Post by OwloftheNight98 on Jun 5, 2019 22:29:03 GMT -6
Like when Miriam fight Gebel, Gebel's fighting is essentially using a lot of the monster shard you collect in the castle, but the coloring instead of blue, red, purple, It's dark red and black. For example if he used reflector ray, it would be blood-red and/or black with a red hue; or if he summoned a familiar they would red with a black aura and noticeably more monstrous looking probably. I just it would be cool, what do you guys think?
If the night wasn't long, we wouldn't be able to appreciate the twinkling stars now would we?
Enkeria: Mods mods mods mods. Great stuff. RotN on PC is lit!
Jun 25, 2019 11:18:35 GMT -6
Arsenical: NO. now tell me! ?
Jun 25, 2019 12:53:26 GMT -6
RichterB: Yikes, I'm not usually one who cares too much about graphics, but having been so into the feedback cycle, seeing the comparison between Switch and other versions really did surprise me a bit. (I didn't expect the rain effect would be so altered.)
Jun 25, 2019 14:16:34 GMT -6
RichterB: I'd likely have to go hands-on up close to see how it affects the mood and atmosphere, which are more important for this kind of game than some others, but that won't be for a while...Then again, I liked the original version of the Minerva, so who knows.
Jun 25, 2019 14:17:45 GMT -6
Arcueid Brunestud: Just checking but in the graphics setting for PC, Cinematic is better than Epic right? What exactly is the difference?
Jun 25, 2019 14:29:07 GMT -6
Arcueid Brunestud: Asking cause some games have a "Cinematic" mode where they lower the framerate to 30fps but up the quality of the textures and graphics.
Jun 25, 2019 14:29:59 GMT -6
Ciel: Arcueid Brunestud Cinematic is indeed the best option, but I have yet to spot any difference
Jun 25, 2019 14:39:08 GMT -6
Ciel: I also think the anti-aliasing is broken, or at least it isn't affecting the character models at all
Jun 25, 2019 14:39:40 GMT -6
specterofdeath7: Anyone know when the Xbox version is getting it's patch
Jun 25, 2019 15:53:09 GMT -6
asterra: We talking about anti-aliasing? I traveled this road so I'll offer my observations. First: The in-game anti-aliasing has little to no effect, in large part due to the post-process black outlining (and some other effects) the game implements, which has
Jun 25, 2019 15:55:54 GMT -6
asterra: UNDEFEATABLE aliasing. Second, you can get modestly decent anti-aliasing by adding r.ScreenPercentage=200 to engine.ini (Google around for specifics). This is Unreal Engine 4 doing a very dirty supersampling. I say it's "dirty" because the algorithm
Jun 25, 2019 15:57:29 GMT -6
asterra: used by said engine to downscale the 4K render is awful. So awful that it almost completely defeats the point of supersampling in the first place. But it's better than nothing. The only other way to get this to work, since it can't be forced via Nvidia
Jun 25, 2019 15:58:52 GMT -6
asterra: Profile Inspector, is to force one's desktop into supersampling mode and then play the game like that. This gives beautiful anti-aliasing BUT it also supersamples the game's menus which causes them to be noticeably blurrier than they're meant to be.
Jun 25, 2019 16:00:01 GMT -6
asterra: One final thing to note. The aforementioned black outline post-process seems to come AFTER UE4's supersampling, so it's aliased at your native resolution no matter what. It's by far the ugliest thing about this game's visuals and I really wish they'd
Jun 25, 2019 16:01:26 GMT -6
asterra: given the user a way to turn on anti-aliasing for it, or maybe even just turn it off altogether if anti-aliasing is just not possible.
Jun 25, 2019 16:01:56 GMT -6
Scuttlest: My copy of Bloodstained came in the mail today! My OCD is making me really stressed about if I put in my address correctly, especially since some friends already had the game. But good to have it now.
Jun 25, 2019 16:02:26 GMT -6