Post by A Man in Flames on Jul 6, 2018 19:38:28 GMT -6
Been wanting to hold off on reporting this until I could reach a high level to vividly illustrate the bug I am going to describe below (video link at bottom of this post):
The 'to next level' EXP (hereby TNL) values are wrong once you reach level 10. The amount shown as needed for the next level is actually more than what you really need, and as a result, you will level up sooner than what the numerical value displays. My video below show Miriam at Level 63 with a remaining TNL of 478 (note her total EXP is 1,001,600 before hitting Level 64). I strategically placed myself EXP wise to be able to level up to 64 upon striking down 2 more Morte (whom reward 1 EXP each). The end result is me reaching Level 64, 476 EXP sooner than what was originally displayed ion the status menu. Finally, note that her total EXP value concluded at 1,001,602 thus proving the bug is only with the TNL. EXP is being recorded just fine.
Side note, I believe the offset is about 1% of the originally displayed TNL for the level. At level 63, I needed a little over 47,000 to hit 64, so the 476 overage is about 1%.
Occurrence - TNL values are offset starting from level 10 (meaning, the TNL for Level 11 onward is incorrect) Severity - Minor annoyance at worst, no real detriment to game play. Reproducible - Yes: TNL values are offset permanently beginning from level 10. I recreated this on a separate save file just to be sure.