and looked around. Both my sister and I never went inside even though we pass by it so many times. IGA would take a lot of pictures talk about how it'll come really useful for development (this man thinks about his work 24/7 haha). After looking around the cathedral, we decided to head for lunch. Unfortunately, I didn't take pictures from here as I had to conserve my phone battery life. On our way to lunch, we decided to stop by Nintendo World (I think it's called Nintendo New York now) which is actually a 5-minute walk from the cathedral. We don't have a Nintendo store like this here in Japan so why not right? I loosely explained and showed the Rockefeller Center and then we went inside the store. First thing IGA notices is the shirts that have 任天堂 on them and he got a kick out of it (In Japan, they rarely use the kanji version of the company name). Now that we think about it, we should have gotten those shirts for souvenirs... We also saw stacks of the Switch consoles on the shelves and both our evil minds thought, "How much can we sell these for if we brought some back to Japan?" My sister looked puzzled since they never had a shortage there and both IGA and I went to raffles trying to get a chance to buy it. After our little adventure at the store, we also walked into the Grand Central Terminal which might be interesting to see while we're nearby it. After seeing around the terminal, we decided to eat at a place that has 20-something vendors selling all sorts of food and drinks in one area - lobster rolls, pizza, ramen, juice bar, etc. We just chatted about what we do at work and what it's like living in New York (my sister) and Tokyo (me, IGA). We still had some time to kill so my sister took us to this cafe/bar which is a Japanese coffeehouse by day and a sake bar by night. She's a regular there and it was interesting for IGA and me to see this close-knit Japanese community which has a very different vibe from the kind in Japan. What I also didn't know is that my sister is still an avid gamer and she talked about how much she played Harmony of Dissonance. At one point in our lifetime, we were both too busy trying to be adults (lol) and didn't talk about video games in general. Now I know she plays Nier Automata and Overwatch. When we were about to leave, my sister gave us chocolate whiskeys from Brooklyn to take back with us. I need to treat her when she visits Tokyo next time. On one of the weekend nights, we also ate dinner with the Fangamer staffs who were at NYCC. Adil (who also visited our office in Tokyo!) took us to a Pakistani restaurant that served awesome butter chicken. We had a great time and talked about some geeky stuff in general. We also know you guys had a booth there so thank you for taking your precious business time playing the demo at our booth! So I heard Adil's cooking is superb Dangamer , Fangamer Steve , and Reid Young - we need to visit someday! *coughs* For uh... business reason of course...
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Post by Mana on Oct 11, 2017 3:52:16 GMT -6
Hey Mana and purifyweirdshard yeah for now let's hold off on releasing full resolution versions of the prints, I'd like to get all my ducks in a row with potential merchandise first. Oh no! I never thought of releasing the full resolution (artists will never upload the full resolution lol). It's just that the one that was posted publicly was never meant to be that size since it was supposed to be a finished preview shot for you to review the artwork. Good thing I didn't have to change anything after. If the current image is good enough size, we don't have to do anything though .
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Post by Mana on Oct 10, 2017 22:46:28 GMT -6
Too bad I was on the plane when this happened! Time to listen to the recording
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Post by Mana on Oct 10, 2017 22:45:33 GMT -6
If only the art could be bigger, it would be possible. Currently, it would not do a 4k justice, unless you take the one I have, and make a thick black boarder around it. Maybe I can upload a slightly bigger version here, or make a wallpaper on our end? The one Angel-Corlux posted was a finished preview image. I originally drew this in 8000 pixels lol.
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Post by Mana on Oct 8, 2017 16:03:13 GMT -6
AHHHHH. I am overwhelmed and humbled by all the support and comments from everybody!! Angel-Corlux pretty much answered all the questions and comments that I had to say. I was even going to say if my artwork wasn't well received, we do have Natsume-san's contact without the association of Inti Creates (we would hire him to freelance if that was the case). However, seeing that it would make a huge confusion, we wouldn't want to trouble 505 Games by contacting him. Regarding a couple of comments on Miriam's expression, I made her smile based on what I read through IGA's script (of course, my own interpretation). I can't recall which particular interview it was, but IGA referred to Miriam's personality as "most human" out of all the protagonists he has worked on, and "an ordinary girl." She's quite expressive and cheerful at times. Our game director also expressed that he didn't want Miriam to be a "lesser Shanoa" so I decided to stay away from making her look too similar to Shanoa. Natsume-san's version of Miriam is also during the time the story was at its concept stage. I hope I was able to bring his character designs to justice, but I do fully understand those who prefer the original artwork better. This time, I fitted all the criteria needed to create this piece - someone who has an easy contact with ArtPlay and 505 Games, knew the game, able to draw and draw within the short period of time. The reason IGA has not asked me to make artwork was due to the amount of work I do as a Communication Manager (which is what I am hired for). Unless there isn't a demand, I would continue to work as the bridge between 505 Games and ArtPlay, as well as a community manager. Lately, the amount of work goes way beyond what one person could do and 505 Games has lifted a lot of that work off my shoulders. If they were to request new art asset, I would be able to draw within the time I'm in the office. IGA and our game director also agreed that if there was enough demand, they would allow me to work on future artworks. We just wrapped up NYCC and it was great being able to meet everyone and just be near home. I'd like to sincerely thank 505 Games and Project TriForce for giving us this opportunity and giving me the opportunity to draw a piece for this event. Thank you XombieMike for this thread and I can't thank everyone enough for all the kind words.
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