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Post by neff on Nov 2, 2017 12:00:50 GMT -6
To people talking about the death animations, keep in mind they have several to conceive of, assuming they are doing what they did with seama. I'm a little curious with what they will do with Miriam though. There is some variation, given the sounds of a final blood splattering, though I wonder in what shape will other deaths take? If she took that Ice attack last, would she turn into a Gothcicle?
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neff
Loyal Familiar
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Post by neff on Nov 2, 2017 6:59:27 GMT -6
The boss shaming chest reveals itself.
Boss: h-how shameful!
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neff
Loyal Familiar
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Post by neff on Nov 2, 2017 6:56:44 GMT -6
A zoom in feature would be fantastic.
As far as Zangetsu not having holy, well, he is from the far east. I think it is more likely he is the character with a holy trinity of a different kind: fire/ice/lightning. If he is a playable character it would help him against enemies with certain resistances.
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Loyal Familiar
Posts: 239
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Post by neff on Nov 1, 2017 17:41:13 GMT -6
Zangetsu looks like a challenge to kick to death...but I'll do it!
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neff
Loyal Familiar
Posts: 239
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Post by neff on Oct 26, 2017 13:55:33 GMT -6
due to the multiple game modes of Bloodstained it could be that there are a variety of boss movwments or modifiers to make a particular enemy/boss tougher to beat, but we won't know for certain until we see the game modes in action
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neff
Loyal Familiar
Posts: 239
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Post by neff on Oct 26, 2017 11:20:46 GMT -6
maybe, just as curse can affect magic use, slow can cripple weapon damage. after all, you are swinging the blade so slowly.
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neff
Loyal Familiar
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Post by neff on Oct 26, 2017 8:15:43 GMT -6
That seriously dependa on the boss, and what movements they even have...It's likely not feasible without making a completely new character altogether.
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Loyal Familiar
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Post by neff on Oct 26, 2017 8:07:04 GMT -6
I wish for an email from IGA!
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Loyal Familiar
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Post by neff on Oct 26, 2017 7:29:55 GMT -6
what are your thoughta on useless items, the stuff like shuriken or monster potion 2?
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neff
Loyal Familiar
Posts: 239
inherit
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Apr 12, 2020 8:51:20 GMT -6
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Post by neff on Oct 26, 2017 5:13:46 GMT -6
It's spreading like the plague, run!
(and dodge both terrible beasts and misplaced furniture)
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neff
Loyal Familiar
Posts: 239
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Post by neff on Oct 25, 2017 17:22:14 GMT -6
Not sure if this has been asked yet, or if he could answer it, but, if Bloodstained does well enough, could we see a sequel to it? Also, how would Miriam react to having to traverse Dracula's domain? Yes, IGA has stated that he wishes to do at least one more game in this genre if Bloodstained does well. I hope Miriam's story takes her far and wide!
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Loyal Familiar
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Post by neff on Oct 25, 2017 17:05:53 GMT -6
I've been writing more and more ever since I got into roleplaying. It feels great actually, even thought I slip into rewrite madness from time to time.
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Loyal Familiar
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Post by neff on Oct 25, 2017 17:04:23 GMT -6
Dragon's dogma on ps4.
I regret speeding through the end this morning, but I kinda want to try a hard mode with magick archer real bad!
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Loyal Familiar
Posts: 239
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Post by neff on Oct 25, 2017 16:37:41 GMT -6
What is a Jeopardy? I'll take "Miserable piles of secrets for $400, Alex."
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neff
Loyal Familiar
Posts: 239
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Post by neff on Oct 25, 2017 16:35:22 GMT -6
They really need to make the damage value for bosses higher, when I played the 2017 demo.. Bloodless did a very tiny damage that I felt dodging is almost unnecessary. I'm willing to bet that's for the non gaming public to enjoy.
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Loyal Familiar
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Post by neff on Oct 25, 2017 15:07:05 GMT -6
IGA said in a interview, talking about how he creates games, after parting with Konami but before Bloodstained, that he has a method to balance boss fights. After the boss is created, he puts a tester to play the game and fight against that boss, at the "expected" level and gear. If the tester can beat the boss without being hit a single time, after some tries, it means the boss is good enough. That being said, i expect bosses to be more memorable than hard or easy. Legion is not a really hard boss in any interaction he shows up (maybe excluding Curse of Darkness where he is optional), even so, it's a memorable boss. Eligor (Order of Ecclesia) is a hard but also memorable boss. Does anyone here remembers Max Slimer from Harmony of Dissonance? Probably not, due to how boring it is. So, i expect some kind of challenge, but i'm more interested in how these bosses can be memorable and enjoyable to fight rather then being super hard or super easy. Even as a first boss, Vepar is a good example of this. All of his little intracacies were talked about for days after players saw him in action. Slogra and Gaibon couldn't compare.
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Loyal Familiar
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Post by neff on Oct 25, 2017 14:56:47 GMT -6
Like a good neighbor Belgrade is there! (no I didn't buy this tier.)
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neff
Loyal Familiar
Posts: 239
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Post by neff on Oct 25, 2017 13:29:40 GMT -6
I doubt this is a serious request. or that they will balk at the price. Aren't mobile games almost infamous for markets full of cheap knock offs?
"Beerstained, Pubcrawl of the night" "Zombiestained: Survival War of 1999" "Gothgirl Castle Run"
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Loyal Familiar
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Post by neff on Oct 25, 2017 12:00:34 GMT -6
How do you feel about players "outleveling" the content? I have a feeling that is something that cannot be ignored too.
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Loyal Familiar
Posts: 239
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Post by neff on Oct 24, 2017 11:21:55 GMT -6
The difficulty of Dark souls fights stems from fights largely being decided within a small number of strikes, on both the player and the boss. This is of course, a simplification, but Bloodstained, with its ability to pause and thumb through the inventory, will likely be more forgiving by design, unless the player intentionally brings additional challenge on themselves.
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