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Post by RichterB on Sept 26, 2018 14:00:43 GMT -6
This is seemingly a little different than a straight port of a port (though not by tons)... I just powered up the old PSP version, and I noticed that the screenshots shown online on Requiem have at least two background borders that are actually different (the others look like they're just bigger versions of established borders/wallpapers from DXC). They will also be optimized differently than the PSP version: "Both games have been upscaled to run at 1080p - or 4K if you have a PS4 Pro - and will feature various rendering filters such as smoothing. Full trophy support has been added too, including what will likely be a tough Platinum. It seems that the games will play out in their original aspect ratio, so you'll have access to numerous backgrounds to frame the action." (http://www.pushsquare.com/news/2018/09/castlevania_requiem_confirmed_exclusively_for_ps4_includes_symphony_of_the_night_and_rondo_of_blood) Now, is it just me, or does the DXC PC Engine port of Rondo have some differences from the Wii's Virtual Console port (besides English translation). Some of the sound effects seem different, like the ape skeletons' defeated groan, and the gameplay feels a little different, too. Maybe it's just the controller involved, but I kind of enjoyed playing the Wii Virtual Console version more. It seemed to run smoother somehow. Someone pointed out elsewhere that the reason they didn't do a one-to-one port of DXC is because you'd have to work to unlock the retro games; and frankly, I'd note that the 2.5D remake didn't seem to be fully embraced even by the fandom. The Requiem game will cost between $16.99 and $19.99 depending on your PS Plus membership status, by the way. Doesn't look like there will be a physical release, sadly. Here's hoping that the rumored new Switch Castlevania makes up for this game's absence on Switch. As for Requiem, I can't decide if Konami came to Sony or vice versa. Both stood to gain, considering the series' free advertising on Netflix. edit: Also what makes this especially lol to me is that they're using DXC's artwork to promote it. Those are different character designs, but not sure they realize that or cared to look into it, knowing Konami lol Well, in fairness, this happened with the North American release of Dracula X SNES, which used Rondo's artwork on the box and in the booklet instead of the new artwork from Dracula XX.
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purifyweirdshard
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Post by purifyweirdshard on Sept 26, 2018 14:10:07 GMT -6
edit: Also what makes this especially lol to me is that they're using DXC's artwork to promote it. Those are different character designs, but not sure they realize that or cared to look into it, knowing Konami lol Well, in fairness, this happened with the North American release of Dracula X SNES, which used Rondo's artwork on the box and in the booklet instead of the new artwork from Dracula XX. Those at least represent the same character design. Dracula X Chronicles Richter and Maria are separate designs to the original Rondo ones, not just being different artwork from a different artist etc. When I have more time, I might reply to some other points. This is all definitely what I expected.
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RichterB
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Post by RichterB on Sept 26, 2018 15:18:21 GMT -6
Well, in fairness, this happened with the North American release of Dracula X SNES, which used Rondo's artwork on the box and in the booklet instead of the new artwork from Dracula XX. Those at least represent the same character design. Dracula X Chronicles Richter and Maria are separate designs to the original Rondo ones, not just being different artwork from a different artist etc. When I have more time, I might reply to some other points. This is all definitely what I expected. I see what you're saying, but I'd just like to point out that it's not 100% true, since Dracula XX Maria and Annette, in-game, were redone sprites to match the new Dracula XX art/character designs, but that wasn't reflected by the North American materials.
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Astaroth
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Post by Astaroth on Sept 26, 2018 22:39:54 GMT -6
welp, fukonami dun diddled it again!
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Post by crocodile on Sept 27, 2018 7:05:39 GMT -6
I feel modern standards for collections have been raised recently with the MegaMan (X) Legacy collections. As such I feel this is subpar. Only two games? It's still something nice for those who haven't played these games before (though that would be mostly Rondo as you can find SOTN everywhere) but I expect much more and I'm disappointed. Konami isn't putting in the requisite effort.
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Post by Brainiac on Sept 27, 2018 7:26:35 GMT -6
Konami isn't putting in the requisite effort. Gee, what a shock. </blatant sarcasm>
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RichterB
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Post by RichterB on Sept 27, 2018 13:52:23 GMT -6
I feel modern standards for collections have been raised recently with the MegaMan (X) Legacy collections. As such I feel this is subpar. Only two games? It's still something nice for those who haven't played these games before (though that would be mostly Rondo as you can find SOTN everywhere) but I expect much more and I'm disappointed. Konami isn't putting in the requisite effort. But is this more Konami's or Sony's idea? (Konami went out of their way to mention Sony's involvement.)
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Post by purifyweirdshard on Sept 28, 2018 7:34:52 GMT -6
Those at least represent the same character design. Dracula X Chronicles Richter and Maria are separate designs to the original Rondo ones, not just being different artwork from a different artist etc. When I have more time, I might reply to some other points. This is all definitely what I expected. I see what you're saying, but I'd just like to point out that it's not 100% true, since Dracula XX Maria and Annette, in-game, were redone sprites to match the new Dracula XX art/character designs, but that wasn't reflected by the North American materials.
Cool. I was just talking about Richter/the cover art since I don't think Maria and Annette are on the covers of either X or XX, but for Chronicles Maria is (and looks completely different rather than a shade of red or something). Either way, them making a mistake before doesn't excuse a mistake now, but at least it's not as bad as this. Good luck explaining that one.
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RichterB
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Post by RichterB on Sept 28, 2018 13:29:09 GMT -6
I see what you're saying, but I'd just like to point out that it's not 100% true, since Dracula XX Maria and Annette, in-game, were redone sprites to match the new Dracula XX art/character designs, but that wasn't reflected by the North American materials.
Cool. I was just talking about Richter/the cover art since I don't think Maria and Annette are on the covers of either X or XX, but for Chronicles Maria is (and looks completely different rather than a shade of red or something). Either way, them making a mistake before doesn't excuse a mistake now, but at least it's not as bad as this. Good luck explaining that one. Ha-ha, nice. That's a pretty spectacular oversight, but I've seen stuff like that all the time in publications, especially for video games. (Outside of video games, I just saw a very famous sports figure's championship record in a special collector's edition of Newsweek magazine flipped the wrong way, so losses were wins and wins were losses.) In general, unless we're talking about Nintendo, it seems to me that the QR departments for supplementary materials are an afterthought to game development--it's become seemingly even more so since there are rarely even any booklets. But yeah, the Mega Man X series has trouble deciding if it's Irregulars or Mavericks--I just popped open the Mega Man X7 manual from 2003, and it says Irregulars. Similarly, Nintendo Power's July 2008 Castlevania retrospective had a screenshot of Walter Bernhard that said it was taken from Curse of Darkness. And speaking of weirdness regarding sprites vs. artwork, except for the Saturn version and the Colosseum cut scene, Richter's sprite does not match the in-game or supplementary artwork in SotN. He's still in his Rondo of Blood attire. (In fairness, the Maria artwork from Dracula XX has a different-colored dress than her Dracula XX sprite, but the sprite is at least trying to match it in terms of silhouette and hairstyle instead of totally copying the Rondo sprite--that's just another example of how fluid these things can be.)
I'm going to be overly generous here, yes, but I think why they did the Requiem cover like they did is because it was all Ayami Kojima artwork (that blends well together into one image), it's a digital-only release, and it was therefore assumed no one would care. The prospective audience, other than fans who want the games on a modern console, are people who have recently gotten into non-Castlevania Metroidvanias or Netflix's series; therefore, attractive and consistent artwork is going to be more important than some specific details. This kind of practice of catching eyes vs. accuracy is used all the time in marketing materials, where you have book or DVD covers with scenes on them that never actually happen within the product.
All of that said, I'm still not sure Konami did much more than rubber stamp this. Given that Sony supposedly was instrumental in developing the actual product, I think they had a lot of say in this at every turn, and so we shouldn't necessarily totally lump this in with Konami's stumblings. (Otherwise, if Sony wasn't in charge here, this collection would be on other platforms. We saw that with Konami's handling of Super Bomberman R.) I would imagine Sony would be interested in convenient money from a quick tie-in to Netflix and the Metroidvania craze as much as anyone, especially since their exclusives have been spread out lately.
Personally, I'm disappointed, absolutely. But I'm not going to make any conclusions until I see what the final part of the rumor/"leak" turns out to be. Is it actually a new game, or is it another collection, or was this collection it. Personally, I think there will be a new game announced by the close of E3 2019. It took some three months to get confirmation on a collection and Smash's Isabelle, so I imagine it will be some time more before the other shoe drops, for better or worse.
Aside from Vergeben's insistent statements, we had this nugget from a Konami rep in Summer 2017: "All I can say is that there is lots of internal discussions going on within Konami regarding what games we can bring to the Nintendo Switch, other than Bomberman, a game which we are well aware of its heritage and how loved it and Castlevania is. So much so that Castlevania is getting is getting its own show on Netflix and because of that, we’re hearing a lot of desires from our fans for a new Castlevania series. So we do know there is a demand for a new game, but right now nothing is set in stone as the discussions are still on going." ( www.nintendolife.com/news/2017/06/konami_on_super_bomberman_r_support_and_the_possibility_of_producing_more_games_for_switch)
I'm not intentionally trying to be contradictory here, I'm just offering my perspective as another longtime Castlevania fan...who frankly, in my case, has been largely disgruntled with the handling of the franchise since roughly 2005.
In the meantime, I'm hoping for the best from Bloodstained. And not just the main game, but the Classic mode as well.
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Post by Saint Germain on Sept 28, 2018 18:53:00 GMT -6
I wonder what version of SOTN they are using will it add the singing fairy and remove the demon based on a comedian?
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Post by ovenkitty on Sept 29, 2018 14:36:02 GMT -6
I wonder what version of SOTN they are using will it add the singing fairy and remove the demon based on a comedian? Hard to say. I've looked at the screen-shots on the playstation store and there's nothing to indicate that it's a version other than the original North American PS1 release. They show the faerie familiar, not the fairy, and the demon, but no n demon.
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Post by Overlord on Sept 29, 2018 17:30:39 GMT -6
On the European PlayStation blog, they show a picture of Alucard's portrait, in which he's facing right. That only happened in the PSP version. In the original PS1 version he was facing left.
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Post by Saint Germain on Oct 9, 2018 6:34:41 GMT -6
I don't know how valid this is but here is some info maybe
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Post by Enkeria on Oct 30, 2018 6:48:55 GMT -6
Konami, the lazy company. GG.
I would suggest for them to continue the saga of old, and not release same games a la Skyrim all the time.
It didn't end up on PlayStation Classics, I bet because of minor cash back, and when they got the question from Sony, they just did this minor project instead and got 100%+ cash back instead.
Imagine if Playstation Classic had 50 games on it? Loaded, Crash Bandicoot, Devil Dice and Symphony of the Night!? It would be way better.
And if you own Dracula Chronicle X on PSP, this dual-pack of games seems even more "meeh".
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